Cogmap1/Chief Engineer
The Chief Engineer is the head of the engineering department, responsible for making sure the station is powered, equipment is functional, and wise-ass engineers aren't trying to set up the Singularity in the middle of a hallway. They start with special gear and EVA access to help patch up hull breaches quickly and safely, or to go on wild adventures and get lost in the dangerous depths of space.
Duties
As the CE, you have three primary duties: starting and maintaining the Singularity Engine, starting the backup solars and organizing the station's engineering department. Keep in mind you can have the AI help with this if you are short on Engineering crew or other complications.
Although many Chief Engineers choose to simply take their magnetic shoes and disappear mysteriously (usually into space or into a bottle of Stinkeye's), you should not. Since the entire station will fail without power, and there is a chance that a traitor or an incompetent engineer may release the singularity, you should personally oversee the starting of the engine.
Equipment
As the head of the Engineering department, the CE will most likely find himself building, repairing, or breaking something at some point during the round. In addition to regular Engineering equipment, you get a set of Magnetic Boots, protecting you from space wind, and a flash, to keep your unruly subordinates in check. You're also free to help yourself to anything in EVA, such as the RCD.
Engineering Radio Channel
The Chief Engineer has access to a headset with a radio channel used solely by the station's Engineers, Miners and Electricians. The Engineering Headset has a yellow stripe on it. To use it, simply type:
say ":h If I catch you idiots goofing off in space, I'm gonna throw you into the singularity."
This message won't be broadcast over the normal radio channel. However, someone standing close to you can hear messages on the Engineering frequency.
Standing Operating Procedure
The first thing you should do is go to Engineering, and check whether the engine is being started. Without power, the entire station will yell at you and the Captain will probably blame you when he's looking for someone to hang. Any nearby Engineers should assist you in setting up the emitters and the field generators. Once the engine is in place, place 1 plasma tank in each radiation collector. Start the engine, preferably using the computer, which will warn you if any part of the engine is not set up correctly.
After setting up the engine, if you haven't already, you should try to set up the Solar Panels. These should be on at all times, even if the engine is running and generating power, because if some idiot and/or traitor manages to let the singularity loose, and it somehow doesn't devour the entire station, you are going to want the station to be powered until the AI can call the shuttle. The solars start out automatically tracking the sun, so simply set the SMES units nearby to have an input of roughly 100k and an output of 70k. Setting the solars should not take you very long. You may also ask the AI to do it while you're setting up the singularity.
For the rest of the round, the Chief Engineer should do rounds of the station, so that he may be available to assist his team if necessary. This means not wandering off into space.
Syndicate CE
As a traitor CE, you can do one of two things, depending on what your objective is. One option is to simply deny the station power by never setting up the engine or solars - which will cause a complete power failure after around 20 minutes. Another possibility is to start the engine, and once everyone is gone, turn off the field generators and release the singularity toward the station, which will most likely kill absolutely everyone and force the AI (if it still exists) to call the shuttle. If you are in the mood for real mass destruction, you can spawn yourself a Singularity Bomb and set two singularities loose on the helpless station inhabitants. For a laugh, make sure to steal all the spacesuits first.
Remember that the singularity is the best hiding place for bodies - toss them in, and nothing can ever recover them.
Another fun thing to try is setting up the emitters near the escape arm, and then turning them on, resulting in a gigantic wall of nearly-unstoppable death.
As CE, you are the only person besides the Captain who is technically authorized to enter the AI Upload. You don't even have to go through the trouble of hacking in to subvert it to your whims! As boss of the Engineers and Electricians, you won't raise any suspicion in keeping a close eye on the technical staff who have the abilities to undo your troublemaking.
Supplementary Video
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Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |