Difference between revisions of "Traits"
Studenterhue (talk | contribs) (Remove mention of Construction Worker now that the job is out of rotation) |
Nefarious6th (talk | contribs) m (Adds "Mildly Mutated" trait; maybe add trait icons later and color code based off trait type?) |
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Traits are little things that can make your character unique. See also: [[Guide to Genetics#Mutations|Genetics Mutations]] | Traits are little things that can make your character unique. See also: [[Guide to Genetics#Mutations|Genetics Mutations]] | ||
Some are purely cosmetic like having a funny | Some are purely cosmetic like having a funny Swedish accent or getting a fancy hat. Some are debilitating, like starting with an addiction, blindness, or not being able to be cloned. | ||
Some cost points to add on, some take away points when you add them on. The idea is to get to 0 - so if you wanted two positive traits, you'd need to take two negative etc. Some traits are also associated with certain categories, and you can only have one trait from that category; you can freely combine traits with no category. You can have a maximum of 7 traits. | Some cost points to add on, some take away points when you add them on. The idea is to get to 0 - so if you wanted two positive traits, you'd need to take two negative etc. Some traits are also associated with certain categories, and you can only have one trait from that category; you can freely combine traits with no category. You can have a maximum of 7 traits. | ||
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|- id="Stable Genes" | |- id="Stable Genes" | ||
| Stable Genes || -2 || Genetics || You are less likely to mutate from radiation or mutagens. || Your mutation chance is halved. Most of the time. | | Stable Genes || -2 || Genetics || You are less likely to mutate from radiation or mutagens. || Your mutation chance is halved. Most of the time. | ||
|- id="Mildly Mutated" | |||
| Mildly Mutated || 0 || Genetics || Activates a random mutation in your gene pool. || You start with a random one of the [[Guide to Genetics#Mutation List|mutations]] in your gene pool activated. | |||
|- id="NT Loyalist" | |- id="NT Loyalist" | ||
| NT Loyalist || -1 || Trinkets || Start with a Nanotrasen Beret as your trinket. || You spawn with a Nanotrasen Beret as your trinket. | | NT Loyalist || -1 || Trinkets || Start with a Nanotrasen Beret as your trinket. || You spawn with a Nanotrasen Beret as your trinket. |
Revision as of 21:53, 27 April 2021
Traits are little things that can make your character unique. See also: Genetics Mutations
Some are purely cosmetic like having a funny Swedish accent or getting a fancy hat. Some are debilitating, like starting with an addiction, blindness, or not being able to be cloned.
Some cost points to add on, some take away points when you add them on. The idea is to get to 0 - so if you wanted two positive traits, you'd need to take two negative etc. Some traits are also associated with certain categories, and you can only have one trait from that category; you can freely combine traits with no category. You can have a maximum of 7 traits.
Name | Point Change | Category | Description | Effect |
---|---|---|---|---|
Robotic Arms | 0 | Body | Your arms have been replaced with light robotic arms. | Both of your arms are replaced with light cyborg arms. |
Green Fingers | -2 | Body | Excess exposure to radiation, mutagen, and gardening have turned your arms into plants. The horror! | Both of your arms are replaced with synthlimbs, organic arms that can be reattached without surgery. |
Adamantium Skeleton | -2 | Body | Halves the chance that an explosion will blow off your limbs. | Halves the chance that an explosion will blow off your limbs. |
Deaf | +1 | Body | Spawn with permanent deafness and an auditory headset. | You spawn with permanent deafness and an auditory headset. |
Swedish | 0 | Language | You are from sweden. Meat balls and so on. | You speak with a swedish accent mutation. |
French | 0 | Language | You are from Quebec. y'know, the other Canada. | You have the accent (and curse words) of the Space French Space Québécois. |
Scots | 0 | Language | Hear the pipes are calling, down thro' the glen. Och aye! | You speak with a Scottish accent mutation. |
Tyke | 0 | Language | You're from Oop North in Yorkshire, and don't let anyone forget it! | You speak with a Yorksire accent, like the Space Yorkies who live in the "oop north" parts of Space England. |
Chav | 0 | Language | U wot m8? I sware i'll fite u. | You speak with a chav accent mutation. |
Funky Accent | 0 | Language | Give a man a banana and he will clown for a day. Teach a man to clown and he will live in a cold dark corner of a space station for the rest of his days. - Elvis, probably. | You speak the king's English...the King of Rock and Roll! You speak with an Elvis Presley accent mutation. |
Finnish Accent | 0 | Language | . . . and you thought space didn't have Finns? | You speak with the accent of the taciturn, knife-wielding Space Finns. |
Cat Eyes | -1 | Vision | You can see 2 tiles further in the dark. | You can see 2 tiles further in the dark. |
Infravision | -1 | Vision | You gain permanent infravision. | You can see text people have written with infrared pens. |
Short-Sighted | +1 | Vision | Spawn with permanent short-sightedness and glasses. | You spawn with bad eyesight and a pair of glasses. |
Blind | +2 | Vision | Spawn with permanent blindnesss and a VISOR. | You are blind and can only see by wearing a VISOR. Your blindness cannot be removed with mutadone or oculine. |
Robust Genetics | -2 | Genetics | You gain an additional 20 genetic stability. | You gain an additional 20 genetic stability. |
Stable Genes | -2 | Genetics | You are less likely to mutate from radiation or mutagens. | Your mutation chance is halved. Most of the time. |
Mildly Mutated | 0 | Genetics | Activates a random mutation in your gene pool. | You start with a random one of the mutations in your gene pool activated. |
NT Loyalist | -1 | Trinkets | Start with a Nanotrasen Beret as your trinket. | You spawn with a Nanotrasen Beret as your trinket. |
Petasusaphilic | -1 | Trinkets | Start with a random hat as your trinket. | Start with a random hat as your trinket. |
Conspiracy Theorist | -1 | Trinkets | Start with a tin foil hat as your trinket. | Start with a tinfoil hat as your trinkets. Semi-rarely, you also get an objective with a silly randomly-generated conspiracy theory. |
Pawn Star | -1 | Trinkets | You sold your trinket before you departed for the station. You start with a bonus of 25% of your starting cash in your inventory. | The stack of credits you have on you when you spawn is 125% of its normal value. Does affect initial bank balance. |
BEEst Friend | -1 | Trinkets | Start with a bee egg as your trinket. | Your trinket is a space bee egg. Adorable! |
Lunchbox | -1 | Trinkets | Start your shift with a cute little lunchbox, packed with all your favourite foods! | Instead of your usual trinket, you get a lunchbox! There are many different colors, and each one comes with three food items from a set list and an amusing note. |
All Ears | 0 | Trinkets | You lost your headset on the way to work. | You spawn without a headset. If you have Deaf, you still have your auditory headset. |
Smooth Talker | -1 | Skill | Traders will tolerate 50% more when you are haggling with them. | Traders are 50% less likely to reject your haggling offer. |
Matrix Flopout | -2 | Skill | Flipping lets you dodge bullets and attacks for a higher stamina cost! | Your flips now cost 50 stamina, but every flip now gives you a brief quarter-second period where you dodge all melee attacks, bullets, lasers, tasers, phasers, and everything else the game,for whatever reason, considers a projectile. |
Happyfeet | -1 | Skill | Sometimes people can't help but dance along with you. | When you dance, you have a 33% chance of making others dance too. |
Claw School Graduate | - 1 | Skill | Your skill at claw machines is unparalleled. | You will never botch an attempt to grab something from a claw machine, i.e. each try will always yield a prize. |
Meathead | -1 | Stats | You can take quite a beating! You suffers from brain trauma, though. | You have 150 max health but start with 60 incurable brain damage. You'll stumble headfirst into airlocks often. |
Athletic | -2 | Stats | Great stamina! Frail body. | You have 1.1x max stamina (220 total) and 1.2x stamina regen (12 regen) but takes 33% more BRUTE damage from all sources. |
Big Bruiser | -2 | Stats | Stronger punches but higher stamina cost! | Your punches do 1.25x damage than normal but cost 1.25x as much stamina. |
Hemophilia | +1 | None | You bleed more easily and you bleed more. | You have a 300% chance to bleed more. |
Slow Metabolism | 0 | None | Any chemicals in you body deplete much more slowly. | Any chemicals in your body deplete twice as slowly. |
Career Alcoholic | 0 | None | You gain alcohol resistance but your speech is permanently slurred. | You gain alcohol resistance like the bartender, but your speech is slurred. |
Medical Allergy | +1 | None | You're allergic to some medical chemical... but you can't remember which. | You're allergic to a random medicine. The game doesn't tell you which one at round-start, but you can find it out by looking at your MedTrak record on a medical computer. When you have this chem in your system, your body produces some histamine. |
Allergy | 0 | None | You're allergic to... something. You can't quite remember, but bad could it possibly be? | You're allergic to a random chemical, chosen from a list that includes stuff like water, salt, soybean oil, oxygen, a few common drugs, a couple of medicines, some poisons--basically a sampling of every reagent category. You don't know which one at round-start, but you can find it out by looking at your MedTrak record on a medical computer. When you have this chem in your system, your body produces some histamine. |
Addict | +2 | None | You spawn with a random addiction. Once cured there is a small chance that you will suffer a relapse. | You spawn with an addiction of either: bath salts, LSD, space drugs, THC, psilocybin, cat drugs, or meth. It is possible to relapse. |
Strong willed | -1 | None | You are more resistant to addiction. | Your chance of getting addicted to each of the addictive chemicals is halved. |
Addictive Personality | +1 | None | You are less resistant to addiction. | You are twice as likely to gain a drug addiction than normal. |
Unionized | -1 | None | You start with a higher paycheck than normal. | Your paycheck is 150% of its normal value. |
Jailbird | 0 | None | You have a criminal record and are currently on the run! | You are wanted for a random minor and major crime, which are visible on the Secmate records and told to you upon spawning, and your Secmate status is set to Arrest. Be careful around Beepsky and fear anybody with SecHUD vision. Having Jailbird does not make you an Antagonist. |
Clerical Error | 0 | None | The name on your starting ID is misspelled. | The name on your starting ID is misspelled. |
Chem Resistant | -2 | None | You are more resistant to chem overdoses. | You overdose at 65% higher amounts than normal. |
Puritan | +2 | None | You can not be cloned. Any attempt will end badly. | You will gib once the cloning process is started. |
Survivalist | -1 | None | Food will heal you even if you are badly injured. | Food will still heal you if you are above 10 health. |
Smoker | -1 | None | You will not absorb any chemicals from smoking cigarettes. | You will not absorb any chemicals from smoking cigarettes. You will also spawn with a zippo lighter as your trinket. |
Stowaway | +1 | Background | You spawn hidden away on-station without an ID or PDA. | You spawn without an ID or PDA and in a random locker or crate on the station; the game picks from lockers/crates without access locks, so you can't spawn in, say, a Security equipment locker or a personal locker. You do not spawn with your job's associated starting cash, the arrivals announcement computer does not proclaim your presence, and you are not on crew manifest. |
Pilot | 0 | Background | You spawn in a pod off-station with a Space GPS, Emergency Oxygen Tank, Breath Mask and proper protection, but you have no PDA and your pod cannot open wormholes. | More specifically, you spawn in a civilian MiniPutt (space-based maps)/minisub (ocean-based maps) and get a Space GPS, breath mask, emergency oxygen tank, and either emergency suit & hood set if you're in space or a civilian diving suit & helmet if you're in the ocean. You spawn with no PDA, but still get an ID.
This putt/sub has good health, but it has no weapon or comms system, and its engine cannot make wormholes. On ocean maps, you'll appear in a random spot in the Trench, while on space maps, you can appear in either the Debris Field or Mining Level; in both cases, the game will try not to spawn near enemies. |
Nervous | +1 | None | Witnessing injuries or violence will sometimes make you freak out. | Witnessing injuries or violence will make you freak out 8% of the time. Doing so will cause a short stun and will make you drop your items. |
Human Torch | +1 | None | Extends the time that you remain on fire for, when burning. | Extends the time that you remain on fire for, when burning, 50% of the time. |
Carpenter | -1 | None | You can construct things more quickly than other people. | You construct things at 2x speed. If you have Engineering Training, you do not get any additional construction speed boost (and vice versa). |
Kleptomaniac | +1 | None | You will sometimes randomly pick up nearby items. | You will pick up nearby items 9% of the time, occasionally chuckling and acting smug all the while. |
Clutz | +2 | None | When interacting with anything you have a chance to interact with something different instead. | When interacting with anything you have a 10% chance to interact with something different instead.. |
Two Left Feet | +1 | None | Every now and then you'll stumble in a random direction. | You have a 5% chance to stumble in a random direction when you try to move. |
Scared Shitless | 0 | None | Literally. When you scream, you fart. Be careful around Bibles! | Actually only works on involuntary screaming and not when you use the *scream emote. |
Hyperallergic | +1 | None | You have a severe sensitivity to allergens and are liable to slip into anaphylactic shock upon exposure. | Histamine readily multiplies by itself in your system, to the point where it replenishes itself faster than even diphenhydramine removes it. Be wary of insect stings and other sources of histamine. You also start out with an auto-injector of epinephrine (essentially acting as an EpiPen), which will reduce the effects of high amounts of histamine, but not cure the source of it. |
Atheist | 0 | None | In this moment, you are euphoric. You cannot receive faith healing, and prayer makes you feel silly. | Getting splashed with holy water does not heal you of brain damage, and you can't be healed by the Bible, though you get less brain damage when it fails to heal you (i.e. always). Speaking of bibles, farting on one does not gib you, though you should still be careful when using Brown Note. When you use the pray command, you get a silly flavor message, and admins who have hearing prayers enabled will see you have the atheist trait (because your prayer shows to them as "PRAYER (atheist):"). |
Reptilian | -1 | Species | You are an abhorrent humanoid reptile, cold-blooded and ssssibilant. | You start out with the Saurian Genetics mutation. In summary, lizards have enhanced vision but decreased thermoregulation. Instead of hair, lizards can customize scale colors and patterns and can eat certain organs to change them on the fly. They also talk like snakes.
You're not an Antagonist and are considered nonhuman by the AI and cyborgs, but people still can't Grief you just for being a lizard when they're non-antag. They also can't roleplay being bigoted against lizards, because bigotry against fictional reptiles is stupid and has no place on Goonstation. |
Bovine | -1 | Species | You are a hummman, always have been, always will be, and any claimmms to the contrary are mmmoooonstrous lies | You start out with Bovine Genetics. In summary, bovines are a CowRP reference. Your blood is milk, and it bleeds easily. Your feet/hooves protect you from glass and are good at kicking but can't fit shoes, and your hooves and horns can be customized to different colors. The letter M gives you trouble.
Even though you're sure you are one, you're not considered human according to the silicons, but you're still protected by the Rules. |
Skeleton | -2 | Species | Compress all of your skin and flesh into your bones, making you resemble a skeleton. Not as uncomfortable as it sounds. | You start out with the Ossification mutation. Milk heals you a bit, your blood is calcium, and making certain foods has unique interactions. You might not expect it, but AI and cyborgs do consider you human for law purposes, but you're still protected by the Rules. |
Roach | -1 | Species | One space-morning, on the shuttle-ride to the station, you found yourself transformed in your seat into a horrible vermin. A cockroach, specifically | You start out with Blattodean genetics, so you're not completely a roach like The Metamorphosis, but a mix between human and roach. You see sliiightly better in the dark and can read writing made with infrared pens. You're immune to radiation, but BRUTE hurts you real bad. |
Job Traits
In addition, there is also a subset of traits that certain jobs spawn with. Most give some sort of job-related perk or benefit.
Name | Associated Jobs | Effect |
---|---|---|
Medical Training | Roboticist Medical Doctor Pharmacist Medical Director |
You are less likely to screw up surgeries, and when you do, you cause less damage. You can also Examine brains to see if there's a still a player connected to a brain, e.g. they're dead and still awaiting revival ("still warm") or they've moved on to another body, e.g. they've set themselves to DNR or are already revived ("gone cold"). In addition, you are more likely to successfully get a reading from a stethoscope instead of comically failing. |
Chaplain Training | Chaplain, duh | You are immune to various Vampire, Wraith, or Wizard powers, causing them to have no effect on you. More details here. |
Professional Drinker | Bartender Detective Head of Security |
You spawn with alcohol resistance. |
Security Training | Security Officer Head of Security Nanotrasen Security Operative Discount Superhero |
You handcuff people twice as fast. For reference, handcuffing someone normally takes 4 seconds, and this trait bumps it down to just 2. |
Miner Training | Miner | You can examine asteroids to see what kind of ore is inside. |
Engineering Training | Engineer Chief Engineer |
Constructing and deconstructing structures by hand (e.g. building a regular wall) takes only half the time. Since most of these take 5 seconds, this means they'll only take 2.5 seconds. This does not stack with Carpenter. |
Game Mechanics | |
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The Basics | Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials |
Critters | Critters · Cyborgs · Robots · Viruses |
Game Abstractions | Access Levels · Adventure Zone · Fishing · Game Modes · Health Indicators · Holiday Cheer · Inventory · Medals · Random Events · Station Grade · Traitor Objectives · XP · Z-level |
Miscellaneous | Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Kendo · NT Reputation · Roleplay Tips and Tricks · Safe-Cracking · Spacebux · Spacemen: The Grifening · Space Travel · Traits · Zoldorf |