Difference between revisions of "User:Studenterhue/Construction Worker"
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[[Image:ConstructionWorker64.png|right]] After [[Construction Game Mode|several experiments | [[Image:ConstructionWorker64.png|right]] After [[Construction Game Mode|several experiments with having crew members build their own station]] produced disappointing turnout, NanoTrasen decided to salvage the project by reassigning all the partcipants to the company's main installations and tasking them with the repairing and renovating their ships and stations. Unusually for NanoTrasen, these '''Construction Workers''' got to keep all their tools, gear, and, most importantly, their specialized construction equipment, including their highly advanced version of the rapid-construction device and their unique building guns that can instantly convert flooring. Since then, they've been in good straits; if you're looking for a pretty laid-back job focused entirely around the [[Construction]] system, look no further. | ||
==Your Tools== | ==Your Tools== |
Revision as of 11:05, 4 January 2020
After several experiments with having crew members build their own station produced disappointing turnout, NanoTrasen decided to salvage the project by reassigning all the partcipants to the company's main installations and tasking them with the repairing and renovating their ships and stations. Unusually for NanoTrasen, these Construction Workers got to keep all their tools, gear, and, most importantly, their specialized construction equipment, including their highly advanced version of the rapid-construction device and their unique building guns that can instantly convert flooring. Since then, they've been in good straits; if you're looking for a pretty laid-back job focused entirely around the Construction system, look no further.
Your Tools
Thanks to NanoTrasen's (and the coders') generosity, you spawn with all the tools you need for construction work right from the get-go. You start with a utility belt stocked with essential engineering tools (specially a screwdriver, wrench, crowbar, wirecutters, atmospherics analyzer, and multitool) and two 50-unit matter cartridges for RCDs. If you ever need to enter Space to build something, you have nothing to fear; you spawn wearing an engineering space suit that protects you from the vacuum of space, magboots to keep you from floating away, and a jetpack that supplies oxygen when configured correctly and allows free movement through space.
That's not all though! Your backpack (or equivalent) also contains a special set of tools needed to build the station of your dreams! Instead of just trying to talk about how awesome all of your construction equipment is, here is a full list with all your fancy tools and what they do!
Device | Image | Description |
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Construction Visualizer | A device worn on your eyes. It lets you see green pre-planned tiles laid out using the Plan Designator. Also lets you see through invisibility cloaks, for some reason. | |
RCD (Rapid Construction Device) Deluxe | Looks like and acts like your standard standard RCD, but with reduced deconstruction costs and up to 1,500 charges! It also comes with a few extra functions, listed in the order it's cycled in the RCD itself:
| |
Plan Designator | This device is one of your most essential tools next to your RCD. To use it, put it in your hand and left click on it. It will pop up a dialog box for either floors, or walls. Selecting either one of these two options will open up a WIDE list of selectable textures to choose from. The can be anything from the standard station floor/walls textures to grass, catwalks, and cave walls! This gun has most, if not all the wall/floor sprites used on Goonstation.
After making the selection of what sprite you want, left clicking with the gun on a space tile will highlight it with a green, transparent version of the tile you want. (Note: if you aren't wearing your Construction Visualizer you cannot see this!) Then, when you are finished pre-planning the room, use your RCD on the green tiles to make them into solid physical tiles, just like how the RCD works on the normal station. If you want a special wall, you build the floor under it first, then build the wall by clicking again. BUT WAIT! THERE'S MORE! Don't like how the current room looks? Or messed up and want to change something? You can change the tile sprite of any tile already built by a RCD just by selecting and left clicking on the tile. Walls will change automatically, but if a wall is clicked on a floor, it will place the green outline like a space tile so the RCD can build custom walls. | |
Material Shaper | This gun pretty much has one job. One VERY helpful job. It takes processed metal bars and glass cubes from the reclaim, stores them internally, and uses them to produce preset glass/grill wall sections for your station, providing a efferent and quick way to make Window/Grill sections then needing to do set down panels and grilles yourself.
The gun has two different modes that are pretty straight forward.
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Room Designator | In the Construction Game Mode, this would let you zone rooms, so you could order more constructions kits for creating various rooms. Now that it's been depreciated, this thing does absolutely nothing. |
Buildin' Things Is What I Do: Your Duties
Essentially, you're repair crew. When parts of ship's/station's walls, windows, floors, and other structures are broken or destroyed, you're expected to come in and fix the damage, especially if it resulted in a loss of atmosphere. If things are going smoothly, and nothing really needs to be repaired, you can try to renovate sections of the ship/station or build new areas, which is by far the funnest part of the job.
Though you may wear an engineer's jumpsuit, you're not really expected to set up the engine, configure the solars, or anything, though you certainly can do it if you want. In fact, you actually come in handy when Engineering's running a hellburn. One of the most common techniques during a hellburn is to create holes in the floor using an RCD to control pressure, gas flow, and other things. Normally, the number of holes is limited by available RCD ammo, but thanks to your deluxe RCD's reduced deconstruction costs and all the extra matter cartridges you start with, you allow the engineers to more freely experiment with hole placement and try setups with more holes than usual.
Possible Projects
some ideas I've had so far, listed right now so I don't forget them -owlery/nature reserve -another bar -shrine --related: refurnish the chapel to suit the chaplain's religion -switch the flooring of two rooms around, see if anybody notices -store
Supplementary Video
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |