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[[File:Space phoenix.png|128px]]


The '''Space Phoenix''', or '''Ice Phoenix''', is a spacefaring phoenix native to the Frontier. It happened to just be chilling (haha, get it?) in space when Space Station 13 came along, disturbing its natural habitat and warming up the phoenix's environment with irradiated heat. The phoenix is mad, and seeks to cool the station down to hopefully scare it off without needing to leave its home.
The '''Space Phoenix''', or '''Ice Phoenix''', is a spacefaring phoenix native to the Frontier. It happened to just be chilling (haha, get it?) in space when Space Station 13 came along, disturbing its natural habitat and warming up the phoenix's environment with irradiated heat. The phoenix is mad, and seeks to cool the station down to hopefully scare it off without needing to leave its home.


The phoenix is a random event antag spawned through the [[Random Events#Intruder Alert|Intruder Alert random event]]
The phoenix is a random event antag spawned through the [[Random Events#Intruder Alert|Intruder Alert random event]], though it cannot appear on the Roleplay servers.


==The Nest==
==The Nest==
As a Space Phoenix, starting out, you spawn in an ice nest. This nest offers walls for protection against pod attacks should it come to it, as well as some direct benefits. For every dead human or critter, up to 5 of each, that you bring into the nest, you gain increased out of combat health regeneration in space, increasing your recovery rate and ability to harass the station. Additionally, should you collect 5 dead humans, you are granted a one-time revive, which happens when you die. This revival is not granted if you are gibbed, so be careful in that regard. The space trail that you leave will also be colored pink/purple while you have the revive.
As a Space Phoenix, starting out, you spawn in an ice nest. This nest offers walls for protection against pod attacks should it come to it, as well as some direct benefits. For every dead human or critter, up to 5 of each, that you bring into the nest, you gain increased out of combat health regeneration in space, increasing your recovery rate and ability to harass the station. Additionally, should you collect 5 dead humans, you are granted a one-time revive, which happens when you die. This revival is not granted if you are gibbed, so be careful in that regard. The space trail that you leave will also be colored pink/purple while you have the revive.


[[File:Phoenix nest.png|thumb]]
[[File:Phoenix nest.png]]


==Phoenix Passives==
==Phoenix Passives==
The phoenix has a couple of notable passive perks that help it survive in space, and are useful for dealing with attackers
The phoenix has a couple of notable passive perks, both good and bad, to know about
* x
* It can travel freely in space
 
* While in space and not in combat, it regenerates health and heals bleeding
 
* In space, fires on it are extinguished
- Has 200 health
* Its ice feather attacks are empowered every 10 seconds, dealing an extra 10% of a pod's health on hit and gaining 25% disruption chance
- Only has two methods of attacking. A scratch attack, and a fire ice feather ability. Fire ice feather is its primary attack (feather does damage to people/pods, but not things like windows)
* Its ice feather attacks will only damage pods that are in space and can't damage windows
- Can be targeted by pod seeking missiles
* Cyborgs hit with ice feathers take 10-30 damage and suffer 3 seconds of Shivering, slowing their movement speed.
- Is spacefaring and can travel across z levels
* It cannot interact with pods like a human can
- Starts off in an ice nest in a random location in space
* It can be targeted by pod seeking missiles
- Chills dealt by the ice phoenix are reduced by up to 75% by cold protection
* Patting it with your hand chills you and deals a bit of burn damage
- Patting ice phoenix with your hand chills you and deals a bit of burn damage
- Those chilled by the ice phoenix receive overlays on them that show their temperature, which can be used for the abilities to know when to use Windchill and Touch of Death
- The phoenix leaves behind a particle trail in space. It will be colored purple if it has a revive ready.
 
 
==Your Gear==
In addition to the unique gear described below, you also get an [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]] (AKA a mini tank), in case your hunting ground lacks a breathable atmosphere. To ensure that you won't have to endure the dishonour of being captured alive by mere prey, you are also implanted with a [[Syndicate Items#Microbomb Implant|microbomb implant]], which will cause a small explosion upon death. It still works if you use *succumb.
 
If you didn't spawn with any of these, use the [[#Order hunting gear|''Order hunting gear'' ability]] to retrieve your items.
 
{| class="wikitable sortable"
! Name
! class = unsortable | Icon
! class = unsortable | Description
 
|- id="Space Cowboy Boots"
! Space Cowboy Boots
| <center>[[File:CowboyBoots.png]]</center>
| Fashionable. But also useful: they work like [[Janitor#Galoshes|galoshes]] in that they prevent you from slipping on blood, gibs, and other wet surfaces. Ice, [[Chemicals#Space Lube|space lube]], and [[Chemicals#Organic Superlubricant|organic super lubricant]] can still get you though. Cannot be melted by [[Chemicals#Acids|acid]].
 
|- id="Trophy Belt"
! Trophy Belt
| <center>[[File:HunterBeltV2.png]]</center>
| Stores the skulls (and other souvenirs) of your victims. The trophy belt works like [[Clothing#Belt|any other belt]] and so can hold tiny and small items, not just skulls. Unlike other belts, however, this includes normal-sized items (e.g. guns) as well!
 
|- id="Hunter's Plasma Rifle"
! Hunter's Plasma Rifle
| <center>[[File:HunterPlasmaRifleFullyCharged-32x32.png]]</center>
| Similar to the [[Murder#Plasma Rifle|plasma rifle]] in [[Syndicate Items#Surplus Crate|surplus crates]] and the like, except it also destroys itself if you die. The Hunter's plasma rifle does 35 {{BURN}}, before any damage reduction, and it recharges automatically, so you aren't dependent on [[General Objects#Recharger|rechargers]].
|- id="Hunter Mask"
! Hunter Mask
| <center>[[File:PredatorMask.png]]</center>
| While you can breathe the station/ship air just fine without a mask, this item still has a host of other benefits. It lets you spot people behind walls and expands your vision in the dark, and functions as a [[Syndicate Items#Voice Changer|voice changer]], though since you "snarl" every sentence, disguise capability is limited. It also counts for [[internals]], so you can breathe using air tanks without sacrificing your mask's benefits. If you die, the mask (harmlessly) self-destructs. Finally, acids such as [[Chemicals#Fluorosulfuric Acid|fluorosulfuric acid]] and [[Chemicals#Sulfuric Acid|sulfuric acid]] cannot melt this.
 
|- id="Hunter Suit"
! Hunter Suit
| <center>[[File:HunterSuitV2-32x32.png]]</center>
| Just like in the 1989 ''Predator'' film. The plating and bandoleers are just aesthetic, but it is worth nothing that [[Chemicals#Fluorosulfuric Acid|fluorosulfuric acid]] and [[Chemicals#Sulfuric Acid|sulfuric acid]] cannot melt this. That doesn't mean it'll protect you from those acids, just that they won't be destroyed by them. If you see a human wearing this, they probably picked it up from a [[Quartermaster#Novelty Clothing Crate|Novelty Clothing Crate]].
 
|- id="Hunting Spear"
! Hunting Spear
| <center>[[File:HuntingSpearV2-32x32.png]]</center>
| Potent melee weapon, good for throwing. Attacking with it in melee causes up to 28 {{BRUTE}} and some [[Doctoring#Bleeding|bleeding]], but it's more impressive when thrown, where it does up to 35 {{BRUTE}} and knocks them down for 6 seconds, on top of the same amount of bleeding. If you die, it destroys itself, preventing your prey from taking it as a trophy.
 
|- id="Hunter Cloaking Device"
! Hunter Cloaking Device
| <center>[[File:HunterCloakingDeviceOff-32x32.png]] [[File:HunterCloakingDeviceOn-32x32.gif]]</center>
| Similar to the [[Syndicate Items#Cloaking Device|cloaking device]] used by [[Traitor|Traitors]] and their ilk, with the added function of self-destructing upon your death. Keep the restrictions of the cloaking device in mind. Interactions with adjacent tiles, e.g. firing your gun, trying to pry open a door, picking up stuff and throwing stuff (e.g. the spear) etc. all discrupt the cloak. Pulling people around doesn't. If you are on the same tile, you can attack somebody without decloaking. Be careful not to hit yourself!
|}
 
==Hunter Traits==
In addition to your gear, you also have some innate attributes that come with being a Hunter. It's worth noting that the ability to pry doors and boost to punching are tied specifically to your arms (but ''not'' the ability to rip apart cuffs), so if someone took one of them from you and replaced their own arm with it, they would also gain those attributes.
 
===Advantages===
* Above-average stamina. Without any other stamina buffs or penalties, you have 250 Max Stamina and 20 Stamina Regeneration. For reference, a plain human has only 200 Max Stamina and 10 Stamina Regeneration. With all this extra stamina you can sprint longer, swing weapons more often, withstand stamina-draining weapons like [[Security Objects#Taser|tasers]] a little better, and generally be a more efficient fighter than regular people.
* More powerful [[Guide to Being Robust#Punch|punches]] than an ordinary crew member. They get +5 bonus damage, meaning punches do 7-14 {{BRUTE}}. For comparison, normal humans only do 2-9 {{BRUTE}}. Combined with your Stamina boosts, you can be pretty decent hand-to-hand.
* Handcuffs and shackles are not a problem, since if you are cuffed, you can rip them apart instantly. To do so, click the ''Resist'' button on your HUD or press either {{Key|Z}} if you're using Goon WASD or {{Key|C}} for /tg/-style WASD.
* Almost every door can be pried open, with a delay, breaking it permanently as if [[Syndicate Items#EMAG|emagged]]. To pry a door open, just click on it with an empty hand and hold still for a few seconds. You can do this even if one of your hands is full--you're just that strong!
** You can also use the same technique to pry open firelocks and sliding window-doors, and they'll be permanently opened too.  
** It doesn't work on blast doors/shutters like the ones used in [[Pod Bay|Pod Bays]] and [[Security (place)|Security]] though. You can still click on them to try to pry them open, but it won't succeed, and the game will tell you the door is too strong, essentially wasting your time.
** Wearing an ID card overrides this ability if you could open the door in question normally.
* Has a cool and unique skull [[File:HunterSkullV2-32x32.png]], because it'd be kind of pathetic if an alien that collected skulls themselves had a pretty lame-looking one. When made into a [[Robots#Skullbot|skullbot]], it shimmies side to side rather than bobbing up and down.
* Unlike in the ''Predator'' films, you can understand and speak English perfectly fine. You don't, say, extend m's or whatever like [[Guide to Genetics#Bovine Genetics|cows]]. You can understand the human and cyborg prey, and they can understand you.
* Also unlike the ''Predator'' films (or at least, the first two), you don't need a mask or special apparatus to be able to breathe the station's/ship's atmosphere. In fact, your respiration system works exactly like a human's, down to needing oxygen and all that. Of course, that also means hull breaches and harmful gases such as [[Gases#Plasma|plasma]] can still hurt you, among other disadvantages. Speaking of...
<!--- Can't confirm this. Don't see it in current code. Might be from initial/old version of hunter or experimental feature that got removed but wiki was not updated.
* You run faster than humans and cyborgs, ideal for hit-and-run attacks.
--->
 
===Disadvantages===
* You don't have any special melee attacks (aside from the bonus damage) or stun resistance, and you're just as vulnerable to injuries, toxins and [[Virus|diseases]] as everybody else.
* Combined with the lack of health regeneration, you will probably want to avoid close combat unless you have the upper hand.
* Since you aren't immune to suffocation, don't forget to hook up [[General Objects#Gas Tank|internals]] to your mask when necessary.
* By default, Hunters count as [[Human|non-human]] for the AI.
* You immediately set off [[Security Objects#Security Scanners|security scanners]] just by being a Hunter (to say nothing of all the illegal gear you're hunting with), and [[Robots#GuardBuddy|GuardBuddies]] will try to arrest/attack you on sight for similar reasons. [[Robots#Securitron|Securitrons]] won't do that, but they still consider you suspicious, so if you also whip out a gun or some other [[contraband]] in their sights, they'll likely go after you. All these can inherently detect that you're a Hunter, so you can't just wear huge clothing or steal an ID to disguise yourself.
* When you speak, instead of "says" or variations of that, the chat messages have "snarls", even when you're imitating someone's voice through the [[#Hunter Mask|hunter mask]]. This can make masquerading yourself as a crew member more difficult.


==Abilities==
==Abilities==
Line 108: Line 32:


|- id="Return to Station"
|- id="Return to Station"
|picture
| [[File:Phoenix return to station z.png|64px]]
| Return to Station
| Return to Station
| 0 seconds, toggleable
| 0 seconds, toggleable
Line 114: Line 38:


|- id="Show Map"
|- id="Show Map"
|picture
| [[File:Phoenix map.png|64px]]
| Show Map
| Show Map
| 0
| 0 seconds
| Shows you a map of the station Z level, containing markers for your nest and yourself. Useful for navigating space.
| Shows you a map of the station Z level, containing markers for your nest and yourself. Useful for navigating space.


|- id="Sail"
|- id="Sail"
|picture
| [[File:Phoenix sail.png|64px]]
| Sail
| Sail
| 30 seconds
| 30 seconds
Line 126: Line 50:


|- id="Ice Barrier"
|- id="Ice Barrier"
|picture
| [[File:Phoenix ice barrier.png|64px]]
| Ice Barrier
| Ice Barrier
| 20 seconds
| 20 seconds
| This ability channels over some time to grant you a temporary, massive speed buff while in space. The channel time is not interrupted by being attacked or moving but is interrupted by every other action.<br><br>Use this ability to either traverse space or escape attackers. For maximum effect when escaping attackers, make sure to use Ice Barrier first.
| Grants a 10 second shield which reduces all incoming damage to a maximum value of 10


|- id="Glacier"
|- id="Glacier"
|picture
| [[File:Phoenix ice wall.png|64px]]
| Glacier
| Glacier
| 20 seconds
| 20 seconds
| This ability channels over some time to grant you a temporary, massive speed buff while in space. The channel time is not interrupted by being attacked or moving but is interrupted by every other action.<br><br>Use this ability to either traverse space or escape attackers. For maximum effect when escaping attackers, make sure to use Ice Barrier first.
| Creates a 5 tile wide wall of compacted snow and ice in relation to where you are. This wall can be destroyed by smacking it with objects or shooting it with projectiles. Hitting it with a welding tool instantly destroys it.


|- id="Thermal Shock"
|- id="Thermal Shock"
|picture
| [[File:Phoenix thermal shock.png|64px]]
| Thermal Shock
| Thermal Shock
| 60 seconds
| 60 seconds
| This ability channels over some time to grant you a temporary, massive speed buff while in space. The channel time is not interrupted by being attacked or moving but is interrupted by every other action.<br><br>Use this ability to either traverse space or escape attackers. For maximum effect when escaping attackers, make sure to use Ice Barrier first.
| Channels on a girder, window, or wall. If cast on a girder, it will be destroyed. If cast on a window or wall, it will be replaced with an ice tunnel that allows travel by anyone without depressurization.<br>[[File:Phoenix ice tunnel.png]]


|- id="Wind Chill"
|- id="Wind Chill"
|picture
| [[File:Phoenix wind chill.png|64px]]
| Wind Chill
| Wind Chill
| 30 seconds
| 30 seconds
| This ability channels over some time to grant you a temporary, massive speed buff while in space. The channel time is not interrupted by being attacked or moving but is interrupted by every other action.<br><br>Use this ability to either traverse space or escape attackers. For maximum effect when escaping attackers, make sure to use Ice Barrier first.
| Causes an instant 3x3 chill at the cast point. Those with low enough body temperature will be frozen solid in a blue, anchored ice cube.


|- id="Touch of Death"
|- id="Touch of Death"
|picture
| [[File:Phoenix touch of death.png|64px]]
| Touch of Death
| Touch of Death
| 60 seconds
| 60 seconds
| This ability channels over some time to grant you a temporary, massive speed buff while in space. The channel time is not interrupted by being attacked or moving but is interrupted by every other action.<br><br>Use this ability to either traverse space or escape attackers. For maximum effect when escaping attackers, make sure to use Ice Barrier first.
| Channeled ability that is cast on either a human or an ice cube and repeats. If the human was recently frozen solid by Wind Chill, they will be broken out of the ice cube and become unable to act or move while the ability channels. The ability causes burn damage once the target's body temperature becomes low enough.


|- id="Permafrost"
|- id="Permafrost"
|picture
| [[File:Phoenix permafrost.png|64px]]
| Permafrost
| Permafrost
| 60 seconds
| 60 seconds
| This ability channels over some time to grant you a temporary, massive speed buff while in space. The channel time is not interrupted by being attacked or moving but is interrupted by every other action.<br><br>Use this ability to either traverse space or escape attackers. For maximum effect when escaping attackers, make sure to use Ice Barrier first.
| Channeled ability that creates an ice statue at the cast point. This statue permafrosts the area it's in, causing tiles to be replaced with snow tiles, snow to fall, and reduced air temperature. Once the statue is destroyed, the area returns to normal.
|}
|}


==The Most Dangerous Game: Playing Hunter==
==How to play as the Phoenix==
Hunter is a pretty straight-forward antagonist. There are no loadouts, no unlocks, no resources to manage, just good gear and a decent set of traits that boost your combat ability. It's a lot like playing [[Nuclear Operative]] with the [[Syndicate Items#Class Crate - Scout|Scout loadout]] or doing a murder rampage with a [[Syndicate Items#Cloaking Device|cloaking device]] as a [[Traitor]].
The phoenix's main capabilities are high one-on-one lethality and poke damage. You tend to be on the weaker side when vulnerable, so you should be careful, but you can also be very dangerous, so that should be used to your advantage.
 
Hunters excel in hit-and-run attacks. Hide in maintenance tunnels and other dark areas, with cloaking device active. When the time is right, throw your spear at them to down them, retrieve it, and follow up with some spear stabs or blasts from your plasma rifle. Pick off the crew one by one, and don't be afraid to retreat when the situation calls for it, for it is better to face the enemy later under favorable circumstances than to immediately lose your spear to an assistant and then die horribly to the first passing crew member with thermals. Pry open doors to various areas to gain access and prevent the AI from bolting you in. The mask improves your vision in the dark and lets you see people behind walls; use this to your advantage to spot new prey or evade pursuers.
 
If you're confident in your [[Guide to Being Robust|fighting abilities]], a less stealthy approach may also do the trick for you. There is some room for gimmicks and the like. For example, try using only fisticuffs, or challenge people to [[Vehicles#Segway|segway jousting]] matches. And why restrict your trophies to just skulls? Why not butts or hearts?
 
The [[AI]], [[Cyborg|Cyborg(s)]], and anybody with [[Security Objects#Optical Thermal Scanners|thermals]] are going to be your worst enemies. They can see through your invisibility cloak, so you need to rely on other means (e.g. darkness, lockers) to hide and ambush them.  


===Tips===
When traveling onto a station that isn't permafrosted, or entering combat, you become Vulnerable, which causes you to leave a trail of ice in space when moving. This trail of ice allows spacewalking and prevents humans from taking space damage, so you need to be careful should people be ready to chase you. Being in a non-permafrosted station area for longer than 30 seconds will cause you to take burn damage until you die.<br>
* Disguises are worthwhile, but not exactly very honourable.
[[File:Phoenix ice trail.png]]
* Consider obtaining some [[Chemicals#Drugs|combat drugs]] to enhance your ability in battle and counter stuns.
* It's a good idea to find some medical supplies to cover your lack of healing abilities.
* You can order your hunting gear when stunned and handcuffed, destroying the cuffs and cancelling out all stun effects to boot. Very situational, but it can be a nasty surprise for [[Security Officer|security]] if you haven't revealed your true nature yet.


==Headhunting, Literally: Objectives==
Versus humans, when you can, you should continually poke and whittle away at targets. There's a handy temperature indicator that appears on humans that you chill. When it turns dark blue, this means that you can use Wind Chill on the target to freeze them in an anchored ice cube. You can also follow up with Touch of Death on the ice cube to cause them to be paralyzed and unable to move. This ability chain is incredibly lethal versus alone targets, but its capability is reduced a lot if there's more than one person. Your other abilities can be used as needed to help.<br>
As a Hunter, you get an objective to collect trophies, described below. Only Hunters can get it, similar to how only a [[Vampire]] can get the "Accumulate at least X units of blood..." objective. As usual, you're free to ignore the objective if you don't think you can fulfill it or otherwise find it more fun/entertaining to do something else.  
[[File:Phoenix temperature overlay.png]]


;Take at least [number] trophies. The skulls of worthy opponents are more valuable with regard to this objective.
Versus pods, they can be very aggressive, but you also need to be aggressive. Use your Ice Barrier ability to gain an advantage against the pod's attacks, and kite the pod, using feathers to reduce its health until its destroyed. Your Glacier ability can be useful at blocking the pod's movement. If you need to retreat, you can use your Sail ability to escape.


You need to amass a collection of skulls of a certain total "trophy value", which is the number in the objective. That number scales to server population, but the minimum is 10. As hinted in the objective, some skulls are worth more than others. If it asks for 12 trophies for example, 12 skulls from [[Staff Assistant|Staff Assistants]] would count, but so would 6 skulls from [[Security Officer|Security Officers]]. See [[#Trophy Value|this section]] for the precise numbers. This objective counts skulls across your entire inventory, not just your trophy belt, so if you put your skulls in a bag or box, it'll still count for this objective.
Permafrost should be used to establish a beachhead on the station from where you can attack from


Skulls from gibs and skulls [[Doctoring#Skull|removed via surgery]] count, but you might not need to bother with it, since you have a [[#Take trophy|''Take trophy'' ability]] that gibs someone (or their severed head) and extracts the skull for you. Make sure you pick up the skull, because the ability does not do it for you. You can ''Examine'' skulls to see their exact value, and there's also the [[#Check trophy value|''Check trophy value'' ability]] that shows you the combined value of all skulls in your possession.
Make sure to collect dead bodies in your nest! The increased health regeneration will allow you to recover from fights quicker and increases your chance of survival.


Completing this objective for the first time gives you the [[Medals#Dangerous Game|Dangerous Game medal]]. It doesn't unlock any unique skins or anything, but hey, bragging rights.
===Objectives===
As the phoenix, you have the following three objectives. While not required to follow, you do get a [[Medals#Territorial Defender|special medal]] if you complete all of them and live!
#Collect 5 dead humans in your nest
#Collect 5 dead critters in your nest
#Use Permafrost on 5 station areas


===Trophy Value===
==How to play against the Phoenix==
The phoenix can appear to be very dangerous, but there's a few things that help a lot versus it.


Some kills are more honorable than others, i.e. count more towards the objective, which means it can be rewarding to single out worthy opponents:
If you aren't in a pod, the phoenix's main utility against you is chills and cold damage. All of its attacks and abilities chill you down, but the chill can be reduced wearing cold protective gear, with space suits being the most easily accessible. Though any cold clothing will work. Its chills are reduced at most by 75% with maximum cold protection. Its abilities are designed to be lethal if you are cold, so any way of increasing your body temperature counteracts this. This can be anything from patting yourself for warmth to using chemicals such as Teporone. The phoenix is also very dangerous in a 1 versus 1 situation, so 1 on 1s should be avoided unless you're confident you can take it on.


{|class="wikitable sortable"
In a pod, you should continually be aggressive versus the phoenix, playing around its Ice Barrier ability which will make your attacks much less effective. In the event the phoenix is able to escape, you can follow its ice trail to chase it
!Job!!Value
|-
|[[Clown]]||-1
|-
|[[Cluwne]]||-1
|-
|NPC [[Monkey]]||0
|-
|Ordinary human||1
|-
|Player [[Monkey]]||1
|-
|[[Security Officer]]||2
<!--|-
|[[Vice Officer]]||2-->
|-
|[[Detective]]||2
|-
|[[Head of Personnel]]||2
|-
|[[Traitor]]||2
|-
|Other [[antagonist]]s||2
|-
|[[Head of Security]]||3
|-
|[[Captain]]||3
|-
|[[Vampire]]||3
|-
|[[Wizard]]||3
|-
|[[Changeling]]||4
|-
|[[Werewolf]]||4
|-
|Hunter||5
|-
|[[Admin#Special antagonists|Macho Man]]||7
|-
|[[Admin#Special antagonists|Omnitraitor]]||10
|}


==Supplementary Video==
It also creates many ice tunnels to travel the station. These can be removed by building a new wall over them, through girder construction, or RCD.
<youtube>VcgRaf38uCQ</youtube>


{{JobMenu}}
{{JobMenu}}

Latest revision as of 05:53, 9 April 2025

The Space Phoenix, or Ice Phoenix, is a spacefaring phoenix native to the Frontier. It happened to just be chilling (haha, get it?) in space when Space Station 13 came along, disturbing its natural habitat and warming up the phoenix's environment with irradiated heat. The phoenix is mad, and seeks to cool the station down to hopefully scare it off without needing to leave its home.

The phoenix is a random event antag spawned through the Intruder Alert random event, though it cannot appear on the Roleplay servers.

The Nest

As a Space Phoenix, starting out, you spawn in an ice nest. This nest offers walls for protection against pod attacks should it come to it, as well as some direct benefits. For every dead human or critter, up to 5 of each, that you bring into the nest, you gain increased out of combat health regeneration in space, increasing your recovery rate and ability to harass the station. Additionally, should you collect 5 dead humans, you are granted a one-time revive, which happens when you die. This revival is not granted if you are gibbed, so be careful in that regard. The space trail that you leave will also be colored pink/purple while you have the revive.

Phoenix Passives

The phoenix has a couple of notable passive perks, both good and bad, to know about

  • It can travel freely in space
  • While in space and not in combat, it regenerates health and heals bleeding
  • In space, fires on it are extinguished
  • Its ice feather attacks are empowered every 10 seconds, dealing an extra 10% of a pod's health on hit and gaining 25% disruption chance
  • Its ice feather attacks will only damage pods that are in space and can't damage windows
  • Cyborgs hit with ice feathers take 10-30 damage and suffer 3 seconds of Shivering, slowing their movement speed.
  • It cannot interact with pods like a human can
  • It can be targeted by pod seeking missiles
  • Patting it with your hand chills you and deals a bit of burn damage

Abilities

The phoenix has a couple of abilities that are designed to be used together to take down solo targets. This makes the phoenix incredibly dangerous in one-on-one situations if it comes down to it

Icon Name Cooldown Description
Return to Station 0 seconds, toggleable This is a toggleable ability that causes you to return to the station Z level when traveling off the current Z level, similarly to pods. Note that if toggled on when on the station Z level, you'll travel to the other edge of the Z level rather than a new Z level.
Show Map 0 seconds Shows you a map of the station Z level, containing markers for your nest and yourself. Useful for navigating space.
Sail 30 seconds This ability channels over some time to grant you a temporary, massive speed buff while in space. The channel time is not interrupted by being attacked or moving but is interrupted by every other action.

Use this ability to either traverse space or escape attackers. For maximum effect when escaping attackers, make sure to use Ice Barrier first.
Ice Barrier 20 seconds Grants a 10 second shield which reduces all incoming damage to a maximum value of 10
Glacier 20 seconds Creates a 5 tile wide wall of compacted snow and ice in relation to where you are. This wall can be destroyed by smacking it with objects or shooting it with projectiles. Hitting it with a welding tool instantly destroys it.
Thermal Shock 60 seconds Channels on a girder, window, or wall. If cast on a girder, it will be destroyed. If cast on a window or wall, it will be replaced with an ice tunnel that allows travel by anyone without depressurization.
Wind Chill 30 seconds Causes an instant 3x3 chill at the cast point. Those with low enough body temperature will be frozen solid in a blue, anchored ice cube.
Touch of Death 60 seconds Channeled ability that is cast on either a human or an ice cube and repeats. If the human was recently frozen solid by Wind Chill, they will be broken out of the ice cube and become unable to act or move while the ability channels. The ability causes burn damage once the target's body temperature becomes low enough.
Permafrost 60 seconds Channeled ability that creates an ice statue at the cast point. This statue permafrosts the area it's in, causing tiles to be replaced with snow tiles, snow to fall, and reduced air temperature. Once the statue is destroyed, the area returns to normal.

How to play as the Phoenix

The phoenix's main capabilities are high one-on-one lethality and poke damage. You tend to be on the weaker side when vulnerable, so you should be careful, but you can also be very dangerous, so that should be used to your advantage.

When traveling onto a station that isn't permafrosted, or entering combat, you become Vulnerable, which causes you to leave a trail of ice in space when moving. This trail of ice allows spacewalking and prevents humans from taking space damage, so you need to be careful should people be ready to chase you. Being in a non-permafrosted station area for longer than 30 seconds will cause you to take burn damage until you die.

Versus humans, when you can, you should continually poke and whittle away at targets. There's a handy temperature indicator that appears on humans that you chill. When it turns dark blue, this means that you can use Wind Chill on the target to freeze them in an anchored ice cube. You can also follow up with Touch of Death on the ice cube to cause them to be paralyzed and unable to move. This ability chain is incredibly lethal versus alone targets, but its capability is reduced a lot if there's more than one person. Your other abilities can be used as needed to help.

Versus pods, they can be very aggressive, but you also need to be aggressive. Use your Ice Barrier ability to gain an advantage against the pod's attacks, and kite the pod, using feathers to reduce its health until its destroyed. Your Glacier ability can be useful at blocking the pod's movement. If you need to retreat, you can use your Sail ability to escape.

Permafrost should be used to establish a beachhead on the station from where you can attack from

Make sure to collect dead bodies in your nest! The increased health regeneration will allow you to recover from fights quicker and increases your chance of survival.

Objectives

As the phoenix, you have the following three objectives. While not required to follow, you do get a special medal if you complete all of them and live!

  1. Collect 5 dead humans in your nest
  2. Collect 5 dead critters in your nest
  3. Use Permafrost on 5 station areas

How to play against the Phoenix

The phoenix can appear to be very dangerous, but there's a few things that help a lot versus it.

If you aren't in a pod, the phoenix's main utility against you is chills and cold damage. All of its attacks and abilities chill you down, but the chill can be reduced wearing cold protective gear, with space suits being the most easily accessible. Though any cold clothing will work. Its chills are reduced at most by 75% with maximum cold protection. Its abilities are designed to be lethal if you are cold, so any way of increasing your body temperature counteracts this. This can be anything from patting yourself for warmth to using chemicals such as Teporone. The phoenix is also very dangerous in a 1 versus 1 situation, so 1 on 1s should be avoided unless you're confident you can take it on.

In a pod, you should continually be aggressive versus the phoenix, playing around its Ice Barrier ability which will make your attacks much less effective. In the event the phoenix is able to escape, you can follow its ice trail to chase it

It also creates many ice tunnels to travel the station. These can be removed by building a new wall over them, through girder construction, or RCD.

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