Uniform
Wearing a uniform is necessary to keep on your ID, anything in your pockets, and anything on your belt slot. Removing your uniform will dump all that to the ground in a pile. You can quickly and safely change uniforms by clicking the new uniform on the "INV" button.
Item
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Image
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Description
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Jumpsuit
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Comes in many different colors and styles depending on your job.
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Chameleon Suit
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Can imitate any other color of jumpsuit. See Syndicate Items.
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Barman's Uniform
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Available in the barman's closet.
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Chaplain's Uniform
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Proper attire for every religious matter.
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Security Jumpsuit
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Security officers can chose from a wide variety of colorful uniforms, some more relaxed than others.
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Chief Engineer's Jumpsuit
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Found on the chief engineer and in their locker in engineering.
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Head of Personnel's Suit
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Found on the head of personnel and the locker in their office.
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Research Director's Suit
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Found on the research director and the locker in their office.
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Medical Director's Suit
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Found on the medical director and the locker in their office.
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Captain's Jumpsuit
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Found on the captain and the locker in their office.
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Head of Security's Uniform
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In addition to the one worn by the head of security, a spare can be found in their office. On rounds with no HoS, there is no way to access this item short of emagging the HoS' locker.
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Clown Suit
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Honk honk.
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Cursed Clown Suit
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Standard equipment of cluwnes. Cannot be removed by its wearer.
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Owl Suit
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Hoot.
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Mailman's Uniform
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Available in either Disposals or Routing Depot, depending on the map.
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Barber's Uniform
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Available in the barbershop.
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Cosby Sweater
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Icon of a beloved 80s T.V. dad.
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Athletic Shorts
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Available in the gym, and starting equipment for the wizard.
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Swim Trunks
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Available in the gym.
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Wrestling Pants
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Also available in the gym. The official pants of the Space WWE.
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Medical Scrubs
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In theory, this basic surgical attire is intended to be worn by medical personnel in the operating room, and can be obtained from the medical fabricator.
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Mortician Suit
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Worn by the retired head surgeon. Available in the medbay morgue and from uniform manufacturers.
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Lawyer Suit
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OBJECTION! *slams table dramatically* Can be found at the courtroom. Comes in multiple colors.
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Tactical Turtleneck
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The garment of choice of infiltrators. Available in black and slightly darker black.
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Safari Suit
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See Syndicate Items.
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Bowling Suit
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Perfect for when you want a striking outfit. See Syndicate Items.
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Athletic Pants
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You can't play Syndie American football without wearing these pants.
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Predator Suit
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Standard Predator garb.
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Trash Bag
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/
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For when you literally feel like trash.
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Towel
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Something to wrap around your body to wear it as a jumpsuit. Will also prevent you from slipping on wet surfaces (mostly water, not space lube or a comparable mess) if placed on the floor, for example near a shower stall.
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NASSA space suit
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A spaceworthy jumpsuit with no slowdown! Wearing this means you can forgo the standard space helmet and spacesuit combo, freeing up a slot to show off your snazzy hat or stylish outerwear. Found only in a few fairly hard-to-reach places out in the Adventure Zone or Novelty Clothing Crates.
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SNAZZA suit
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From the revolutionary spaceproofing technologies of the NASSA suit comes...let's not beat around the bush, it's a space bikini. It won't protect you from Space or even the Pool or ocean water, but it's perfect for when you want to be close as possible to being naked but find athletic shorts and trunks too tacky.
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Plumber's overalls
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The overalls of strange men who crawl down pipes and beat up innocent mushrooms. Wear it with a plumber's hat for an interesting interaction with toilets.
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Striped Shirt and Jeans
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The outfit of a man who was never really meant to be in Space.
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Diver Jumpsuit
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/
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The required uniform of crew members of NanoTrasen's underwater sealabs. The diver orange version is for regular crew; the captain's blue version (which is confusingly called "captain's jumpsuit") is for Command staff.
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Vault 13 Jumpsuit
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War. War never changes. Neither does this communal fallout shelter uniform.
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(Exo)Suit
Item
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Image
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Description
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Body Armor
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/ /
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See Security Objects.
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Cardboard Box
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"Yeah, well, anyway. I suppose even that dumbass box might make a decent disguise if you wear it inside a building."
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Captain's Armor
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File:Caparmor.png
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Offers slightly more protection than the normal body armor.
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Bomb Disposal Suit
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File:Bombdisposalsuit.png
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See Security Objects.
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Heavy Armor
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See Security Objects.
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Class II Radiation Suit
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See Engineering Objects.
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Biosuit
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See Medical Objects.
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Armored Biosuit
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See Construction.
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Firesuit
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See Engineering Objects.
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Armored Firesuit
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See Construction.
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Paramedic Suit
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See Medical Objects.
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Armored Paramedic Suit
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See Construction.
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Space Suit
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Available in EVA. Protects from the vacuum of space and offer minor protection from heat and cold. Will slow down your running speed indoors.
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Engineering Space Suit
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See Engineering Objects.
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Captain's Space Suit
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As above, but green! Found in the captain's quarters. Let's you move at regular running speed.
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Red Space Suit
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As above, but red! Also does not slow down your running speed indoors. Red suits are standard equipment of the dreaded nuclear operatives, and being spotted early in the round will result in frenzied cries of "SYNDIES!" and "REDSUITS!"
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Specialist Operative Combat Dress
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Exactly like the red space suit, including down to the lack of a movement speed penalty, but more tacticool. Syndicate grenadiers, assault troopers, and heavy weapons specialists each get one in their respective crates.
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Industrial Armor
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See Guide to Mining.
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Syndicate Command Armor
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See Syndicate Items.
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Emergency Suit
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Provides a decent amount of protection from the cold, but will slow you down significantly. Use if nothing better is available and try to avoid jumping into space with it. Generally found in emergency closets.
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Civilian Diving Suit
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Found in Oshan's EVA room as well as a few airlocks into the ocean. Offers good resistance against cold & pathogens, fair resistance against heat, and a tinsy bit of protection from bullet and melee damage, but slows you down both indoors and out. You can navigate the ocean floor just fine without one of these, though you might need it in the Trench to avoid freezing up.
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Engineering Diving Suit
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Like the regular civilian diving suit, but in orange and yellow.
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Security Diving Suit
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Same as a civilian diving suit but red, so it'll hide the blood stains. Two of these can be found in Oshan's Secure Hangar.
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Command Diving Suit
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Exact same stats as the civilian version, except it's blue and spawns only in the offices of Oshan Lab's Captain and HoP.
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Straightjacket
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See Medical Objects.
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Lab Coat
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Functionally useless, but how else will you demonstrate your knowledge of science? Can be unbuttoned to toggle scientific fashionability through right click menu.
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Hard Worn Coat
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Required outfit of the detective.
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HoS Coat
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Sacrifices some armor for both warmth and style.
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Faded Trenchcoat
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Essential for rugged chain-smoking vigilantes.
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Overcoat and Scarf
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Johnny, please. He had a family.
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Winter Jacket
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A stylish winter coat, customized in departmental colors. You'll still freeze in space in these, but you won't lose as much heat if you walk into an area with a hull breach. Department-specific ones are found in the relevant uniform/job lockers, while generic grey ones appear in Cold Weather Gear crates.
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Santa Suit
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Whoever's wearing this is either delivering presents or delivering a bomb. In any case, wearing this with a santa hat (or similar) provides full space/cold protection, with no slowdown!
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Wizard's Robe
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See Wizard.
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Bedsheet
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A sheet for a bed. Can be worn over your body, see Construction.
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Cape
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See Construction.
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Hoodie
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A nice orange sweater with a hood. Perfect for skaters and Casual Friday fans alike. Can be ordered from a totally radical QM merchant and is available as a Spacebux item.
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Tiger Stripe Vest
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Savage tiger stripes for a truly savage man.
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Head
Helmets and hats offer various bonuses, for instance a built-in flashlight or concealment of your face. Some of them are very stylish as well! Any changeling or vampire who wishes to consume you must also first remove your headgear and mask.
Item
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Image
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Description
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Helmet
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/
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See Security Objects.
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SWAT Helmet
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See Security Objects.
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Blast Helmet
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See Security Objects.
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Class II Radiation Hood
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See Engineering Objects.
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Bio Hood
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See Medical Objects.
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Emergency Hood
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The companion piece to the emergency suit. Wear it with that for some more complete Space and cold protection.
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Space Helmet
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Available in EVA. Protects your eyes while welding.
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Engineering Space Helmet
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See Engineering Objects.
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Red Space Helmet
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The iconic space helmet worn by nuclear operatives.
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Industrial Space Helmet
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See Guide to Mining.
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Civilian Diving Helmet
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Found in EVA and a few external airlocks on Oshan Lab. Protects your eyes while welding and comes with a nifty helmet light. Still not needed for navigating the Trench.
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Engineering Diving Helmet
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Exactly like the civilian version, but orange, yellow, and located in Mining & Engineering.
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Security Diving Helmet
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Same as a civilian one but for redshirts. Two spawn in Oshan's Secure Hangar.
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Command Diving Helmet
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Just like the civilian diving helmet, except it's command blue and spawns in only Oshan Lab's Captain Quarters and HoP Office.
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Hard Hat
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See Engineering Objects.
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Welding Helmet
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See Engineering Objects.
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Captain's Hat
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Everyone knows the wearer of this hat is the true captain of the station.
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HoS' Hat
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Nothing says authority like a cool hat, or alternatively a stylish beret. Click on it to switch between the two. Also has the same melee protection as a SWAT helmet! Somehow.
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Formal Hat
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Part of the heads of staff's dress uniform.
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Detective's Hat
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A hat fit for a man down on his luck and all out of time on a station full of assholes.
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Fedora
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Decor for basement-dwelling neo-chivalrics of egregiously bad hygiene. *Tip it and Something Cool will happen.
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Chef's Hat
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What kind of chef doesn't have a big white hat? A bad one. With awful food.
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Merchant's Hat
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An oversized white sombrero for merchants and salespeople of all stripes.
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Top Hat
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/ /
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A fine chapeau for a space gentleman/lady of leisure. Standard black top hats can be found in formalwear closets. Glittering golden top hats can be bought with Spacebux, while the purple versions come with a costume set sold by a Clown-themed merchant that lurks in maintenance.
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Beret
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For bringing out your inner dictator. Or inner Space Frenchie. Monsieur Stirstir starts out with a special orange one, and there's supposedly an undead robot merchant that sells many versions of these hidden in the Debris Field.
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Mailman's Hat
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Any true deliveryman needs one to show off how important their package is.
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Chaplain's Wardrobe
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File:Turban.png / / File:Rabi hat.png
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The chaplain can chose from a wide selection of hats.
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Wizard's Hat
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See Wizard.
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Safari Hat
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File:SafariHat.png
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See Syndicate Items.
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T.U.R.D.S. Helmet
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A relic of a thankfully bygone era. Provides the same protection as a SWAT Helmet.
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Butt
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May or may not be your own. Available from the roboticist or synthbutt plants.
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Pumpkin
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If you are having trouble seeing after wearing this, try carving a hole in it.
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Cakehat
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A long-time favourite of greyshirts.
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Plunger
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Let's face it, there isn't much of a difference between assistants and a toilet.
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Bucket Helmet
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See Construction.
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Camera Helmet
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A video camera you can wear on your head! You can view the feed through either a television or certain camera viewers. Telescience gets a blue one so they can visually scout out their teleport locations, while Security sometimes spawns with a red version .
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Paper Hat
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Made from a piece of paper, obviously. Hold it in your active hand, right-click on it and select fold into hat.
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Apprentice Cap
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A more evolved form of the paper hat, often lurking in the Chapel or wherever tabletop-gaming nerds conglomerate. May have some actual magic in it! Or maybe just asbestos. It certainly doesn't have enough magic to be a wizard hat though, so don't get any ideas. Rumored to have peculiar effects on mops and brooms when a Wizard is on the station.
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Plumber's hat
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The hats of strange men who punch boxes and save princesses. Wear it with plumber's overalls for an interesting interaction with toilets.
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Bobble Hat and Glasses
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The hat and/or glasses of a man you were never meant to see.
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2k13 Vintage Santa Hat
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Festive cranial adornment for Spacemas, suitable all year-round. Comes with a complementary fake santa beard too. Enchanted with Christmas magic to provide as much as cold protection as the other space helmets. A favorite amongst all Santas, naughty and nice.
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Doo Rag
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BECAUSE I'M WILD YEAH!
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Masks
Item
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Image
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Description
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Paper Mask
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See Construction.
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Gasmask
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Links with an air supply to provide internals. Can also obscure your identity if you are not wearing your usual ID card. scientists all begin with these, and there are others available in various spots around the station. Comes in two varieties, regular and emergency, but both are functionally the same. Some are available in engineering storage. Also acts like a space helmet.
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Breath Mask
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Links with an air supply to provide internals. All crewmembers begin with a box containing a breath mask, and they are readily available in lockers throughout the station.
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Medical Mask
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See Medical Objects. Same as breath mask.
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Surgical Mask
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See Medical Objects.
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Surgical Face Shield
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Attire for the medical professional.
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Clown Mask
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Honk!
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Cursed Clown Mask
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Mostly found on cluwnes, this horrible thing cannot be dropped or removed.
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Muzzle
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See Medical Objects.
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Owl Mask
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Hoot!
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Horse Mask
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Imbues its wearer with the power of bad puns.
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Skull Mask
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Spooky. See Construction.
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Wrestling Mask
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¡Mucha Lucha!
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Balaclava
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It's a ski mask with a fancy name.
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Fake Mustache
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See Syndicate Items.
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Predator Mask
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See Predator.
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Vapo-Matic
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Different slot, same functionality as the injector belt.
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Gloves
Item
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Image
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Description
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Insulated Gloves
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See Engineering Objects.
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Stun Gloves
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See Construction.
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Power Gloves
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See Syndicate Items.
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Black Gloves
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Standard equipment for the detective, quartermasters, botanists, and miners.
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SWAT Gloves
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Pretty much identical to black gloves. Nuclear operatives start with these.
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Fingerless Gloves
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These don't hide your fingerprints for obvious reasons.
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Latex Gloves
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Available in medbay. Partially obscure the fingerprints of those who wear them.
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Cursed White Gloves
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Lumpy and uncomfortable gloves found on cluwnes. Cannot be removed.
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Boxing Gloves
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WENT THE DISTANCE, NOW I'M NOT GONNA STOP, JUST A MAN AND HIS WILL TO SURVIVE.
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Concussive Gauntlets
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See Guide to Mining.
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Eyes
Shoes
Walking barefoot will stun for a moment you and hurt you slightly if you walk over glass shards and mouse traps.
Item
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Image
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Description
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Shoes
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Black, white, brown, orange, all functionally the same. For the most part, they protect your feet from broken glass and mouse traps.
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Galoshes
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Prevents the wearer from slipping on most wet floors. Exclusive to the janitor, locked away in the Custodial Closet. Not immune to space lube and ice.
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Magnetic Boots
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See Engineering Objects.
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Mechanized Boots
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See Guide to Mining.
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Moon Shoes
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The latest in trampoline-miniaturization technology.
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Cowboy Boots
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No self-respecting rustler would be seen without a pair of these.
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Cleats
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Expensive-looking boots worn by evil American football players. Has spikes on the bottom for extra hurt when kicking.
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Rocket Shoes
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See Construction.
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Magic Sandals
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See Wizard. You can also get these from the chaplain's wardrobe.
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Shackles
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See Security Objects.
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Clown Shoes
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Mock the poor soul who tries clowning without these.
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Cursed Clown Shoes
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Cluwnes don't have it easy. Like all other cluwne items, these cannot be removed by the wearer.
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Flippers
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Flip, flop. Flip, flop. What possible use could these things have in space, you may ask? For swimming/wading through liquids (and the ocean!) faster, of course!
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Belt
In addition to belts, this slot can hold your PDA, most guns and the emergency oxygen tank.
Ears
Item
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Image
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Description
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Radio Headset
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Generic headset for assistants and certain other crew members. To speak into it, merely put a semicolon (;) before your words. One can also leave the microphone open to transmit everything within range or turn off the speaker to shut out the world. While the default frequency is 145.9, you may change that manually.
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Civilian Headset
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Can also operate on the civilian frequency, 135.5. Used by the chef, barman, botanist, janitor, chaplain and other civilian jobs.
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Security Headset
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See Security Objects. Can also operate on the security frequency, 135.9.
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Research Headset
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Can also operate on the research frequency, 135.4. Starting equipment for scientists.
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Medical Headset
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See Medical Objects. Can also operate on the medical frequency, 135.6.
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Engineering Headset
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See Engineering Objects. Can also operate on the engineering frequency, 135.7.
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Shipping Headset
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Allows access to two channels: :h goes into engineering, :c into the civilian channel. Worn by quartermasters.
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Command Headset
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Default equipment for all heads of staff. Starting a message with :h addresses the command channel, :c broadcasts to civilians for the Captain and HoP, :g goes to security for the Captain and HoS. The CE may use :e to talk to his department. The RD and MD can use :r to speak to the research and :m to the medical staff respectively.
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Multifrequency Headset
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Available in the research wing. Works like a regular headset that can be manually tuned in to channels other than 145.9. It's mainly used to have a private communication channel while doing telescience.
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Auditory Headset
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See Medical Objects.
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Earmuffs
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Found in the CE's locker. Wearing these makes you unable to hear anything and protect you against some auditory attacks, for example flashbangs (if worn in combination with sunglasses) and vampire / changeling screeches.
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Earplugs
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See Syndicate Items
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ID
Only two item classes can be carried in this slot, namely ID cards and PDAs (insert an ID first).
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