Changes related to "SS13 Wiki:Current events"

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Show new changes starting from 19:21, 26 July 2021
   
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26 July 2021

     06:47  Foods and Drinks‎ (diff | hist) . . (+1,667). . Walpvrgis (talk | contribs) (Added in most new pastries, and also a lil section for blueberries)
     05:37  Detective‎ (diff | hist) . . (+770). . Studenterhue (talk | contribs) (DetGadget Hat: Talk about the recently-added (okay, it got added 13 days ago.) ability to tip the DetGadget hat)
     05:26  Clothing‎‎ (4 changes | history) . . (+1,089). . [Studenterhue‎ (4×)]
 m    05:26 (cur | prev) . . (-7). . Studenterhue (talk | contribs) (Link to Detective section on DetGadget hat since that's a more direct link to info on the hat)
      05:25 (cur | prev) . . (+390). . Studenterhue (talk | contribs) (Head: Talk about the detective's hat (recently added) ability to be tipped)
      05:16 (cur | prev) . . (+48). . Studenterhue (talk | contribs) (Head: Turns out the m'lord/m'lady/m'liege is chosen at random, correct this. Clarify this tipping doesn't kill you.)
      05:10 (cur | prev) . . (+658). . Studenterhue (talk | contribs) (Head: Add Smooth Criminal's Hat, primarily so we can mention tipping it)

25 July 2021

 m   17:58  Syndicate Items‎ (diff | hist) . . (-32). . Aloe (talk | contribs) (swap links for the Mindslave Rules page)
 m   17:56  Vampire‎ (diff | hist) . . (-22). . Aloe (talk | contribs) (swap thrall link for the dedicated page)
     07:20  Chief Engineer‎ (diff | hist) . . (+1,099). . Studenterhue (talk | contribs) (Add Job Details Header)
     06:39  Communications Officer‎ (diff | hist) . . (+849). . Studenterhue (talk | contribs) (Add Job Details Header. Pretty simple one.)

24 July 2021

     19:43  Foods and Drinks‎‎ (2 changes | history) . . (+1,619). . [Walpvrgis‎ (2×)]
 m    19:43 (cur | prev) . . (0). . Walpvrgis (talk | contribs) (Last edit added in recipes for Baguette, Garlic Bread, Cheesy Garlic Bread and Fairy Bread, oops! This edit just moves Fairy Bread a few rows down.)
      19:39 (cur | prev) . . (+1,619). . Walpvrgis (talk | contribs)
     06:57  Engineering Objects‎‎ (3 changes | history) . . (+610). . [Azrun‎; Studenterhue‎ (2×)]
 m    06:57 (cur | prev) . . (+9). . Studenterhue (talk | contribs) (Equipment: add some linebreaks in the Class II radiation gear entry to make it more digestible)
      06:56 (cur | prev) . . (+92). . Studenterhue (talk | contribs) (Equipment: Add "working around singulos" as a use for the Class II radiation gear)
      03:36 (cur | prev) . . (+509). . Azrun (talk | contribs) (#4861 Emergency Pressurizer Device)
 m   06:48  Powering the station‎ (diff | hist) . . (+9). . Studenterhue (talk | contribs) (The singularity engine: Update a link to Doctoring's section on radiation)
     06:43  Doctoring‎ (diff | hist) . . (+63). . Studenterhue (talk | contribs) (Add singularity as a cause of rad sickness)
     06:34  Syndicate Items‎ (diff | hist) . . (+81). . Studenterhue (talk | contribs) (Briefly mention what happens when you emag welded doors in EMAG's description)
     06:31  Construction‎ (diff | hist) . . (+257). . Studenterhue (talk | contribs) (Airlocks: Mention emagging welded doors hurts them a lot)
 m   03:32  Guide to Genetics‎ (diff | hist) . . (+36). . Aloe (talk | contribs) (Fixes radiation resistance description)

23 July 2021

     07:24  Chemicals‎ (diff | hist) . . (+327). . Studenterhue (talk | contribs) (Atrazine now also removes THC and CBD during its life cycle)

22 July 2021

     05:36  Security Objects‎‎ (2 changes | history) . . (+404). . [Studenterhue‎ (2×)]
      05:36 (cur | prev) . . (+92). . Studenterhue (talk | contribs) (Good time to mention you need to replace the flash after it's burnt out since it can't be repaired)
      05:35 (cur | prev) . . (+312). . Studenterhue (talk | contribs) (Explained the new mechanics behind flashes burning out. Mechanic is itself is not new, but it hasn't been documented in detail yet on this wiki. Rearranged some parts for it to fit)

20 July 2021

     05:53  Books‎ (diff | hist) . . (+182). . Studenterhue (talk | contribs) (Did we forget to put How to properly install official Nanotrasen neon lining somewhere? Yes, yes we did. Filing under Miscellaneous)
 m   04:40  Nuclear Operative‎ (diff | hist) . . (+38). . Studenterhue (talk | contribs) (After the Bomb is Armed: finish this incomplete sentence)
     04:24  Jobs‎‎ (2 changes | history) . . (-240). . [Studenterhue‎ (2×)]
      04:24 (cur | prev) . . (-77). . Studenterhue (talk | contribs) (Gimmick Jobs: Similar removals with VIP description)
      04:21 (cur | prev) . . (-163). . Studenterhue (talk | contribs) (Command/Security Jobs: Just like, remove/rewrite a bunch of griefy jokes here)
     04:16  Artifact Research‎‎ (6 changes | history) . . (+786). . [Studenterhue‎ (6×)]
 m    04:16 (cur | prev) . . (-25). . Studenterhue (talk | contribs) (Stimuli: swap over to left-align for the table of stimuli, which might make it more readable)
      04:13 (cur | prev) . . (+26). . Studenterhue (talk | contribs) (Mention an alternate name for surgery artifacts. Forgot to mention in the last edit, but I also specifically noted they drop the organs replaced now too)
      04:10 (cur | prev) . . (+305). . Studenterhue (talk | contribs) (Explain the surgery artifact can target multiple organs, not just limbs)
      03:55 (cur | prev) . . (+260). . Studenterhue (talk | contribs) (Bulky Artifacts: Rewrite cyborg converter to reflect the new way it converts people)
      02:50 (cur | prev) . . (+222). . Studenterhue (talk | contribs) (Artifact Interaction: now the re-naming is tied to artifact forms rather than activation)
      02:21 (cur | prev) . . (-2). . Studenterhue (talk | contribs) (Use "Precursor" more often than "Forerunner". Interchangeable, but the game prefers the former for artifact forms)
     02:10  Chemicals‎‎ (2 changes | history) . . (+165). . [Studenterhue‎ (2×)]
      02:10 (cur | prev) . . (0). . Studenterhue (talk | contribs) (Also, welding fuel's depletion rate was upped to 0.6)
      02:09 (cur | prev) . . (+165). . Studenterhue (talk | contribs) (Pyrotechnic Chems: Welding fuel is now mildly toxic)
     01:57  Random Events‎ (diff | hist) . . (+36). . Studenterhue (talk | contribs) (Sleeper Agents Signal: Now we can add Spy Theft to the list of game modes where sleeper agents can appea)

19 July 2021

     23:28  Chemicals‎ (diff | hist) . . (+398). . Phyvo (talk | contribs) (Added glaucogen because cyberpancreas)