Difference between revisions of "SS13 Wiki:Current events"
Studenterhue (talk | contribs) (I commented out these pathology-related tasks because they were already covered by the new Guide to Pathology but the guide had not been published yet. Now that it's published, it is time to finally remove them.) |
Studenterhue (talk | contribs) (Done with this NTSO stuff for now) |
||
Line 68: | Line 68: | ||
**Explain how exactly Scooby accent changes speech, i.e. what letters become what. | **Explain how exactly Scooby accent changes speech, i.e. what letters become what. | ||
**Note cows and skeletons can now actually drink milk/calcium to restore their blood. | **Note cows and skeletons can now actually drink milk/calcium to restore their blood. | ||
*'''[[Vampire]]''': Determine the effects/interactions of the following on/with ghouls/zombies/thralls: | *'''[[Vampire]]''': Determine the effects/interactions of the following on/with ghouls/zombies/thralls: | ||
**Syringes | **Syringes |
Revision as of 07:37, 22 January 2021
Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to the old Outdated Pages project and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.
A Word for the Anxious
Relax.
Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.
"High" Priority
Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.
- Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
- Ore Processing: Actually, you might want to wait a bit on this one. Although it is a highly neglected system that needs more love, the system is also being reworked (relatively) soon, so it may not be worthwhile to fix it up before the rework; obviously the page will need work after the system is overhauled. If you want to fix it up anyways, you can give it some love by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
- One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
- Cotton
- Flesh
- Bone
- Butt
- Synthrubber
- Copper
- Leather
- Beeswax
- Synthleather
- Synthblubber
- One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
- Powering the station:
- Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
- While you're pondering that, perhaps you should also look into adapting this fellow's TEG guides for Clarion and Destiny.
- It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
- Describe how to set up Horizon's TEG engine.
- Horizon: Add tabs for Horizon versions of the various locations and explain how to navigate it, particularly what the map considers east, west, north, and south.
- Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
- Obtaining the necessary files
- How to choose and place objects/spawners/mobs.
- Mapping in DreamMaker.
- Mapping in StrongDMM
- A summary of and/or link to the Goonstation Map Submission Guidelines
- Coding: Qwertyqwerty started a SS13 coding guide here, but it remains unfinished. Someone should complete it, perhaps by adding:
- Some basics on how DM, the language SS13 is written in, works, with links to the official guide and documentation.
- How to compile code after finishing it.
- How to test code by making a private server.
- Functions commonly used in SS13 code.
- Anything from this stickied post, which focuses on how to navigate Git. (i just added a buncha stuff on how to use terminal git for navigating the codebase and manipulating files --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
- A basic outline of the codebase, based on the public source. For example, you can tell the code for certain classes of chemical reagents are, where the ones for guns and their projectiles are, etc.
"Medium" Priority
Good to have this info, but no one's round is going to be ruined just because there isn't there.
- Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
- Being A Better Traitor: Could always use more tips, particularly for less used items.
- Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
- Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
- Chemicals:
- Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
- And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
- Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
- Describe how amount of smokepower affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
- Add explosion size thresholds for black powder.
- Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
- Foods and Drinks: Adding unlisted foods and their effects. Just because it isn't on the list of foods doesn't mean it isn't a real food!
- Roleplay Tips and Tricks: Can always use more RP tips.
- Space Pod:
- Add a section on fighting pods when you don't have a pod yourself. Mention how stun projectiles damage pods, how tasers can make the wormhole function go into cooldown, how melee attacks can stun pod occupants, and how good podseeker shells are against pods.
- Note space pod versions of various weapons are now faster and have more range their handheld versions (e.g. phasers, lasers)
- Contraband: Add in any contraband items the big chart might have missed.
- TermOS:
- Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?
- Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
- Guide to Genetics:
- Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
- Explain how exactly Scooby accent changes speech, i.e. what letters become what.
- Note cows and skeletons can now actually drink milk/calcium to restore their blood.
- Vampire: Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
- Syringes
- IV Drips
- History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
- Piano Song Dump: Add songs!
- Traitor Objectives Add any missing objectives. Of particular interest are the Protect objective and the new steal targets.
- Radio Host: Add more gimmicks/show ideas, particularly quiz show ideas and advice.
- Communications Officer: Needs some gimmicks that are better done as Communications Officer rather than a Radio Host.
- Blob: Note that blob nuclei start out fully reflect and partially lose reflectiveness past a certain size.
- AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
- Construction Worker:
- Add more project ideas.
- Add gifs/videos explaining how to use the special tools, similar to the Construction Game Mode page.
- ThinkDOS: Explain how to print something with WizWrite.
- Construction:
- Add any new breaking methods that involve the deconstruction device.
- Add instructions for pod warp beacon.
- PDA: Mention that custom PDA groups exist.
- Spy Thief:
- Add any bounties that are missing.
- Add locations for the various bounty items.
- Note trying to claim an item in the wrong area now makes the game guide you to the right area.
- Explain rewards also scale to difficulty of bounty.
- ChemiCompiler: Describe the new, more efficient heating algorithm for the machine's heater.
- MechComp:
- Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
- Note Delay Circuit has signal changing toggle.
- Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
- Mention you now rotate components by using a crowbar.
- Add Radio Scanner Component.
- Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
- Add File Component.
- Note that a MechComp device can only have one connection per any two devices.
- Mention connections cannot be longer than 14 tiles (one screen height).
- Add that TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.
- Mention that vending machines connected to MechComp can now commanded to vend a specific product.
- Note when vending, Vending machines output a signal containing the name which product was dispensed.
- Add Association Component
- Add cabinet and handheld MechComp containers.
- Add Letter Display Component.
- Guide to Being Robust: Explain blocking, note special blocks
- Gang: More advice for the items is always good.
- Powering the station: Express the relative power increases provided by feeding mobs into the singularity (e.g. "Clowns...up it by the most, followed by Lawyers...) as actual kilowatt numbers. This code section is a good place to start.q
- Contraband/Robots/Access Levels: Explain that secbots, scanners, and guardbuddies take into account firearm permits, which cover only guns, and the new contraband permits, which allow other contraband.
- Contraband/Robots/Being A Better Traitor: Explain SecHUDs, GuardBuddies, scanners, and secbots use actual name rather than name on their ID and look at name on ID only if their face is obscured.
- Quartermaster: Explain new methods of making money.
- Making and Breaking:
- Update manufacturing items for certain items.
- Add beacon kit
- Jobs/Access Levels: Add the new supply console access level.
- Medical Doctor:
- Note only Heads (specifically the "Heads" access level) can delete cloning records now.
- Update cloning instructions to reflect new cloner UI.
- Medical Objects/Roboticist: Note roboticists now start with ProDocs
- Medical Doctor: Note enzymatic reclaimer returns implants now.
- Roboticist: Explain that hitting cyberorgans can now be damaged into emagged status once it reaches a random threshold.
- Packets:
- Discover if it is possible to directly print to printers.
- Add/update info on IR detectors.
- Determine if hydroponics tray info is still current.
- Confirm PDA pings still go through Z-levels.
- Determine broadcast range for:
- Network Radio
- Armory authorization
- Add ways for triggering, receiving, and editing beacon broadcasts, as well as more info on how they work.
- Substitute fictional example of patrol beacon pack for real one.
- Add commands associated with controlling mulebots through QM PDA
- Add info on modes, name, and dest fields for mulebot packts.
- Confirm if home field on mulebot packets refers to underfloor beacon.
- Ghost: Add Toggle-Ghost-Radio verb
(C)low(n) Priority
Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.
- Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
- Ghostdrone
- Chemicals
- Telescience
- Donut 3
- Cogmap2
- Cogmap1
- Destiny
- Clarion
- Guide to Genetics (besides the serious tutorial)
- Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
- Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
- Clarion
- Mushroom Station (currently just has a "map thumbnail")
- Donut Station 2 (also currently just has a "thumbnail")
- Linemap
- Chiron
- Samedi
- Oshan Laboratory
- Horizon
- Manta
- Clothing: Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.
Sprites Wanted
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image.
- Construction/Engineering Objects/Fixing the Paint Machine/Hacking/Powering the station: Yellow screwdriver
- Construction/Engineering Objects/Fixing the Paint Machine/Guide to Wiring/Hacking/Powering the station: Yellow crowbar
- Construction/Engineering Objects/Foods and Drinks/Guide to Wiring/Hacking/Powering the station: Yellow wirecutters
- Medical Objects: Medical PDA
- Engineering Objects: Mechanic PDA
- Detective/Security Objects: Security PDA
- Guide to Botany: Botanist PDA
- Chemistry/Science Objects: Science PDA
- Syndicate Items/Template:Objects: Generic PDA
- Cyborg/Syndicate Items: Robot frame
- Cyborg:
- Light cyborg chest
- Standard cyborg chest
- Light cyborg head
- Standard cyborg head
- Sturdy cyborg head
- Heavy cyborg head
- Sturdy cyborg arms
- Heavy cyborg arms
- Sturdy cyborg legs
- Heavy cyborg legs
- Cyborg/Roboticist:
- Treads
- Light robot arms
- Standard robot arms
- Light robot legs
- Standard robot legs
- Cyborg/General Objects/Syndicate Items: Cyborg docking station
- Science Objects/Chemistry/Construction/Medical Objects/Foods and Drinks: Beaker
- Science Objects/Chemistry/Cyborg/Medical Objects: Large beaker
- Ghost: Manifest ability
- Medical Objects/Clothing: Surgical face shield
- MechComp:
- MechComp cabinet
- Handheld MechComp container
- Letter Display Component
- General Objects: Bath bombs
- Guide to Mining/Ore Processing:
- Ectohair, either in block or raw form
- Various new raw ore sprites
- Neutronium
- Beeswax
- Synthleather
- Synthblubber
- Artifact Research:
- Pitcher
- Impactpad
- X-Ray machine
- Heater
- Elecbox
- Foods and Drinks:
- Juice-O-Matic
- Colored plastic fork
- Colored plastic knife
- Colored plastic spoon
- These following drink bottles:
- Grife-O
- Dr. Pubber
- Robust-Eez
- Grones
- Spooky Dan's
- Orange-Aid
- Lime-Aid
- Soft Soft Pizza
- Decirprevo Bottled Water
- Delightful Dan's Ginger Ale
- Hobowine
- Vodka
- Gin
- Tequila
- 2010 Vintage
- Grapefruit wedges
- The following drinks:
- Nicotini
- Sheltergrog
- Sheltestgrog
- Rum and cola
- Honky Tonic
- Ling Island Iced Tea
- Mewtini
- Hot Toddy
- Bee's Knees
- Duck Fart
- Spiced Rum
Supplementary Video