Difference between revisions of "Chief Engineer"
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The '''Chief Engineer''' is the head of the engineering department, responsible for making sure the station is powered, equipment is functional, and wise-ass engineers aren't trying to run the engine backwards. They start with special gear and [[EVA]] access to help patch up hull breaches quickly and safely, or to go on wild adventures and get lost in the dangerous depths of space. | The '''Chief Engineer''' is the head of the engineering department, responsible for making sure the station is powered, equipment is functional, and wise-ass engineers aren't trying to run the engine backwards. They start with special gear and [[EVA]] access to help patch up hull breaches quickly and safely, or to go on wild adventures and get lost in the dangerous depths of space. | ||
==Equipment== | ==Equipment== | ||
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==Standing Operating Procedure== | ==Standing Operating Procedure== | ||
The first thing you should do is go to | ===Start & Maintain the Engine=== | ||
The first thing you should do is go to [[Engineering]] and check whether the [[Powering the station|engine]] is being started. If it isn't, you should obviously start it, and get any nearby [[Engineer]]s to help you. On most maps, this means the [[Powering the station|thermo-electric generator]], with the big exception of [[Oshan Lab]], which uses the [[Powering the station#The geothermal capture system|geothermal capture system]]. In any case, if you don't set up it up, the station will gradually lose power and begin failing. The lights will go out, doors will stop responding, and life-saving technologies, like [[Medical Doctor#The Cloner|cloning]] and [[Computers#Communications Console|communication links]], become nonfunctional. | |||
===Set Up the Solars=== | |||
After setting up the engine, go configure the [[Solar Arrays]] if someone hasn't already, unless you're [[Oshan Laboratory|a station that doesn't have them]]. These should be online at all times, even if the engine is running and generating power. If some idiot and/or traitor manages to set engineering on fire, you want the station to be powered until the AI can call the shuttle. Setting the solars should not take you very long; there's no wiring involved, and it usually only involves [[Powering the station#The solar arrays|pressing buttons to make numbers go up]]. You may also ask the AI to do it if you can't be bothered to hotwire them. Also, keep in mind that the solars can be put out of action by snipping a single wire, so keep an eye on them and mend their wiring if required. | |||
===Repair the Station=== | |||
It's also important to ensure the station stays intact and fix any damages and breaches that occur. You have a [[Engineering Objects#RCD|rapid construction device]] that makes repairs a breeze, though there are a [[Engineer#Repairing the Station|few things it can't fix]]. In addition to the aforementioned magical RCD, you also have a vast stock of construction equipment and supplies in [[Engineering Storage]], access to the [[Mining Department]] & the [[Cargo Bay]] to replenish it all, and access to the [[Mechanics Workshop]] to replace any lost electronics. | |||
===Manage Cargo & Mining=== | |||
If you've the time, help the [[Quartermaster]]s churn out a profit in any way you can, whether it's by activating the [[Powering the station#The power transmission laser|PTL]], [[Miner#Gettin' to work|mining asteroids]] for ore to sell, or just throwing some funds into the Shipping budget. Feel free to suggest a gimmick to do or participate in one they're already doing. If there aren't any QMs, fill in for them if someone's requesting a crate from Cargo. | |||
Speaking of mining, you should lend the [[Miner]]s a hand as well. You don't have to suit up and mine asteroids with them if you don't want to (though it's often preferred). Just finding asteroids on the [[Guide to Mining#The Quantum Telescope|quantum telescope]] or handing them [[Quartermaster#MedicalFirstAid|extra medicine]] is often just as good. At the very least, check up on them from time to time to make sure they haven't died of radiation poisoning or suffocated in [[Space]]/the [[Trench]]. | |||
===Supervise Mechanics=== | |||
Keep an eye on the [[Mechanic]]s. Make sure they aren't setting up traps in the halls or trying to build some sort of horrific lag-machine. Beyond that, they usually don't need much direction or aid from you and can typically run themselves perfectly fine. Feel free to [[Mechanic#The Device Analyzer|scan some devices]] on your own or experiment with [[MechComp]]. | |||
== Syndicate CE == | == Syndicate CE == |
Revision as of 05:52, 26 December 2018
The Chief Engineer is the head of the engineering department, responsible for making sure the station is powered, equipment is functional, and wise-ass engineers aren't trying to run the engine backwards. They start with special gear and EVA access to help patch up hull breaches quickly and safely, or to go on wild adventures and get lost in the dangerous depths of space.
Equipment
As the head of the engineering department, the CE will most likely find himself building, repairing, or breaking something at some point during the round. In addition to regular engineering equipment, you get a set of magnetic boots to protect you from space wind, a flash to keep your unruly subordinates in check, and an aurora belt to hold your tools and protect you from extreme temperatures. You're also free to help yourself to anything in EVA, such as the RCD, though you also start with one in your office.
Engineering Radio Channel
The chief engineer has access to a headset with a radio channel used solely by the station's engineers, miners, mechanics and quartermasters. The engineering headset has a yellow stripe on it. To use it, simply type:
say :e If I catch you idiots goofing off in space, I'm gonna throw you into the furnace.
This message won't be broadcast over the normal radio channel. However, someone standing close to you can hear messages on the engineering frequency.
Standing Operating Procedure
Start & Maintain the Engine
The first thing you should do is go to Engineering and check whether the engine is being started. If it isn't, you should obviously start it, and get any nearby Engineers to help you. On most maps, this means the thermo-electric generator, with the big exception of Oshan Lab, which uses the geothermal capture system. In any case, if you don't set up it up, the station will gradually lose power and begin failing. The lights will go out, doors will stop responding, and life-saving technologies, like cloning and communication links, become nonfunctional.
Set Up the Solars
After setting up the engine, go configure the Solar Arrays if someone hasn't already, unless you're a station that doesn't have them. These should be online at all times, even if the engine is running and generating power. If some idiot and/or traitor manages to set engineering on fire, you want the station to be powered until the AI can call the shuttle. Setting the solars should not take you very long; there's no wiring involved, and it usually only involves pressing buttons to make numbers go up. You may also ask the AI to do it if you can't be bothered to hotwire them. Also, keep in mind that the solars can be put out of action by snipping a single wire, so keep an eye on them and mend their wiring if required.
Repair the Station
It's also important to ensure the station stays intact and fix any damages and breaches that occur. You have a rapid construction device that makes repairs a breeze, though there are a few things it can't fix. In addition to the aforementioned magical RCD, you also have a vast stock of construction equipment and supplies in Engineering Storage, access to the Mining Department & the Cargo Bay to replenish it all, and access to the Mechanics Workshop to replace any lost electronics.
Manage Cargo & Mining
If you've the time, help the Quartermasters churn out a profit in any way you can, whether it's by activating the PTL, mining asteroids for ore to sell, or just throwing some funds into the Shipping budget. Feel free to suggest a gimmick to do or participate in one they're already doing. If there aren't any QMs, fill in for them if someone's requesting a crate from Cargo.
Speaking of mining, you should lend the Miners a hand as well. You don't have to suit up and mine asteroids with them if you don't want to (though it's often preferred). Just finding asteroids on the quantum telescope or handing them extra medicine is often just as good. At the very least, check up on them from time to time to make sure they haven't died of radiation poisoning or suffocated in Space/the Trench.
Supervise Mechanics
Keep an eye on the Mechanics. Make sure they aren't setting up traps in the halls or trying to build some sort of horrific lag-machine. Beyond that, they usually don't need much direction or aid from you and can typically run themselves perfectly fine. Feel free to scan some devices on your own or experiment with MechComp.
Syndicate CE
As a traitor CE, you can do one of two things, depending on what your objective is. One option is to simply deny the station power by never setting up the engine and disabling the solars - which will cause a complete power failure after around 30 minutes. If you are in the mood for real mass destruction, get the engine to produce so much power that the APCs shoot lightning at nearby people, and electrified grills and airlocks shock people so much they explode! Note that doing this as an non-traitor is a bannable offence, so if you do have to produce a lot of power, please keep it reasonable.
Remember that the furnaces are the best hiding places for bodies - toss them in, and nothing can ever recover them.
As CE, you are authorized to enter the AI upload. You don't even have to go through the trouble of hacking in to subvert it to your whims! As boss of the engineers and mechanics, you won't raise any suspicion in keeping a close eye on the technical staff who have the abilities to undo your troublemaking.
Supplementary Video
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |