Difference between revisions of "Lawyer"

From Space Station 13 Wiki
Jump to navigation Jump to search
(Give some more details/jokes about what a lawyer does and how often they appear, update when slots for them appear, Generally rewrite this as if Lawyers were still around rather than retired.)
(Discuss the Lawyer's weird quasi-sec status and their antag possibilities, mention a silly title they used to have)
Line 1: Line 1:
[[Image:Lawyer64.png|right|64px]] Often seen lingering outside the [[brig]], the '''Lawyer's''' main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.  
[[Image:Lawyer64.png|right|64px]] Often seen lingering outside the [[brig]], the '''Lawyer's''' main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.  


In the past, Lawyers often ended up fighting [[Security Officer|security]] and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a [[Jobs#Gimmick Jobs|gimmick job]] available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more [[Syndicate Items#Faustian Bargain kit|demonic lawyers]] than actual, legitimate human ones.  
While lawyers get access to a [[Security (place)|few Sec areas]] and the Security-specific department frequency, they don't have access to their equipment lockers (though they can use the [[Security Objects#SecTech|SecTech]] just fine). They can join the round as a [[Antagonist#Latejoin Antagonist Selection|latejoin antag]] and unlike the similarly Sec-but-not-exactly [[Detective]], they ''can'' be [[Revolutionary#Converted Revolutionaries|converted]] [[Revolutionary#Head Revolutionaries|by revolutionaries]].
In the past, Lawyers at one point went by the rather silly title of "Attorney at Space-Law". More seriously, they often ended up fighting [[Security Officer|security]] and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a [[Jobs#Gimmick Jobs|gimmick job]] available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more [[Syndicate Items#Faustian Bargain kit|demonic lawyers]] than actual, legitimate human ones.  


Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the [[Courtroom]]. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the [[Information Office]] is often considered an unofficial office for lawyers, both professional and amateur.  
Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the [[Courtroom]]. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the [[Information Office]] is often considered an unofficial office for lawyers, both professional and amateur.  

Revision as of 05:29, 3 November 2019

Lawyer64.png

Often seen lingering outside the brig, the Lawyer's main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.

While lawyers get access to a few Sec areas and the Security-specific department frequency, they don't have access to their equipment lockers (though they can use the SecTech just fine). They can join the round as a latejoin antag and unlike the similarly Sec-but-not-exactly Detective, they can be converted by revolutionaries.

In the past, Lawyers at one point went by the rather silly title of "Attorney at Space-Law". More seriously, they often ended up fighting security and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a gimmick job available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more demonic lawyers than actual, legitimate human ones.

Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the Courtroom. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the Information Office is often considered an unofficial office for lawyers, both professional and amateur.

Supplementary Video


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus