Clothing: Difference between revisions

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Add royal apprentice cap
Add the generic hat
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| <center>[[Image:Beret.png]]</center>
| <center>[[Image:Beret.png]]</center>
| For bringing out your inner dictator. Or inner Space Frenchie. [[Monkey#Special Monkeys|Monsieur Stirstir]] starts out with a special orange one, and there's supposedly an undead robot merchant that sells many versions of these hidden in the [[Debris Field]].
| For bringing out your inner dictator. Or inner Space Frenchie. [[Monkey#Special Monkeys|Monsieur Stirstir]] starts out with a special orange one, and there's supposedly an undead robot merchant that sells many versions of these hidden in the [[Debris Field]].
|- id="Hat"
! Hat
| <center>[[Image:KnitCaps.gif]]</center>
| Generic knit caps available in many colors, including one that rapidly changes between all colors, which you can often find in the [[Locker Room]] or equivalent and make with a  or [[Making and Breaking#Personnel Equipment Manufacturer|Personel Equipment Manufacturer]] or [[Making and Breaking#Uniform Manufacturer|Uniform Manufacturer]].


|- id="Mailman's Hat"
|- id="Mailman's Hat"

Revision as of 01:17, 13 April 2019

Uniform

Wearing a uniform is necessary to keep on your ID, anything in your pockets, and anything on your belt slot. Removing your uniform will dump all that to the ground in a pile. You can quickly and safely change uniforms by clicking the new uniform on the "INV" button.

Item Image Description
Jumpsuit
Comes in many different colors and styles depending on your job.
Chameleon Suit
Can imitate any other color of jumpsuit. See Syndicate Items.
Barman's Uniform
Available in the barman's closet.
Chaplain's Uniform
Proper attire for every religious matter.
Security Jumpsuit
Security officers can chose from a wide variety of colorful uniforms, some more relaxed than others.
Chief Engineer's Jumpsuit
Found on the chief engineer and in their locker in engineering.
Head of Personnel's Suit
Found on the head of personnel and the locker in their office.
Research Director's Suit
Found on the research director and the locker in their office.
Medical Director's Suit
Found on the medical director and the locker in their office.
Captain's Jumpsuit
Found on the captain and the locker in their office.
Head of Security's Uniform
In addition to the one worn by the head of security, a spare can be found in their office. On rounds with no HoS, there is no way to access this item short of emagging the HoS' locker.
Clown Suit
Honk honk.
Cursed Clown Suit
Standard equipment of cluwnes. Cannot be removed by its wearer by standard means.
Owl Suit
Hoot.
Mailman's Uniform
Available in either Disposals or Routing Depot, depending on the map. Does not have the effects of its Syndicate counterpart.
Barber's Uniform
Available in the barbershop.
Cosby Sweater
Icon of a beloved 80s T.V. dad.
Athletic Shorts
Available in the gym, and starting equipment for the wizard.
Swim Trunks
Available in the gym.
Wrestling Pants
Also available in the gym. The official pants of the Space WWE.
Medical Scrubs
In theory, this basic surgical attire is intended to be worn by medical personnel in the operating room, and can be obtained from the medical fabricator.
Mortician Suit
Worn by the retired head surgeon. Available in the medbay morgue and from uniform manufacturers.
Lawyer Suit
OBJECTION! *slams table dramatically*
Can be found at the courtroom. Comes in multiple colors. Click tables to slam them dramatically while equipped.
Tactical Turtleneck
The garment of choice of infiltrators. Available in black and slightly darker black.
Safari Suit
See Syndicate Items.
Bowling Suit
Perfect for when you want a striking outfit. See Syndicate Items.
Athletic Pants
You can't play Syndie American football without wearing these pants.
Predator Suit
Standard Predator garb.
Trash Bag
/
For when you literally feel like trash. Can hold an item when worn, but only one. You'll have to take it off to get the item back.
Towel
Something to wrap around your body to wear it as a jumpsuit. Will also prevent you from slipping on wet surfaces (mostly water, not space lube or a comparable mess) if placed on the floor, for example near a shower stall.
NASSA space suit
A spaceworthy jumpsuit with no slowdown! Wearing this means you can forgo the standard space helmet and spacesuit combo, freeing up a slot to show off your snazzy hat or stylish outerwear. Found only in a few fairly hard-to-reach places out in the Adventure Zone or Novelty Clothing Crates.
SNAZZA suit
From the revolutionary spaceproofing technologies of the NASSA suit comes...let's not beat around the bush, it's a space bikini. It won't protect you from Space or even the Pool or ocean water, but it's perfect for when you want to be close as possible to being naked but find athletic shorts and trunks too tacky.
Plumber's overalls
The overalls of strange men who crawl down pipes and beat up innocent mushrooms. Wear it with a plumber's hat for an interesting interaction with toilets.
Striped Shirt and Jeans
The outfit of a man who was never really meant to be in Space.
Diver Jumpsuit
/
The required uniform of crew members of NanoTrasen's underwater sealabs. The diver orange version is for regular crew; the captain's blue version (which is confusingly called "captain's jumpsuit") is for Command staff.
Vault 13 Jumpsuit
War. War never changes. Neither does this communal fallout shelter uniform. Doesn't provide radiation protection, contrary to what you might think.

(Exo)Suit

Item Image Description
Body Armor
/ /
See Security Objects.
Cardboard Box
"Yeah, well, anyway. I suppose even that dumbass box might make a decent disguise if you wear it inside a building."
Captain's Armor
File:Caparmor.png
Offers slightly more protection than the normal body armor.
Bomb Disposal Suit
File:Bombdisposalsuit.png
See Security Objects.
Heavy Armor
See Security Objects.
Class II Radiation Suit
See Engineering Objects.
Biosuit
See Medical Objects.
Armored Biosuit
See Construction.
Firesuit
See Engineering Objects.
Armored Firesuit
See Construction.
Paramedic Suit
See Medical Objects.
Armored Paramedic Suit
See Construction.
Football Pads
You can't tackle people if you aren't wearing these (and a bunch of other stuff) ! See Syndicate Items for more info.
Space Suit
Available in EVA. Protects from the vacuum of space and offer minor protection from heat and cold. Will slow down your running speed indoors.
Engineering Space Suit
See Engineering Objects.
Captain's Space Suit
As above, but green! Found in the captain's quarters. Lets you move at regular running speed.
Red Space Suit
As above, but red! Also does not slow down your running speed indoors. Red suits are standard equipment of the dreaded nuclear operatives, and being spotted early in the round will result in frenzied cries of "SYNDIES!" and "REDSUITS!"
Specialist Operative Combat Dress
Exactly like the red space suit, down to the lack of a movement speed penalty, but more tacticool. Comes in the following varieties, each purely aesthetically different from the others:
Specialist Heavy Operative Combat Armor
The extra-protective space suit of nuke op heavy weapons specialists. Comes with excellent explosion, melee, radiation, and cold resistance and above-average ranged protection.
Industrial Armor
See Guide to Mining.
Emergency Suit
Provides a decent amount of protection from the cold, but will slow you down significantly. Use if nothing better is available and try to avoid jumping into space with it. Generally found in emergency closets.
Civilian Diving Suit
Found in Oshan's EVA room as well as a few airlocks into the ocean. Offers good resistance against cold & pathogens, fair resistance against heat, and a tinsy bit of protection from bullet and melee damage, but slows you down both indoors and out. You can navigate the surface ocean floor just fine without one of these, though you need it in the Trench to avoid burning up.
Engineering Diving Suit
Like the regular civilian diving suit, but in orange and yellow.
Security Diving Suit
Same as a civilian diving suit but red, so it'll hide the blood stains. Two of these can be found in Oshan's Secure Hangar.
Command Diving Suit
Exact same stats as the civilian version, except it's blue and spawns only in the offices of Oshan Lab's Captain and HoP.
Straightjacket
See Medical Objects.
Lab Coat
Functionally useless, but how else will you demonstrate your knowledge of science? Can be unbuttoned to toggle scientific fashionability through right click menu. While the regular labcoats are blank and austere, more unique varieties often have special little markings on both the front and back. And there are many of them, each with the same stats but different designs:
  • Labcoat - The most common type, worn by Scientists, Medical Doctors, and respective directors and found in medical and science uniform lockers.
  • Geneticist's labcoat - Worn by Geneticists. Found in their respective uniform box in medical uniform lockers.
  • Roboticist's labcoat - Worn by Roboticists. Found in their respective uniform box in medical uniform lockers.
  • Doctor's labcoat - A reskin available as a medal reward.
  • Scientist's labcoat - Another reskin given as a medal reward.
  • Grand alchemist coat - Still another medal reward, given for those perform full metal alchemy.
  • Orange labcoat - A Discount Dan's-themed labcoat, available from GTMs.
Hard Worn Coat
Required outfit of the detective.
HoS Coat
Sacrifices some armor for both warmth and style.
Faded Trenchcoat
Essential for rugged chain-smoking vigilantes.
Overcoat and Scarf
Johnny, please. He had a family.
Winter Jacket
A stylish winter coat, customized in departmental colors. You'll still freeze in space in these, but you won't lose as much heat if you walk into an area with a hull breach. Department-specific ones are found in the relevant uniform/job lockers, while generic grey ones appear in Cold Weather Gear crates.
Hoodie
A nice orange sweater with a hood. Perfect for skaters and Casual Friday fans alike. Can be ordered from a totally radical QM merchant and is available as a Spacebux item.
Logo Jacket
A surprisingly warm jacket with the Discount Dan's logo, available from GTMs.
Long Sleeved Logo Shirt
/
A simple overshirt with the Discount Dan's logo. One of the GTM prizes.
Santa Suit
Whoever's wearing this is either delivering presents or delivering a bomb. In any case, wearing this with a santa hat (or similar) provides full space/cold protection, with no slowdown!
Wizard's Robe
See Wizard.
Bedsheet
A sheet for a bed. Can be worn over your body, see Construction.
Cape
See Construction.
Tiger Stripe Vest
Savage tiger stripes for a truly savage man.

Head

Helmets and hats offer various bonuses, for instance a built-in flashlight or concealment of your face. Some of them are very stylish as well! Any changeling or vampire who wishes to consume you must also first remove your headgear and mask.

Item Image Description
Helmet
/
See Security Objects.
SWAT Helmet
Offers above-average melee-protection. Starting gear for Nuclear Operatives
Riot Helmet
See Security Objects.
Blast Helmet
See Security Objects.
Class II Radiation Hood
See Engineering Objects.
Bio Hood
See Medical Objects.
Emergency Hood
The companion piece to the emergency suit. Wear it with that for some more complete Space and cold protection.
Space Helmet
Available in EVA. Protects your eyes while welding.
Engineering Space Helmet
See Engineering Objects.
Red Space Helmet
The iconic space helmet worn by nuclear operatives.
Specialist Combat Helmet
/
The standard red space helmet, now with a lime and blood orange visor to distinguish all specialist nuclear operatives from the regular ones. Infiltrators get a purely-aesthetic variant with a sneaky red headband.
Industrial Space Helmet
See Guide to Mining.
Civilian Diving Helmet
Found in EVA and a few external airlocks on Oshan Lab. Protects your eyes while welding and comes with a nifty helmet light. Still not needed for navigating the Trench.
Engineering Diving Helmet
Exactly like the civilian version, but orange, yellow, and located in Mining & Engineering.
Security Diving Helmet
Same as a civilian one but for redshirts. Two spawn in Oshan's Secure Hangar.
Command Diving Helmet
Just like the civilian diving helmet, except it's command blue and spawns in only Oshan Lab's Captain Quarters and HoP Office.
Hard Hat
See Engineering Objects.
Welding Helmet
See Engineering Objects.
Captain's Hat
Everyone knows the wearer of this hat is the true captain of the station.
HoS' Hat
/
Nothing says authority like a cool hat, or alternatively a stylish beret. Click on it to switch between the two. Both offer above-average melee protection.
Formal Hat
Part of the heads of staff's dress uniform.
Detective's Hat
A hat fit for a man down on his luck and all out of time on a station full of assholes.
Fedora
Decor for basement-dwelling neo-chivalrics of egregiously bad hygiene. *Tip it and Something Cool will happen.
Chef's Hat
/
What kind of chef doesn't have a big white hat? A bad one. With awful food.
Merchant's Hat
An oversized white sombrero for merchants and salespeople of all stripes.
Top Hat
/ /
A fine chapeau for a space gentleman/lady of leisure. Standard black top hats can be found in formalwear closets. Glittering golden top hats can be bought with Spacebux, while the purple versions come with a costume set sold by a Clown-themed merchant that lurks in maintenance.
Beret
For bringing out your inner dictator. Or inner Space Frenchie. Monsieur Stirstir starts out with a special orange one, and there's supposedly an undead robot merchant that sells many versions of these hidden in the Debris Field.
Hat
Generic knit caps available in many colors, including one that rapidly changes between all colors, which you can often find in the Locker Room or equivalent and make with a or Personel Equipment Manufacturer or Uniform Manufacturer.
Mailman's Hat
Any true deliveryman needs one to show off how important their package is.
Chaplain's Wardrobe
File:Turban.png / / File:Rabi hat.png
The chaplain can chose from a wide selection of hats.
Wizard's Hat
See Wizard.
Syndicate Hat
See Syndicate Items.
Safari Hat
File:SafariHat.png
See Syndicate Items.
Football Helmet
Provides a fair bit of melee protection, more than a standard helmet. Required headwear for Syndicate American football players.
T.U.R.D.S. Helmet
A relic of a thankfully bygone era. Provides the same protection as a SWAT Helmet.
Butt
May or may not be your own. Available from the roboticist or synthbutt plants.
Cyberbutt
A hyper-advanced cyborg butt. Available from hacked robotics fabs.
Pumpkin
If you are having trouble seeing after wearing this, try carving a hole in it.
Cakehat
A long-time favourite of greyshirts.
Plunger
Let's face it, there isn't much of a difference between assistants and a toilet.
Bucket Helmet
See Construction.
Camera Helmet
/
A video camera you can wear on your head! You can view the feed through either a television or certain camera viewers. Telescience gets a blue one so they can visually scout out their teleport locations, while Security sometimes spawns with a red version .
Paper Hat
Made from a piece of paper, obviously. Hold it in your active hand, right-click on it and select fold into hat.
Apprentice Cap
/
A more evolved form of the paper hat that may have some actual magic in it! Or maybe just asbestos. It certainly doesn't have enough magic to be a wizard hat though, so don't get any ideas. Rumored to have peculiar effects on mops and brooms when a Wizard is on the station. The pink version is often lurking in the Chapel or wherever tabletop-gaming nerds conglomerate, and the blue "royal apprentice cap" is a GTM prize.
Plumber's hat
The hats of strange men who punch boxes and save princesses. Wear it with plumber's overalls for an interesting interaction with toilets.
Bobble Hat and Glasses
/
The hat and/or glasses of a man you were never meant to see.
2k13 Vintage Santa Hat
Festive cranial adornment for Spacemas, suitable all year-round. Comes with a complementary fake santa beard too. Enchanted with Christmas magic to provide as much as cold protection as the other space helmets. A favorite amongst all Santas, naughty and nice.
Doo Rag
BECAUSE I'M WILD YEAH!

Masks

Item Image Description
Paper Mask
See Construction.
Gasmask
Links with an air supply to provide internals. Can also obscure your identity if you are not wearing your usual ID card. scientists all begin with these, and there are others available in various spots around the station. Comes in two varieties, regular and emergency, but both are functionally the same. Some are available in engineering storage. Also acts like a space helmet.
Breath Mask
Links with an air supply to provide internals. All crewmembers begin with a box containing a breath mask, and they are readily available in lockers throughout the station.
Medical Mask
See Medical Objects. Same as breath mask.
Surgical Mask
See Medical Objects.
Surgical Face Shield
Attire for the medical professional.
Clown Mask
Honk!
Cursed Clown Mask
Mostly found on cluwnes, this horrible thing cannot be dropped or removed.
Muzzle
See Medical Objects.
Owl Mask
Hoot!
Horse Mask
Imbues its wearer with the power of bad puns.
Skull Mask
Spooky. See Construction.
Wrestling Mask
¡Mucha Lucha!
Balaclava
It's a ski mask with a fancy name.
Fake Mustache
See Syndicate Items.
Predator Mask
See Predator.
Vapo-Matic
Different slot, same functionality as the injector belt.

Gloves

Item Image Description
Insulated Gloves
See Engineering Objects.
Stun Gloves
See Construction.
Power Gloves
See Syndicate Items.
Black Gloves
Standard equipment for the detective, quartermasters, botanists, and miners.
SWAT Gloves
Pretty much identical to black gloves. Nuclear operatives start with these.
Fingerless Gloves
These don't hide your fingerprints for obvious reasons.
Latex Gloves
Available in medbay. Partially obscure the fingerprints of those who wear them.
Cursed White Gloves
Lumpy and uncomfortable gloves found on cluwnes. Cannot be removed.
Boxing Gloves
WENT THE DISTANCE, NOW I'M NOT GONNA STOP, JUST A MAN AND HIS WILL TO SURVIVE.
Concussive Gauntlets
See Guide to Mining.

Eyes

Item Image Description
Sunglasses
See Security Objects.
(Tanning) Sunglasses
Inferior versions of the above often found in the Pool. While they'll protect you eyes while you're tanning and make you look like Corey Hart, they won't protect you against flashes or other bright lights. They look just like regular ones, so you'll have to Examine them closely to see if they're the real deal.
Security HUDs
See Security Objects.
Optical Thermal Scanner
See Security Objects.
Meson Goggles
See Engineering Objects.
Spectroscopic Scanner Goggles
See Science Objects.
ProDoc Health Goggles
See Medical Objects.
VISOR
See Medical Objects.
Prescription Glasses
See Medical Objects.
Medical Eyepatch
File:Eyepatch.png
Yarr!
Blindfold
See Medical Objects.
VR Goggles
Transmits you to a VR simulations. The public set loads the relaxation area. The detective's set loads up a private office (à la Heavy Rain). The scientist's set loads up the bomb testing simulator.
Monocle
Dapper.
Yellow Shades
Just like Randy's.

Shoes

Walking barefoot will stun for a moment you and hurt you slightly if you walk over glass shards and mouse traps.

Item Image Description
Shoes
Black, white, brown, orange, all functionally the same. For the most part, they protect your feet from broken glass and mouse traps.
Galoshes
Prevents the wearer from slipping on most wet floors. Exclusive to the janitor, locked away in the Custodial Closet. Not immune to space lube and ice.
Magnetic Boots
See Engineering Objects.
Mechanized Boots
See Guide to Mining.
Moon Shoes
The latest in trampoline-miniaturization technology.
Cowboy Boots
No self-respecting rustler would be seen without a pair of these.
Cleats
Expensive-looking boots worn by evil American football players. Has spikes on the bottom for extra hurt when kicking.
Rocket Shoes
See Construction.
Magic Sandals
See Wizard. You can also get these from the chaplain's wardrobe.
Shackles
See Security Objects.
Clown Shoes
Mock the poor soul who tries clowning without these.
Cursed Clown Shoes
Cluwnes don't have it easy. Like all other cluwne items, these cannot be removed by the wearer.
Flippers
Flip, flop. Flip, flop. What possible use could these things have in space, you may ask? For swimming/wading through liquids (and the ocean!) faster, of course!

Belt

In addition to belts, this slot can hold your PDA, most guns and the emergency oxygen tank.

Item Image Description
Fanny Pack
See General Objects.
Security Belt
See Security Objects.
Utility Belt
See Engineering Objects.
Aurora Belt
See Engineering Objects.
Medical Belt
See Medical Objects.
Injector Belt
Once provided with a beaker, this fancy belt can be programmed to inject the user with stimulants when certain conditions are met, for example health thresholds or incapacitation. Can be bought from a space merchant.
Mining Belt
See Guide to Mining.
Wrestling Belt
See Syndicate Items.
Trophy Belt
See Predator.
Inner Tube
Lets you move through fluids much faster. A Pool-time essential.

Ears

Item Image Description
Radio Headset
Generic headset for assistants and certain other crew members. To speak into it, merely put a semicolon (;) before your words. One can also leave the microphone open to transmit everything within range or turn off the speaker to shut out the world. While the default frequency is 145.9, you may change that manually.
Civilian Headset
Can also operate on the civilian frequency, 135.5. Used by the chef, barman, botanist, janitor, chaplain and other civilian jobs.
Security Headset
See Security Objects. Can also operate on the security frequency, 135.9.
Research Headset
Can also operate on the research frequency, 135.4. Starting equipment for scientists.
Medical Headset
See Medical Objects. Can also operate on the medical frequency, 135.6.
Engineering Headset
See Engineering Objects. Can also operate on the engineering frequency, 135.7.
Shipping Headset
Allows access to two channels: :h goes into engineering, :c into the civilian channel. Worn by quartermasters.
Command Headset
Default equipment for all heads of staff. Starting a message with :h addresses the command channel, :c broadcasts to civilians for the Captain and HoP, :g goes to security for the Captain and HoS. The CE may use :e to talk to his department. The RD and MD can use :r to speak to the research and :m to the medical staff respectively.
Multifrequency Headset
Available in the research wing. Works like a regular headset that can be manually tuned in to channels other than 145.9. It's mainly used to have a private communication channel while doing telescience.
Auditory Headset
See Medical Objects.
Earmuffs
Found in the CE's locker. Wearing these makes you unable to hear anything and protect you against some auditory attacks, for example flashbangs (if worn in combination with sunglasses) and vampire / changeling screeches.
Earplugs
See Syndicate Items

ID

Only two item classes can be carried in this slot, namely ID cards and PDAs (insert an ID first).

Back

Item Image Description
Backpack and Satchel
See General Objects.
Quiver
See Ore Processing.
Gas Tank
See General Objects.
Jetpack
See Engineering Objects.
Electropack
See Science Objects.
Grenade Bandolier
Holds up to seven grenades (and only grenades). There's one in every Grenadier class crate.


Objects and Items
Equipment
by Department
General · Janitor · Engineering · Mining · Medical · Science · Security
Machinery Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants
Clothing Clothing
Catering Plants & Hydro Equipment · Foods & Drinks
Weapons Syndicate Items · Guns · Grenades · Bombs