Difference between revisions of "Werewolf"

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(Messed around with werewolves for a bit and documented their abilities in detail.)
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[[File:werewolf64.png|64px|right]]
[[File:werewolf64.png|64px|right]]


Originally introduced into the station's ecosystem for [[Admin|God]] knows what terrible reason, the '''werewolf''' has gone through a few variations before finally settling in as a thing that happens once in a full moon, figuratively speaking.
Originally introduced into the station's ecosystem for whatever terrible reason, the '''werewolf''' has gone through a few variations before finally settling in as a thing that happens once in a full moon, figuratively speaking.


They're not strictly an [[Antagonist|antagonist role]], but the people unlucky enough to be turned will likely be forced to defend themselves with tooth and nail anyway. Here's what you need to know to not die instantly.
Werewolves currently do not appear in any game mode and are thus one of the rarest [[Antagonist|antagonist roles]]. Werewolves tend to stem from [[Admin|admin]] shenanigans, who'll provide a suiting set of [[Traitor Objectives|objectives]] to keep them busy.  


==You're special==
==You're special==


Werewolves have the power of punching things pretty hard. Use this to solve problems. Punching doors will pry them open. Punching windows will smash them apart. Punching people will break them, and punching them again will make you well fed.
So, you somehow ended up as a werewolf? Great! You now have access to the transform spell, which allows you to shapeshift between man and beast whenever you like. The wolf-like form has a decent set of abilities and can be maintained indefinitely, yet is incredibly obvious. If the heat is building up faster than you can manage, it may be a good idea to transform back into a human and go into hiding for a while. Keep in mind that you will still be named ''werewolf'', so keep a face-concealing mask within reach.


==Your one weakness==
==Abilities==
* Werewolves are fairly resistant, but not immune to stuns. You could for example weaponize a [[Security Objects#Segway|segway]]!
* Handcuffs are not a problem, since you can rip them apart instantly.
* Almost every door can be pried open, breaking it permanently as if [[Syndicate Items#EMAG|emagged]].
* Grabbing will always result in an aggressive hold, so you can throw your victim around or suplex them with one click.
* Disarming somebody will stun and knock them down for a good amount of time.


Unlike the dreadful werewolves of the middle-ages and high-school dramas, who could only be stopped by the finest silver and a full set of plot armor, your one weakness is fatal damage. This is unfortunately something everyone can pull off.
The harm intent has several applications:


You may in fact be the weakest of the antagonist roles. Even [[Zombie|zombies]] have more going for them than you. Your strength will quickly overpower and maul an opponent, but you're poorly equipped against a mob or any sort of armed response, buddy.
* The first attack is identical to disarm and will knock your victim to the ground, rendering them helpless.
* You can then start feeding by messily ripping out their innards. Needless to say, this will hurt a lot.
* Trying to do the same with corpses will outright gib the body. An excellent way to dispose of your victims once and for all, if you're the particularly evil type of werewolf.
* You may also instantly smash through windows and grills.


==Where do I come from?==
==Restrictions==
* Werewolves can't wear jumpsuits, exosuits or shoes. They still move at normal running speed, however.
* Dealing with gun-wielding opponents is a challenge, due to the complete lack of ranged attacks.
* Werewolves are just as vulnerable to extreme temperatures, suffocation or poisons as everybody else.
* Unlike [[Vampire|vampires]] or [[Changeling|changelings]], werewolves are unable to regenerate health automatically.


A very bad place. Werewolves tend to stem from [[admin]] shenanigans, who'll provide a suiting set of [[traitor]] objectives to keep them busy. Just run with it if you spot one, figuratively.
==Conclusion==
 
Don't overestimate your powers. You may in fact be the weakest of the antagonist roles. Sure, your strength will quickly overpower and maul an opponent in melee, but you're poorly equipped against a mob or any sort of armed response. Furthermore, the wolf-like form is completely useless for stealth and will attract the attention of everybody in no time. It's best to avoid the frequented areas of the station and prey on crew members one at a time.


==Supplementary Video==
==Supplementary Video==

Revision as of 09:56, 3 June 2014

Originally introduced into the station's ecosystem for whatever terrible reason, the werewolf has gone through a few variations before finally settling in as a thing that happens once in a full moon, figuratively speaking.

Werewolves currently do not appear in any game mode and are thus one of the rarest antagonist roles. Werewolves tend to stem from admin shenanigans, who'll provide a suiting set of objectives to keep them busy.

You're special

So, you somehow ended up as a werewolf? Great! You now have access to the transform spell, which allows you to shapeshift between man and beast whenever you like. The wolf-like form has a decent set of abilities and can be maintained indefinitely, yet is incredibly obvious. If the heat is building up faster than you can manage, it may be a good idea to transform back into a human and go into hiding for a while. Keep in mind that you will still be named werewolf, so keep a face-concealing mask within reach.

Abilities

  • Werewolves are fairly resistant, but not immune to stuns. You could for example weaponize a segway!
  • Handcuffs are not a problem, since you can rip them apart instantly.
  • Almost every door can be pried open, breaking it permanently as if emagged.
  • Grabbing will always result in an aggressive hold, so you can throw your victim around or suplex them with one click.
  • Disarming somebody will stun and knock them down for a good amount of time.

The harm intent has several applications:

  • The first attack is identical to disarm and will knock your victim to the ground, rendering them helpless.
  • You can then start feeding by messily ripping out their innards. Needless to say, this will hurt a lot.
  • Trying to do the same with corpses will outright gib the body. An excellent way to dispose of your victims once and for all, if you're the particularly evil type of werewolf.
  • You may also instantly smash through windows and grills.

Restrictions

  • Werewolves can't wear jumpsuits, exosuits or shoes. They still move at normal running speed, however.
  • Dealing with gun-wielding opponents is a challenge, due to the complete lack of ranged attacks.
  • Werewolves are just as vulnerable to extreme temperatures, suffocation or poisons as everybody else.
  • Unlike vampires or changelings, werewolves are unable to regenerate health automatically.

Conclusion

Don't overestimate your powers. You may in fact be the weakest of the antagonist roles. Sure, your strength will quickly overpower and maul an opponent in melee, but you're poorly equipped against a mob or any sort of armed response. Furthermore, the wolf-like form is completely useless for stealth and will attract the attention of everybody in no time. It's best to avoid the frequented areas of the station and prey on crew members one at a time.

Supplementary Video

{{#widget:YouTube|id=4E0vu6TorHA}}

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