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- 02:50, 20 July 2021 diff hist +222 Artifact Research →Artifact Interaction: now the re-naming is tied to artifact forms rather than activation
- 02:21, 20 July 2021 diff hist −2 Artifact Research Use "Precursor" more often than "Forerunner". Interchangeable, but the game prefers the former for artifact forms
- 02:10, 20 July 2021 diff hist 0 Chemicals Also, welding fuel's depletion rate was upped to 0.6
- 02:09, 20 July 2021 diff hist +165 Chemicals →Pyrotechnic Chems: Welding fuel is now mildly toxic
- 02:03, 20 July 2021 diff hist +165 Game Modes →Spy Theft: Now Spy Theft can have both sleeper agents and late-join traitors and the antag events
- 01:57, 20 July 2021 diff hist +36 Random Events →Sleeper Agents Signal: Now we can add Spy Theft to the list of game modes where sleeper agents can appea
- 07:04, 18 July 2021 diff hist +794 Ghostdrone Add Job Details Header. Image looks a little weird since it's not in the standard format we usually use for character sprites and such
- 07:00, 18 July 2021 diff hist +753 Cyborg Add Job Details Header. Very similar to AI's
- 06:54, 18 July 2021 diff hist +222 Artificial Intelligence Elaborate a little on what the AI does in the intro
- 06:40, 18 July 2021 diff hist +5 Artificial Intelligence Well, it's not always station crew...sometimes it's ship crew too
- 06:39, 18 July 2021 diff hist +22 Artificial Intelligence Make Responsibilities section of job details header more serious
- 06:28, 18 July 2021 diff hist −4 m Artificial Intelligence Fix a potentially disastrous (and definitely confusing) double negative
- 05:33, 18 July 2021 diff hist −53 Nanotrasen Security Consultant Simplify the requires section of the job details header
- 05:32, 18 July 2021 diff hist −38 Nanotrasen Security Consultant Make Responsibilities section of job details header more serious
- 05:05, 18 July 2021 diff hist +384 Roboticist →Your Equipment: Explain roboticists get a mechanical toolbox too
- 04:57, 18 July 2021 diff hist +267 Roboticist →Important Info on Cyberorgans: Note you need also burn damage to emag a cyberorgan, and note both change per round
- 07:10, 17 July 2021 diff hist +46 m Roboticist →Cyborgs: Subsume the "Available parts" section into "Construction", since it was just a link to the tables of borg parts, which is most useful in the "Construction" section.
- 07:03, 17 July 2021 diff hist 0 m Robotics Update this link to the Roboticist section on cyborg repairs and limb replacement current
- 06:51, 17 July 2021 diff hist +299 Roboticist →Your Equipment: elaborate a little on purpose/uses of the roboticist clothing and prodocs
- 06:47, 17 July 2021 diff hist +21 m Roboticist Transplant info on roboticist equipment from intro into a new section, Your Equipment. In the future, this could be expanded to talk about other gear roboticists start with, gear around the lab, etc.
- 06:32, 17 July 2021 diff hist +17 m Roboticist →Construction: Add an intra-page link to the section on making reinforced parts, rephrase the text of the link to better reflect the reorganization
- 06:21, 17 July 2021 diff hist −20 Roboticist →Limb Replacement File:CyborgFrameV3-32x32.png: actually, reading more closely, there IS a bit of repair involved, so mentioning that in the title. Still think calling it a chassis change is inaccurate though
- 06:16, 17 July 2021 diff hist −11 Roboticist →Repairs and chassis changes File:CyborgFrameV3-32x32.png: Renaming this to "Limb Replacement", because it's not so much about repairing cyborgs so much as replacing their limbs, which is separate.
- 06:15, 17 July 2021 diff hist +43 Roboticist →Cyborgs: Introduce a bit of organization, namely files "Braindead cyborgs" under its own section and places Upgrades, Module changes, Repairs and chassis changes, and Reinforcing under a new " Maintenance and Enhancement" section
- 06:35, 15 July 2021 diff hist +502 Scientist Some more thoughts on for whom this job would appeal to
- 06:17, 15 July 2021 diff hist +873 Scientist Add Job Details Header. Yeah, I'm really straining with Responsibilities now
- 06:12, 15 July 2021 diff hist +11 Medical Doctor Yeah, Virus is applicable too regarding guides
- 06:11, 15 July 2021 diff hist +725 Medical Doctor Add Job Details Header. Maybe I'm straining a little regarding Responsibilities...
- 06:09, 15 July 2021 diff hist +21 Roboticist I guess Medical Objects is a guide too?
- 06:07, 15 July 2021 diff hist +765 Roboticist Add Job Details Header
- 06:03, 15 July 2021 diff hist +14 Geneticist Well, obviously Geneticists get Genetics access too...
- 05:58, 15 July 2021 diff hist +754 Geneticist Add Job Details Header
- 05:50, 15 July 2021 diff hist +39 User:Studenterhue/Adminhelp →What Not to Adminhelp: add another thing to the list
- 05:49, 15 July 2021 diff hist 0 m User:Studenterhue/Adminhelp I meant to use that'd, not that's
- 05:49, 15 July 2021 diff hist +431 User:Studenterhue/Adminhelp →What to Adminhelp: elaborate on the "Help with Bugs" point
- 05:42, 15 July 2021 diff hist +68 User:Studenterhue/Adminhelp →What to Adminhelp: a different framework altogether
- 05:41, 15 July 2021 diff hist 0 User:Studenterhue/Adminhelp Currency trades are definitely not part of the things you can adminhelp
- 05:39, 15 July 2021 diff hist +272 User:Studenterhue/Adminhelp →Give as Many Details as Possible: Basically, finish up this section. Organize essential vs non-essential, complete my thoughts
- 05:27, 15 July 2021 diff hist +44 User:Studenterhue/Adminhelp →Give as Many Details as Possible
- 05:27, 15 July 2021 diff hist +83 User:Studenterhue/Adminhelp →Give as Many Details as Possible: this is realllly annoying
- 05:25, 15 July 2021 diff hist +2 m User:Studenterhue/Adminhelp being screen->being screened
- 05:24, 15 July 2021 diff hist +71 User:Studenterhue/Adminhelp →The Earlier the Better: Need to rephrase that since that's not what time management is...
- 05:15, 15 July 2021 diff hist +114 Discontinued Syndicate Items A little bit on how you could get the police baton
- 05:12, 15 July 2021 diff hist +1 m Discontinued Syndicate Items More past tense in police baton entry
- 05:11, 15 July 2021 diff hist −74 Discontinued Syndicate Items Mark police baton as N/A regarding which jobs could get it
- 06:18, 11 July 2021 diff hist +277 Security Objects Speaking of, Detain also directly slows people
- 06:04, 11 July 2021 diff hist +195 Security Objects An interesting tibit about the Lawbringer Detain: you can't hurt yourself with it
- 05:56, 11 July 2021 diff hist +70 Security Objects Ought to update the pulse descriptions for the Lawbringer too
- 05:54, 11 July 2021 diff hist +221 Security Objects Talk about the Disorient ability of the pulse rifle modes, particularly the relatively new addition of it to the Electromagnetic Pulse mode
- 05:50, 11 July 2021 diff hist +97 Murder Pulse rifle's Electromagnetic Pulse now has a flat amount of Disorient (and apparently does in fact do stamina damage now). Worth explaining how the Kinetic Pulse does Disorient as comparison
- 05:40, 11 July 2021 diff hist +19 Murder Pulse rifle's Kinetic Pulse mode no longer slows people down, though recently its Disorient was made to match the taser's
- 01:45, 11 July 2021 diff hist +128 Foods and Drinks Add golden peas's brew result, which was added just today
- 01:39, 11 July 2021 diff hist +72 Chemicals Add golden peas as a (recently-added) source of ammonia.
- 01:35, 11 July 2021 diff hist −3 Security Objects Nuclear bomb is now EMP-proof, so need to update this note about pulse rifle's EMP mode doing less damage to it than other sources, since now every EMP source does nothing against a nuclear bomb
- 01:10, 11 July 2021 diff hist +313 General Objects Detail the new process for gambling with slot machines
- 01:08, 11 July 2021 diff hist +6 m Janitor Whoops, wrong link for TTVs
- 00:51, 11 July 2021 diff hist −101 General Objects Update ATM entry to reflect transfering money to a card getting removed
- 00:50, 11 July 2021 diff hist +97 Janitor Elaborate a little on what trash bags can fit
- 00:46, 11 July 2021 diff hist −11 Janitor Now you can't fit other trash bags inside other trash bags
- 07:08, 9 July 2021 diff hist +207 Quartermaster →Crew Objectives: Briefly mention the Tax Haven medal here. I have a few things I want to do for some of the other sections, but it'll have to wait
- 07:06, 9 July 2021 diff hist −1 m Quartermaster Get rid of a somewhat unsightly linebreak
- 07:04, 9 July 2021 diff hist +665 Quartermaster Add Job Details Header
- 06:58, 9 July 2021 diff hist +137 Engineer →Engineering a Disaster: Antagonist Engineer: Put the traitor-specific info into its own section for organization. Could perhaps use a better name I'll admit.
- 06:52, 9 July 2021 diff hist +10 m Engineer →Engineering a Disaster: Treachery: rename subtitle to "Antagonist Engineer" to make it extra clear this is for when you're antag
- 06:49, 9 July 2021 diff hist +6 Engineer →Engineering a Disaster: Treachery: Generalize a few parts of this to antag engie in general, not just Traitor. Mostly just swapping some words since a lot of this was already applicable to engie in general
- 06:44, 9 July 2021 diff hist +762 Mechanic Add Job Details Header
- 06:36, 9 July 2021 diff hist +1,130 Engineer Add Job Details Header. Perhaps a bit of a long list of responsibilities there.
- 06:13, 9 July 2021 diff hist +774 Miner Add Job Details Header. I think this could use a different shade of yellow perhaps?
- 05:58, 9 July 2021 diff hist +617 Janitor →Crew Objectives: Talk about the medal for this objective and its reward.
- 05:45, 9 July 2021 diff hist +8 Janitor Elaborate on "easy-to-learn, hard-to-screw-up tasks"
- 05:31, 9 July 2021 diff hist +28 Janitor Make it clear the cleaning-up-seawater task primarily applies to ocean water in the job details header
- 05:29, 9 July 2021 diff hist −28 Janitor Remove a joke responsibility from the list of...responsibilities, since people have pointed out newbies might not realize it's joke immediately (though again, it's a pretty harmless one, I'd say))
- 05:20, 9 July 2021 diff hist 0 Medals →Non-Secret Medals: The "Bill Mason" medal is in fact called the "Bill Masen" medal.
- 05:18, 9 July 2021 diff hist +617 Botanist While we're here, mention the medals associated with the objectives.
- 05:13, 9 July 2021 diff hist −26 Botanist Remove a joke responsibility from the list of...responsibilities, since people have pointed out newbies might not realize it's joke immediately (granted, this is a relatively one)
- 06:15, 8 July 2021 diff hist −1 m Vampire →Coffins And You: Correct form of "your": "in yours system" -> "in your system"
- 06:01, 8 July 2021 diff hist +129 Guide to Pathology Now merchants selling synth-o-matic modules is locked to CREATE_PATHOGENS too
- 05:57, 8 July 2021 diff hist +16 m Medical Objects →Pathology Equipment: slightly different choice of words here in synth-o-matic module description
- 05:50, 8 July 2021 diff hist +26 Guide to Pathology Updatd link to development guidelines
- 05:48, 8 July 2021 diff hist +52 Medical Objects Comment out mention of QM merchants offering synth-o-matic modules
- 06:03, 7 July 2021 diff hist +40 m Chaplain →Sinister Minister: Antagonist Chaplain: Set aside a separate section for the traitor-specific info, called...."The Sin-dicate: Traitor Chaplain". I think I might go to hell for that pun.
- 05:59, 7 July 2021 diff hist +29 Chaplain →Treachery: Give this a more interesting title that also makes it clear this is for antag stuff
- 05:58, 7 July 2021 diff hist +650 Chaplain →Treachery: Talk about a few other potentially useful traitor items
- 05:47, 7 July 2021 diff hist +700 Chaplain →Treachery: talk about the other chaplain-specific traitor item
- 05:22, 7 July 2021 diff hist +1 Chaplain →Treachery: some of this could apply to antag chaplain in general, really
- 05:14, 7 July 2021 diff hist +228 Chaplain →Crew Objectives: briefly mention the Bury the Dead medal
- 05:11, 7 July 2021 diff hist +20 m Chaplain →What the hell am I supposed to do?: probably a good time to link to the wiring guide while we're here
- 04:55, 7 July 2021 diff hist +196 Chaplain Make it extra clear Changeling and Wizard are not affected by Bible
- 06:28, 6 July 2021 diff hist +20 Chaplain also space blessings
- 06:28, 6 July 2021 diff hist −3 m Chaplain Grammar fix: "Since the medical personnel are often...be stuck"->"Since the medical personnel are often...stuck"
- 06:24, 6 July 2021 diff hist +98 Traits Now the Atheist trait no longer makes you immune to farting on mini-Bibles
- 06:22, 6 July 2021 diff hist +73 Syndicate Items Now the mini Bible also smites bible-farting Atheists. That is certainly a sentence.
- 06:18, 6 July 2021 diff hist +9 Syndicate Items NOW the Rigil works as intended: put in one hand grenade, then put in a different type, and the Rigil refuses to accept the grenade
- 06:15, 6 July 2021 diff hist −16 Murder Now Rigil works as intended: load a different hand grenade in, and it'll refuse to add it in
- 06:06, 6 July 2021 diff hist +180 Construction Mention placing down neon lining matches user orientation, give an example of what that means.
- 05:54, 6 July 2021 diff hist −1 Security Officer →The Security Weapons Vendor and You: Update numbers for shots you get from the taser shotgun and wave gun
- 05:47, 6 July 2021 diff hist −288 Security Officer →The Security Weapons Vendor and You: Take out these references to the pouch having a 300 PU cell
- 05:46, 6 July 2021 diff hist 0 Security Objects Security Pouch has a 200 PU cell now
- 05:45, 6 July 2021 diff hist +129 Security Objects Go into more detail about the taser shotgun's modes
- 05:40, 6 July 2021 diff hist +16 Security Objects Mention taser SMG and taser shotgun's cell capacities, which is currently 200 PU
- 05:38, 6 July 2021 diff hist +10 Security Objects Update capacity of wave gun and shot costs for taser SMG and wavegun
- 05:33, 6 July 2021 diff hist −2 m Murder can't forget these data-sort-values
- 05:31, 6 July 2021 diff hist −2 Murder But the wave gun and taser shotgun PU costs were changed to compensate
- 05:26, 6 July 2021 diff hist 0 Murder →Sidearms (energy): so, the capacities for the taser shotgun and wave gun were reduced to 200...
- 05:25, 6 July 2021 diff hist +129 Murder →Power cells: oh yeah ought to mention the 200 PU cells are the ones in Security Pouches now
- 05:23, 6 July 2021 diff hist −118 Murder Now we're back to 300 PU cells being rare after the cells in Sec pouches and Sec Weapons Vendor guns became 200 PU cells
- 05:06, 6 July 2021 diff hist −1 m Head of Security →Sylvester: Make this list of facts numbered to match how it explicitly says there are five facts
- 05:05, 6 July 2021 diff hist +47 Head of Security HOW DID I FORGET ABOUT SYLVESTER
- 05:04, 6 July 2021 diff hist 0 m Head of Security →Starting Gear: ooops, forgot to bold the P
- 05:04, 6 July 2021 diff hist +6 m Head of Security →Starting Gear: bold this part about upgrading one's own ID; it seems pretty important
- 04:52, 6 July 2021 diff hist +1,009 Head of Security Talk about the alt outfit on Manta and the two traits HoS gets
- 04:26, 6 July 2021 diff hist +9 Head of Security →Your Office: yeah this is basically about both at this point
- 04:19, 6 July 2021 diff hist +2,512 Head of Security →Your Office: Elaborate on the items mentioned, include some other items of note
- 03:30, 6 July 2021 diff hist +426 Head of Security →Your Office: Similar for here, adding intro, with further separation between what's in the office itself and what's in the locker
- 02:37, 6 July 2021 diff hist +468 Head of Security →Starting Gear: Add an intro for this. Mostly held it off because I also forsaw mentioning some of the less unusual gear HoS spawns with. Also grammar fixes on the HoS headwear point.
- 02:24, 6 July 2021 diff hist +41 Head of Security Break the list further into two sections, one for starting equipment and one for gear in the office. Intros TBA
- 02:14, 6 July 2021 diff hist −176 Head of Security →Your Equipment: Simplify this list by substituting certain items with a link to the Security Objects page, because they're items you find in Sec in general rather on something in the Armory or gear the HoS starts with on their person or in the office
- 02:11, 6 July 2021 diff hist +1,293 Security Objects Add HoS equipment locker...maybe I ought to use a different format for these...
- 01:50, 6 July 2021 diff hist +21 Head of Security While we're here, use a more serious list of responsibilities as a part of a general movement towards having Job Details Header include genuine job info
- 01:41, 6 July 2021 diff hist +49 Head of Security I recognize this current wording of Requirements implies getting on the HoS whitelist means you can only play HoS on Fridays, so I want to try to make that extra clear now
- 01:35, 6 July 2021 diff hist −46 Traitor Objectives Remove reference to HoS starting with taser, because they don't spawn with one now.
- 01:29, 6 July 2021 diff hist −34 Head of Security Remove taser from list of HoS equipment. I guess technically they can still get it from the vendor, but the list is more talking about starting equipment and equipment in the Armory
- 01:24, 6 July 2021 diff hist +175 Clothing Also mention the slip cooldown on clown shoes and the fact walking can prevent slips for it
- 01:20, 6 July 2021 diff hist −2 Clothing Give specific chance for slip with clown shoes, note helmets now affect whether your speech gets stuttered
- 01:14, 6 July 2021 diff hist 0 Wizard Stun times for magic missile have been reduced
- 01:13, 6 July 2021 diff hist +186 Wizard Well, I suppose Rathen's indirectly stuns...
- 01:09, 6 July 2021 diff hist −225 Wizard →Offensive: Now Rathen's has no stun at all
- 07:32, 3 July 2021 diff hist −54 m Bartender Take "discover states of drunkenness never realized before" off the responsibilities list since new people might not realize it's a joke when it's surrounded by actual serious advice
- 07:30, 3 July 2021 diff hist +64 m Bartender →Treachery: Put the info for traitoring as Bartender specifically in its own section , rename the general antag section (with some minor changes), both to give more interesting section titles and to make it extra clear you do these things as antag
- 07:18, 3 July 2021 diff hist +12 Rancher Add more specific link for info on the regenerative stasis ability, use its more accurate name, italicize the name as for consistent formatting with other pages
- 07:16, 3 July 2021 diff hist +45 Changeling →Shambling Abomination: yeah row-ids here too. Forgot to mention, but for this edit and the previous I changed the capitalization used to match how it is in-game
- 07:15, 3 July 2021 diff hist +396 m Changeling →Powers: row-ids for the rest of these powers
- 07:10, 3 July 2021 diff hist +12 Changeling It's specifically called "Enter Regenerative Stasis"
- 07:04, 3 July 2021 diff hist −46 Rancher Take off the space cowboy joke from the responsibilities list, since new people might not realize it's a joke in isolation
- 06:55, 3 July 2021 diff hist +5 m Chaplain erm, forgot a word.
- 06:54, 3 July 2021 diff hist +341 Chaplain Elaborate a little on the Space Jesus and Satan gimmicks
- 06:46, 3 July 2021 diff hist +47 Chaplain Technically, you don't have to roleplay on Classic....
- 06:45, 3 July 2021 diff hist −3 Staff Assistant Present 2nd-person rather than gerunds to be consistent with other headers
- 06:35, 3 July 2021 diff hist +867 Chef On the viability of Chef for newbies
- 05:50, 3 July 2021 diff hist +29 Chef And the bar too sometimes
- 05:50, 3 July 2021 diff hist −22 Chef Use gerunds in Responsibilites section of job details header, take "try to not die to monkeys" off the list since people might not realize it's a joke if they're new (jokes in other places are still good)
- 05:48, 3 July 2021 diff hist −40 Staff Assistant Be a little less redundant in the intro since we've a header that already lists access
- 05:46, 3 July 2021 diff hist −28 Staff Assistant Be a little more serious by removing "not blowing up the station" from list of job responsbilities, since people might not necessarily realize it's a joke in isolation.
- 05:36, 3 July 2021 diff hist +234 Chemicals Add still as method for getting nicotine and nicotwaine
- 05:30, 3 July 2021 diff hist +141 Chemicals Mention still as a way to get ethanol
- 05:27, 3 July 2021 diff hist +640 Chemicals Elaborate on ways to get THC and CBD, add still as a way to get these chems, append a warning about which strains have CBD
- 05:20, 3 July 2021 diff hist +180 Chemicals Add still as ways to get beer and wine
- 05:17, 3 July 2021 diff hist +118 Chemicals Add still as a method for getting grapefruit juice
- 05:14, 3 July 2021 diff hist 0 m Foods and Drinks Adjust the rowspan on Cheeseborger to account for the brew results added to the table
- 05:10, 3 July 2021 diff hist +32 Foods and Drinks Note cannabis (and just regular cannabis) gives CBD...what's so funny?
- 05:09, 3 July 2021 diff hist +305 Foods and Drinks Add tobacco and twobacco leaves as still results, remove a space that wasn't causing any issues but was looking kinda annoying and messy
- 05:04, 3 July 2021 diff hist +152 Foods and Drinks Add durum wheat as a still result
- 05:01, 3 July 2021 diff hist +270 Foods and Drinks Add sickly pear as a still result. Left as comment because you can't quite legitimately get it in-game.
- 04:58, 3 July 2021 diff hist +116 Foods and Drinks Add cherry as a still result, which makes wine, surprisingly
- 04:55, 3 July 2021 diff hist +175 Foods and Drinks Add grapefruit as a still result
- 04:53, 3 July 2021 diff hist +163 Foods and Drinks Add clear corn as a still result
- 04:47, 3 July 2021 diff hist +530 Foods and Drinks →Still: Add still results for Discount Dan's snack cakes and snack loaves
- 04:45, 3 July 2021 diff hist +58 Chemicals Elaborate on the effects on ????/yuck
- 04:43, 3 July 2021 diff hist +236 Chemicals Add two more sources of sewage: brewing snack loafs and creme-filled cakes (now that is a rare sentence)
- 04:42, 3 July 2021 diff hist +257 Chemicals Add a description for ????/yuck.
- 04:34, 3 July 2021 diff hist −1 m Chemicals Oops, misspelled "and"
- 04:33, 3 July 2021 diff hist +149 Chemicals Add another source of ????/yuck
- 04:30, 3 July 2021 diff hist +60 Chemicals Ooops, meant to have Little Danny's Legally-Distinct Creme-Filled Snack Loaf as the mucus source
- 04:29, 3 July 2021 diff hist +578 Chemicals Add mucus because there is in fact a legit (albeit somewhat complex) way to get it.
- 04:11, 3 July 2021 diff hist +3 m Spy Thief Add missing word: "you can redeem at"->"you can it redeem at"
- 01:50, 3 July 2021 diff hist +98 m Chemicals While we're here, add a few links to Foods and Drinks's section on Descuento Danito's Burritos in the food-related chems section
- 01:48, 3 July 2021 diff hist +208 Foods and Drinks Or rather, is still (hah.) around but you only get sewage and ethanol
- 01:45, 3 July 2021 diff hist +74 Chemicals Actually, hold on, this still (heh) works
- 01:16, 3 July 2021 diff hist −74 Chemicals Can't put burritos in a still anymore, so this method of getting sewage is gone
- 01:16, 3 July 2021 diff hist −292 Foods and Drinks Burrito brewing has been sent to the shadow realm, so removing it from the table of still results
- 22:37, 2 July 2021 diff hist +66 Jobs Diplomat does in fact get access, specifically "access_heads", which includes Bridge and sometimes the AI-related rooms
- 07:21, 2 July 2021 diff hist +191 Construction →Gas pipes: Now you only need to weld once to repair
- 07:16, 2 July 2021 diff hist −61 User:Studenterhue/EMP Gotta take nuclear bomb off the list since it doesn't take damage from EMPs now current
- 07:15, 2 July 2021 diff hist −187 Jobs →Civilian Jobs: Let's not encourage grief in the Bartender description either, yeah? I do think there's a better joke here, but I think I at least preserved the sense of story.
- 07:00, 2 July 2021 diff hist −29 Jobs →Please note!: remove this reference to mechanic description mentioning building death traps
- 06:59, 2 July 2021 diff hist −68 Jobs →Engineering Jobs: Remove Hacking links from Engineer and Mechanic job accesses lists. Not grief-y, but whether it's okay IC/OOC does depend on context, so I'd rather not it be mentioned without these advice to take precautions
- 06:49, 2 July 2021 diff hist +7 m Jobs Electronics->Mechanics Workshop in Chief Engineer's list of accesses too.
- 06:49, 2 July 2021 diff hist −12 m Jobs Use more direct links for some of the links in Mechanics
- 06:47, 2 July 2021 diff hist +250 Jobs →Engineering Jobs: Could rewrite the whole Engineer description, actually
- 06:30, 2 July 2021 diff hist +16 Jobs Yeah, you too Engineer description.
- 06:29, 2 July 2021 diff hist −195 Jobs →Engineering Jobs: Rewrite Mechanic description to discourage griefing and a few other sort of jerk-ass things, and a few things that aren't really quite in the purview of the jobs
- 06:21, 2 July 2021 diff hist +1,301 Template:Harm Add documentation for this template.
- 06:13, 2 July 2021 diff hist +1,513 Template:Grab Add documentation for this template. current
- 06:12, 2 July 2021 diff hist +5 m Template:Disarm "Template Formatting"->"Contents of the Template", less confusing name basically current
- 06:12, 2 July 2021 diff hist +13 m Template:Help →Contents of the Template: specify what exactly is supposed to use the green current
- 06:11, 2 July 2021 diff hist +5 m Template:Help Actually, spoke too soon. "Template Formatting" is confusing now that I think about it, because it might sound like what parameters you use or some such. Instead, name this "Contents of the Template"
- 05:55, 2 July 2021 diff hist +1,525 Template:Disarm Add documentation for this template.
- 05:41, 2 July 2021 diff hist +50 m Template:Help Just to be safe, put <noinclude> tags around the parts that aren't in the template.
- 05:39, 2 July 2021 diff hist +112 Template:Help Make it extra clear parameters are optional. Think I'm happy with the documentation now.
- 05:35, 2 July 2021 diff hist −13 m Template:Help Get rid of this artifact header
- 05:34, 2 July 2021 diff hist −27 Template:Help Integrate Raw Markup and Output as part of the examples, because there probably are going to be some templates where you can't just use it without parameters (e.g. Location, JobDetailsHeader)
- 05:33, 2 July 2021 diff hist +244 Template:Help Set aside a clear(er) place for the markup of the template itself
- 04:55, 2 July 2021 diff hist +793 Template:Help Add documentation. Got advice when to use it, a bit on "parameters", an example, and the raw markup for copy-and-pasting
- 06:39, 28 June 2021 diff hist +140 Afterlife Bar The rules are mostly same, but their implications are rather different now current
- 06:21, 28 June 2021 diff hist +70 Afterlife Bar →Getting to the Bar: try out having the icons of the abilities mentioned
- 06:19, 28 June 2021 diff hist −23 Afterlife Bar →Getting to the Bar: You use a different menu now for gettting to the bar
- 06:17, 28 June 2021 diff hist +6 m Afterlife Bar this...is gonna take some workshopping. Let's start with bolding the first mention of the location name like usual?
- 06:16, 28 June 2021 diff hist −2 Afterlife Bar →Rules: it's just RP now. We've multiple RP servers now too.
- 06:13, 28 June 2021 diff hist +128 Security Officer →The Security Weapons Vendor and You: 40mm PBR option has been swapped out for paint marker rounds.
- 06:07, 28 June 2021 diff hist −241 Foods and Drinks Nugget mode for prison loaf processor is now GONE
- 06:05, 28 June 2021 diff hist +85 File:Tank Compost.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:04, 28 June 2021 diff hist +85 File:Tank HCWater.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:02, 28 June 2021 diff hist +7 m File:FlashbangV3.png Assign to Object Sprites like the other...objects current
- 05:59, 28 June 2021 diff hist +10 m File:AmusingDuck.png Assign to Character Sprites like all the other robots
- 05:55, 28 June 2021 diff hist +2 Template:Archive Bygone Locales->Past Locales, Past Culture->Outdated Culture. Always found "Bygone" really didn't fit with the word "locales", but I really struggled with finding replacements. I think I've found one.
- 05:45, 28 June 2021 diff hist +357 Changelog June 26th update
- 05:43, 28 June 2021 diff hist +1,494 Changelog June 25th update
- 05:40, 28 June 2021 diff hist +477 Changelog Rest of June 23rd update, and June 24th update
- 05:34, 28 June 2021 diff hist +643 Being A Better Traitor Two tips for the Scout loadout
- 05:19, 28 June 2021 diff hist +170 Syndicate Items Mention Scout loadout has an espionage suit that boosts movement speed.
- 05:18, 28 June 2021 diff hist +337 Clothing And now the espionage suit has special properties, so it's worth getting its own entry (they kinda all really should but well uh :lazy:).
- 05:13, 28 June 2021 diff hist +49 Clothing Now it's Scout who gets the syndicate espionage suit
- 05:02, 28 June 2021 diff hist +211 Murder Now the Rigil is kinda complicated with how it accepts hand grenades
- 04:46, 28 June 2021 diff hist +126 Syndicate Items erm, wasn't quite finished explaining how multiple ammo types work with thing now. It's better but a little weird.
- 06:47, 26 June 2021 diff hist +45 Getting Started Also change the caption because "Chaos reigns" kinda implies we have no rules here
- 06:46, 26 June 2021 diff hist +35 Getting Started Swap CHAOS REIGN image for one with more up-to-date sprites. Could be replaced; after all, even this image is somewhat out of date. And it doesn't have to be the exact same image, just capture its character.
- 06:33, 26 June 2021 diff hist +299 N File:YouCanNeverKnowWhatGoonstationHasInStore.png An image of all sorts of crazy things going on in Goonstation, dated toaround Jn 27th, 2021. Yes, this is technically the human resprite milestone image from [https://forum.ss13.co/showthread.php?tid=15488&pid=159136#pid159136 this post]. What can I sa... current
- 06:20, 26 June 2021 diff hist +11 m File:EliteSecurity64.png Reassign to Historical Character Sprites since it's depicting a now defunct job current
- 06:19, 26 June 2021 diff hist +4 Security Officer Use Hard-Mode Traitor image in lieu of the NT Merc image for the "Psycho Killer" entry. I was originally going to upload its own dedicated image, but then I realized having an image that's very similar to traitor fits it very well
- 06:13, 26 June 2021 diff hist +28 m File:SyndicateScoutV2-64x64.png Assign to Unused Images for now since I decided to use the alt version over this one for the Nuclear Operative page current
- 06:12, 26 June 2021 diff hist +3 Nuclear Operative Add a different version of the Scout image that doesn't look like they're wearing a mankini, or at least to me
- 06:11, 26 June 2021 diff hist +703 N File:SyndicateScoutV2Alt-64x64.png A screenshot of a Nuclear Operative equipped with the Scout loadout. They hope they'll be the last thing you'll ever see. This particular version is wearing a jetpack instead of a backpack, which at least from my POV, looks less like a mankini. 64x64... current
- 05:01, 26 June 2021 diff hist +11 m File:SyndicateMarksmanV2-64.png Actually change the category this time current
- 05:00, 26 June 2021 diff hist +10 m File:SyndicateKnight-64x64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite...and remember to mark as minor this time. current
- 04:59, 26 June 2021 diff hist +5 Nuclear Operative Add updated images for Knight and Marksman
- 04:58, 26 June 2021 diff hist +76 Nuclear Operative Add Scout loadout image
- 04:57, 26 June 2021 diff hist +45 N File:SyndicateScout-64x64.png Studenterhue moved page File:SyndicateScout-64x64.png to File:SyndicateScoutV2-64x64.png: erph misnamed this file current
- 04:57, 26 June 2021 diff hist 0 m File:SyndicateScoutV2-64x64.png Studenterhue moved page File:SyndicateScout-64x64.png to File:SyndicateScoutV2-64x64.png: erph misnamed this file
- 04:56, 26 June 2021 diff hist +619 N File:SyndicateScoutV2-64x64.png A screenshot of a Nuclear Operative equipped with the Scout loadout. They hope they'll be the last thing you'll ever see. 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically f...
- 04:53, 26 June 2021 diff hist +498 N File:SyndicateMarksmanV3-64x64.png A screenshot of a Nuclear Operative kitted out in the Marksman loadout, ready to miss every shot. 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically for the gallery of getups... current
- 04:52, 26 June 2021 diff hist +510 N File:SyndicateKnightV2-64x64.png A screenshot of a Nuclear Operative kitted out in the Knight loadout. A knight in shining armo(u)r or a black knight? 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically for t...
- 04:46, 26 June 2021 diff hist +11 File:Tanhony.png Reassign to Historical Character Sprites since it's depicting a pre-2021-resprite monkey current
- 07:38, 25 June 2021 diff hist +5 Chaplain →What the hell am I supposed to do?: they usually just chase you down now...
- 07:38, 25 June 2021 diff hist +450 Chaplain Rewrite other half of intro to focus on the newbie-viability of the role, move the exanoke gimmicks over the gimmick list (not considering this minor since the rewrite adds a fair amount of content instead of rephrasing things like how I usually use it)
- 07:13, 25 June 2021 diff hist +5 Chaplain Modify this Omnissiah gimmick to not encourage breaking into Robotics. Not against the rules, but still a kinda unnecessary!!
- 07:11, 25 June 2021 diff hist +21 m Chaplain Also...."an HoP"? (also, makes that a link to the HoP page)
- 07:09, 25 June 2021 diff hist +1,074 Chaplain Try to emphasize the corpse handling aspect of Chaplain over the corpse disposal aspect by rewriting the intro somewhat and adding a section about corpse handling in the section about chaplain duties
- 06:38, 25 June 2021 diff hist +18 Chaplain →What the hell am I supposed to do?: A somewhat more positive segue into the list of gimmick ideas
- 06:33, 25 June 2021 diff hist +626 Chaplain Add Job Details Header. Responsibilities was hard to describe; that's telling...
- 06:11, 25 June 2021 diff hist +632 Clown Add Job Details Header. Maybe this should be pink or something? Use a serious difficulty? I feel as though I am not doing the job justice....
- 05:58, 25 June 2021 diff hist −8 m Janitor Try to make the grammar in the intro a bit more consistent
- 05:56, 25 June 2021 diff hist +84 Janitor →Cleaning Equipment: briefly mention jousting in mop description
- 05:55, 25 June 2021 diff hist +686 Janitor Add Job Details Header
- 05:44, 25 June 2021 diff hist +8 m Rancher embrace the cowboy life (add "Yeehaw" to the intro)
- 05:43, 25 June 2021 diff hist +741 Rancher Add Job Details Header. Notably does not have them as subordinate or supervisor to Botanist, which seems to be a common misconception
- 05:33, 25 June 2021 diff hist 0 m Bartender "States" is a little better than "levels" since levels does imply a sort of hierarchy. Which, indeed, there are increasingly more severe levels of drunkenness, but I was thinking of drunkenness combined with other effects
- 05:31, 25 June 2021 diff hist −10 Bartender well....it's also possible you are the one discovering the new levels of drunkeness
- 05:31, 25 June 2021 diff hist +700 Botanist Add Job Details Header
- 05:11, 25 June 2021 diff hist +22 Chef Bump ourselves up to three job responsibilities by adding "maintain the kitchen"
- 05:10, 25 June 2021 diff hist +642 Bartender Add Job Details Header
- 05:03, 25 June 2021 diff hist +9 Chef Oh yeah, they get Bar access too
- 05:00, 25 June 2021 diff hist +565 Chef Add Job Details Header
- 04:58, 25 June 2021 diff hist 0 Template:JobDetailsHeader Make hex listed for Civ Department background actually match the hex used
- 04:48, 25 June 2021 diff hist −1 User:Studenterhue/Security Assistant Use a more up-to-date image of a Security Assistant. How'd I miss that...
- 04:40, 25 June 2021 diff hist −16 m File:Man in bush.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite...and probably before the resprite before that too. Not sure WHAT the deal with this image is. Also removing from Unused Images too. current
- 04:39, 25 June 2021 diff hist +11 m File:Lizardman.png Reassign to Historical Character Sprites since it's depicting a lizard from before the April 20th 2021 human resprite current
- 04:37, 25 June 2021 diff hist +11 m File:SyndicateInfiltratorV2-64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 04:37, 25 June 2021 diff hist +11 m File:SyndicateGrenadierV2-64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 04:36, 25 June 2021 diff hist +11 m File:SyndicateCombatEngineer64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite (and remember to mark as minor edit this time) current
- 04:36, 25 June 2021 diff hist +10 m File:SyndicateFieldMedicV2-64x64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 04:34, 25 June 2021 diff hist +11 Nuclear Operative Add new images for Field Medic, Combat Engineer, Infiltrator, and Grenadier loadouts
- 04:31, 25 June 2021 diff hist +840 N File:SyndicateInfiltratorV3-64x64.png A screenshot of a Nuclear Operative in the Infiltrator loadout. Basically, the Syndicate hired someone who liked to cosplay both ''Metal Gear'' and ''Hitman'', and tasked them with infiltrating the NT base. 64x64 means it's 64 pixels tall and 64 wide.... current
- 04:26, 25 June 2021 diff hist +719 N File:SyndicateGrenadierV3-64x64.png A screenshot of a Nuclear Operative in the Combat Engineer loadout, ready to accidentally HE his teammate. 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically for the gallery... current
- 04:23, 25 June 2021 diff hist +767 N File:SyndicateCombatEngineerV2-64x64.png A screenshot of a Nuclear Operative in the Combat Engineer loadout, armed with a wrench, a SPES-6, and a will to wreck NT's shit. Don't knock on him about the overalls unless you want to see what a wrench to the head feels like. 64x64 means it's 64 pi... current
- 04:18, 25 June 2021 diff hist +851 N File:SyndicateFieldMedicV3-64x64.png A screenshot of a Nuclear Operative equipped with the Field Medic loadout (formerly known as Combat Medic) They've a Juggernaut injector in one hand and an health anaylzer in another. What's the diagnosis? Dead. 64x64 means it's 64 pixels tall and 64... current
- 04:00, 25 June 2021 diff hist +28 File:MonsieurStirstirV2-64x64.png Putting this in Unused Images because I've yet to find a place where we'd prefer to use the 64x64 version of Stirstir current
- 03:59, 25 June 2021 diff hist +11 File:MonsieurStirstir.png Reassign to Historical Character Sprites since it's depicting a monkey before the April 20th 2021 resprite current
- 03:58, 25 June 2021 diff hist +39 Traitor Objectives →Kill Monsieur Stirstir: while we're here, add an image of Stirstir in this section too
- 03:58, 25 June 2021 diff hist +8 Traitor Objectives →Rescue Monsieur Stirstir: Use more up-to-date image of Stirstir
- 03:57, 25 June 2021 diff hist +7 Template:Game Mechanics Add new picture of Stirstir for the Traitor Objectives icon. Can't seem to make out any differences between using a downscaled 32x32 image and a downscacled 64x64 image
- 03:55, 25 June 2021 diff hist +632 N File:MonsieurStirstirV2-64x64.png A screenshot of the infamous Monsieur Stirstir, an NPC monkey that inhabits the Brig. Do not confuse with his, ahem, colleague, Colonel Shakeshake. Stirstir knows way more secrets. 64x64 pixels means it's 64 pixels tall by 64 wide. Typical format for...
- 03:53, 25 June 2021 diff hist +561 N File:MonsieurStirstirV2-32x32.png A screenshot of the infamous Monsieur Stirstir, an NPC monkey that inhabits the Brig. Do not confuse with his, ahem, colleague, Colonel Shakeshake. Stirstir knows way more secrets. 32x32 means it's 32 pixels wide by 32 pixels tall. Normally, character... current
- 06:06, 24 June 2021 diff hist 0 m Chemicals Capitalize this word
- 06:05, 24 June 2021 diff hist +275 Changelog June 23rd update
- 06:00, 24 June 2021 diff hist 0 Security Objects oops, paint marker lasts for 30 seconds, not a minute.
- 05:59, 24 June 2021 diff hist +15 Murder Specify how long the person has orange paint
- 05:56, 24 June 2021 diff hist +113 Chemicals Mention space cleaner clears the status from paint marker rounds
- 05:54, 24 June 2021 diff hist +78 General Objects Yeah guess mentioning showerheads can remove paint from paint marker rounds is relevant here
- 05:47, 24 June 2021 diff hist +1 General Objects Excuse me, toilet description, there are multiple RP servers now
- 05:45, 24 June 2021 diff hist +4 m Murder Oh, link is General Objects#Showerhead
- 05:44, 24 June 2021 diff hist +59 Security Objects Showering works too for clearing the paint marker...paint. Note that.
- 05:42, 24 June 2021 diff hist +547 Murder Add 40mm Paint Marker Rounds
- 05:21, 24 June 2021 diff hist 0 Murder Amount of PBR you get has been upped to 5
- 05:21, 24 June 2021 diff hist −73 Murder 40mm PBR no longer is in the vendor
- 05:20, 24 June 2021 diff hist 0 Security Objects AmmoTech's stock of PBR was upped from 3 to 5
- 05:19, 24 June 2021 diff hist +461 Security Objects 40mm PBR in vendor have been replaced with new paint marker rounds
- 06:44, 23 June 2021 diff hist +1,544 Changelog June 22nd update
- 06:34, 23 June 2021 diff hist −8 User:Studenterhue/Security Assistant →Your Gear: start shoving info into the relevant sections.
- 06:29, 23 June 2021 diff hist +122 User:Studenterhue/Security Assistant →Your Gear: this is the section that really irked me because I really didn't know how to organize all the upcoming info but I finally found a way to organize it
- 06:18, 23 June 2021 diff hist +62 m User:Studenterhue/Security Assistant Link to section explaining the timelock in header
- 06:14, 23 June 2021 diff hist +496 User:Studenterhue/Security Assistant →When Can I Play Security Assistant?: correct grammar error, try to explain more 'bout the general purpose of the timelock
- 06:01, 23 June 2021 diff hist +956 User:Studenterhue/Security Assistant Oh, it's you, you haunt my dreams (Adds job details header) (it really pains me to not have this finished)
- 05:53, 23 June 2021 diff hist +4 User:Studenterhue/EMP Permanent->Irreversible, Temporary->Reversible, because that's what the organization really means.
- 05:52, 23 June 2021 diff hist +104 User:Studenterhue/EMP →Sources: just a list of sources. flesh this out later.
- 05:48, 23 June 2021 diff hist +2,621 User:Studenterhue/EMP Significantly expand list of things. Didn't detail effects, just what can be EMP'd. Should cover a good swarth of things that can be affected.
- 05:15, 23 June 2021 diff hist −4 m Jobs →Gimmick Jobs: Back to Cyborg#Brobocop for this link to info on Brobocops, because I have found a (less than ideal but still workable) fix to the issue of Cyborg#Brobocop not actually leading to the Brobocop tab
- 05:12, 23 June 2021 diff hist +269 m Cyborg Removing these headers in the tabs for Module Types because it turned out they are messing with links to info on the module. :pensbee:. Anybody is free to try their hand at replicating the old format in a way that doesn't screw up links.
- 04:59, 23 June 2021 diff hist −13 m Cyborg Just removing this header in one of the module tabs to test out a theory about why links to said tab might not be working
- 03:52, 23 June 2021 diff hist +32 Captain Put Calling the Escape Shuttle on the list of guides there, that's definitely something they can do, nyeh?
- 03:49, 23 June 2021 diff hist +96 Captain Note there is a round requirement for the RP servers for Captain in Job Details Header
- 03:41, 23 June 2021 diff hist +111 Head of Security Have a go at clarifying the Requirements part in the job details header. This is like the 4th iteration of it so far.
- 06:38, 22 June 2021 diff hist −9 Syndicate Items SecHUD Cybereyes now comes with a machine for automatically installing the eyes. Sprite TBA
- 06:28, 22 June 2021 diff hist +1 m Changelog oops, messed up the header level on this part
- 06:27, 22 June 2021 diff hist +794 Changelog June 21st update
- 06:19, 22 June 2021 diff hist +63 m File:Cell charger.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:18, 22 June 2021 diff hist +294 Guide to Botany Found two other effects of unstable that in a place I did not expect
- 06:12, 22 June 2021 diff hist +31 Guide to Botany Note what affects amount of money given by money tree
- 06:11, 22 June 2021 diff hist +274 Guide to Botany Explain the effects of Potency on the two chili mutations
- 06:06, 22 June 2021 diff hist +403 Guide to Botany Add details about how killer tomatoes act
- 05:52, 22 June 2021 diff hist +674 Foods and Drinks Add Appletini and Lemon Drop, again sprites TBA
- 05:43, 22 June 2021 diff hist +727 Foods and Drinks Add Rossini, Peach Bellini, and Pisco Sour, images TBA
- 05:33, 22 June 2021 diff hist +130 Chemicals Add alt recipe for Lemon Drop
- 05:32, 22 June 2021 diff hist +2 m Chemicals 1 Vodka->(1) Vodka for more consistent format
- 05:31, 22 June 2021 diff hist +46 m Chemicals Add links for chems mentioned in lemon drop recipe
- 05:30, 22 June 2021 diff hist +17 Chemicals Note amount created for Appletini
- 05:29, 22 June 2021 diff hist +494 Chemicals Add Rossini, Peach Bellini, and Pisco Sour
- 06:31, 21 June 2021 diff hist +85 File:KitchenVendingMachine.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:30, 21 June 2021 diff hist −7 Foods and Drinks Add new image for FoodTech
- 06:30, 21 June 2021 diff hist −7 m File:FoodTechV2-32x32.png Just Sprites, not something you can pickup (usually) here current
- 06:29, 21 June 2021 diff hist +501 N File:FoodTechV2-32x32.png It's the sprite for the FoodTech, the kitchen vending machine. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstation/pull/5024 New sprite by jan.ant...
- 06:03, 21 June 2021 diff hist +11 m File:Inspector64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 06:03, 21 June 2021 diff hist +11 m File:ViceOfficer64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 05:53, 21 June 2021 diff hist +5 Part-Time Vice Officer Add new image for Vice Officer
- 05:52, 21 June 2021 diff hist 0 File:ViceOfficerV2-64x66.gif Studenterhue uploaded a new version of File:ViceOfficerV2-64x66.gif
- 05:51, 21 June 2021 diff hist +6 Jobs Add new image for Vice Officer
- 05:49, 21 June 2021 diff hist +6 Jobs Add new image for Inspector
- 05:49, 21 June 2021 diff hist +11 Nuclear Operative Add new image for the Festive nuke op instead of reusing the Santa Claus image
- 05:47, 21 June 2021 diff hist +909 N File:ViceOfficerV2-64x66.gif A screenshot of not one, but two people in the Saturday Job of the Day, Part-Time Vice Officer, or just Vice Officer. There's two because there's two different outfits, one grey, one white. Both...kinda look labcoats honestly. But I'm sensing they're m...
- 05:43, 21 June 2021 diff hist +937 N File:FestiveNuclearOperative-64x64.png A screenshot of a Nuclear Operative in the festive getup that replaces the regular red space suits. You're on the naughty list, but thankfully he's giving you a present anyways: a bullet to the head. 64x64 means it's 64 pixels tall and 64 wide. Files... current
- 05:37, 21 June 2021 diff hist +790 N File:InspectorV2-64x64.png "Inspector, there is a roach in the kitchen." "Excuse me, I AM the roach." A screenshot of someone in the gimmick job Inspector. The glasses mean this inspector is serious business. They hand those out to every inspector too, so that means every ins... current
- 05:31, 21 June 2021 diff hist +390 Changelog June 20th update
- 04:32, 20 June 2021 diff hist −14 m Information Office Update a few links to info on fanny packs, since the info is on Clothing now current
- 04:26, 20 June 2021 diff hist +90 Discontinued Syndicate Items A new development in the fate of the syndicate satchel
- 04:24, 20 June 2021 diff hist +46 m General Objects Add links to info on backpacks and fanny pack in box description
- 04:23, 20 June 2021 diff hist +24 m Clown Add link to info on the funny pack
- 04:19, 20 June 2021 diff hist −7 m Quartermaster Update a link to info on the mini funny pack, since it's on Clothing now
- 04:18, 20 June 2021 diff hist −7 m Syndicate Items Update link to info on fanny packs since it's on the Clothing page now.
- 04:17, 20 June 2021 diff hist +998 Clothing Moving info on fanny packs and similar to here
- 04:16, 20 June 2021 diff hist −1,595 General Objects Moving info on fanny packs and co. for similar reasons: more consistent to have the info on these clothing items on the Clothing page
- 05:56, 19 June 2021 diff hist +46 m Chaplain maybe I can combine the info about cults and chaplains hearing ghosts as a sort of misc thing? They're not really as important enough to warrant such a heading level....
- 05:53, 19 June 2021 diff hist +202 Clothing Briefly mention backpacks (and satchels) do something unique when blocking. Probably going to reserve the details for Guide to Being Robust, since that's the place you read up on if you want combat advice.
- 05:47, 19 June 2021 diff hist −1 m Chaplain "any one" is one word
- 05:45, 19 June 2021 diff hist +36 Guide to Being Robust →Blocking: call attention to the special blocks by giving them their own section. Some things have been rearranged to match
- 05:41, 19 June 2021 diff hist +198 Syndicate Items Safari Kit now has a rifle and halo darts if you get it through the surplus crate
- 05:38, 19 June 2021 diff hist +738 Changelog June 18th update
- 05:35, 19 June 2021 diff hist +629 Changelog June 16th and 17th updates
- 05:33, 19 June 2021 diff hist +990 Changelog June 15th update
- 05:31, 19 June 2021 diff hist +246 Changelog June 14th update
- 05:30, 19 June 2021 diff hist +846 Changelog June 13th update
- 05:28, 19 June 2021 diff hist +1,635 Changelog June 12th update
- 05:25, 19 June 2021 diff hist +209 Changelog Rest of June 11th update
- 05:19, 19 June 2021 diff hist +298 N Rucksack There's two rucksacks in the game right now, so this is an disambiguation current
- 05:16, 19 June 2021 diff hist +39 N Medic's Backpack Redirected page to Clothing#Medic's Backpack current
- 05:15, 19 June 2021 diff hist +39 N Medical Backpack Redirected page to Clothing#Medic's Backpack current
- 05:15, 19 June 2021 diff hist +38 N Medical Satchel Redirected page to Clothing#Medic's Satchel current
- 05:15, 19 June 2021 diff hist +38 N Medic's Satchel Redirected page to Clothing#Medic's Satchel current
- 05:08, 19 June 2021 diff hist +509 Clothing Emphasize the satchel variants behave same as the standard one too
- 04:56, 19 June 2021 diff hist −7 m Nuclear Operative Update link to info on the tactical assault rucksack since that's on Clothing now
- 04:55, 19 June 2021 diff hist −7 m Locker Room Update a link to info on satchels, since it's also on Clothing now
- 04:53, 19 June 2021 diff hist −7 m Locker Room Update a link to info on backpacks, since it's on Clothing now
- 04:53, 19 June 2021 diff hist −7 m Guide to Being Robust Update a link to info on backpacks, since it's on Clothing now
- 04:53, 19 June 2021 diff hist −7 m Foods and Drinks Update a link to info on backpacks, since it's on Clothing now
- 04:52, 19 June 2021 diff hist +31 m Spy Thief Update link to info on backpacks in general and the links on medic's satchels and backpacks specifically
- 04:51, 19 June 2021 diff hist −7 m Rancher Update link to info on backpacks
- 04:48, 19 June 2021 diff hist +49 m Clothing Adjust the NT satchel description to account for the fact it's part of its own entry
- 04:46, 19 June 2021 diff hist +128 Clothing Add another way to get the Medic's Satchel
- 04:44, 19 June 2021 diff hist +144 Clothing Update where to get the syndicate satchel; Syndicate NPCs don't use it anymore, but there's still a few admin-enabled jobs that use it, and of course you can still use the Fish medal reward
- 04:40, 19 June 2021 diff hist −15 Clothing Be a little more specific in how you get the Captain's Satchel
- 04:37, 19 June 2021 diff hist +88 Clothing Note which medal is tied to satchelizing backpacks and what the reward looks like on the interface
- 04:35, 19 June 2021 diff hist −89 Clothing Now there are indeed satchel versions of the Spacebux backpacks, so removing this warning that you can satchelize Spacebux packs
- 04:34, 19 June 2021 diff hist +57 Clothing But Syndicate Backpack now IS used. In Pod Wars, specifically.
- 04:32, 19 June 2021 diff hist −6 m Clothing Link specifically to Spacebux's section on the NT Backpack reward
- 04:31, 19 June 2021 diff hist +128 Clothing Explain how to get the captain's backpack variants
- 04:28, 19 June 2021 diff hist +416 Clothing Stress the backpack variants are similar to each other
- 04:22, 19 June 2021 diff hist +1,600 Clothing Move the info on backpacks and satchels from General Objects to here
- 04:22, 19 June 2021 diff hist −2,814 General Objects Moving backpack and satchel info for the general consistency of "info on clothing is on the Clothing page"
- 04:12, 19 June 2021 diff hist +16 m Spacebux While we're here, add a link to Medals's section on the Fish medal
- 04:11, 19 June 2021 diff hist +17 Spacebux Add id for NT Backpack too, for similar reason.
- 04:11, 19 June 2021 diff hist +399 Clothing Add rucksack, randoseru, and travel backpack
- 04:06, 19 June 2021 diff hist +50 Spacebux Add row id's for the rucksack, randoseru, and travel backpack entries to allow linking to them specifically
- 04:04, 19 June 2021 diff hist −16 m File:JobhosHatLarge.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 04:04, 19 June 2021 diff hist +11 m File:My other friend head surgeon.png Reassign to Historical Character Sprites since it's an old version of HS current
- 05:52, 18 June 2021 diff hist +11 m File:CostumeVendor64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 05:52, 18 June 2021 diff hist +10 m File:DiscountSuperhero-64x64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 05:52, 18 June 2021 diff hist +11 m File:UnionRep64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 05:49, 18 June 2021 diff hist +10 Jobs Add new image for Union Rep
- 05:49, 18 June 2021 diff hist +8 Jobs Add new images for Costume Vendor and Discount Superhero
- 05:47, 18 June 2021 diff hist +752 N File:DiscountSuperheroV2-64x64.png A screenshot of someone in the Spooktober job Discount Superhero. They're hero, but with powers that puts them a cut above the rest--hence "super". But not that much of a cut, really--hence "Discount". The superpowers are real, but the costume is just... current
- 05:42, 18 June 2021 diff hist +629 N File:UnionRepV2-64x64.png A screenshot of someone in the gimmmick job Union Rep, which has a lot of different titles aligned to various different jobs. Does your rep have hair that looks like a fire? 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs... current
- 05:39, 18 June 2021 diff hist +683 N File:CostumeVendorV2-64x64.png A screenshot of someone in the Spooktober job Costume Vendor, some guy in a trash bag who sells clothes. Would you buy them from him? I would. I also hear this particular one used to be a pirate...? 64x64 means it's 64 pixels tall and 64 wide. This i... current
- 06:18, 17 June 2021 diff hist +11 m File:GhostBuster64V2.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 06:18, 17 June 2021 diff hist +11 m File:Angel64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 06:18, 17 June 2021 diff hist +11 m File:Boxer64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 06:18, 17 June 2021 diff hist +5 Boxer Add new image for Boxer
- 06:15, 17 June 2021 diff hist +148 Jobs Try to make the Boxer description a little less griefy
- 06:11, 17 June 2021 diff hist +6 Jobs Add new image for Boxer
- 06:11, 17 June 2021 diff hist +14 Jobs Add new images for Ghost Buster and Angel
- 06:09, 17 June 2021 diff hist +711 N File:BoxerV2-64x64.png A screenshot of someone in the gimmick job Boxer...which is also called Fighter...which is also called, and this personally kinda irks me, Wrestler. Has nothing to do with boxes or Boxing Day. 64x64 means it's 64 pixels tall and 64 wide. This is meant... current
- 05:57, 17 June 2021 diff hist +738 N File:AngelV2-64x64.png A screenshot of someone in the Spooktober job Angel, a representative of the Space Gods. They don't quite look human... 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the job depicted, if applicable.... current
- 05:54, 17 June 2021 diff hist +819 N File:GhostBusterV3-64x64.png A screenshot of someone in the Spooktober job Ghost Buster, a paranormal hunter legally distinct from the ones that are based in Space New York, which is why it has quite a few other names. 64x64 means it's 64 pixels tall and 64 wide. This is meant to... current
- 05:33, 17 June 2021 diff hist +128 Traits Roach, skeleton, lizard, and cow are now considered human under policy.
- 23:25, 16 June 2021 diff hist −236 m Books I thought I already removed this, it was part of the initial draft....
- 23:24, 16 June 2021 diff hist −8 m Books I presume the point for the S:tG rulebook is meant to link to Spacemen: The Grifening rather than back to the book again?
- 23:10, 16 June 2021 diff hist +16 Security Objects Not sure why the Assistant loadout was showing a flash, but remove that since it's not in the loadout. Put in the Sec Ticket Writer instead since that IS in the loadout
- 23:05, 16 June 2021 diff hist −2 Guide to Mining Capitalize the B in Oxygen Agent B, add some linebreaks in Molitz's entry between info on regular Molitz and Molitz Beta to (hopefully) readability, also rearrange a somewhat awkward sentence
- 22:59, 16 June 2021 diff hist −10 m SS13 Wiki:Current events Requests for sprites go in Sprite Wanted rather than Medium Priority
- 22:57, 16 June 2021 diff hist +1 m Construction Correct link from Engineering Object#Multitool->Engineering Objects#Multitool
- 22:55, 16 June 2021 diff hist 0 m Security Objects Not a misspelling, the Sec Weapons Vendor really does use "Materiel", as in the rather weird-looking word from French used to describe equipment and gear used by armed forces
- 22:50, 16 June 2021 diff hist +8 m General Objects Also fix a comma splice
- 22:50, 16 June 2021 diff hist −7 m General Objects Remove this "either" because it's not actually introducing two, I presume, ways to get a display. Might be an orphaned reference?
- 22:48, 16 June 2021 diff hist +1 m General Objects "diplays"->"displays"
- 22:46, 16 June 2021 diff hist +93 m Powering the station →How to start it: Try to segue into the Engine Control Computer steps better, also remove the "turn on emitters" because it's a little redundant now with the current format
- 22:37, 16 June 2021 diff hist +8 m Powering the station Excuse me, the link to Mushroom map is Mushroom Station specifically.
- 22:36, 16 June 2021 diff hist −1 m Powering the station Also probably don't need this period
- 22:36, 16 June 2021 diff hist −19 m Powering the station →How to start it: make this link clearer
- 22:34, 16 June 2021 diff hist −604 Powering the station Redact this entire paragraph describing the effects of singularity's EMP, because the singularity no longer causes EMPs
- 22:28, 16 June 2021 diff hist +41 Powering the station →End result: Rewrite this reference to singularity causing EMPs, namely welding doors as a precaution to the singularity's EMPs opening them. More involved than I'd like.
- 22:17, 16 June 2021 diff hist −3 m Powering the station →The Manual Method: Fix the formatting here so we don't have the steps appearing as 1. 1.
- 05:46, 16 June 2021 diff hist +24 Wizard Did I forget to section off the starter equipment into an actual starter equipment section...?
- 05:46, 16 June 2021 diff hist −4 Traits All Ears is now part of the None category.
- 05:27, 16 June 2021 diff hist +41 m Wizard Add link to Guide to Genetics info on hulk in Empower description
- 05:22, 16 June 2021 diff hist +28 N Empower Redirected page to Wizard#Empower current
- 05:22, 16 June 2021 diff hist +227 Wizard Be more specific as to what happens if you cast Empower without a staff, note the hulk power cannot be removed via mutadone, be extra clear about how long the stamina regen and wrestling boosts last, split the info up a bit
- 05:18, 16 June 2021 diff hist +424 Wizard Now Empower gives you stamina regen boost and wrassle
- 05:04, 16 June 2021 diff hist +17 m Wrestler partitions off the info on wrestler passives into its own separate section, rather blandly called "Passives", for both easier reading and so the Wizard page can link to it when describing Empower, which grants these passives
- 04:57, 16 June 2021 diff hist −376 Wizard Empower no longer has Old TK. In addition to having to redact that info from the entry for Empower itself, also need to remove it from the Sith mage gimmick suggestion
- 04:54, 16 June 2021 diff hist +694 Books Add Mining Pocket Guides No. 1 & No. 2 to the Outdated section, as one bullet point
- 04:44, 16 June 2021 diff hist +71 Template:Archive Add old Mining Pocket Guides to archive
- 04:43, 16 June 2021 diff hist +178 Mining Pocket Guide No. 2 Move to Archive: swap Books template for Archive template and add a Historical textbox explaining what happened to this book current
- 04:42, 16 June 2021 diff hist +178 Mining Pocket Guide No. 1 Move to Archive: swap Books template for Archive template and add a Historical textbox explaining what happened to this book current
- 04:35, 16 June 2021 diff hist +606 Security Officer while we're here, mention the medals associated with the sec officer objectives
- 04:13, 16 June 2021 diff hist +231 Beesmark's Goon Guide to Robust Security okay actually finish the Historical template dumbo
- 04:11, 16 June 2021 diff hist +27 Beesmark's Goon Guide to Robust Security Retire this guide, namely add a Historical template explaining its new purpose and an Archive template. Reasons:1) is so outdated that it'd be easier to make a new one 2) does not fit our current style of guides 3) does not fit modern rules about sec
- 04:07, 16 June 2021 diff hist −144 Beesmark's Goon Guide to Robust Security Retiring this guide, but first trying something experimental: swapping to an early version of the guide that roughly matches the actual video. Not THE earliest, because that's before a bunch of formatting fixes came in.
- 03:58, 16 June 2021 diff hist +48 Template:Archive Moving Beesmark's Goon Guide to Robust Security to the retired section
- 03:57, 16 June 2021 diff hist −48 Template:Department Guides Retiring Beesmark's Goon Guide to Robust Security, so need to take it off the list of guides
- 03:56, 16 June 2021 diff hist −417 Security Officer Retiring Beesmark's Goon Guide to Robust Security, so need to take it off the list of resources.
- 03:47, 16 June 2021 diff hist +11 m File:DiscountMachoMan64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 03:47, 16 June 2021 diff hist +11 m File:HotDog64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 03:47, 16 June 2021 diff hist +11 m File:DiscountMummy64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 03:47, 16 June 2021 diff hist +11 m File:RegionalDirector64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 03:46, 16 June 2021 diff hist +11 m File:DiscountGodzilla64.png Reassign to Historical Character Sprites since it's depicting a lizard before the April 20th 2021 human resprite current
- 03:44, 16 June 2021 diff hist +6 Jobs Add new image for Regional Director
- 03:44, 16 June 2021 diff hist +32 Jobs Add new images for Discount Mummy, Discount Macho Man, Discount Godzilla, and Hot Dog
- 03:42, 16 June 2021 diff hist +619 N File:HotDogV2-64x64.png A screenshot of someone in the gimmick job Hot Dog, not like an actual Hot Dog you eat. Okay, well...if you put them in the gibber... 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the job depicted, if... current
- 03:39, 16 June 2021 diff hist +600 N File:RegionalDirectorV2-64x64.png A screenshot of someone in the gimmick job Regional Director, who apparently direct regions. I think that's a little different from directing movies. 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the j... current
- 03:37, 16 June 2021 diff hist +594 N File:DiscountMachoManV2-64x64.png A screenshot of someone in the Spooktober job Discount Macho Man, someone who skipped out on..well, pretty much all the workout days. 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the job depicted, i... current
- 03:35, 16 June 2021 diff hist +543 N File:DiscountGodzillaV2-64x64.png A screenshot of someone in the Spooktober job Discount Godzilla, ready to make the station slightly worse than it already is. 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the job depicted, if applica... current
- 03:32, 16 June 2021 diff hist +711 N File:DiscountMummyV2-64x66.png A screenshot of someone in the Spooktober job, Discount Mummy. Is it a real mummy risen from the grave or some guy in grody bandages? And since they're a cow, would that make them a....MOOmmy? 64x66 means it's 66 pixels tall and 64 wide. That aura is... current
- 05:07, 15 June 2021 diff hist +16 m Pathology Research (old) Add in some words that were missing from the big ol' Historical textbox
- 05:01, 15 June 2021 diff hist +7 m The Welder →Abilities: two slight grammar fixes
- 04:45, 15 June 2021 diff hist +221 m Vampire →Powers: Add id's for the rest of the vamp powers so people can link to them. This also makes the names used here match the way they're capitalized/spelled in-game too.
- 04:39, 15 June 2021 diff hist +2 m Vampire →Playing it Pacifist: Make this a subsection of Vampire Strategy because it basically is one particular strategy you can adopt (and really isn't much for one section)
- 04:37, 15 June 2021 diff hist +199 Security Officer →The Security Weapons Vendor and You: shove RecordTrak Scanner onto the list
- 04:20, 15 June 2021 diff hist +2 Security Officer Rewrite this "doesn't spawn you a helpful aid", I meant something else here...
- 06:23, 14 June 2021 diff hist +357 Security Objects Add RecordTrak Scanner to list of options
- 06:16, 14 June 2021 diff hist +151 Security Objects Mention where to get Security RecordTrak devices, namely to segue into noting you can get them from the Sec Weapons Vendor now
- 06:15, 14 June 2021 diff hist +21 N Vamp Redirected page to Vampire current
- 06:14, 14 June 2021 diff hist +6 m Vampire "Vampires thrive on drinking blood"->"Vampires gain power by drinking blood" (and change a word to make the section a little less redundant). Minor change in word choice that more accurately describes what vamps need blood for
- 06:07, 14 June 2021 diff hist +1,368 Vampire Add a section about objectives vampires get, "A Fortune at the Blood Bank: Vampire Objectives". Talks about the medal associated with it, the conditions for achieving the objectives, stuff like that.
- 05:38, 14 June 2021 diff hist +70 Janitor Turns out you can get the red bucket from both XP and Medals
- 05:31, 14 June 2021 diff hist +1 m Medical Objects Do that again because I managed to misspell Chemicals again
- 05:30, 14 June 2021 diff hist −1 m Medical Objects Not how you spell "Chemicals"... (Fixes a link that occurred due to a spelling error)
- 04:47, 14 June 2021 diff hist +1 m Medals Fix robes link
- 04:47, 14 June 2021 diff hist +390 Medals Similar for Neither fashionable noir stylish
- 04:41, 14 June 2021 diff hist +106 Medals Actually, that new sentence ended up making less sense. Let's try to fix that. Also provide some more conditions about when you can use the "Colorful Beret" skin.
- 04:38, 14 June 2021 diff hist −1 Medals Try to rearrange this somewhat awkward sentence
- 04:36, 14 June 2021 diff hist −2 m Medals "Complete a the"->"Complete the"
- 04:34, 14 June 2021 diff hist +1,160 Clown Talk about Clown Applications. Below the clown history section since it IS talking a little bit about history
- 04:12, 13 June 2021 diff hist +1,508 Head of Security :sylvester: (Adds a section on Sylvester)
- 05:15, 11 June 2021 diff hist +580 Changelog June 10th update, and some of the first June 11th updates
- 06:27, 10 June 2021 diff hist +1,520 Changelog June 9th update
- 06:14, 10 June 2021 diff hist +97 Robots →Head Surgeon: two redirects for other thing also named Head Surgeon
- 06:12, 10 June 2021 diff hist +785 Robots →Head Surgeon: Some more info about Head Surgeon, namely its access, its cardboard box form, the ability for admins to speak through HS, and the staffie objectived related to HS
- 05:59, 10 June 2021 diff hist +19 Robots Give info about Head Surgeon the medibot in its own subsection of Medibot, like with Beepsky
- 05:54, 10 June 2021 diff hist −28 Security Objects Pulse rifle's kinetic pulse mode no longer slows people down
- 05:53, 10 June 2021 diff hist +275 Security Objects Some more details about the blast helmet
- 05:48, 10 June 2021 diff hist +760 Security Objects Add some more details about bomb disposal suits
- 05:21, 10 June 2021 diff hist +59 Armory Rewrite a reference to special equipment lockers having EOD gear
- 05:12, 10 June 2021 diff hist +34 Security Objects Might as well mention the Security RecordTrak can fit on secbelts too for its entry since one might not expect that
- 05:06, 10 June 2021 diff hist +124 Traits Mention Miner Training causing people to fart out glowsticks....huh?
- 05:05, 10 June 2021 diff hist +407 Guide to Genetics Dwarfism is now part of the regular mutations rather than a body-type one, so gotta move it amongst those. Also add some more details about the mutation while we're here.
- 04:53, 10 June 2021 diff hist +32 Guide to Genetics →Body Type Mutations: Direct people to monkey page for details on monke
- 04:53, 10 June 2021 diff hist +126 Guide to Genetics Talk about roach customization options.
- 04:32, 10 June 2021 diff hist +49 N Bomb Disposal Suit Redirected page to Security Objects#Bomb Disposal Suit current
- 04:31, 10 June 2021 diff hist +49 N EOD Suit Redirected page to Security Objects#Bomb Disposal Suit current
- 06:00, 9 June 2021 diff hist +43 N Blast Helmet Redirected page to Security Objects#Blast Helmet current
- 05:59, 9 June 2021 diff hist +43 N EOD Helmet Redirected page to Security Objects#Blast Helmet current
- 05:58, 9 June 2021 diff hist +10 m Security (place) Update a link to info on the bomb disposal suit
- 05:57, 9 June 2021 diff hist +53 m Armory Use "bomb disposal suit" instead of "EOD suit" to match the in-game name for the bomb disposal suit
- 05:54, 9 June 2021 diff hist +58 Security Objects Set row IDs for bomb disposal suit and blast helmet to be their actual names instead of "EOD Helmet" and "EOD Suit", note these as alternative names
- 05:51, 9 June 2021 diff hist +70 Security Objects Add Security RecordTrak as something that can fit on secbelts
- 05:47, 9 June 2021 diff hist +175 Changelog June 8th update
- 05:35, 9 June 2021 diff hist −67 Contraband GuardBuddies no longer pursue squids!
- 05:34, 9 June 2021 diff hist +51 Medical Objects CBD is now on the hypospray whitelist...why are you laughing?
- 05:31, 9 June 2021 diff hist +98 Security (place) Mention some other things Cog2's guard quarters and HoS office start with
- 04:55, 9 June 2021 diff hist +11 m File:Cogmap2HoSOffice.png Reassign to Historical Map Images since it's outdated now current
- 04:55, 9 June 2021 diff hist +2 Head of Security Add updated image of Cog2's HoS office
- 04:54, 9 June 2021 diff hist +11 m File:Cogmap2SecurityFoyerCheckpoint.png Reassign to Historical Map Images since it's outdated now current
- 04:53, 9 June 2021 diff hist +11 m File:Cogmap2GeneralPopulation.png Reassign to Historical Map Images since it's an outdated image of the area now current