Salvager

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Wait, who am I?

Salvagers!

What could be worse than a Nuclear Operative or a Spy Thief? Why, a Nuclear Operative and a spy thief, at the same time, of course! Introducing the salvager: a third party, rough and tumble space scavenger looking to steal the sweet sweet copper wire from the station's APCs to make a quick penny.

Salvagers are an indev antagonist, currently being worked on by Azrun.

That's great and all but what is this place?

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Once we get enough information, we will make a separate location page on the magpie. For now this is it's home.

Welcome, to your totally not junkyard spaceship, the magpie! The magpie has a Podbay, Armory, and of course, the trader.

The Podbay has a few premade pods, as well as a special salvager Pod fabricator, which makes pods at absolutely no cost! Which is incredibly useful if you happen to lose your Pod. Below the room is also a few spare welding tools, in case you need to repair any pods. There is also a O2 canister inside the podbay.

The Armory has a few Slam Guns and Zip guns, as well as Pipeshot, .22 LR, and 9 MM ammunition. Better guns and ammunition can be bought via the trader.

To the upper left of the magpie, there is an O2 canister as well as a gas extractor fabricator.

To the upper right of the magpie, is the teleporter, where you come teleported in if you used the handheld makeshift teleporter.

Your gear

Gear and equipment: As a salvager, you don't exactly get to play with the big boy toys. In fact, you're about as heavily armed as the average staff assistant. Probably less, actually. Don't let that discourage you though, as you still have some makeshift garbage fancy salvager gear that will be useful to your salvaging operations.

When you spawn in, you spawn with a salvager rucksack, omnitool, welder, a deconstruction device, and a Salvage Reclaimer.

The Omnitool

Your omnitool has five tools in it, Wirecutters, Multitool, Screwdriver, Wrench, and a Crowbar. Don't underestimate the fact that it's not a Syndicate Omnitool, as your omnitool is very useful. Unlike other omnitools, if used in conjunction with your deconstruction device, the omnitool will automatically switch to the tool needed to deconstruct whatever you are deconstructing, allowing you to rapidly deconstruct machinery.

The Rucksack

Your rucksack is similar to the one the syndicate uses, though now, you have a fancy place to store the frames you stole borrowed from the station. In there, you can store up to eight frames before it becoming full. The frame storage also cannot be removed from the rucksack, because salvager magic.

The Makeshift Teleporter Salvager hand teleporter.gif

The makeshift teleporter is your main way on coming back to the magpie, it uses telecrystals, which the magpie trader sells. Unlike other teleporters, it takes a very long time to successfully use, so make sure you're in a safe place before using it. Upon a successful use, it teleports you back to the magpie, using one of its charges (which is fueled by telecrystals). To get more charges, you need to insert more telecrystals. It also rolls a chance to disintegrate completely, forcing you to buy another from the trader. This chance is increased when you only have one charge left, however.

The Salvage Reclaimer Salvage reclaimer.gif

Lastly, you have another tool made from garbage the very fancy salvage reclaimer. With this tool, you can deconstruct just about anything that is not protected on the station for scrap metal or glass shards, depending on what you reclaim for salvage. The time it takes to reclaim something also varies by what you're trying to reclaim. For instance, reclaiming a door would take longer than a normal ordinary floor tile. The charge relies on a hand cranked system, which recharges 10% per full crank.

The trader

In the magpie is the heart of the salvage operation, the M4GP13 Salvage and Barter System.

If you have plundered some trash salvage from the station, you can hold it out and click on the trader. The trader will then scan that item and tell you its market value. To sell something, the trader functions like any other normal trader and can be sold how you would normally sell things to a trader. The profits are added to a group fund which is shared between all the salvagers.

In addition to selling, you can also buy from the trader. You can buy upgrades to your gear, such as better armor, telecrystals for your makeshift teleporter, and better weapons.

Items the M4GP13 Salvage and Barter System sells

Jobspy.png THE HELL AM I LOOKING AT?!?
Look what we have here. No, really; look – I can't see it! So, to help the blind, upload a pic of it.
Item Image Price Description
Handheld teleporter to Magpie
Salvager hand teleporter.gif
500 Recovered and repurposed teleportation technoledgy. It works most of the time.
Combat Helmet
Salvager Combat Helmet.png
250 Heavily modified combination of industrial and military combat headgear.
Combat Armor
Salvager Combat Armor.png
500 Heavily modified combination of industrial and military combat gear.
Salvage Reclaimer
Salvage reclaimer.gif
100 Replacement salvage reclaimer. Sometimes you lose things and sometimes people take things...
Sledgehammer
AirlockBreachingHammer.png
550 A classic means of manual demolition.
Arc Welder
Arcwelder.png
500 A self-recharging handheld arc welder. Weld some metal or arc some people.
Customized Zip gun
Salvager Zipgun.png
350 An improvised firearm made from other firearms. Modified for field repair.
9mm pistol
M1992PistolV2.png
1000 A semi-automatic 9mm pistol that was collected from an military vessel.
Pump action shotgun
N/A
1200 A salvaged and rebuilt pump action shotgun
Survival Rifle
N/A
1500 Semi-automatic rifle with easily convertible caliber. Starts in .22 caliber.
Makeshift Riot Shield
N/A
680 A giant sheet of steel with a strap. Not quite the acme of defense but it should do.
.22 magazine
N/A
200 A small .22 magazine for kinetic firearms.
Rifle 9mm conversion
N/A
800 Survival rifle conversion kit to 9mm
9mm magazine
N/A
300 A handgun magazine with 9x19mm rounds.
Rifle magazine
N/A
650 A magazine of 5.56 rounds, an intermediate rifle cartridge.
Grenade Pouch
TacticalGrenadePouch.png
450 Flashbang and smoke grenades.
Ballistic System
BallisticSystemV2.png
2500 A pod-mounted kinetic weapon system.
40mm Assault Platform
BallisticSystemV2.png
5000 A pair of pod-mounted ballistic launchers, fires explosive 40mm shells. Holds 6 shells.
40mm HE Ammunition
40mmHEShellsV3-32x32.png
1000 High explosive grenades, for the resupplement of artillery assault platforms.
12ga Flare Shells
12gaFlaresV3-32x32.png
500 Military-grade 12 gauge flare shells.
Radio Jammer
Mshield.png
2000 A device that can block radio transmissions around it. Recovered from a syndicate vessel.
Door Hacker Assistant
Door Hacker.png
500 A device that when connected to a door panel will determine the function of each wire.
Crank
N/A
50 A cheap and dirty stimulant drug.
Meth
N/A
500 A highly effective and dangerous stimulant drug.
Telecrystal
Telecrystal.gif
225 Rare space-warping are highly valued and needed for continued salvaging operations.

Items the M4GP13 Salvage and Barter System buys

Item Image Price Description
Processed Material Bar
SteelBarV2.png
10 This forms the backbone of the salvage economy. We need it today and others will need it tomorrow.
Material Sheets
SteelSheetV2.png
1 Metal to glass these are common building blocks of many salvaged goods.
Disassembled Frame
ItemFrameV3.gif
100 Machinery and electronics are highly valued and will fetch a decent price. Price subject to source and quality of product.
Robot Parts
CyborgChestStandardV2-32x32.png
25 There are always a number of groups in need of some robot parts.
Telecrystal
Telecrystal.gif
200 There are several buyers interested in acquiring this item.
Gemstone
Cytine.png
150 There are several buys interested in acquiring this item.
Trinkets N/A Varies The M4GP13 Salvage and Barter System may also ask for items that are found around the station.

Salvage Station 13 - Playing as a Salvager

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Flesh out this area a little bit, add more tips and better advice.

Aside from a hard mode traitor, you are one of the weakest antagonists when you spawn in. As you only have the tools to collect salvage, some zipguns or slamguns, and a fairly weak spacesuit. Overtime however, with the more salvage points you collect and save, you can become a force to be reckoned with. With power comparable to a weaker Nuclear Operative. It's important to remember kills aren't the game, salvage is. As the amount of salvage you have directly affects how powerful you are, depending how you spend that salvage.

Sneaky Salvage

It's important to remember that people won't know your presence immediately, in fact if you stay out of sight and in a dark place, then people may think it's a Spief running around instead of a salvage team. Though there is a few things that could give away your presence.

  • You wear orange. Nobody else wears orange. Any robust player that sees orange will automatically assume that you're a salvager.
    • Your pod is orange too, giving away your presence entirely.
  • You have tools that cannot be acquired by normal means, save for supernatural means.
    • Mainly your... Well everything. Your rucksack, makeshift teleporter, omnitool, and salvage reclaimer cannot be obtained anywhere else.

Your zipgun is relatively quieter than most guns, although .22 is weak. Though it can save you in a pinch or allow for quiet takedowns on weaker opponents. Though you'll probably not be able to stand up to certain people interested in keeping the station unsalvaged.

Sometimes though, your early game may just not go your way. Fortunately, you have a decent piece of trash shotgun for defense. The assgun slamgun!


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