Medical Doctor
Wears a cool red and white suit, hangs out in medbay, yells at chemis- I mean scientists for not doing their job and gets yelled at by Genetics/Robotics for not letting them do theirs. Doctor is a job that ranges from very boring and uneventful to manic and stressful depending on the round's conditions. You can expect to see more activity on high-population rounds, where scuffles and fights are more common, and you will be of great use saving lives during Wizard and Nuclear Emergency rounds. If things are dull, go on patrol as a paramedic, just keeping an ear open to anyone who requests you back at Medbay. Impatient patients will gladly break in and guzzle down half your resources if they think there are no doctors around, so keep your guard up.
Setting up Cryo
- Pick up Wrench
- Click on Oxygen Canister
- Drop Wrench
- Go to Blue Beakers, pick up ONE AT A TIME
- Place inside each Cryo tube.
- Click on white freezer box in between tubes
- Set the temperature to 73.13
- Turn on, LEAVE ON. Don't leave the tubes on until someone's in them, though.
Your Tools
Your lockers and the vending machines contain vital equipment needed to save lives. Your hypos and syringes can be loaded with various chems for ease of use. You can make Tricordizine easily by mixing 10 Units Anti-Toxin and 10 Units Inaprovaline in an empty beaker. Don't try and mix together more than 10 units of each at a time or else BYOND shits up the process something fierce and you waste resources. It is very difficult to get more resources for Medbay, so wasting resources is bad.
Medical Patches and Burn Patches administer a LOT of medicine at once, so save them for critical situations. Particularly the burn patches. Feel free to disarm and toss someone out if they're trying to ransack your medkits for the patches unless they're in serious condition. Ask the Roboticist for a spare flash if things are getting really rowdy. Consider putting valuable medical supplies in one of the medicine lockers and locking it with your ID to prevent theft, as Medbay is frequently trespassed.
Medical Belts are a godsend if you're going to work outside of Medbay. They can hold pills, hyposprays, and syringes. Medbay only comes with two of these, which can't be re-ordered by QM, so if you lose these you're fresh out of luck.
You can put pills in beakers to withdraw medicine in a controlled manner. This is most useful with burn damage since Medbay doesn't have a lot of Kelotane to go around, and throwing someone in the Cryo when they're on fire is almost as likely to kill them, set properly or not.
Sleepers prevent further degeneration of a patient's health status and allow anyone to view the occupant's health. If you have too many severly hurt patients to handle at once, stick the worst of them in Sleepers to keep them stable while you deal with the rest. Two Sleepers are inside Medbay proper, and one in the lobby outside.
Medbay starts with a Head Surgeon. On any given round, there is a random chance that he will be a cardboard box or a medbot. If he's a bot, wheel him out to the Medbay lobby to treat minor injuries.
Basic First Aid
Your Prodoc Healthgoggles show you health at a glance and if you aren't wearing a pair as a doctor you deserve to be fed to the roboticist. The damage ranges from green (fine) to blinking red (severely injured), to pulsing white (critical) and then finally gray (dead).
Tricordrazine is good against burns and brute damage. Bicardine works again brute specifically and Kelotane against burns. Check out an injured person's health using your PDA or Health Analyzer and administer the appropriate medicine.
People who have slipped into critical condition cannot breathe in their own and require stabilization or else they will slowly accumulate suffocation damage. Inaprovaline is best, but CPR also works if you're in a safe area with normal environment. Just take off their mask and your own and target them with the help intent. A patient who is thrown into Cryo without being stabilized will take longer to heal and may die.
Advanced Medicine
Between Cryo, your first aid kits, and medbots, you have enough to treat most common ailments. For a more complex guide, check out Doctoring.
Crew Objectives
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As a medical doctor, you can expect to see the following:
Do not commit a violent act all round
Never use the Harm intent, basically. Disarm actions are still kosher.
Syndicate Shenanigans
The traitor medic has the right tools for quiet assassinations and all-out rampages. EMagging your hyposprays will let you load them with whatever you want, instantly injecting your targets with any variety of harmful chemicals. Your medical vending machine starts out with a few nice ones such as sleep toxin, and more potent drugs can be made if you're able to slip into Chemistry. Generally no one will stop to question a doctor dragging an injured crewmember or corpse, so long as it's towards medbay. You have equipment to restrain and anesthetize any downed victims, and the Roboticist next door may be happy to give you one of his spare flashes. For the more overt killer, you can use the Syringe Gun, which uses syringes loaded with the harmful chem of your choice as ammo. Since a crew is often lucky to have one working doctor at a time, if you are that doctor and are rampaging, they're left with little opportunities to heal. If a plucky medbot tries to help your victims, simply emag it to turn it into a killing machine.
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |