Difference between revisions of "Vampire"

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The last weakness of SS13 vampires is sunlight - or more accurately, starlight. Vampires cannot venture out into space, even with space suits - the light of the stars will burn them incredibly quickly, much faster than the Chapel will. This essentially means Vampires are confined to the station and anywhere a shuttle can take them without touching space - they could probably survive very quick leaps across space, but not on a regular basis.
The last weakness of SS13 vampires is sunlight - or more accurately, starlight. Vampires cannot venture out into space, even with space suits - the light of the stars will burn them incredibly quickly, much faster than the Chapel will. This essentially means Vampires are confined to the station and anywhere a shuttle can take them without touching space - they could probably survive very quick leaps across space, but not on a regular basis.


[[Category:Race]]
{{JobMenu}}
{{JobMenu}}

Revision as of 20:40, 27 September 2012

Job
Vampire
Difficulty
Medium to Hard
Access

Variable


Do you suddenly find yourself vanting to zuck ze crew's blaad? Maybe you're a Vampire. Bleh! Originally added for the Halloween 2010 update, Vampires have stuck around since and crop up occasionally. They play somewhat like a blend of Wizard and Changeling, having an array of various innate powers they can use. Unlike their counterparts however, Vampires must earn their powers as they go along by drinking the crew's blood.

Vampires have normal traitor objectives, but they also always have the objective of exceeding a certain amount of blood drank. This is based on how much blood the Vampire has stored, not how much it has consumed throughout the entire round. If they drink plenty of blood but then blow it all on expensive spells, they will fail their mission!

Vampire Abilities

First and foremost, Vampires thrive on drinking blood - their main way of doing this is through a bite attack. To use the bite attack you must be on Harm intent and target the head, and click on someone with a free hand. This does a small amount of brute damage and earns 5 blood if the victim is alive, or 1 blood if they are dead. Corpses that are too badly damaged will yield no blood, so while feasting on the dead will slowly power you up, there's only so much you can get from the dead.

There are other ways to gain blood - drinking blood found on the floor (or elsewhere) is possible with the aid of a drinking glass, but it isn't very potent compared to biting. You don't have to worry about the sanitation of such an act however, as Vampires are nigh-immune to disease. It should be noted also that biting a Chaplain is an extremely bad idea - the blood of a holy man will not only burn you quite badly, but will actually weaken you!

Vampires gain a number of different abilities and spells as they accumulate more blood. Once unlocked, the Vampire keeps the power for the rest of the round, even if their blood level dips under the point they unlocked it at. It should be noted that Vampire abilities cannot be used while stunned, nor can they be used while standing in the Chapel.

Unlock Name Cooldown Blood Cost Description
50 Rejuvenate 5 Seconds None Removes stunning effects
100 Shapeshift 3 Minutes 50 Blood Randomises your identity (includes any ID card you are wearing)
100 Vampiric Vision N/A N/A Permanent thermal vision
150 Diseased Touch 3 Minutes 100 Blood Infects someone with Grave Fever, mimics the "help" intent shake
150 Cloak of Darkness N/A N/A Automatically cloaks you in dark areas, can be toggled on/off
200 Summon Ghosts 2 Minutes 75 Blood Summons three spirits which will attack non-vampires
300 Mist Form 1 Minute None Identical to wizard's Phase Shift spell
300 Chiropteran Screech 3 Minutes None Stuns all nearby humans, shatters nearby glass objects
400 Hypnotise 3 Minutes 10 Stuns a single victim for a long time
400 Vampiric Vision N/A N/A Permanent X-Ray vision
500 Full Power N/A N/A Chapel no longer causes harm or blocks your abilities

Vampire Weaknesses

What would a vampire be without really shitty and bizarre weaknesses? Read Twilight if you want the answer. Or better yet, don't.
SS13's vampires do come with a few weaknesses they should take care to avoid, however. First and foremost, Vampires are unholy beings and as such are weak to holy things - the mere act of being in the Chapel will cause a vampire to slowly burn, gradually taking more and more damage until they die. The Chapel's holy aura also prevents the Vampire from using their abilities on holy ground. If you're being harassed by a Vampire, your best defence is to run into the Chapel. The vampire will likely stop chasing you unless it has attained full power, in which case finding a safe spot is probably the least of your worries.

Another holy thing is the good Chaplain himself. If the Vampire is foolish enough to bite him, it will take quite a lot of fire damage and be weakened. This will also be visibly noticeable, so the Vampire will give away his identity by this act. There is also Holy Water in the Chapel - throwing this on a vampire will cause it to act like acid instead, horribly burning them. It does nothing to non-vampires, so this is a good way of finding out the identitiy of vampires - the only drawback is the limited supply of Holy Water. More can be made if you know the recipe, however.

The last weakness of SS13 vampires is sunlight - or more accurately, starlight. Vampires cannot venture out into space, even with space suits - the light of the stars will burn them incredibly quickly, much faster than the Chapel will. This essentially means Vampires are confined to the station and anywhere a shuttle can take them without touching space - they could probably survive very quick leaps across space, but not on a regular basis.

Jobs on Space Station 13
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CaptainNew64.gif Captain · HeadOfSecurityV2-64x64.gif Head of Security · HeadOfPersonnelV2-64x66.png Head of Personnel · ChiefEngineer64.png Chief Engineer · ResearchDirectorV2-64x70.png Research Director · MedicalDirectorNew64.png Medical Director

TankTopSecurityOfficer.gif Security Officer · DetectiveNew64.png Detective · SecurityAssistantNew64.png Security Assistant

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Research
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Civilian

AssistantNew64.png Staff Assistant · JanitorNew64.png Janitor · ChaplainNew64.png Chaplain · MailmanV2-64x64.png Mail Courier · RadioHostV2-64x64.png Radio Host · MimeNew64.png Mime

Chef64new.png Chef · BartenderNew64.png Bartender · BotanistNew64.png Botanist · Rancher2.png Rancher

ClownNew64.png Clown

SousChefV2-64x64.png Gimmick jobs

Silicon AIV3-64.gif Artificial Intelligence · CyborgV3-64x64.gif Cyborg
Jobs of the Day Dungeoneer64x64.png Dungeoneer · BarberV2-64x64.png Barber · WaiterV2-64x64.png Waiter · LawyerV2-64x66.png Lawyer · TouristNew64.png Tourist · MusicianV2-64x64.png Musician · BoxerV2-64x64.png Boxer
Antagonist Roles With own mode Arcfiend64x64.PNG Arcfiend · BlobOvermind64.png Blob · AbominationAnimated64x96.gif Changeling · GangLeaderV2-64x68.png Gang Member · Featherdrone-flockmind.gif Flockmind (Featherdrone-flocktrace.gif Flocktrace) · SyndicateAssaultTrooperV3-64x64.png Nuclear Operative · SpyThiefV2-64x64.png Spy Thief · TraitorNew64.png Traitor · HeadRevolutionaryV2-64x64.png Revolutionary · VampireV2-64x64.png Vampire (VampThrallV3-64x64.png Thrall) · WizardNew64.gif Wizard
Others HardmodeTraitorNew64.png Sleeper Agent · WerewolfV2-64x68.png Werewolf · WraithV2-64x64.png Wraith (Poltergeist64.png Poltergeist) · WrestlerV2-64x64.png Wrestler · PredatorV2-64x64.png Hunter · GrinchMitch.png Grinch · KrampusSquish.gif Krampus · OmniTraitorV2-64x64.gif Gimmick antagonist roles
Special Roles Drone64x64.png Ghostdrone · MonkeyResprite64.png Monkey · SpaceMouse64.png Critter · GhostV3-64x64.png Ghost · CluwneNew64.png Cluwne · SantaClausV2-64x64.png Santa Claus