Difference between revisions of "Detective"

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(every damned noun was in caps, also I think cogmap detective lacks a safe)
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[[File:jobdet.png|64px|thumb|right|Smoke. Drink. Monologue.]] The Detective is responsible for investigating crimes on the station. While Security will hopefully quickly note a rampaging traitor with a bloody [[Syndicate Items#Cyalume Saber|c-saber]] in their hands, stealthy antagonists can easily slip beneath the radar and carry out their tasks without regular officers noticing. The Detective is well equipped for investigation but not for actually going out and arresting people. Detectives should remember that while they are part of Security, they are not Security Officers, and they do not have access to the Security equipment lockers.
[[File:jobdet.png|64px|thumb|right|Smoke. Drink. Monologue.]] The detective is responsible for investigating crimes on the station. While [[security]] will hopefully quickly note a rampaging [[traitor]] with a bloody [[Syndicate Items#Cyalume Saber|c-saber]] in their hands, stealthy [[antagonist|antagonists]] can easily slip beneath the radar and carry out their tasks without regular officers noticing. The detective is well equipped for investigation but not for actually going out and arresting people. Detectives should remember that while they are part of security, they are not [[Security Officer|security officers]], and they lack access to the Security equipment lockers.


==The Office==  
==The Office==  
[[File:DetOffice.png|288px|thumb|right|So cool.]]
[[File:DetOffice.png|288px|thumb|right|So cool.]]
The Detective's office, in addition to its sleek noir style, features a few useful items. The Security Computer (looks like a filing cabinet) is a much easier way to adjust and check security records than the [[ThinkDOS]] security computer. The Surveillance Camera (looks like an old T.V.) allows you to remotely monitor the station, though without the ease of switching between cameras the AI has. Occasionally surveying trouble spots can let the player spot trouble before it happens, or help the detective coordinate security efforts from the safety of his office. The safe in the wall can be set to any 5-digit combination you desire, and is an effective place to store confiscated traitor items, though it can still be hacked or EMagged open. The closet contains a spare set of clothes, a flash, and spare investigation items.
The detective's office, in addition to its sleek noir style, features a few useful items. The security computer (looks like a filing cabinet) is a much easier way to adjust and check security records than the [[ThinkDOS]] security computer. The surveillance camera (looks like an old TV) allows you to remotely monitor the station, though without the ease of switching between cameras the [[AI]] enjoys. Surveying hot spots can occasionally let the detective spot trouble before it happens, or help him coordinate security efforts from the safety of his office. The secure briefcase can be set to any 5-digit combination you desire. It's an effective place to store confiscated traitor items, though it can still be hacked or emagged. The closet contains a spare set of clothes, a flash, and spare investigation items.


==Equipment==
==Equipment==
===Optical Thermal Goggles===
===Optical Thermal Goggles===
One of the detective's most coveted items, and one of only 2 pairs on the station-- the other being inside the Head of Security's locker. Allows the Detective to see players through walls and those wearing cloakers (or cloaked [[Vampire|vampires]]). Wearing these makes you susceptible to being stunned by a [[flash]].
One of the detective's most coveted items. One of only two pairs on the station, the other being inside the [[Head of Security]]'s locker. Allows the detective to see cloakers and players through walls. Wearing these makes you susceptible to [[flash]] stuns.


===Scanner===
===Scanner===
The detective starts with one in their backpack. Scans fingerprints and blood on items, players, doors, machinery, etc. The Detective's [[PDA]] has the same functionality, but the scanner can also be set to print its results on fingerprint cards and can scan from range. Players who wear gloves do not leave complete fingerprints on items but do leave fibers. Black fibers come from the gloves worn by [[Botanist|Botanists]] and [[Quartermaster|Quartermasters]], and yellow insulated fibers come from the gloves worn by [[Engineer|Engineers]] or [[Mechanic|Mechanics]]. Latex gloves worn by doctors leave partial prints, obscured by junk symbols. Blood analysis gives the DNA of the blood, though there is currently no effective way to search for DNA records.
The detective starts with one in their backpack. Scans fingerprints and blood on items, players, doors, machinery, etc. His [[PDA]] has the same functionality, but the scanner can also be set to print its results on fingerprint cards and can scan from range. Players who wear gloves do not leave complete fingerprints on items but do leave fibers. Black fibers come from the gloves worn by [[Botanist|botanists]] and [[Quartermaster|quartermasters]], and yellow insulated fibers come from the gloves worn by [[Engineer|engineers]] or [[Mechanic|mechanics]]. Latex gloves worn by doctors leave partial prints, obscured by junk symbols. Blood analysis gives the DNA of the blood, though there is currently no effective way to search for DNA records.


===Fingerprint Cards===
===Fingerprint Cards===
Using these on a person will take their prints. All crewmembers' prints are already on file in the Security Database, though these records can be deleted or tampered with.
Using these on a person will take their prints. Everyone's prints are already on file in the security database, though these records can be deleted or tampered with.


===Fingerprint Case===
===Fingerprint Case===
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===Camera===
===Camera===
[[File:camera.png]]<br>
[[File:camera.png]]<br>
Using this on a person or tile will spit out a picture. The Camera has 30 uses and can't be refilled, though the Captain does have a spare. Examining the picture will show you the names of all people or things on that tile, as well as anything those people are holding in their hands. The Camera can be used in conjunction with thermals to take pictures of people through walls and through the surveillance camera.
Using this on a person or tile will spit out a picture. The camera has 30 uses and can't be refilled. The [[captain]] has a spare, and there's two low capacity cameras in [[telescience]] and the journalist office below the [[market]]. Examining the picture will show you the names of all people or things on that tile, as well as anything those people are holding in their hands. The camera can be used in conjunction with thermals to take pictures of people through walls and through the surveillance camera.


===Secure Briefcase===
===Secure Briefcase===
A good storage place for your gear or any sensitive items you pick up. Can be set to any 5-digit code you like. A locked case can be EMagged open or hacked open by those in the know.
A good storage place for your gear or any sensitive items you pick up. Can be set to any 5-digit code you like. A locked case can be emagged or hacked open by those in the know.


===[[Security_Objects#Flash|Flash]]===
===[[Security_Objects#Flash|Flash]]===
Can be used to subdue suspects who are not wearing adequate eye protection. The flash can also disrupt cloaking fields, allowing everyone else to spot that cloaked syndie.
Can be used to subdue suspects who are not wearing adequate eye protection. The flash can also disrupt cloaking fields, allowing everyone else to spot that cloaked [[traitor]].


===Tape Recorder===
===Tape Recorder===
Records conversations while active. Can be hidden under a backpack or something to surreptitiously record someone.
Will record your voice, and yours only, if you hold it. Will pick up anything said in a room if put down. Can be hidden under a backpack or something to surreptitiously record a conversation.


===.38 Revolver===
===.38 Revolver===
Your trusty sidearm. Packs a decent bunch, causes bleeding, and can be loaded with stun rounds to subdue people. It can be kept in your pocket. The Detective must be wearing their full outfit to use this weapon or they "won't feel cool enough."
Your trusty sidearm. Packs a decent bunch, causes bleeding, and can be loaded with stun rounds to subdue people. It can be kept in your pocket. The detective must be wearing their full outfit to use this weapon or they "won't feel cool enough."


Because the revolver can do significant harm, it should only be used in emergency situations or in self-defense. It is helpful against superpowered foes who can resist normal security weapons.
Because the revolver can do significant harm, it should only be used in emergency situations or in self-defense. It is helpful against superpowered foes who can resist normal security weapons.
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===Bo Jack Daniels===
===Bo Jack Daniels===
For the Detective who really doesn't give a shit and winds up dead and missing his gear in the bar 5 minutes into the round.
For the detective who really doesn't give a shit and winds up dead and missing his gear in the bar 5 minutes into the round.


==Investigation Tips==
==Investigation Tips==
A good detective should be familiar with the abilities and [[Syndicate Items|gear]] of the station's varied antagonists. While sometimes they will be fortunate enough to find a traitor item with a complete set of prints, oftentimes the Detective has to work out traitors based off suspicious behavior and listening to the communications from the rest of the crew. Occasionally checking in on really sensitive areas such as the [[Armory]], [[Computer_Core|AI Upload]], or [[Mixing Lab]] can avert serious disaster-- seeing that the armory has been broken in from space 4 minutes into a round is generally a tip-off that [[Nuclear Operative|nuclear operatives]] are about to raise hell. Checking out [[Waste Disposal]] or garbage chutes can uncover murder victims or hastily stashed gear.  
A good detective should be familiar with the abilities and [[Syndicate Items|gear]] of the station's varied [[Antagonist|antagonists]]. While sometimes they will be fortunate enough to find a traitor item with a complete set of prints, the detective often has to work out traitors based off suspicious behavior, tailing people and listening to the communications from the rest of the crew. Occasionally checking in on really sensitive areas such as the [[armory]], [[Computer_Core|AI upload]], or [[Mixing Lab|mixing lab]] can avert serious disaster-- seeing that the armory has been broken in from space 4 minutes into a round is generally a tip-off that [[Nuclear Operative|nuclear operatives]] are about to raise hell. Checking out [[Waste Disposal|waste disposal]] or garbage chutes can uncover murder victims or hastily stashed gear.  


The Camera is a great tool if you can catch traitors in the act of doing something suspicious. Many traitors, when aware that the heat is on, can ditch their gear and then attempt to BS their way out of imprisonment. Solid evidence is much harder to argue against.
The camera is a great tool if you can catch traitors in the act of doing something suspicious. Many traitors, when aware that the heat is on, can ditch their gear and then attempt to bullshit their way out of imprisonment. Solid evidence is much harder to argue against.


If you have enough evidence to support arresting someone who has not committed an overt act of treason, alert security over the secure frequency and set their status to "Arrest" in the security records. This will have [[Robots|Officer Beepsky]] and active Guardbuddies attempt to detain the target. The Detective can assist in arrests, but with no armor or taser, should leave the heavy lifting to Security Officers.
If you have enough evidence to support arresting someone who has not committed an overt act of treason, alert security over the secure frequency and set their status to "Arrest" in the security records. This will have [[Robots|Officer Beepsky]] and active [[Robots#GuardBuddy|guardbuddies]] attempt to detain the target. The detective can assist in arrests, but with no armor or taser, should leave the heavy lifting to security officers.


The Detective has the option of having their Thermals scanned at [[Electronics]], giving the crew many more eyes against cloakers. This can back-fire, as a traitor armed with thermals can more easily evade Security, so think carefully before doing so.
The detective has the option of having their thermals scanned at [[electronics]], giving the crew many more eyes against cloakers. This can backfire, as a traitor armed with thermals can more easily evade [[security]], so think carefully before doing so.


== Crew Objectives ==
== Crew Objectives ==
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'''Make sure there is alcohol in your system at the end of the round'''<br>
'''Make sure there is alcohol in your system at the end of the round'''<br>
Keep your Bo Jack Daniels on you and take a swig on the shuttle. Before or after lighting up.
Keep your Bo Jack Daniels on you and take a swig on the shuttle. Before or after lighting up.


==Syndicate Detective==
==Syndicate Detective==
The Syndicate Detective does not have any special traitor gear, but does have a lot of options to work with. Most [[Captain|Captains]] and [[Head of Personnel|HoPs]] won't object to giving you security access, letting you load up on weaponry. The [[AI]] can generally be convinced to let you in wherever if you say it needs investigating. The Security Records can be tampered with to accomplish a variety of tasks-- not only setting [[Robots|Officer Beepsky]] after the Captain and deleting your own record, but also altering fingerprints to frame someone else for possession of traitor gear. [[Syndicate Items#Cloaking Device|Cloaking devices]] are also handy, as you already control 1 of the 2 easily available thermals on the station.
The syndicate detective doesn't get special traitor gear, but does have a lot of options to work with. Most [[Captain|captains]] and [[Head of Personnel|HoPs]] won't object to giving you security access, letting you load up on weaponry. The [[AI]] can generally be convinced to let you in wherever if you say it needs investigating. The security records can be tampered with to accomplish a variety of tasks, not just sending [[Robots|Officer Beepsky]] after the captain and deleting your own record, but also altering fingerprints to frame someone else for possession of traitor gear. [[Syndicate Items#Cloaking Device|Cloaking devices]] are also handy, as you already control one of the two thermals on the station.


==Supplementary Video==
==Supplementary Video==

Revision as of 10:47, 18 September 2013

Smoke. Drink. Monologue.

The detective is responsible for investigating crimes on the station. While security will hopefully quickly note a rampaging traitor with a bloody c-saber in their hands, stealthy antagonists can easily slip beneath the radar and carry out their tasks without regular officers noticing. The detective is well equipped for investigation but not for actually going out and arresting people. Detectives should remember that while they are part of security, they are not security officers, and they lack access to the Security equipment lockers.

The Office

So cool.

The detective's office, in addition to its sleek noir style, features a few useful items. The security computer (looks like a filing cabinet) is a much easier way to adjust and check security records than the ThinkDOS security computer. The surveillance camera (looks like an old TV) allows you to remotely monitor the station, though without the ease of switching between cameras the AI enjoys. Surveying hot spots can occasionally let the detective spot trouble before it happens, or help him coordinate security efforts from the safety of his office. The secure briefcase can be set to any 5-digit combination you desire. It's an effective place to store confiscated traitor items, though it can still be hacked or emagged. The closet contains a spare set of clothes, a flash, and spare investigation items.

Equipment

Optical Thermal Goggles

One of the detective's most coveted items. One of only two pairs on the station, the other being inside the Head of Security's locker. Allows the detective to see cloakers and players through walls. Wearing these makes you susceptible to flash stuns.

Scanner

The detective starts with one in their backpack. Scans fingerprints and blood on items, players, doors, machinery, etc. His PDA has the same functionality, but the scanner can also be set to print its results on fingerprint cards and can scan from range. Players who wear gloves do not leave complete fingerprints on items but do leave fibers. Black fibers come from the gloves worn by botanists and quartermasters, and yellow insulated fibers come from the gloves worn by engineers or mechanics. Latex gloves worn by doctors leave partial prints, obscured by junk symbols. Blood analysis gives the DNA of the blood, though there is currently no effective way to search for DNA records.

Fingerprint Cards

Using these on a person will take their prints. Everyone's prints are already on file in the security database, though these records can be deleted or tampered with.

Fingerprint Case

Works like a clipboard, but for fingerprint cards and the printouts from your scanner.

Camera

Camera.png
Using this on a person or tile will spit out a picture. The camera has 30 uses and can't be refilled. The captain has a spare, and there's two low capacity cameras in telescience and the journalist office below the market. Examining the picture will show you the names of all people or things on that tile, as well as anything those people are holding in their hands. The camera can be used in conjunction with thermals to take pictures of people through walls and through the surveillance camera.

Secure Briefcase

A good storage place for your gear or any sensitive items you pick up. Can be set to any 5-digit code you like. A locked case can be emagged or hacked open by those in the know.

Flash

Can be used to subdue suspects who are not wearing adequate eye protection. The flash can also disrupt cloaking fields, allowing everyone else to spot that cloaked traitor.

Tape Recorder

Will record your voice, and yours only, if you hold it. Will pick up anything said in a room if put down. Can be hidden under a backpack or something to surreptitiously record a conversation.

.38 Revolver

Your trusty sidearm. Packs a decent bunch, causes bleeding, and can be loaded with stun rounds to subdue people. It can be kept in your pocket. The detective must be wearing their full outfit to use this weapon or they "won't feel cool enough."

Because the revolver can do significant harm, it should only be used in emergency situations or in self-defense. It is helpful against superpowered foes who can resist normal security weapons.

Clothes

Detective hat.png Hat, hard-worn suit, coat. Essential for gun-slinging and composing eloquent monologues.

Cigarettes & Zippo Lighter

Nothing says 'cool' like bronchitis.

Bo Jack Daniels

For the detective who really doesn't give a shit and winds up dead and missing his gear in the bar 5 minutes into the round.

Investigation Tips

A good detective should be familiar with the abilities and gear of the station's varied antagonists. While sometimes they will be fortunate enough to find a traitor item with a complete set of prints, the detective often has to work out traitors based off suspicious behavior, tailing people and listening to the communications from the rest of the crew. Occasionally checking in on really sensitive areas such as the armory, AI upload, or mixing lab can avert serious disaster-- seeing that the armory has been broken in from space 4 minutes into a round is generally a tip-off that nuclear operatives are about to raise hell. Checking out waste disposal or garbage chutes can uncover murder victims or hastily stashed gear.

The camera is a great tool if you can catch traitors in the act of doing something suspicious. Many traitors, when aware that the heat is on, can ditch their gear and then attempt to bullshit their way out of imprisonment. Solid evidence is much harder to argue against.

If you have enough evidence to support arresting someone who has not committed an overt act of treason, alert security over the secure frequency and set their status to "Arrest" in the security records. This will have Officer Beepsky and active guardbuddies attempt to detain the target. The detective can assist in arrests, but with no armor or taser, should leave the heavy lifting to security officers.

The detective has the option of having their thermals scanned at electronics, giving the crew many more eyes against cloakers. This can backfire, as a traitor armed with thermals can more easily evade security, so think carefully before doing so.

Crew Objectives

As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As a detective, you can expect to see the following:

Make sure you are smoking at the end of the round
Just make sure you have your smokes and your zippo, and light up when you're in the escape shuttle.

Make sure there is alcohol in your system at the end of the round
Keep your Bo Jack Daniels on you and take a swig on the shuttle. Before or after lighting up.

Syndicate Detective

The syndicate detective doesn't get special traitor gear, but does have a lot of options to work with. Most captains and HoPs won't object to giving you security access, letting you load up on weaponry. The AI can generally be convinced to let you in wherever if you say it needs investigating. The security records can be tampered with to accomplish a variety of tasks, not just sending Officer Beepsky after the captain and deleting your own record, but also altering fingerprints to frame someone else for possession of traitor gear. Cloaking devices are also handy, as you already control one of the two thermals on the station.

Supplementary Video

{{#widget:YouTube|id=rjb5qHu7D9Q}}

Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus