Cogmap1/Barman
Introduction
The Barman is one half of the Bar staff, with the specific responsibility of getting everyone on the station ludicrously drunk and entertained while the whole place goes to hell around them. You have access to the Bar and the Booze Closet behind the counter. The Closet contains a locked locker filled to the brim with the finest alcohol credits can buy, as well as a wardrobe locker with various hats and suits should you feel the need to add a bit of flair to your antics. You also spawn with body armor, presumably to protect you from the inevitably murderous fits of your drunken patrons.
As a barman, you will see the worst folk on the station. Your bar will become covered in blood and glass shards, you're a likely bombing target for those fun-hating Traitors, and always liable to be drug into the kitchen by a crazed chef.
That being said, it's a good beginner's job to learn some basic mechanics while still having a purpose.
Bartending 101
Getting Your Crew Drunk - It's easy! Just put a bunch of glasses on the bar counter and fill them up with the beverage of your choice. Whether it's vodka or Assistant blood mixed with firefighting foam, you're still doing your job. The more daring barmen can also use their Kitchenware Recycler to create shot glasses and new glasses from shards of glass you might find around your bar from rowdy patrons. Just load in the shards and get out a new piece of glassware!
The Still - In theory, this is here to ease the making of cocktails by loading fruits and vegetables in and getting booze and other liquids out. In practice, it's barely ever used. Don't let that discourage you though! If the Botanists aren't too busy growing weed, I'm sure they'd be happy to send over some produce. Distillable produce include grapes (wine) and potatoes (vodka).
Cocktails - Part of the fun of being a Barman is making new drinks and cocktails. Some of them are recognized by the game and given special properties, some are just for fun. Keep the crew entertained with new and increasingly cleverly named drinks, keeping in mind just about any liquid you could ever want will go into a drinking glass. Experiment!
You can also use the soda dispensor and alcohol dispensor to make whatever you want as well, so that increases experiments a lot too.
Sippin on some Sizzurp
- Suicider: Inaprovline+Weldfuel+Cider+Vodka
- Triple Citrus: Orange Juice+Lime Juice+Lemon Juice
- Bloody Mary: Vodka+Tomato Juice
- Screwdriver: Vodka+Orange Juice
- Grog: some monkey island reference i dont know
- Lemonade: Sugar+Lemon Juice
- Half and Half: Tea+Lemonade
Treachery
A traitor Barman can be quite tricky, as the barman is not expected to be away from the bar too much, and you don't have a lot of access to places. However, the Barman has one big ally - the sleepy pen. After being emptied by stabbing people with it, the Sleepy Pen may be refilled with anything, and the Barman has ready access to some of the best choices. Stabbing the kitchen's monkey with it twice will empty it completely, but will not give the usual hints about yawning that implies a sleepy pen is being used. To cover your tracks and keep the chef from wondering why his monkey is unconscious, force-feed it some vodka while you're stabbing it.
After the pen is empty, you can refill it with the strongest liquor you have available. One stab of the pen will be like drinking an entire glass of the liquor in one go, so anything as strong or stronger than vodka will instantly turn someone into a drunken wreck. After someone starts puking on your floor, you can drag him off to get some Lime-Aid, when in reality you duck into a maintenance shaft to strangle your victim to death. This works even better if you also order a voice changer, which would let you strip the victim clean and assume his identity.
Supplementary Video
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Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |