Difference between revisions of "Lawyer"

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(A supplementary video about a corrupt lawyer, a ruleslawyering lawyer, and now an smart lawyer that looks like an incompetent lawyer)
m (Added a link to User:BurntOrphan/Paperwork#Lawyer_Paperwork.)
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[[Image:Lawyer64.png|right|64px]] Often seen lingering outside the [[brig]], the '''Lawyer's''' main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.
{{jobDetailsHeader
|jobTitle            = Lawyer
|department          = CIVILIAN DEPARTMENT
|departmentBgColour  = #3499FF
|departmentTextColour = white
|jobBgColour          = #97C3F0
|jobTextColour        = black
|img                  = LawyerV2-64x66.png
|difficulty          = Easy
|requirements        = None
|access              = [[Morgue]], [[Maintenance]]
|rpAccess            = None
|supervisors          = [[Captain]], [[Head of Personnel]]
|subordinates        = None
|responsibilities    = Represent suspects in a court of law.
|guides              = [[Space Law]], [[Frontier Justice: A Treatise on Space Law|Frontier Justice]]
}}


While lawyers get access to a [[Security (place)|few Sec areas]] and the Security-specific department frequency, they don't have access to their equipment lockers (though they can use the [[Security Objects#SecTech|SecTech]] just fine). They can join the round as a [[Antagonist#Latejoin Antagonist Selection|latejoin antag]] and unlike the similarly Sec-but-not-exactly [[Detective]], they ''can'' be [[Revolutionary#Converted Revolutionaries|converted]] [[Revolutionary#Head Revolutionaries|by revolutionaries]].  
Often seen lingering outside the [[brig]], the '''Lawyer's''' main job is to [[User:BurntOrphan/Paperwork#Lawyer_Paperwork | represent]] their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.
 
One of the most important parts of being a Lawyer is dramatically raising objections. When you're wearing your lawyer suit, you can click on a table on {{Harm}} intent to dramatically slam your hands on the table and shout '''''Objection!''''', causing some screen shake to punctuate the gesture. Like a [[Clown|Clown's]] honk, these are best used sparingly, so as to preserve its gravitas.
 
While lawyers get access to the [[Morgue]] and Security-specific department frequency, they don't have access to any Security areas, such as the [[Brig]], or the Security equipment lockers. Because of that, by default, they can't give authorizations for the [[Security Objects#Armory Authorization|armory authorization computer]]. They can join the round as a [[Antagonist#Latejoin Antagonist Selection|latejoin antag]] and unlike the similarly Sec-but-not-exactly [[Detective]], they ''can'' be [[Revolutionary#Converted Revolutionaries|converted]] [[Revolutionary#Head Revolutionaries|by revolutionaries]].  
   
   
In the past, Lawyers at one point went by the rather silly title of "Attorney at Space-Law". More seriously, they often ended up fighting [[Security Officer|security]] and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a [[Jobs#Gimmick Jobs|gimmick job]] available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more [[Syndicate Items#Faustian Bargain kit|demonic lawyers]] than actual, legitimate human ones.  
In the past, Lawyers at one point went by the rather silly title of "Attorney at Space-Law". More seriously, they often ended up fighting [[Security Officer|security]] and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a [[Jobs#Gimmick Jobs|gimmick job]] available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more [[Syndicate Items#Faustian Bargain Kit|demonic lawyers]] than actual, legitimate human ones.  


Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the [[Courtroom]]. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the [[Information Office]] is often considered an unofficial office for lawyers, both professional and amateur.  
Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the [[Courtroom]]. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the [[Information Office]] is often considered an unofficial office for lawyers, both professional and amateur.  
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<youtube>PZbqAMEwtOE</youtube>
<youtube>PZbqAMEwtOE</youtube>
<youtube>oqOHJoOQisM</youtube>
<youtube>oqOHJoOQisM</youtube>
<youtube>bSFs2qtcji4</youtube>
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{{JobMenu}}
{{JobMenu}}

Revision as of 01:58, 5 May 2023

CIVILIAN DEPARTMENT
Lawyer
LawyerV2-64x66.png
Lawyer
Difficulty: Easy
Requirements: None
Access Level: Morgue, Maintenance
Additional Roleplay Access Level: None
Supervisors: Captain, Head of Personnel
Subordinates: None
Responsibilities: Represent suspects in a court of law.
Guides: Space Law, Frontier Justice


Often seen lingering outside the brig, the Lawyer's main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.

One of the most important parts of being a Lawyer is dramatically raising objections. When you're wearing your lawyer suit, you can click on a table on Harm intent to dramatically slam your hands on the table and shout Objection!, causing some screen shake to punctuate the gesture. Like a Clown's honk, these are best used sparingly, so as to preserve its gravitas.

While lawyers get access to the Morgue and Security-specific department frequency, they don't have access to any Security areas, such as the Brig, or the Security equipment lockers. Because of that, by default, they can't give authorizations for the armory authorization computer. They can join the round as a latejoin antag and unlike the similarly Sec-but-not-exactly Detective, they can be converted by revolutionaries.

In the past, Lawyers at one point went by the rather silly title of "Attorney at Space-Law". More seriously, they often ended up fighting security and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a gimmick job available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more demonic lawyers than actual, legitimate human ones.

Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the Courtroom. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the Information Office is often considered an unofficial office for lawyers, both professional and amateur.

Supplementary Videos


Jobs on Space Station 13
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