Werewolf: Difference between revisions

From Space Station 13 Wiki
Jump to navigation Jump to search
Don (talk | contribs)
my soul feels sullied
 
No edit summary
Line 1: Line 1:
[[File:werewolf64.png|64px|right]]
Originally introduced into the station's ecosystem for [[Admin|God]] knows what terrible reason, the '''werewolf''' has gone through a few variations before finally settling in as a thing that happens once in a full moon, figuratively speaking.
Originally introduced into the station's ecosystem for [[Admin|God]] knows what terrible reason, the '''werewolf''' has gone through a few variations before finally settling in as a thing that happens once in a full moon, figuratively speaking.



Revision as of 18:59, 31 May 2014

File:Werewolf64.png

Originally introduced into the station's ecosystem for God knows what terrible reason, the werewolf has gone through a few variations before finally settling in as a thing that happens once in a full moon, figuratively speaking.

They're not strictly an antagonist role, but the people unlucky enough to be turned will likely be forced to defend themselves with tooth and nail anyway. Here's what you need to know to not die instantly.

You're special

Werewolves have the power of punching things pretty hard. Use this to solve problems. Punching doors will pry them open. Punching windows will smash them apart. Punching people will break them, and punching them again will make you well fed.

Your one weakness

Unlike the dreadful werewolves of the middle-ages and high-school dramas, who could only be stopped by the finest silver and a full set of plot armor, your one weakness is fatal damage. This is unfortunately something everyone can pull off.

You may in fact be the weakest of the antagonist roles. Even zombies have more going for them than you. Your strength will quickly overpower and maul an opponent, but you're poorly equipped against a mob or any sort of armed response, buddy.

Where do I come from?

A very bad place. Werewolves tend to stem from admin shenanigans, who'll provide a suiting set of traitor objectives to keep them busy. Just run with it if you spot one, figuratively.

Supplementary Video

{{#widget:YouTube|id=4E0vu6TorHA}}

Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director

Security Officer · Detective · Security Assistant

Nanotrasen Security Consultant

Medical Medical Doctor · Medical Trainee · Roboticist · Geneticist
Research Scientist · Research Trainee
Engineering Engineer · Technical Trainee

Quartermaster · Miner

Civilian

Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime

Chef · Bartender · Botanist · Rancher

Clown

Gimmick jobs

Silicon Artificial Intelligence · Cyborg
Jobs of the Day Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Salvager · Vampire ( Thrall) · Wizard
Others Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Space Phoenix · Hunter · Grinch · Krampus · Broken · Gimmick antagonist roles
Special Roles Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus