Difference between revisions of "Cogmap1/Chief Engineer"

From Space Station 13 Wiki
Jump to navigation Jump to search
(clean-up (man why do we still have rev shit here))
Line 1: Line 1:
{{Role
The '''Chief Engineer''' is the head of the engineering department, responsible for making sure the station is powered, equipment is functional, and wise-ass engineers aren't trying to set up the [[Singularity]] in the middle of a hallway. They start with special gear and [[EVA]] access to help patch up hull breaches quickly and safely, or to go on wild adventures and get lost in the dangerous depths of space.
|Difficulty=Medium
|Access=
*[[Engineering]]
*[[Electronics]]
*[[Bridge]]
*[[EVA]]
*[[Maintenance]]
}}


==Duties==
As the CE, you have three primary duties: starting and maintaining the [[Singularity Engine]], starting the backup [[Solar Arrays|solars]] and organizing the station's engineering department. Keep in mind you can have the AI help with this if you are short on Engineering crew or other complications.


==Chief Engineer==
Although many Chief Engineers choose to simply take their magnetic shoes and disappear mysteriously (usually into space or into a bottle of Stinkeye's), you should not. Since the entire station will fail without power, and there is a chance that a traitor or an incompetent engineer may release the singularity, you should personally oversee the starting of the engine.
===Overview===
The Captain starts with an all-access ID. The RD starts with his own private robot army. The HoP starts with money and power. So what makes the Chief Engineer, who starts with only some assorted tools and a pair of magnetic shoes so great? The fact that a good CE can make or break the station, at will.  


===Equipment===
==Equipment==
As the head of the Engineering department, the CE will most likely find himself building, repairing, or breaking ''something'' at some point during the round. A CE will most likely be carrying
As the head of the Engineering department, the CE will most likely find himself building, repairing, or breaking ''something'' at some point during the round. In addition to regular [[Engineering Objects|Engineering equipment]], you get a set of [[Clothing#Magnetic Boots|Magnetic Boots]], protecting you from space wind, and a [[flash]], to keep your unruly subordinates in check. You're also free to help yourself to anything in EVA, such as the [[RCD]].
*A fully packed toolbelt, complete with multitool, cable, and his golden wrench
*Optical Meson Scanners, so that he doesn't kill himself while setting up the engine
*Insulated gloves, to keep him safe from all of the doors  <del>he</del> the traitor hacked
**Optionally, these gloves may be electrically charged to become [[Construction#Stun_Gloves|stun gloves]].
*His magnetic shoes, which can save him from floating off into space without a jetpack
*The [[RCD]], if he can snag it from [[EVA]] before a traitor does.


===Duties===
===Engineering Radio Channel===
As the CE, you have three primary duties: starting and maintaining the [[engine]], starting the backup [[Solar_Array|solars]] and organizing the station's engineering department. Keep in mind you can have the AI help with this if you are short on Engineering crew or other complications.
 
Although many Chief Engineers choose to simply take their magnetic shoes and disappear mysteriously (usually into space or into a bottle of Stinkeye's), you should not. Since the entire station will fail without power, and the chance that a traitor or an incompetent engineer may release the singularity, you should personally oversee the starting of the engine.
<br>
<br>
 
== Standing Operating Procedure ==
 
The first thing you should do is go to Engineering, and check whether the [[engine]] is being started.  Without power, the entire station will yell at you and the Captain will probably blame you when he's looking for someone to hang.
 
Any nearby Engineers should assist you in setting up the emitters and the field generators. Once the engine is in place, place 1 plasma tank in each radiation collector.<br>
Start the engine, preferably using the computer, which will warn you if any part of the engine is not set up correctly.<br>
 
After setting up the engine, if you haven't already, you should try to set up the Solar Panels. These should be on at all times, even if the engine is running and generating power, because if some idiot and/or traitor manages to let the singularity loose, and it somehow doesn't devour the entire station, you are going to want the station to be powered until the AI can call the shuttle.  The solars start out automatically tracking the sun, so simply set the SMES units nearby to have an input of roughly 100k and an output of 70k.  Setting the solars should not take you very long.  You may also ask the AI to do it while you're setting up the singularity.<br>
 
For the rest of the round, the Chief Engineer should do rounds of the station, so that he may be available to assist his team if necessary. This means ''not'' wandering off into space.
 
==Engineering Radio Channel==
The Chief Engineer has access to a [[headset]] with a radio channel used solely by the station's [[Engineer|Engineers]], [[Miner|Miners]] and [[Electrician|Electricians]]. The Engineering Headset has a yellow stripe on it. To use it, simply type:
The Chief Engineer has access to a [[headset]] with a radio channel used solely by the station's [[Engineer|Engineers]], [[Miner|Miners]] and [[Electrician|Electricians]]. The Engineering Headset has a yellow stripe on it. To use it, simply type:


Line 47: Line 15:


This message won't be broadcast over the normal radio channel. However, someone standing close to you can hear messages on the Engineering frequency.
This message won't be broadcast over the normal radio channel. However, someone standing close to you can hear messages on the Engineering frequency.
<br>
<br>
== Traitors and Revolutionaries ==


===The CE as a Victim===
==Standing Operating Procedure==
The Chief Engineer is a target in Traitor mode for a multitude of reasons:
The first thing you should do is go to Engineering, and check whether the [[Singularity Engine|engine]] is being started.  Without power, the entire station will yell at you and the Captain will probably blame you when he's looking for someone to hang. Any nearby Engineers should assist you in setting up the emitters and the field generators. Once the engine is in place, place 1 plasma tank in each radiation collector.
*He is a high-profile assassination target
Start the engine, preferably using the computer, which will warn you if any part of the engine is not set up correctly.
*The magnetic shoes in his locker can be a theft objective
*He has access to high level areas such as the [[Bridge]], [[Mining]], [[EVA]], and the [[Engine]]


If you suspect the traitor might head for the singularity, consider asking the [[AI]] to bolt access to the engine bayOptionally, also weld the airlocks shutDon't do this without reason, because it inconveniences your entire team and is less fun.
After setting up the engine, if you haven't already, you should try to set up the Solar Panels. These should be on at all times, even if the engine is running and generating power, because if some idiot and/or traitor manages to let the singularity loose, and it somehow doesn't devour the entire station, you are going to want the station to be powered until the AI can call the shuttleThe solars start out automatically tracking the sun, so simply set the SMES units nearby to have an input of roughly 100k and an output of 70k.  Setting the solars should not take you very longYou may also ask the AI to do it while you're setting up the singularity.


=== The CE as a Traitor: Release the Singularity for Fun and Mass Destruction ===
For the rest of the round, the Chief Engineer should do rounds of the station, so that he may be available to assist his team if necessary. This means ''not'' wandering off into space.
As a traitor CE, you can do one of two things, depending on what your objective is. One option is to simply deny the station power by never setting up the engine or solars - which will cause a complete power failure after around 20 minutes.<br> Another possibility is to start the engine, and once everyone is gone, turn off the field generators and release the singularity toward the station, which will most likely kill absolutely everyone and force the AI (if it still exists) to call the shuttle.
 
== Syndicate CE ==
As a traitor CE, you can do one of two things, depending on what your objective is. One option is to simply deny the station power by never setting up the engine or solars - which will cause a complete power failure after around 20 minutes. Another possibility is to start the engine, and once everyone is gone, turn off the field generators and release the singularity toward the station, which will most likely kill absolutely everyone and force the AI (if it still exists) to call the shuttle. If you are in the mood for real mass destruction, you can spawn yourself a [[Singularity Bomb]] and set two singularities loose on the helpless station inhabitants. For a laugh, make sure to steal all the spacesuits first.


Remember that the singularity is the best hiding place for bodies - toss them in, and nothing can ever recover them.   
Remember that the singularity is the best hiding place for bodies - toss them in, and nothing can ever recover them.   
Line 66: Line 31:
Another fun thing to try is setting up the emitters near the escape arm, and then turning them on, resulting in a gigantic wall of nearly-unstoppable death.
Another fun thing to try is setting up the emitters near the escape arm, and then turning them on, resulting in a gigantic wall of nearly-unstoppable death.


EVA will be available to take a space suit and prepare a weapon or two in peace. And that RCD sure could help ''someone'' suck the air out of the station or hack the AI. With a space suit and RCD, you can go almost everywhere.
As CE, you are the only person besides the [[Captain]] who is technically authorized to enter the [[AI]] Upload. You don't even have to go through the trouble of hacking in to subvert it to your whims! As boss of the Engineers and [[Electrician]]s, you won't raise any suspicion in keeping a close eye on the technical staff who have the abilities to undo your troublemaking.
 
----
----




{{JobMenu}}
{{JobMenu}}

Revision as of 17:13, 13 November 2012

The Chief Engineer is the head of the engineering department, responsible for making sure the station is powered, equipment is functional, and wise-ass engineers aren't trying to set up the Singularity in the middle of a hallway. They start with special gear and EVA access to help patch up hull breaches quickly and safely, or to go on wild adventures and get lost in the dangerous depths of space.

Duties

As the CE, you have three primary duties: starting and maintaining the Singularity Engine, starting the backup solars and organizing the station's engineering department. Keep in mind you can have the AI help with this if you are short on Engineering crew or other complications.

Although many Chief Engineers choose to simply take their magnetic shoes and disappear mysteriously (usually into space or into a bottle of Stinkeye's), you should not. Since the entire station will fail without power, and there is a chance that a traitor or an incompetent engineer may release the singularity, you should personally oversee the starting of the engine.

Equipment

As the head of the Engineering department, the CE will most likely find himself building, repairing, or breaking something at some point during the round. In addition to regular Engineering equipment, you get a set of Magnetic Boots, protecting you from space wind, and a flash, to keep your unruly subordinates in check. You're also free to help yourself to anything in EVA, such as the RCD.

Engineering Radio Channel

The Chief Engineer has access to a headset with a radio channel used solely by the station's Engineers, Miners and Electricians. The Engineering Headset has a yellow stripe on it. To use it, simply type:

  • say ":h If I catch you idiots goofing off in space, I'm gonna throw you into the singularity."

This message won't be broadcast over the normal radio channel. However, someone standing close to you can hear messages on the Engineering frequency.

Standing Operating Procedure

The first thing you should do is go to Engineering, and check whether the engine is being started. Without power, the entire station will yell at you and the Captain will probably blame you when he's looking for someone to hang. Any nearby Engineers should assist you in setting up the emitters and the field generators. Once the engine is in place, place 1 plasma tank in each radiation collector. Start the engine, preferably using the computer, which will warn you if any part of the engine is not set up correctly.

After setting up the engine, if you haven't already, you should try to set up the Solar Panels. These should be on at all times, even if the engine is running and generating power, because if some idiot and/or traitor manages to let the singularity loose, and it somehow doesn't devour the entire station, you are going to want the station to be powered until the AI can call the shuttle. The solars start out automatically tracking the sun, so simply set the SMES units nearby to have an input of roughly 100k and an output of 70k. Setting the solars should not take you very long. You may also ask the AI to do it while you're setting up the singularity.

For the rest of the round, the Chief Engineer should do rounds of the station, so that he may be available to assist his team if necessary. This means not wandering off into space.

Syndicate CE

As a traitor CE, you can do one of two things, depending on what your objective is. One option is to simply deny the station power by never setting up the engine or solars - which will cause a complete power failure after around 20 minutes. Another possibility is to start the engine, and once everyone is gone, turn off the field generators and release the singularity toward the station, which will most likely kill absolutely everyone and force the AI (if it still exists) to call the shuttle. If you are in the mood for real mass destruction, you can spawn yourself a Singularity Bomb and set two singularities loose on the helpless station inhabitants. For a laugh, make sure to steal all the spacesuits first.

Remember that the singularity is the best hiding place for bodies - toss them in, and nothing can ever recover them.

Another fun thing to try is setting up the emitters near the escape arm, and then turning them on, resulting in a gigantic wall of nearly-unstoppable death.

As CE, you are the only person besides the Captain who is technically authorized to enter the AI Upload. You don't even have to go through the trouble of hacking in to subvert it to your whims! As boss of the Engineers and Electricians, you won't raise any suspicion in keeping a close eye on the technical staff who have the abilities to undo your troublemaking.



Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus