Difference between revisions of "SS13 Wiki:Current events"

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(Started on documenting Engineering Training Trait, two other people got the new QM crates, finished pod HP updates, Captain-timelock on RP, Clock 180, and player monkeys giving full rewards to antags)
(AaaaAAAAaAAAaa)
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Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image.
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image.


*'''[[Botanist]]''': Watering can
*'''[[Security Objects]]''':
**Block
**Gavel hammer
*'''[[Science Objects]]/[[Chemistry]]/[[Construction]]/[[Medical Objects]]/[[Foods and Drinks]]''': Beaker
*'''[[Science Objects]]/[[Chemistry]]/[[Cyborg]]/[[Medical Objects]]''': Large beaker
*'''[[Science Objects]]/[[Syndicate Items]]''': Portable chemicompiler
*'''[[Botanist]]''':  
**Watering can
**Golden watering can
**Weed watering can
**Antique watering can
**Blue apron
**GardenGear
*'''[[Ghost]]''': Manifest ability
*'''[[Ghost]]''': Manifest ability
*'''[[Medical Objects]]/[[Clothing]]''': Surgical face shield
*'''[[Medical Objects]]/[[Clothing]]''': Surgical face shield
Line 192: Line 204:
**RCD's modes
**RCD's modes
**Miniature lamp manufacturer (human version)
**Miniature lamp manufacturer (human version)
**Geiger counter
*'''[[Guide to Mining]]/[[Ore Processing]]''':  
*'''[[Guide to Mining]]/[[Ore Processing]]''':  
**Ectohair, either in block or raw form
**Ectohair, either in block or raw form
Line 206: Line 219:
**Elecbox
**Elecbox
*'''[[Foods and Drinks]]''':
*'''[[Foods and Drinks]]''':
**Pepper shaker
**Salt shaker
**Colored plastic fork
**Colored plastic fork
**Colored plastic knife
**Colored plastic knife

Revision as of 09:34, 11 November 2020

Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to Outdated Pages and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.

A Word for the Anxious

Relax.

Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.

"High" Priority

Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.

  • Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
  • Ore Processing: Actually, you might want to wait a bit on this one. Although it is a highly neglected system that needs more love, the system is also being reworked (relatively) soon, so it may not be worthwhile to fix it up before the rework; obviously the page will need work after the system is overhauled. If you want to fix it up anyways, you can give it some love by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
    • One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
      • Cotton
      • Flesh
      • Bone
      • Butt
      • Synthrubber
      • Copper
      • Leather
      • Beeswax
      • Synthleather
      • Synthblubber
  • Foods and Drinks: Food buffs! They're rather minor, but they're interesting and unique enough to warrant wiki documentation. We have a rudimentary Google doc of the various food items' buffs here.
  • Powering the station:
    • Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
    • While you're pondering that, perhaps you should also look into adapting this fellow's TEG guides for Clarion and Destiny.
    • It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
    • Describe how to set up Horizon's TEG engine.
  • Horizon: Add tabs for Horizon versions of the various locations and explain how to navigate it, particularly what the map considers east, west, north, and south.
  • Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
    • Obtaining the necessary files
    • How to choose and place objects/spawners/mobs.
    • Mapping in DreamMaker.
    • Mapping in StrongDMM
    • A summary of and/or link to the Goonstation Map Submission Guidelines
  • Coding: Qwertyqwerty started a SS13 coding guide here, but it remains unfinished. Someone should complete it, perhaps by adding:
    • Some basics on how DM, the language SS13 is written in, works, with links to the official guide and documentation.
    • How to compile code after finishing it.
    • How to test code by making a private server.
    • Functions commonly used in SS13 code.
    • Anything from this stickied post, which focuses on how to navigate Git. (i just added a buncha stuff on how to use terminal git for navigating the codebase and manipulating files --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
    • A basic outline of the codebase, based on the public source. For example, you can tell the code for certain classes of chemical reagents are, where the ones for guns and their projectiles are, etc.

"Medium" Priority

Good to have this info, but no one's round is going to be ruined just because there isn't there.

  • Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
  • Being A Better Traitor: Could always use more tips, particularly for less used items.
  • Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
  • Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
  • Chemicals:
    • Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
      • And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
    • Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
    • Describe how amount of smokepower affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
    • Add explosion size thresholds for black powder.
  • Roleplay Tips and Tricks: Can always use more RP tips.
  • Guide to writing: Would be great to see some requisition form, menu, prescription, etc. templates for all the lovely RP and bureaucracy fans. (im working on a whole whole lot of copy paste templates on one of the sandbox pages on my userpage, ill paste them over into this page with all their really cool formatting when enough are done that i feel okay adding it --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
    • Mention how to use the printing press!
  • Doctoring: Explain what blood clots actually do. Here's a start: Proconvertin can sometimes give you the Blood Clots ailment.
  • Space Pod:
    • Add a section on fighting pods when you don't have a pod yourself. Mention how stun projectiles damage pods, how tasers can make the wormhole function go into cooldown, how melee attacks can stun pod occupants, and how good podseeker shells are against pods.
    • Note space pod versions of various weapons are now faster and have more range their handheld versions (e.g. phasers, lasers)
  • Contraband: Add in any contraband items the big chart might have missed.
  • TermOS:
    • Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?
    • Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
  • Guide to Genetics:
    • Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
    • Explain how exactly Scooby accent changes speech, i.e. what letters become what.
    • Add Trichochromatic Shift
    • Note lizards now have abilities to shift their scale colors.
    • Note lizards can now eat organs to get points for said abilities.
    • Mention skeletons now have calcium blood.
    • Note cows and skeletons can now actually drink milk/calcium to restore their blood.
  • Nanotrasen Security Operative: Needs info on the following:
    • The authority level of the NTSO, such as if they are allowed to perform executions and grant others permission to do so.
    • The special attack of the extendable baton
  • Vampire: Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
    • Syringes
    • IV Drips
  • History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
  • Piano Song Dump: Add songs!
  • Traitor Objectives Add any missing objectives. Of particular interest are the Protect objective and the new steal targets.
  • Radio Host: Add more gimmicks/show ideas, particularly quiz show ideas and advice.
  • Communications Officer: Needs some gimmicks that are better done as Communications Officer rather than a Radio Host.
  • Blob: Note that blob nuclei start out fully reflect and partially lose reflectiveness past a certain size.
  • AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
  • Construction Worker:
    • Add more project ideas.
    • Add gifs/videos explaining how to use the special tools, similar to the Construction Game Mode page.
  • ThinkDOS: Explain how to print something with WizWrite.
  • Construction:
    • Add any new breaking methods that involve the deconstruction device.
    • Add new breaking instructions for material processor
  • PDA: Mention that custom PDA groups exist.
  • Spy Thief:
    • Add any bounties that are missing.
    • Add locations for the various bounty items.
  • ChemiCompiler: Describe the new, more efficient heating algorithm for the machine's heater.
  • Pathology Research/Pathology for Dummies:
    • Note new GUI element for Pathogen Manipulator that lets you see "if a stable symptom you are analyzing is good or bad and how many good or bad followers a transient symptom has".
    • You can now use the + and - buttons to select multiple segments when splicing.
  • MechComp:
    • Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
    • Note Delay Circuit has signal changing toggle.
    • Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
    • Mention you now rotate components by using a crowbar.
    • Add Radio Scanner Component.
    • Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
    • Add File Component.
    • Note that a MechComp device can only have one connection per any two devices.
    • Mention connections cannot be longer than 14 tiles (one screen height).
    • Add that TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.
    • Mention that vending machines connected to MechComp can now commanded to vend a specific product.
    • Note when vending, Vending machines output a signal containing the name which product was dispensed.
    • Add Association Component
    • Add cabinet and handheld MechComp containers.
  • Guide to Being Robust: Explain blocking, note special blocks
  • Gang: More advice for the items is always good.
  • Medical Objects/Roboticist/Cyborg: Explain that the cyborg module rewriter to let users re-order or remove tools from the inserted module.
  • Powering the station: Express the relative power increases provided by feeding mobs into the singularity (e.g. "Clowns...up it by the most, followed by Lawyers...) as actual kilowatt numbers. This code section is a good place to start.
  • Pathogen Symptoms & Mutations:
    • Add Genetic Template symptom
    • Note that fart pathogen symptoms can now be actively triggered by farting
  • Pathology Research/Pathology for Dummies:
    • Mention Synth-O-Matic lets you pick microbody/
    • Add new max symptom limits and readjusted activity levels for each microbody.
    • Explain incubator.
    • Describe the new way pathogens spread.
    • Explain keeping pathogens suppressed can also cure them.
  • Contraband/Robots/Access Levels: Explain that secbots, scanners, and guardbuddies take into account firearm permits, which cover only guns, and the new contraband permits, which allow other contraband.
  • Contraband/Robots/Being A Better Traitor: Explain SecHUDs, GuardBuddies, scanners, and secbots use actual name rather than name on their ID and look at name on ID only if their face is obscured.
  • Quartermaster: Explain new methods of making money.
  • Making and Breaking: Update manufacturing items for certain items.
  • Spacebux: Add Arrival missile spacebux purchase
  • Artifact Research: Add artifact pitchers
  • Engineering Objects: Add miniature lamp manufacturer
  • Construction Worker: Note construction worker now has miniature lamp manufacturer
  • Jobs/Access Levels: Add the new supply console access level.
  • Ghost
    • Add Manifest ability
    • Note afterlife bar now doesn't prevent cloning.
  • Medical Objects/Cyborg: Note pills can now be dissolved by clicking on the pill with a container.
  • Murder/Wrestler: Note only certain types of headwear prevent being choked now.
  • Botanist:
    • Add botanist XP.
    • Add botanist XP rewards.
  • Medical Doctor:
    • Note only Heads (specifically the "Heads" access level) can delete cloning records now.
    • Update cloning instructions to reflect new cloner UI.
  • Ghostdrone/Manta/Engineering Objects: Note ghostdrones can freely swim through Manta's currents if the tether is online.
  • Syndicate Items/Clothing: Describe new stats of the Syndicate combat dress variants
  • Medical Objects/Roboticist: Note roboticists now start with ProDocs
  • Medical Objects/Medical Doctor: Note enzymatic reclaimer returns implants now.
  • Engineer/Construction Worker/Chief Engineer: Talk about Engineering Training Trait. (FYI: this does not stack with Carpenter)
  • Guide to AI: Explain AI holograms

(C)low(n) Priority

Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.

  • Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
  • Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
  • Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
  • Clothing: Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.

Sprites Wanted

Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image.

Supplementary Video