Difference between revisions of "Security Officer"
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[[File: | [[File:SecOffice3.png|thumb|Your main base. This is where you spawn and all of your equipment is stored.]] | ||
A '''Security Officer''' is an agent employed by Nanotrasen to act as law enforcement aboard its stations. While many restrictions, laws, and customs surrounding due process may be relaxed in space, Security is still expected to maintain the base minimum of Space Law, act within the boundaries of their authority, answer to the station's chain of command, and generally avoid being shit. A person who starts the round as a Security Officer cannot be a [[traitor]]. | A '''Security Officer''' is an agent employed by Nanotrasen to act as law enforcement aboard its stations. While many restrictions, laws, and customs surrounding due process may be relaxed in space, Security is still expected to maintain the base minimum of Space Law, act within the boundaries of their authority, answer to the station's chain of command, and generally avoid being shit. A person who starts the round as a Security Officer cannot be a [[traitor]]. |
Revision as of 05:22, 8 May 2014
A Security Officer is an agent employed by Nanotrasen to act as law enforcement aboard its stations. While many restrictions, laws, and customs surrounding due process may be relaxed in space, Security is still expected to maintain the base minimum of Space Law, act within the boundaries of their authority, answer to the station's chain of command, and generally avoid being shit. A person who starts the round as a Security Officer cannot be a traitor.
The Basics
This profession has a rather sour and ignoble history in most respects, and without a doubt, this particular job is by far the most scrutinized in the game. Even the Heads don't get nearly so much pressure. By deciding to go into Security you must understand what is expected of you and what is forbidden. Be ready to defend yourself and your actions calmly and rationally at all times. Your overarching motto should be: Don't take it personally.
You don't have to be helpless though-- if you're being excessively griefed just for being a security officer, adminhelp it.
Your Gear
Security gets a red-striped security headset capable of normal comms and a secure security channel. Type :h before the message to be sent to go through the secure channel. Command officers can coordinate security activity and conduct oversight, and in general, having a special channel that doesn't broadcast to every person on the station can be quite helpful.
You start with a couple handcuffs and armor. You will find the rest of your equipment in your locker or in the vending machine. You have three main tools for subduing suspects:
- The flash is a melee weapon with a random amount of uses that can stun one person next to you if they don't have proper eye protection- sunglasses or a welding helmet. A good minimum force tool.
- The stun baton is a melee weapon with 10 shots before it needs to be recharged. It has to be on to stun someone. When hitting someone with an active stun baton on the harm intent, you will instead stun yourself! If dropped, the baton can easily be turned against you, handle carefully.
- The taser is a ranged stun weapon with 4 shots and must be recharged when depleted. You'll need to score at least two successive hits to stun somebody completely. When used point-blank on any intent except help, it will knock the victim down instantly.
- The riot launcher launches smoke grenades that blur people's vision and make them cough, dropping whatever they're holding. The grenade hurts if it hits someone directly, so be careful.
- The armory, which requires Head of Security clearance, contains riot shotguns that stun and do moderate damage to unarmoured personnel.
- Your PDA keeps you in contact with securitrons, alerting you when someone has been detained, and lets you issue fines and tickets to offenders who don't merit arrest.
Use handcuffs on a downed suspect to restrain them. Once you start pulling a cuffed suspect (no need to use grab intent), they are incapable of running away, but bumping into someone else may break the hold. The port-a-brig is the safest way to transport prisoners.
The security records computer has records for every member of the crew. If you login and set someone to Arrest, they will be pursued by Officer Beepsky and other securitrons.
Due Process
The station is not a police state! You are expected to practice a modicum of due process in detaining, searching, and arresting people. Suspects still have rights, and treating people like scum will usually just turn into more crime and bring about a swift end to your existence. Never use lethal force when nonlethal force will do!
Processing badguys:
- Detain the suspect with minimum force.
- Handcuff the suspect and restrain them by pulling them. If their crime requires a brig time, bring them into the office, preferably via Port-a-brig.
- In the office, tell them you're going to search them before doing so. Empty their pockets and remove their backpack. Look through everything. Be sure to open containers inside containers, such as boxes inside backpacks. Be sure to replace all items in the containers when you're done. Don't strip them in the hallways
- If you need to brig them you can feed them into the little chute next to the brig. Remember to set the timer!
A Security Officer does not have the authority to assign sentences any more severe than confiscation of stolen items and 5 minutes in the brig. Execution, permabrigging, poisoning with Discount Dan's, or anything, anything, ANYTHING else requires the okay of the Head in command. In order of preference, that is: the Head of Security, the Captain, and the Head of Personnel. If the Captain tells you to execute someone and the Head of Security says no, listen to the Head of Security.
Big No-nos
A Security Officer should NOT:
- Perma-brig, torture, or execute prisoners. This is not your job! Get approval from your commanding officer for more severe punishments if someone isn't being deterred by brigging.
- Confiscate critical items as punishment. IDs, insulated gloves, galoshes... you're a cop, not a mugger.
- Hold cross-round grudges. This is outright bannable!
- Strip prisoners in a public area. This practically guarantees that passers-by will steal stuff. You should only search them in the security office.
- Take away people's headsets. People always need a way to call for help.
Levels of Trouble
Measure your response to the nature of the threat. Not everyone committing a crime is a traitor. If there's a Wizard slinging spells, Nuke Operatives blowing things up, or a Shambling Abomination eating the crew, lethal force is OK. Everyone will think you're cooler if you can take them down non-lethally though.
Supplementary Video
{{#widget:YouTube|id=_3W0AnCAZsg}}
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |