Difference between revisions of "Nuclear Operative"
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== I GOT IT == | == I GOT IT == | ||
Great! Now get the fuck out of there before someone shoots you. Head back to the shuttle and head to the south end of it. The nuke is there. Right click it and select "make deployable", then click it with an empty hand. A window will pop up. Holding the disk, click the line of minus signs in the window to insert the disk. Now, head to your left and grab the audio log. Play it. It will tell you the activation code. Enter the numbers into the window and then click the E. Then set the timer, gloat over the radio and vanish in a cloud of radioactive fire. | Great! Now get the fuck out of there before someone shoots you. Head back to the shuttle and head to the south end of it. The nuke is there. Right click it and select "make deployable", then click it with an empty hand. A window will pop up. Holding the disk, click the line of minus signs in the window to insert the disk. Now, head to your left and grab the audio log. Play it. It will tell you the activation code. Enter the numbers into the window and then click the E. Then set the timer, gloat over the radio and vanish in a cloud of radioactive fire. | ||
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== Sound syndicate strategies == | == Sound syndicate strategies == |
Revision as of 13:27, 24 October 2012
Congratulations! you have been chosen to be a member of (insert random organisation here)You, brave agent, must retrieve the Nuclear Authentication disk and activate the Nuclear weapon on-board your shuttle with it. Did we mention this was a suicide misson? No? Whoops!
Red Mean Syndicate Machine
You and your fellow operatives spawn on the Syndicate Shuttle. Here, you have a load of gear to help you acquire the disk and kill everyone. You start with a revolver, a Syndicate Teleporter, a poison pill, some ammunition, and are pre-implanted with a microbomb implant. Take off your helmet and body armour and put on one of the red spacesuits from the lockers. Also take a jetpack and breath mask, and make sure you turn on your air supply. From another locker, you should get a pinpointer and turn it on. An arrow will appear on it, pointing in the general direction of the disk. There's also a Station Bounced Radio that will let you request a limited selection of Syndicate gear to help you. Remember, those items are for EVERYONE, so be nice and share with your fellow operatives. You've also got a secure radio channel for speaking to your comrades, accessed by putting ":h" in front of your message.
- Don't forget the to bring a thermite breaching charge or a bomb!
Get dat fukken disk
It spawns in the Captain's pocket. Your job is to follow your pinpointer to it, get it, and come back to the shuttle. The Captain is armed and Security will be all over your asses as soon as they hear about red spacesuits, so be quick and strike true. Work together with your allies if they aren't idiots. To exit the shuttle, stand on the teleporter pad and use your Syndicate teleporter. You return to the shuttle in the same way. The station is to the left.
I GOT IT
Great! Now get the fuck out of there before someone shoots you. Head back to the shuttle and head to the south end of it. The nuke is there. Right click it and select "make deployable", then click it with an empty hand. A window will pop up. Holding the disk, click the line of minus signs in the window to insert the disk. Now, head to your left and grab the audio log. Play it. It will tell you the activation code. Enter the numbers into the window and then click the E. Then set the timer, gloat over the radio and vanish in a cloud of radioactive fire.
Sound syndicate strategies
- Don't set a name on your Agent ID until you are already on the station. If you are spotted in your approach and the AI catches your fake name, your cover is busted and you don't get another chance to change it.
- Feeling unsubtle? Consider buying extra ammo for your revolver. You'll be glad you did!
- Riot storage lockers, located in Security contain handy energy guns and flash bangs. I bet you could access them from space somehow!
- Consider turning the AI to your side, if you have the time and ability to do so.
- Feel like going undercover? Consider a raid on Genetics. Or use a voice changer/agent card. Alternatively, use a DNA Scrambler and make the agent card match your new identity. Try to keep a low profile. A grayshirt walking around with a jetpack and insulated gloves tends to catch the attention of any competent Security Officer.
- Consider where the best places to detonate your bombs might be. Suggested locations include the Bridge, Security, Genetics, and the AI.
- Beware of security or vigilantes in space suits! they can really ruin your day.
- Record the nuke code in your notes using the add-note command. Nothing more embarrassing than failing your mission because you lost the briefing and forgot to write down the code!
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |