Difference between revisions of "Traitor"
Studenterhue (talk | contribs) (Move the section for new traitors towards the top, add a section on getting your code after you lose it, since that is definitely a question we see often) |
Studenterhue (talk | contribs) (Group "Oh god I'm a traitor for the first time" and "I lost my code" under a section called "Syndicate 101", which I'm planning to put common questions in. I spent hours agonizing over this title, which I think is stupid and like some sort of bikeshedding) |
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All jobs except for [[Security Officer]] and [[Head of Security]] are potential traitors, though antag selection happens BEFORE job selection, so you won't lose a fair chance of being a traitor. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone. | All jobs except for [[Security Officer]] and [[Head of Security]] are potential traitors, though antag selection happens BEFORE job selection, so you won't lose a fair chance of being a traitor. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone. | ||
==Oh god I'm a traitor for the first time== | ==Syndicate 101== | ||
===Oh god I'm a traitor for the first time=== | |||
Don't worry. It doesn't really matter if you don't win. Just make a valiant attempt at it. Remember, you don't have to get traitor gear right away, or ever if you don't want to, so don't get anything unless you know what you want to use it for. Nobody cares if you decide to ignore your objectives and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal a pair of optical thermal scanners and instead you kidnap the [[Captain]] and force the crew to answer trivia questions to save his life, you are not being a bad traitor at all! | Don't worry. It doesn't really matter if you don't win. Just make a valiant attempt at it. Remember, you don't have to get traitor gear right away, or ever if you don't want to, so don't get anything unless you know what you want to use it for. Nobody cares if you decide to ignore your objectives and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal a pair of optical thermal scanners and instead you kidnap the [[Captain]] and force the crew to answer trivia questions to save his life, you are not being a bad traitor at all! | ||
==I lost my code== | ===I lost my code=== | ||
Crashed on roundstart or simply forgotten the code you need to enter into your [[PDA]] to get [[Syndicate Items]]? Use the ''Notes'' command. You can enter <code>notes</code> into your text parser at the very bottom of the screen or find it in your Commands tab on your right above the chat. | Crashed on roundstart or simply forgotten the code you need to enter into your [[PDA]] to get [[Syndicate Items]]? Use the ''Notes'' command. You can enter <code>notes</code> into your text parser at the very bottom of the screen or find it in your Commands tab on your right above the chat. | ||
Revision as of 03:30, 1 August 2020
Oh boy, you're a traitor! Wait, what are they?
Traitors are thugs, hitmen and thieves sent from the shadowy Syndicate to do foul deeds! Disguised as normal crewmembers, each traitor is given 2 or more objectives to complete and a special syndicate uplink hidden in their PDA which allows them to request items from the Syndicate by inputting a special code. Objectives may include assassinating specific crewmembers, stealing secure items such as lots of tasers or the Chief Engineer's special aurora belt, and freeing Monsieur Stirstir from the Brig, among others.
As a traitor, you have complete and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. Please be aware that being a traitor does not prevent you from being punished for being racist or creepy!
A varying number of traitors are chosen randomly from among players at the start of every round, and very occasionally from late joining crew. There can be multiple traitors in a single round, and they are free to team up with or murder their fellow traitors for sweet traitor loot, convenience or because they're bored. Of course, with all the freedom and power they have, traitors are still only human. A laser to the face makes them just as dead as anyone else. More so, even, since they're very unlikely to be cloned once exposed.
All jobs except for Security Officer and Head of Security are potential traitors, though antag selection happens BEFORE job selection, so you won't lose a fair chance of being a traitor. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone.
Syndicate 101
Oh god I'm a traitor for the first time
Don't worry. It doesn't really matter if you don't win. Just make a valiant attempt at it. Remember, you don't have to get traitor gear right away, or ever if you don't want to, so don't get anything unless you know what you want to use it for. Nobody cares if you decide to ignore your objectives and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal a pair of optical thermal scanners and instead you kidnap the Captain and force the crew to answer trivia questions to save his life, you are not being a bad traitor at all!
I lost my code
Crashed on roundstart or simply forgotten the code you need to enter into your PDA to get Syndicate Items? Use the Notes command. You can enter notes
into your text parser at the very bottom of the screen or find it in your Commands tab on your right above the chat.
Top Traitor Tips
- Don't spawn your traitor gear where someone might see you do it! At best they will be stolen, and at worst you will end up with the sword you just ordered firmly planted in your chest.
- Try to be at least a little subtle! Don't murder your target in a room full of people with a sword. Don't mow down random people unless you feel you can take the heat.
- Make sure your target is dead! So you've caught your target or incapacitated him? Make sure he's dead and not faking! Make sure he does not get cloned, healed or revived. The easiest way is to take his corpse to the nearest airlock and fling it into the depths of space.
- Don't suicide just because you were caught by security. They'll probably let you go after a while unless you were on a murder spree. Also, someone bored might break you out if you make them think were imprisoned unjustly, or you could get the chance to escape on your own.
- Check out Being A Better Traitor.
Supplementary Video
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |