Difference between revisions of "User:Studenterhue/Construction Worker"

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==Buildin' Things Is What I Do: Your Duties==
==Buildin' Things Is What I Do: Your Duties==
even less than the engineer's
Essentially, you're repair crew. When parts of ship's/station's walls, windows, floors, and other structures are broken or destroyed, you're expected to come in and [[Engineer#Repairing the Station|fix the damage]], especially if it resulted in a loss of atmosphere. If things are going smoothly, and nothing really needs to be repaired, you can try to renovate sections of the ship/station or build new areas, which is by far the funnest part of the job.
possible use for hellburns
 
help rebuild (link to engineer's guide on it)
Though you may wear an engineer's jumpsuit, you're not really expected to set up the engine, configure the solars, or anything, though you certainly can do it if you want. In fact, you actually come in handy when Engineering's running a [[Powering the station#Start-up procedure: Hell BURN|hellburn]]. One of the most common techniques during a hellburn is to create holes in the floor using an [[Engineering Objects#RCD|RCD]] to control pressure, gas flow, and other things. Normally, the number of holes is limited by available RCD ammo, but thanks to your deluxe RCD's reduced deconstruction costs and all the extra matter cartridges you start with, you allow the engineers to more freely experiment with hole placement and try setups with more holes than usual.
build things when the ship/station isn't a mess
 
==Possible Projects==
==Possible Projects==
  some ideas I've had so far, listed right now so I don't forget them
  some ideas I've had so far, listed right now so I don't forget them

Revision as of 10:51, 4 January 2020

ConstructionWorker64.png

After several experiments in getting crew members to build their own station produced disappointing turnout, NanoTrasen decided to shelve the project and reassign all the builders onto their main space installations, tasking them with the usual duty of repairing and renovating their ships and stations. Luckily for these Construction Workers, they got to keep all their tools, gear, and, most importantly, their specialized construction equipment, including their highly advanced version of the rapid-construction device and their unique building guns that can instantly convert flooring.

Your Tools

Thanks to NanoTrasen's (and the coders') generosity, you spawn with all the tools you need for construction work right from the get-go. You start with a utility belt stocked with essential engineering tools (specially a screwdriver, wrench, crowbar, wirecutters, atmospherics analyzer, and multitool) and two 50-unit matter cartridges for RCDs. If you ever need to enter Space to build something, you have nothing to fear; you spawn wearing an engineering space suit that protects you from the vacuum of space, magboots to keep you from floating away, and a jetpack that supplies oxygen when configured correctly and allows free movement through space.

That's not all though! Your backpack (or equivalent) also contains a special set of tools needed to build the station of your dreams! Instead of just trying to talk about how awesome all of your construction equipment is, here is a full list with all your fancy tools and what they do!

Device Image Description
Construction Visualizer
Mesons.png
A device worn on your eyes. It lets you see green pre-planned tiles laid out using the Plan Designator. Also lets you see through invisibility cloaks, for some reason.
RCD (Rapid Construction Device) Deluxe
Rcd.png
Looks like and acts like your standard standard RCD, but with reduced deconstruction costs and up to 1,500 charges! It also comes with a few extra functions, listed in the order it's cycled in the RCD itself:
  • Floor & Walls Mode: What the standard RCD is known for. Building a floor costs 1 charge, walls cost 2.
  • Airlock mode: On the Deluxe RCD, the airlock mode is SIGNIFICANTLY expanded. Upon clicking the target location, you will asked to name the Airlock. After that, you can set what access requirements a person needs on their ID to enter the door. (For example, if you make a AI chamber, you can set the access level to AI Upload) Then, you have multiple options for what style of door you want! After all these options are set, it builds your airlock for 5 charges. Left clicking again gives you a popup asking if you want to use the same settings for the last airlock you made. This makes it easier to build double doors or set up a whole department with the same type of access.
  • Deconstruction Mode: Deconstructs anything made by a RCD. Costs are as follows: Floors 2, Walls 2, Airlocks 3, Pod bay door sections 5 each, Pod bay door control panel 5
  • Pod Bay Doors: One of the best additions in the Deluxe RCD, able to make doors that are operable by pods for pod docking bays. The operation is easy: Select this mode, click on a wall you want the control panel on, (Costs 5 charges. It should be visible both inside/outside of the bay by the pods pilot) and once the control panel is made, another left click will build a section of pod bay blast doors (5 charges per door section). If you want to build a new door with a separate control panel, simply cycle back though the gun modes back to this mode and you can place a new panel.
Plan Designator
PlanDesignator.png
This device is one of your most essential tools next to your RCD. To use it, put it in your hand and left click on it. It will pop up a dialog box for either floors, or walls. Selecting either one of these two options will open up a WIDE list of selectable textures to choose from. The can be anything from the standard station floor/walls textures to grass, catwalks, and cave walls! This gun has most, if not all the wall/floor sprites used on Goonstation.

After making the selection of what sprite you want, left clicking with the gun on a space tile will highlight it with a green, transparent version of the tile you want. (Note: if you aren't wearing your Construction Visualizer you cannot see this!) Then, when you are finished pre-planning the room, use your RCD on the green tiles to make them into solid physical tiles, just like how the RCD works on the normal station. If you want a special wall, you build the floor under it first, then build the wall by clicking again.

BUT WAIT! THERE'S MORE! Don't like how the current room looks? Or messed up and want to change something? You can change the tile sprite of any tile already built by a RCD just by selecting and left clicking on the tile. Walls will change automatically, but if a wall is clicked on a floor, it will place the green outline like a space tile so the RCD can build custom walls.

Material Shaper
MaterialShaper.png
This gun pretty much has one job. One VERY helpful job. It takes processed metal bars and glass cubes from the reclaim, stores them internally, and uses them to produce preset glass/grill wall sections for your station, providing a efferent and quick way to make Window/Grill sections then needing to do set down panels and grilles yourself.

The gun has two different modes that are pretty straight forward.

  • 'marking/unmarking plans for grille and glass structures.' - This mode works almost exactly like the Plan Designator: When you left click on an area, it puts down a transparent red outline of where you want your glass/grille section to go. Left clicking it again in this mode erases it.
  • 'constructing planned grille and glass structures.' - After setting the shaper in this mode, left-clickin on planned sections will use the stored glass/metal to make the structure for you at the cost of 2 metal and 4 glass.
Room Designator
RoomDesignator.png
In the Construction Game Mode, this would let you zone rooms, so you could order more constructions kits for creating various rooms. Now that it's been depreciated, this thing does absolutely nothing.

Buildin' Things Is What I Do: Your Duties

Essentially, you're repair crew. When parts of ship's/station's walls, windows, floors, and other structures are broken or destroyed, you're expected to come in and fix the damage, especially if it resulted in a loss of atmosphere. If things are going smoothly, and nothing really needs to be repaired, you can try to renovate sections of the ship/station or build new areas, which is by far the funnest part of the job.

Though you may wear an engineer's jumpsuit, you're not really expected to set up the engine, configure the solars, or anything, though you certainly can do it if you want. In fact, you actually come in handy when Engineering's running a hellburn. One of the most common techniques during a hellburn is to create holes in the floor using an RCD to control pressure, gas flow, and other things. Normally, the number of holes is limited by available RCD ammo, but thanks to your deluxe RCD's reduced deconstruction costs and all the extra matter cartridges you start with, you allow the engineers to more freely experiment with hole placement and try setups with more holes than usual.

Possible Projects

some ideas I've had so far, listed right now so I don't forget them
-owlery/nature reserve
-another bar
-shrine
--related: refurnish the chapel to suit the chaplain's religion
-switch the flooring of two rooms around, see if anybody notices
-store

Supplementary Video

Jobs on Space Station 13
Command &
Security
CaptainNew64.gif Captain · HeadOfSecurityV2-64x64.gif Head of Security · HeadOfPersonnelV2-64x66.png Head of Personnel · ChiefEngineer64.png Chief Engineer · ResearchDirectorV2-64x70.png Research Director · MedicalDirectorNew64.png Medical Director

TankTopSecurityOfficer.gif Security Officer · DetectiveNew64.png Detective · SecurityAssistantNew64.png Security Assistant

NanotrasenSecurityOperativeWithSuit68.gif Nanotrasen Security Consultant

Medical &
Research
MedicalDoctorNew64.gif Medical Doctor · MedicalAssistantNew.png Medical Trainee · RoboticistNew64.png Roboticist · Genetics wiki big.gif Geneticist

ScientistV3-64x64.png Scientist · ResearchAssistantNew.png Research Trainee

Engineering EngineerCoatNew64.png Engineer · TechassistantNew.png Technical Trainee

QuartermasterNew64.png Quartermaster · MinerV3-64x64.png Miner

Civilian

AssistantNew64.png Staff Assistant · JanitorNew64.png Janitor · ChaplainNew64.png Chaplain · MailmanV2-64x64.png Mail Courier · RadioHostV2-64x64.png Radio Host · MimeNew64.png Mime

Chef64new.png Chef · BartenderNew64.png Bartender · BotanistNew64.png Botanist · Rancher2.png Rancher

ClownNew64.png Clown

SousChefV2-64x64.png Gimmick jobs

Silicon AIV3-64.gif Artificial Intelligence · CyborgV3-64x64.gif Cyborg
Jobs of the Day Dungeoneer64x64.png Dungeoneer · BarberV2-64x64.png Barber · WaiterV2-64x64.png Waiter · LawyerV2-64x66.png Lawyer · TouristNew64.png Tourist · MusicianV2-64x64.png Musician · BoxerV2-64x64.png Boxer
Antagonist Roles With own mode Arcfiend64x64.PNG Arcfiend · BlobOvermind64.png Blob · AbominationAnimated64x96.gif Changeling · GangLeaderV2-64x68.png Gang Member · Featherdrone-flockmind.gif Flockmind (Featherdrone-flocktrace.gif Flocktrace) · SyndicateAssaultTrooperV3-64x64.png Nuclear Operative · SpyThiefV2-64x64.png Spy Thief · TraitorNew64.png Traitor · HeadRevolutionaryV2-64x64.png Revolutionary · VampireV2-64x64.png Vampire (VampThrallV3-64x64.png Thrall) · WizardNew64.gif Wizard
Others HardmodeTraitorNew64.png Sleeper Agent · WerewolfV2-64x68.png Werewolf · WraithV2-64x64.png Wraith (Poltergeist64.png Poltergeist) · WrestlerV2-64x64.png Wrestler · PredatorV2-64x64.png Hunter · GrinchMitch.png Grinch · KrampusSquish.gif Krampus · OmniTraitorV2-64x64.gif Gimmick antagonist roles
Special Roles Drone64x64.png Ghostdrone · MonkeyResprite64.png Monkey · SpaceMouse64.png Critter · GhostV3-64x64.png Ghost · CluwneNew64.png Cluwne · SantaClausV2-64x64.png Santa Claus