Difference between revisions of "Captain"

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(Merged 'Nuclear Authentication disk' with this page.)
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[[File:CapQuarters.png|thumb|Captain's Quarters. Note the fine state the captain has kept his Bonsai Tree in.]]
[[File:CapQuarters.png|thumb|Captain's quarters. Note the fine state the captain has kept his bonsai tree in.]]


The big boss! Gets a swanky green and gold suit, and golden ID card, a kickass [[Hats|hat]], and a gun. Technically has the responsibility of running the station and making sure things work correctly, but is typically either an incompetent boob, a power-crazed psycho or just doesn't care and will use his power to conduct experiments, run gimmicks, and get hammered. In all of the above cases he will frequently get shot in the face by [[Traitor|traitors]] or [[Nuclear Operative|syndicates]] or eaten by [[Changeling|changelings]] because they want to jack his cool shit. Funnily enough, while [[Security Officer|Security Officers]] can't be traitors, the Captain himself can.
The big boss! Gets a swanky green and gold suit, and golden ID card, a kick-ass [[Clothing#Captain's Hat|hat]] and a gun. Technically has the responsibility of running the station and making sure things work correctly, but is typically either an incompetent boob, a power-crazed psycho or just doesn't care and will use their power to conduct experiments, run gimmicks, and get hammered. In all of the above cases, they will frequently get shot in the face by [[Antagonist|antagonists]], because they want to jack the cool shit.


==Captain's Stuff==
==Captain's Stuff==
The captain begins with the [[Nuclear_Authentication_disk|Nuclear Authentication Disk]] in their pocket, and they are responsible for keeping this out of the hands of filthy red-suited [[Nuclear Operative]]s.
In the captain's storage is a spare ID, a pinpointer (which points to the disc), a green spacesuit and a [[Science Objects#Hand Teleporter|hand teleporter]]. In the locker is an [[Murder#EnergyGun|energy gun]] and a spare outfit.


In the captain's storage is a Spare ID, a pinpointer (points to the disc), a green spacesuit, and a hand teleporter. The hand teleporter can open portals to random locations (great way to space yourself) or to guided locations if the [[Teleporter Room|Teleporter]] computer has been set. In your locker is an energy gun and a spare outfit.
===Nuclear Authentication Disk===
The captain begins with the nuke disk in their pocket, and they are responsible for keeping this out of the hands of filthy red-suited [[Nuclear Operative|Syndicate operatives]]. If there is no captain at the start of the round, it spawns in a random location on the ship. It is suggested that the nuke disk be kept on your person at all times, as the operatives require it to detonate the nuclear bomb. Should they be seen on the station, the person with the nuke disk probably shouldn't try to be a hero.
 
* If the disk is destroyed, such as by a smart-ass captain throwing it into the [[Waste Disposal|crusher]], it will respawn at a random point on the station.
* Hiding or spacing the disk is also a dumb move, because the Syndicates have pinpointers that will lead them right to it. Of course, if you're carrying the disk, those pinpointers will point straight at you, so consider asking for an escort.


==Captain's Rights & Duties==
==Captain's Rights & Duties==
The captain has free run of the station, so they should feel free to use it to the fullest. Individual jobs are delegated to lesser people while you command from on high, after all. Just remember that you're in charge, you're giving the orders, and it's your responsibility to control Security and make sure the station isn't exploding. Or, if it is, which is more likely, then work with your resources and show leadership to try and stop things. If the situation is truly critical and the [[AI]] is not available or not listening to you, then you'll need to [[Calling_the_Escape_Shuttle|call the shuttle manually]]. Do do that, get to a '''Communication Terminal''', either on the [[Bridge]] or in your quarters, and insert your ID into the slot below the screen when the window pops up. Then type the following: "'''''Login''', then '''COMMaster''', then '''Link''', then '''Call'''''.
The captain has free run of the station, so they should feel free to use it to the fullest. Individual jobs are delegated to lesser people while you command from on high, after all. Just remember that you're in charge, you're giving the orders, and it's your responsibility to control security and make sure the station isn't exploding. Or, if it is, which is more likely, then work with your resources and show leadership to try and stop things. If the situation is truly critical and the [[AI]] is not available or not listening to you, then you'll need to [[Calling the Escape Shuttle|call the shuttle manually]].


As captain you want want to:
As captain you may want to:
*Keep an eye on the [[Head of Personnel]] and make sure they're not tossing out all-access IDs
*Resolve disputes between players, usually even the dumbest slapfight can be defused ingame.
*Beat up troublemakers! Make sure they don't beat you up and steal your neat stuff.
*Make sure Security isn't being shit this round. Make sure prisoners aren't being abused and they have proper brig times. Make sure nobody's busting into Riot Storage.
*Use your [[PDA]] to set the status display to fun things and spew out tickets! It can even send messages to people if main comms aren't an option.
*Make sure the [[AI]]'s laws are normal or at least won't bite the crew in the ass! Reset them if they're bad.
*<strike>Make assistants fight to the death</strike>!
*<strike>Recruit assistants for a social experiment!</strike>
*Have the assistants sign a waiver!


''What do you do if someone is trying to grief you''? Either they keep [[Guide to Being Robust|robusting]] you, taking really important shit like the Nuke Disk, ruining everything, etc. If somebody's griefing you as the Captain you have to decide whether to have Security and yourself handle it (in situations with low-grade shitlording going on) or, if things get too bad or Security is not an option, '''''adminhelp''''' it. No, seriously. '''Griefing is not acceptable''' on the Goonstation servers and as the Captain you need to be able to do your job free of some asshole. If that asshole is a traitor of some flavor they're unlikely to be punished, but you might as well try in case they're just a random person.
* Keep an eye on the [[Head of Personnel]] and make sure they're not tossing out all-access IDs.
* Resolve disputes between players, usually even the dumbest slap fight can be defused ingame.
* Beat up troublemakers! Make sure they don't beat you up and steal your neat stuff.
* Make sure security isn't being shit this round. Make sure prisoners aren't being abused and they have proper brig times. Make sure nobody's busting into the [[Security (place)#Armory|armory]].
* Use your [[PDA]] to set the status display to fun things and spew out tickets! It can even send messages to people if main comms aren't an option.
* Make sure the [[AI]]'s laws are normal or at least won't bite the crew in the ass! Reset them if they're bad.
* <strike>Make assistants fight to the death!</strike>
* <strike>Recruit assistants for a social experiment!</strike>
* Have the assistants sign a waiver!


== Crew Objectives ==
==Crew Objectives==
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As captain, you can expect to see the following:<br>
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As the captain, you can expect to see the following:<br>


'''Don't lose your hat!'''<br>
'''Don't lose your hat!'''<br>
Just what the man says. Don't let some hooligan steal your awesome Captain's hat.
Just what the man says. Don't let some hooligan steal your awesome hat.


'''End the round with alcohol in your blood stream.'''<br>
'''End the round with alcohol in your blood stream.'''<br>
Take the wine out on the bridge and drink it as the round's winding down. Or just get drunk all round.
Take the wine out on the bridge and drink it as the round's winding down. Or just get drunk all round.


== [[Storyline|Syndicate Captain]] ==
==[[Storyline|Syndicate Captain]]==
You have access to pretty much everywhere and everything, and yet the Captain barging into random departments to mass produce laser guns or brew up cyanide does tend to attract unwanted attention. If you feel like going on a rampage, subvert the [[AI]] on your side and just start lasering anything that moves. You can boss around [[Security Officer]]s to do your bidding, though if they're mildly competent or there is a [[Head of Security]] around they may quickly mutiny and try to put you down. The [[Head of Personnel]] can also pull together a revolt against you if you're being less than subtle about your treason, so consider a pre-emptive strike against anyone who would dare stand up to you. With no organized resistance, few crewmembers will be bold enough to try a head-on attack against you.
You have access to pretty much everywhere and everything, and yet the captain barging into random departments to mass-produce laser guns or brew up cyanide does tend to attract unwanted attention. If you feel like going on a rampage, subvert the [[AI]] on your side and just start lasering anything that moves. You can boss around security officers to do your bidding, though if they're mildly competent or there is a [[Head of Security]] around, they may quickly mutiny and try to put you down. The [[Head of Personnel]] can also pull together a revolt against you if you're being less than subtle about your treason, so consider a preemptive strike against anyone who would dare stand up to you. With no organized resistance, few crewmembers will be bold enough to try a head-on attack against you.


Alternatively you can ditch your objectives entirely and run whatever hilarious gimmick you've always wanted to, just now with the ability to silence nay-sayers and party poopers with hot laser fire.
Alternatively, you can ditch your objectives entirely and run whatever hilarious gimmick you've always wanted to, just now with the ability to silence nay-sayers and party poopers with hot laser fire.


==Supplementary Video==
==Supplementary Video==

Revision as of 12:01, 19 October 2014

Captain's quarters. Note the fine state the captain has kept his bonsai tree in.

The big boss! Gets a swanky green and gold suit, and golden ID card, a kick-ass hat and a gun. Technically has the responsibility of running the station and making sure things work correctly, but is typically either an incompetent boob, a power-crazed psycho or just doesn't care and will use their power to conduct experiments, run gimmicks, and get hammered. In all of the above cases, they will frequently get shot in the face by antagonists, because they want to jack the cool shit.

Captain's Stuff

In the captain's storage is a spare ID, a pinpointer (which points to the disc), a green spacesuit and a hand teleporter. In the locker is an energy gun and a spare outfit.

Nuclear Authentication Disk

The captain begins with the nuke disk in their pocket, and they are responsible for keeping this out of the hands of filthy red-suited Syndicate operatives. If there is no captain at the start of the round, it spawns in a random location on the ship. It is suggested that the nuke disk be kept on your person at all times, as the operatives require it to detonate the nuclear bomb. Should they be seen on the station, the person with the nuke disk probably shouldn't try to be a hero.

  • If the disk is destroyed, such as by a smart-ass captain throwing it into the crusher, it will respawn at a random point on the station.
  • Hiding or spacing the disk is also a dumb move, because the Syndicates have pinpointers that will lead them right to it. Of course, if you're carrying the disk, those pinpointers will point straight at you, so consider asking for an escort.

Captain's Rights & Duties

The captain has free run of the station, so they should feel free to use it to the fullest. Individual jobs are delegated to lesser people while you command from on high, after all. Just remember that you're in charge, you're giving the orders, and it's your responsibility to control security and make sure the station isn't exploding. Or, if it is, which is more likely, then work with your resources and show leadership to try and stop things. If the situation is truly critical and the AI is not available or not listening to you, then you'll need to call the shuttle manually.

As captain you may want to:

  • Keep an eye on the Head of Personnel and make sure they're not tossing out all-access IDs.
  • Resolve disputes between players, usually even the dumbest slap fight can be defused ingame.
  • Beat up troublemakers! Make sure they don't beat you up and steal your neat stuff.
  • Make sure security isn't being shit this round. Make sure prisoners aren't being abused and they have proper brig times. Make sure nobody's busting into the armory.
  • Use your PDA to set the status display to fun things and spew out tickets! It can even send messages to people if main comms aren't an option.
  • Make sure the AI's laws are normal or at least won't bite the crew in the ass! Reset them if they're bad.
  • Make assistants fight to the death!
  • Recruit assistants for a social experiment!
  • Have the assistants sign a waiver!

Crew Objectives

As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As the captain, you can expect to see the following:

Don't lose your hat!
Just what the man says. Don't let some hooligan steal your awesome hat.

End the round with alcohol in your blood stream.
Take the wine out on the bridge and drink it as the round's winding down. Or just get drunk all round.

Syndicate Captain

You have access to pretty much everywhere and everything, and yet the captain barging into random departments to mass-produce laser guns or brew up cyanide does tend to attract unwanted attention. If you feel like going on a rampage, subvert the AI on your side and just start lasering anything that moves. You can boss around security officers to do your bidding, though if they're mildly competent or there is a Head of Security around, they may quickly mutiny and try to put you down. The Head of Personnel can also pull together a revolt against you if you're being less than subtle about your treason, so consider a preemptive strike against anyone who would dare stand up to you. With no organized resistance, few crewmembers will be bold enough to try a head-on attack against you.

Alternatively, you can ditch your objectives entirely and run whatever hilarious gimmick you've always wanted to, just now with the ability to silence nay-sayers and party poopers with hot laser fire.

Supplementary Video

{{#widget:YouTube|id=sen8Tn8CBA4}}


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus