Scientist

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Revision as of 22:05, 24 September 2012 by Frontlineacrobat4 (talk | contribs) (Added traitor summary)
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The Scientist is the primary research role on the station. They research chemicals, artifacts, teleportation, and toxic gases. Scientists report to the Research Director, and operate out of the Research Wing south of the Medical Bay. Scientists are equipped with a Research Headset and reagent scanner built into the PDA.

Chemistry

Mix chemicals together to create helpful/harmful/unusual compounds. The chemistry department is stocked with two sets of CheMaster 3000/Chem Dispenser/Reagent Heater-Cooler units. In addition, it has two boxes of Beakers, Syringes, and a ValuChimp to dispense little hairy assistants.

Toxins

Mix, burn, and test various gas mixtures. Useful for heating plasma for use in high-explosive bombs. Toxins/gas storage is located to the south, it contains several large canisters of O2, Plasma, C02, and Air (79% N2, 21% O2).

Artifact Research

Use the DWAINE Terminal to research various forms of artifacts, then scan any artifacts on the Artifact Analyzer. The station starts out with a Test Artifact, but others are often found while Mining or exploring space.

Telescience

Telescience contains a teleportation pad and computer, along with several Space GPS units and Tracking Implants. GPS coordinates are not correct, you must calculate the spatial drift of the teleporter controls. The formula of Y=MX+B is used to figure out the real-world units from the space GPS units, where Y is the console coordinate, x is the GPS coordinate, and M and B randomly change over time. You can use the GPS units provided to calculate the M and B values by teleporting a GPS unit into space and tracking it with another GPS unit.

Goals

As a scientist, you are allowed freedom to pursue whatever research you feel like, within reason. There are no required tasks to keep the rest of the station functional, but there are several things that you can do to help out:

  • Make healing chemicals, you have the ability to create several types of restorative chemicals that the medical bay cannot.
  • Scan Artifacts to find helpful effects.
  • The teleporter can be useful in emergencies, such as saving stranded crew members. Remember that the AI can operate the teleporter controls!
  • Toxins research is pretty much only bad for the station.

Treacherous Science

Oh boy, if you are a traitorous Scientist you have hit the Jackpot! With access to Chemistry, and Toxins, you can create some of the most dangerous items in the game, while claiming they are harmless experiments. You can also spawn a one use Mind Slave Implant, which will make a person of your choosing, be your loyal slave. ( This does not work on Detective, Security, and the Captain)



Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director

Security Officer · Detective · Security Assistant

Nanotrasen Security Consultant

Medical Medical Doctor · Medical Trainee · Roboticist · Geneticist
Research Scientist · Research Trainee
Engineering Engineer · Technical Trainee

Quartermaster · Miner

Civilian

Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime

Chef · Bartender · Botanist · Rancher

Clown

Gimmick jobs

Silicon Artificial Intelligence · Cyborg
Jobs of the Day Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard
Others Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Space Phoenix · Hunter · Grinch · Krampus · Gimmick antagonist roles
Special Roles Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus