Difference between revisions of "Antagonist"
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<!--- Keeping this here for historical reference and in case weighting comes back. : random but weighted; it is based on how many previous plays as that antag type a player has had before. The more times someone's been selected as a certain type before, the less likely they will be selected for that type in a later round. However, there still remains a low chance to ignore weighting for an antag pick and just select any old schmuck. --> | <!--- Keeping this here for historical reference and in case weighting comes back. : random but weighted; it is based on how many previous plays as that antag type a player has had before. The more times someone's been selected as a certain type before, the less likely they will be selected for that type in a later round. However, there still remains a low chance to ignore weighting for an antag pick and just select any old schmuck. --> | ||
=== Latejoin Antagonist Selection === | === Latejoin Antagonist Selection === | ||
Players can also be selected for antagonist when they join after the round has started, if the [[Game Modes|game mode supports]] such. Each latejoining player has a simple random chance of being selected for antagonist. If all the antagonists are dead, the more likely they are to selected. The process ignores preferences. Players who join as [[Head of Security]] | Players can also be selected for antagonist when they join after the round has started, if the [[Game Modes|game mode supports]] such. Each latejoining player has a simple random chance of being selected for antagonist. If all the antagonists are dead, the more likely they are to selected. The process ignores preferences. Players who join as [[Head of Security]] or [[Security Officer]] cannot spawn as latejoin antagonists. | ||
<!--- Keeping this here for historical reference and in case weighting comes back: being selected does not count in weighting for roundstart selection --> | <!--- Keeping this here for historical reference and in case weighting comes back: being selected does not count in weighting for roundstart selection --> | ||
=== Random Event Antagonist Selection === | === Random Event Antagonist Selection === | ||
:''Main articles: [[Random Events#Intruder Alert]], [[Random Events#Hostile Critter]]'' | :''Main articles: [[Random Events#Intruder Alert]], [[Random Events#Hostile Critter]]'' |
Revision as of 08:02, 31 March 2022
The 'bad guy' for a given round. They are exempt from the rules about griefing and murdering and come with a set of special objectives. Most are purely optional and really more of a suggestion, with exception of the ones for Nuclear Operative (which shows them where they must plant their bomb to win) and Revolutionary (which shows the Heads of Staff they must kill to win).
Current Antagonists
Name | Requires at least 5 rounds played? | Has Own Game Mode? | Can Appear at Round Start? | Can Be Late-Join Antag? | Can Be Random Event Antag? | Spawns in Mixed (Action) at Round Start? | Spawns in Mixed (Mild) at Round Start? | Other Spawn Conditions? |
---|---|---|---|---|---|---|---|---|
Traitor | Yes | Yes | Yes | Yes | Yes | |||
Wizard | Yes | Yes | Yes | Yes | ||||
Nuclear Operative | Yes | Yes | Yes | |||||
Blob | Yes | Yes | Yes | Yes | ||||
Gang | Yes | Yes | Yes | |||||
Revolutionary | Yes | Yes | Yes | |||||
Conspirator | Yes | Yes | Yes | |||||
Spy Thief | Yes | Yes | Yes | Yes | Yes | |||
Changeling | Yes | Yes | Yes | Yes | Yes | Yes | ||
Vampire | Yes | Yes | Yes | Yes | Yes | Yes | ||
Wraith | Yes | Yes | Yes | |||||
Werewolf | Yes | Yes | Yes | |||||
Wrestler | Yes | Yes | Yes | Yes | Yes | |||
Hunter | Yes | |||||||
Krampus | Yes | |||||||
Grinch | Yes | Yes | Yes | |||||
Sleeper Agent | Yes | |||||||
Gimmick antag roles | Yes |
Antagonists can also recruit lackeys in the form of mindslaves and Syndicate cyborgs, or subvert the AI and its regular Cyborgs. Vampires may also convert the dead into ghouls/zombies. Wraiths can transform ghosts into poltergeists. Changelings can turn their own body parts in eyespider, handspider, legworm, and buttcrab minions. Sometimes, hostile antag critters appear through random events. Emagged cyborgs are renegades bound to no one!
Admins can also spawn a unique array array of antags, often with unique abilities seen nowhere else. There is also Flockmind, an entire type of antag still in development.
Roundstart Antagonist Selection
Player selection for antagonist is purely random. Basically, the game creates a certain number of antagonist slots based the amount of people who readied up, with different ratios and types of antags depending on the game mode, and then for each slot, randomly selects from the group of people who have that antag type enabled.
Antagonist selection happens before job selection. Thus, as a certain Tip of the Round will tell you, it is entirely possible to end up the round antagonist even if you have Security Officer or Head of Security on Favorite, in which case the game picks a job based on your preferences for other station jobs and available job slots.
Latejoin Antagonist Selection
Players can also be selected for antagonist when they join after the round has started, if the game mode supports such. Each latejoining player has a simple random chance of being selected for antagonist. If all the antagonists are dead, the more likely they are to selected. The process ignores preferences. Players who join as Head of Security or Security Officer cannot spawn as latejoin antagonists.
Random Event Antagonist Selection
- Main articles: Random Events#Intruder Alert, Random Events#Hostile Critter
Partway through a round, random events usually trigger. One such event, the intruder alert event, either creates an AI Blob or asks eligible ghosts if they want to be respawned as a random antagonist, randomly decided from among several different antag choices, ranging from Vampire to Wraith to Wrestledoodle. There's a similar event that also picks from ghosts, but instead creates a malevolent spider, gunbot, or fire elemental. These events cannot occur if the game mode type doesn't not allow for latejoin antags.
To be eligible either of these, a ghost must not have...
- logged out.
- set DNR.
Antag Tokens
Antag tokens are basically compensation vouchers for a chance to play as the round's antagonist. They're not in-game items in the way Discount Dan's tickets are vouchers; rather, they're purely out-of-game, and, more importantly, "bestowed" by an Admin. The "bestowed" part is in quotes, because there are four main reasons an admin might give you a token:
- The server crashed during your antagonist round.
- A game-breaking bug ruined your antagonist round (e.g. not being able to exit a help/tutorial mode).
- Your antagonist round was ruined/significantly impaired by Admin fuckery (often goes in hand with both of the above).
- The antag token previously given for one of the above four reasons did not actually give you the antag's associated abilities or uplink.
An admin might also give you one as a gift for doing something funny/entertaining/interesting, but this is extremely, extremely rare, and like with a lot of gifts, deliberately trying to earn one usually doesn't work. In this sense, they're more like compensation money you'd get for a defective product than an actual prize or gift.
The choice to redeem these will appear when you join the server during the pre-round lobby, and can be used any time before the round starts. Antag tokens ignore antag preferences, so you can't become a Wraith by configuring your preferences to only accept being a Wraith and then using a token. As the prompt says, if using that token would make you into an Antagonist that isn't supported by the round type, you'll get the token back.
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |