Difference between revisions of "Blob"
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==Getting Started== | ==Getting Started== | ||
When you first begin, you'll be the incorporeal Blob Overmind pictured at the upper-right of this page, with these commands on your HUD: | In essence, playing as a blob is quite like playing an RTS (Real-Time Strategy) tower-defense game. When you first begin, you'll be the incorporeal Blob Overmind pictured at the upper-right of this page, with these commands on your HUD: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Icon!!Name!!Description | !Icon!!Name!!Description | ||
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|[[File:Buildthick64.gif]]||Build Thick Membrane Cell||5 Bio Points||Basically the blob's walls, these have much more HP than regular blob cells. Perfect for blocking off blind spots you don't want people getting into. They also block the vision of other players. | |[[File:Buildthick64.gif]]||Build Thick Membrane Cell||5 Bio Points||Basically the blob's walls, these have much more HP than regular blob cells. Perfect for blocking off blind spots you don't want people getting into. They also block the vision of other players. | ||
|- | |- | ||
|[[File:Digest64.gif]]||Digest Item||3 Bio Points||This will devour an item on or adjacent to a blob cell - that is, handheld items that the blob doesn't normally destroy as it spreads. Useful for getting rid of dropped weapons. Destroying an item that contained reagents leaves behind a "Reagent Deposit", which you can then examine to see what's inside. | |[[File:Fireresistmembrane64.gif]]||Build Fire-Resistant Membrane||10 Bio Points||Your starting defense against fire, these are cells specifically bred to be immune to all forms of heat and have a slight resistance to bombing. Like thick membranes they block line of sight; ''unlike'' thick membranes their HP is equivalent to that of a regular blob cell, so they'll die very quickly to direct damage. | ||
|- | |||
|[[File:Digest64.gif]]||Digest Item||3 Bio Points||This will devour an item on or adjacent to a blob cell - that is, handheld items that the blob doesn't normally destroy as it spreads. Useful for getting rid of dropped weapons. Destroying an item that contained reagents leaves behind a "Reagent Deposit", which you can then examine to see what's inside. Destroyed reagent deposits will spew out their contents in a plume of smoke. | |||
|- | |- | ||
|[[File:Buildreclaimer64.gif]]||Build Reclaimer||4 Bio Points|| These can only be built on reagent deposits, which it will then convert into Bio Points. Neat! One the reagents are expended, the cell turns into a lipid. | |[[File:Buildreclaimer64.gif]]||Build Reclaimer||4 Bio Points|| These can only be built on reagent deposits, which it will then convert into Bio Points. Neat! One the reagents are expended, the cell turns into a lipid. | ||
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|[[File:Buildplasma64.gif]]||Build Plasmaphyll Cell||30 Bio Points||Most players not using weldingtools will try to kill you with plasma fires. This tries to remove the threat by sucking any plasma out of the air to snuff those fires. This takes a point out of your Generation Rate to run, and returns it if destroyed. Devoured plasma becomes Bio Points! | |[[File:Buildplasma64.gif]]||Build Plasmaphyll Cell||30 Bio Points||Most players not using weldingtools will try to kill you with plasma fires. This tries to remove the threat by sucking any plasma out of the air to snuff those fires. This takes a point out of your Generation Rate to run, and returns it if destroyed. Devoured plasma becomes Bio Points! | ||
|- | |- | ||
|[[File:Buildecto64.gif]]||Build Ectothermid Cell||30 Bio Points|| | |[[File:Buildecto64.gif]]||Build Ectothermid Cell||30 Bio Points||Negates fire and heat over a small area in exchange for a gradual Bio Point cost. Like the Plasmaphyll, it takes a point of of your Generation Rate to run and returns it if lost. | ||
|- | |- | ||
|[[File:Buildreflect64.gif]]||Build Reflective Membrane Cell||15 Bio Points||Energy projectiles can eat through blob cells fairly quickly due to their sheer damage output, and these devious cells are your answer to that; Reflective Membranes will bounce energy shots back in the direction they were shot from, which can easily leave the shooter vulnerable for you to absorb. | |[[File:Buildreflect64.gif]]||Build Reflective Membrane Cell||15 Bio Points||Energy projectiles can eat through blob cells fairly quickly due to their sheer damage output, and these devious cells are your answer to that; Reflective Membranes will bounce energy shots back in the direction they were shot from, which can easily leave the shooter vulnerable for you to absorb. Also blocks line of sight, by the way. | ||
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==Tips & Strategies== | ==Tips & Strategies== | ||
*Thank carefully about where you deploy. | *Thank carefully about where you deploy. You're at your weakest when you're starting out, so you'll want a secluded area that will give you time to grow to a decent size yet won't be found by the crew immediately; the longer you can go without being discovered, the better. Or if you're feeling gutsy, try blocking off popular sources of welding fuel and plasma such as Toxins and Engineering. | ||
*Don't go overboard with your cell improvements; you can't change a cell after it's converted, so it's best to have regular cells along with your converted cells just in case. 50% regular and 50% improved is a good ratio to follow. | |||
*Try to force confrontations with the crew in choke-points like one-tile doorways or hallways. The less people are able to hammer away at you at the same time, the easier it is to fight them off. Do ''not'' allow yourself to be boxed in. | *Try to force confrontations with the crew in choke-points like one-tile doorways or hallways. The less people are able to hammer away at you at the same time, the easier it is to fight them off. Do ''not'' allow yourself to be boxed in. | ||
*Keep your lipids as deep within the blob mass as possible. Allowing them to be destroyed costs you Bio Points, and you don't want that. | *Keep your lipids as deep within the blob mass as possible. Allowing them to be destroyed costs you Bio Points, and you don't want that. | ||
*Build ''lots'' of ribosomes. You will need them to combat the gradual slowing of the blob as it grows in size, and there are much better things to spend your Evo Points on than Quick Spread. | *Build ''lots'' of ribosomes. You will need them to combat the gradual slowing of the blob as it grows in size, and there are much better things to spend your Evo Points on than Quick Spread. | ||
*Only unmodified blob cells and Slime Turrets will attack automatically. Special cells require the Attack command. | *Only unmodified blob cells and Slime Turrets will attack automatically. Special cells require the Attack command. | ||
*Slime Turrets can't see or fire past any of the membrane cells (thick, fire-resistant, reflective)... but neither can the crew. It's hilarious to watch them tear down a thick membrane only to be met with five slime bullets to the face. | |||
*Use fire-resistant membranes sparingly! You'll quickly find that their heat negation doesn't spread to the cells around or even behind them, and they cost you tiles that could use more worthwhile improvements, so don't over-rely on them and save them for emergencies. | |||
*You can ''never'' have enough thick membranes. They're very durable, the crew can't see past them, and they can still hit things with the Attack command. If you're blocking off a narrow pathway with them, stick a mitochondria behind them for best results. | *You can ''never'' have enough thick membranes. They're very durable, the crew can't see past them, and they can still hit things with the Attack command. If you're blocking off a narrow pathway with them, stick a mitochondria behind them for best results. | ||
*Be aware of the locations of the station's welding fuel tanks and plasma canisters. If one has gone missing and isn't in its designated workplace, it's probably time to start spamming thick membranes (and if you have them, plasmaphylls and ectothermids) because it's probably headed your way along with a small army of welders. | *Be aware of the locations of the station's welding fuel tanks and plasma canisters. If one has gone missing and isn't in its designated workplace, it's probably time to start spamming thick and fire-resistant membranes (and if you have them, plasmaphylls and ectothermids) because it's probably headed your way along with a small army of welders. | ||
*Be ''very'' wary of Flamethrowers. These cobbled-together firearms are the blob's worst enemy and can cut entire chunks of cells out of you. Its handheld sprite looks like a longer weldingtool; if you see one headed for you, block his path with ''lots'' of thick membranes | *Be ''very'' wary of Flamethrowers. These cobbled-together firearms are the blob's worst enemy and can cut entire chunks of cells out of you. Its handheld sprite looks like a longer weldingtool; if you see one headed for you, block his path with ''lots'' of thick and fire-resistant membranes and then mash that Spread command in the other direction. | ||
*Don't always try to just spread under a human right away. Instead, spread ''around'' him; this way you have more cells attacking him at once, and he can't get away when you spread under him to absorb him. | *Don't always try to just spread under a human right away. Instead, spread ''around'' him; this way you have more cells attacking him at once, and he can't get away when you spread under him to absorb him. | ||
*It might be worth your while to look up [[Chemistry]] so you know what reagent deposits to build a Reclaimer on and what reagents to load into a Slime Launcher. Some are harmless, others are devastating. | *It might be worth your while to look up [[Chemistry]] so you know what reagent deposits to build a Reclaimer on and what reagents to load into a Slime Launcher. Some are harmless, others are devastating. | ||
* | *Plasmaphylls and ectothermids are meant to be used together! Plasmaphylls will consume plasma fast but will die to a lit fire as easily as any other cell without the ectothermid's help, and while ectothermids can stop fire they'll eat away at your Bio Points frighteningly fast without plasmaphylls to replenish them. | ||
*Don't use Reflective Membranes right away! Instead, wait for an attacking player to draw their energy gun/laser gun/whatever, ''then'' create a reflector; the shots he spam-fired will now all go back to him before he can react, leaving him at your mercy. | *Don't use Reflective Membranes right away! Instead, wait for an attacking player to draw their energy gun/laser gun/whatever, ''then'' create a reflector; the shots he spam-fired will now all go back to him before he can react, leaving him at your mercy. | ||
*Blobs tend to be disadvantaged against [[Cyborg|cyborgs]], especially ones with a Force Shield upgrade that repels all their methods of attack... or are they? If a durable cyborg is harassing you, box him in with thick membranes and surround them with mitochondria. The borg will find that he can't do more damage than the membrane is healing, and even if he has a weldingtool it will run out of fuel quickly; he is now helpless, blind and has no other option but to radio for help, hoping assistance arrives before his battery dies. | |||
*There is ''one'' space-faring tile you can Spread on, and that is the catwalk. If you're feeling bold, you can travel along the catwalks connecting the station, or even deploy in the Routing Depot for some peace and quiet while you slowly creep into the station from multiple entrance points. Do note however that all it takes is one savvy player with a tool or two to bust up the catwalks and leave you stranded. | *There is ''one'' space-faring tile you can Spread on, and that is the catwalk. If you're feeling bold, you can travel along the catwalks connecting the station, or even deploy in the Routing Depot for some peace and quiet while you slowly creep into the station from multiple entrance points. Do note however that all it takes is one savvy player with a tool or two to bust up the catwalks and leave you stranded. | ||
==In Summary== | |||
Just like any good RTS, surviving as a blob depends on how well you adapt to danger. Pick your spawn location carefully, learn what cells do what and which are most ideal for the situation at hand, watch the crew carefully, and always have a backup plan or escape route if things go pear-shaped. It's not easy trying to stack up against the torch-wielding mob that is Space Station 13's crew, but once you get the hang of it and learn to prepare for the crew's shenanigans, reaching that "grow to 750 tiles" objective is entirely possible. | |||
=Supplementary Video= | =Supplementary Video= |
Revision as of 19:56, 24 January 2015
Originally just a random event with notoriously bad AI, the Blob has been revamped extensively and carefully so that it had new abilities and improved AI so it actually posed a threat, and ultimately became a playable role and round type. The basis is simple: you are a blob that intends to have Space Station 13 as its next meal, and must expand over as much of it as you can, devouring and destroying everything in your path. But beware of the more robust members of the crew, as they will come at you with all the fire-based weaponry they can muster.
Getting Started
In essence, playing as a blob is quite like playing an RTS (Real-Time Strategy) tower-defense game. When you first begin, you'll be the incorporeal Blob Overmind pictured at the upper-right of this page, with these commands on your HUD:
The overmind is functionally a Ghost, able to go wherever it wants and see everything happening on the station - it can be moved with your directional keys or by left-clicking the tile you want to go to. But a ghost can't eat anything, so your first order of business is to pick a starting point with the Deploy command for the physical blob on the station. Choose carefully; your spawn location of choice can easily make or break you! Remember that you cannot expand on space tiles, so picking secluded areas in the middle of nowhere will only end badly - make sure you at least have a path to the interior of the station!
Once you deploy, you'll be an itty-bitty piece of blob no bigger than a single tile, but given time and effort it will grow and cover the tiles around it. You'll also have these important bits of info on your Status tab:
- Bio Points: The points needed to use your abilities, showing how many points you have as well as your current maximum
- Generation Rate: How fast you accumulate Bio Points
- Blob Size: How many tiles the blob has covered
- Evo Points: The points needed for special upgrades
- Next Evo Point at size: How big you need to be to gain a free Evo Point
The blob can grow and attack things on its own, or you can use the respective Spread and Attack commands to choose the direction. Your best bet when starting out is to completely consume the room you start in and work from there. As for what the blob can attack and spread on, the options are plentiful, as there is very little that can get in the way of a growing blob; most stationary objects that you can't spread through/under, including walls and their girders, will gradually melt away. Let nothing stop you from becoming the biggest blob you can be!
Blob Abilities
The blob comes with a handful of special techniques to make your life easier and the lives of the crew harder. These are used by consuming "Bio Points" which the blob naturally generates; the bigger the blob is, the more Bio Points it can hold at once, but the slower it spreads. As for actually using the commands, simply click the necessary icon while hovering the Blob Overmind over your target.
Upgrades
Alas, for all the neat cells the blob has, it's still very easy to kill with a healthy dose of fire. And that's where these upgrades come in. These are activated by consuming "Evo Points"; rarer than Bio Points, you only get these at certain blob size thresholds or by pulling off a successful Absorb.
Blob Weaknesses
Fortunately the blob doesn't have many weaknesses, but the few that it does have are things you absolutely must be aware of and be prepared for, or they will be your undoing.
- Fire. If a tile's temperature exceeds a certain threshold, you won't be able to spread on it, and enough fire or heat reaching a blobbed tile will instantly destroy the blob occupying it. This is mostly encountered in the form of weldingtool-wielding crew members or plasma canisters, or bombs in extreme cases.
- Space. The rule of thumb when spreading as a blob is, "If you can see stars, you can't spread there." Unlike with heat the blob can exist on a space tile if its flooring is somehow destroyed while sparing the blob, but it still can't go anywhere without an acceptable adjacent tile to spread on.
Tips & Strategies
- Thank carefully about where you deploy. You're at your weakest when you're starting out, so you'll want a secluded area that will give you time to grow to a decent size yet won't be found by the crew immediately; the longer you can go without being discovered, the better. Or if you're feeling gutsy, try blocking off popular sources of welding fuel and plasma such as Toxins and Engineering.
- Don't go overboard with your cell improvements; you can't change a cell after it's converted, so it's best to have regular cells along with your converted cells just in case. 50% regular and 50% improved is a good ratio to follow.
- Try to force confrontations with the crew in choke-points like one-tile doorways or hallways. The less people are able to hammer away at you at the same time, the easier it is to fight them off. Do not allow yourself to be boxed in.
- Keep your lipids as deep within the blob mass as possible. Allowing them to be destroyed costs you Bio Points, and you don't want that.
- Build lots of ribosomes. You will need them to combat the gradual slowing of the blob as it grows in size, and there are much better things to spend your Evo Points on than Quick Spread.
- Only unmodified blob cells and Slime Turrets will attack automatically. Special cells require the Attack command.
- Slime Turrets can't see or fire past any of the membrane cells (thick, fire-resistant, reflective)... but neither can the crew. It's hilarious to watch them tear down a thick membrane only to be met with five slime bullets to the face.
- Use fire-resistant membranes sparingly! You'll quickly find that their heat negation doesn't spread to the cells around or even behind them, and they cost you tiles that could use more worthwhile improvements, so don't over-rely on them and save them for emergencies.
- You can never have enough thick membranes. They're very durable, the crew can't see past them, and they can still hit things with the Attack command. If you're blocking off a narrow pathway with them, stick a mitochondria behind them for best results.
- Be aware of the locations of the station's welding fuel tanks and plasma canisters. If one has gone missing and isn't in its designated workplace, it's probably time to start spamming thick and fire-resistant membranes (and if you have them, plasmaphylls and ectothermids) because it's probably headed your way along with a small army of welders.
- Be very wary of Flamethrowers. These cobbled-together firearms are the blob's worst enemy and can cut entire chunks of cells out of you. Its handheld sprite looks like a longer weldingtool; if you see one headed for you, block his path with lots of thick and fire-resistant membranes and then mash that Spread command in the other direction.
- Don't always try to just spread under a human right away. Instead, spread around him; this way you have more cells attacking him at once, and he can't get away when you spread under him to absorb him.
- It might be worth your while to look up Chemistry so you know what reagent deposits to build a Reclaimer on and what reagents to load into a Slime Launcher. Some are harmless, others are devastating.
- Plasmaphylls and ectothermids are meant to be used together! Plasmaphylls will consume plasma fast but will die to a lit fire as easily as any other cell without the ectothermid's help, and while ectothermids can stop fire they'll eat away at your Bio Points frighteningly fast without plasmaphylls to replenish them.
- Don't use Reflective Membranes right away! Instead, wait for an attacking player to draw their energy gun/laser gun/whatever, then create a reflector; the shots he spam-fired will now all go back to him before he can react, leaving him at your mercy.
- Blobs tend to be disadvantaged against cyborgs, especially ones with a Force Shield upgrade that repels all their methods of attack... or are they? If a durable cyborg is harassing you, box him in with thick membranes and surround them with mitochondria. The borg will find that he can't do more damage than the membrane is healing, and even if he has a weldingtool it will run out of fuel quickly; he is now helpless, blind and has no other option but to radio for help, hoping assistance arrives before his battery dies.
- There is one space-faring tile you can Spread on, and that is the catwalk. If you're feeling bold, you can travel along the catwalks connecting the station, or even deploy in the Routing Depot for some peace and quiet while you slowly creep into the station from multiple entrance points. Do note however that all it takes is one savvy player with a tool or two to bust up the catwalks and leave you stranded.
In Summary
Just like any good RTS, surviving as a blob depends on how well you adapt to danger. Pick your spawn location carefully, learn what cells do what and which are most ideal for the situation at hand, watch the crew carefully, and always have a backup plan or escape route if things go pear-shaped. It's not easy trying to stack up against the torch-wielding mob that is Space Station 13's crew, but once you get the hang of it and learn to prepare for the crew's shenanigans, reaching that "grow to 750 tiles" objective is entirely possible.
Supplementary Video
{{#widget:YouTube|id=UxhKb-zZoWE}}
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |