Difference between revisions of "Geneticist"

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m (New image: genetics.)
(Cloning is now sort of medbay's responsibility, it would appear?)
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[[File:Genetics5.png|230px|right|thumb|This is the place where dreams come true and abominations in the eyes of God are born in the same day.]]
[[File:Genetics5.png|230px|right|thumb|This is the place where dreams come true and abominations in the eyes of God are born in the same day.]]


The [[Geneticist]] makes his home in the east end of the [[Medbay|Medical Wing]]. As a Geneticist, your primary job is to keep [[Heads of staff|essential staff]] from dying permanently through the use of wacky clone science, while also researching genetic defects and mutations in your spare time. When all the [[Medical Doctor]]s are dead or incompetent and the [[Roboticist]]s are too busy putting butts on everyone's heads, it's often the Geneticists that come through with a previous killed crewmate who is able to out the traitor and start a lynch mob.
The '''Geneticist''' makes his home in the east end of the [[medbay]]. As a geneticist, your primary job is to research genetic defects, mutations and fancy superpowers. When all the [[Medical Doctor|medical doctors]] are dead or incompetent and the [[roboticist]]s are too busy putting butts on everyone's heads, you may also want to operate the nearby cloning device to revive fallen crew mates through the use of wacky clone science.
The Genetics lab is frequently an early target of [[Operative]]s.


== The Lab ==
==The Lab==
Genetics has a DNA analyzer and cloner, a DNA manipulator, and a [[monkey]] pen.  The pen holds a bunch of monkeys and a locker with Electropacks. The lab proper also holds some tools and first aid kits to patch up machines and patients.
Genetics has a couple DNA manipulators, which is where geneticists conduct the involved work of unlocking the genetic code, hoping for super-powers. The process is absurdly elaborate, technical, and time-consuming. To get a better understanding on how it all works, see the [[Guide to Genetics]].


=== The Cloner ===
The lab is also home to a number of [[monkey]]s and a locker with [[Science Objects#ElectroPack|electropacks]]. The lab proper also holds some tools and first aid kits to patch up machines and patients.
This is 90% of the usefulness Genetics offers in any given round.  To clone someone, you require a scan of their DNA.  This can be collected while they are living, or shortly after they have died.  Rotted corpses, skeletons, and husks left by [[Changeling]] meals do not have any DNA within them. If you get a body like this, send it to Robotics.  In some cases they can help, in other cases they can't. It is possibly to upgrade the cloner to scan rotted bodies, but that rarely happens.


To get a DNA scan, grab the subject and then click on the DNA scanner to load them in.  Click on the Cloning Console with an empty hand, then ''Scan'' them.  If there is DNA to salvage and the player is still logged in, you will get the scan information.  If there is no DNA (rotted body, husk), the computer will tell you so.  If the player is not logged in anymore, the computer will give a cryptic error about the mind interface failing.
==Crew Objectives==
 
Now, click ''View Records'' and find the person you want to clone.  Click on their record, and click ''clone'' to start the process.  If the player is not logged in, the computer will tell you it is unable to start the cloning cycle.
 
If someone comes in to get scanned of their own accord, they can climb in and jump out of the DNA Scanner themselves.  This allows a helpful [[AI]] to control this process if you have a mind to let it to.  If someone has the initiative to come in and get scanned on their own, it is polite to attempt to clone them every 10-15 minutes.  The one time it works you can be assured they were dead in [[Maintenance]] somewhere.
 
Once the cloning process starts,  it takes about 2 minutes for it to complete.  When a clone stumbles out, they are naked, and usually have some combination of toxin damage and brain damage. Anti-Toxins and [[Doctoring#Advanced|Mannitol]], respectively, will fix these problems.  Give them a speech on how you are god, get them some new equipment, either from their old body or the locker in your lab, and kick them out.
 
=== The GeneTek Scanners and Consoles ===
There are also two "GeneTek" scanners and consoles in the south part of the lab, which is where Geneticists conduct the involved work of unlocking the genetic code, hoping for super-powers. The process is absurdly elaborate, technical, and time-consuming. To get a better understanding on how it all works, see the [[Guide to Genetics]].
 
== Crew Objectives ==
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen.  As a geneticist, you can expect to see the following:<br>
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen.  As a geneticist, you can expect to see the following:<br>


'''End the round with at least 5 people scanned'''<br>
'''End the round with at least 5 people scanned'''<br>
You need to get people into the DNA scanner.  Most rounds, you won't get 5 people in the scanner period, let alone 5 people who won't be cloned, so if you really want to do this you might need to try accosting people in medbay so you can scan them.
You need to get people into the DNA scanner in medbay.  Most rounds, you won't get 5 people in the scanner period, let alone 5 people who won't be cloned, so if you really want to do this you might need to try accosting people in medbay so you can scan them.


== Syndicate Geneticist ==
==Syndicate Geneticist==
A Geneticist's biggest asset when acting as a [[traitor]] is the fact that they have near total control over who gets revived, and how.  If an assassination target gets pulled up to your doorstep, tell the person that you'll get to the corpse in a second, then conveniently forget about them until they've rotted.  The Enzymatic Reclaimer can also be a fantastic way to kill people that walk into your lab if you have an [[EMAG]] and are able to score a flash off the Roboticist. Emag the reclaimer first, then if someone barges in, flash them, take off their headset and shove them into the Enzymatic Reclaimer for an almost instant kill. Eccentricity and wandering is also expected from a Geneticist. Hunting for superpowers is extremely boring, so many Geneticists wander off to do something else. Nobody will question why you're dragging a dead body if you're heading back to your lab. Most people won't even mind if you stash a dead body in the [[morgue]] or grind it up for biomass as they'll assume you've already run it through the cloner first.
Though genetics doesn't have exclusive control over the cloner anymore, the enzymatic reclaimer can still be a fantastic way to kill people that walk into your lab (or any volunteers you've recruited) if you have an [[EMAG]] and are able to score a flash off the roboticist. Emag the reclaimer first, then if someone barges in, flash them, take off their headset and shove them into the reclaimer for an almost instant kill - or alternatively, lock them into the DNA manipulator and slowly irradiate them to death. Eccentricity and wandering is also expected from a geneticist. Hunting for superpowers is extremely boring, so many geneticists wander off to do something else. Nobody will question why you're dragging a dead body if you're heading back to medbay. Most people won't even mind if you stash a dead body in the [[morgue]] or grind it up for biomass as they'll assume you've already run it through the cloner first.


==Supplementary Video==
==Supplementary Video==

Revision as of 12:04, 2 June 2015

This is the place where dreams come true and abominations in the eyes of God are born in the same day.

The Geneticist makes his home in the east end of the medbay. As a geneticist, your primary job is to research genetic defects, mutations and fancy superpowers. When all the medical doctors are dead or incompetent and the roboticists are too busy putting butts on everyone's heads, you may also want to operate the nearby cloning device to revive fallen crew mates through the use of wacky clone science.

The Lab

Genetics has a couple DNA manipulators, which is where geneticists conduct the involved work of unlocking the genetic code, hoping for super-powers. The process is absurdly elaborate, technical, and time-consuming. To get a better understanding on how it all works, see the Guide to Genetics.

The lab is also home to a number of monkeys and a locker with electropacks. The lab proper also holds some tools and first aid kits to patch up machines and patients.

Crew Objectives

As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As a geneticist, you can expect to see the following:

End the round with at least 5 people scanned
You need to get people into the DNA scanner in medbay. Most rounds, you won't get 5 people in the scanner period, let alone 5 people who won't be cloned, so if you really want to do this you might need to try accosting people in medbay so you can scan them.

Syndicate Geneticist

Though genetics doesn't have exclusive control over the cloner anymore, the enzymatic reclaimer can still be a fantastic way to kill people that walk into your lab (or any volunteers you've recruited) if you have an EMAG and are able to score a flash off the roboticist. Emag the reclaimer first, then if someone barges in, flash them, take off their headset and shove them into the reclaimer for an almost instant kill - or alternatively, lock them into the DNA manipulator and slowly irradiate them to death. Eccentricity and wandering is also expected from a geneticist. Hunting for superpowers is extremely boring, so many geneticists wander off to do something else. Nobody will question why you're dragging a dead body if you're heading back to medbay. Most people won't even mind if you stash a dead body in the morgue or grind it up for biomass as they'll assume you've already run it through the cloner first.

Supplementary Video

{{#widget:YouTube|id=Ftb09o6O7sw}}


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus