Difference between revisions of "Medical Doctor"
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[[File:MedBay.png|thumb|Medbay]] | [[File:MedBay.png|thumb|Medbay]] | ||
Wears a cool red and white suit, hangs out in [[ | Wears a cool red and white suit, hangs out in [[Medbay]], yells at chemis- I mean [[scientist|Scientists]] for not doing their job and gets yelled at by [[geneticist|Genetics]] & [[roboticist|Robotics]] for not letting them do theirs. Space Station 13 is a dangerous place and you can expect to see much of the crew dropping by Medbay to be treat their ailments. | ||
==Your Tools== | ==Your Tools== | ||
Your lockers and the vending machines contain vital [[Medical Objects|equipment]] needed to save lives. Your hypos and syringes can be loaded with various chems for ease of use. | Your lockers and the vending machines contain vital [[Medical Objects|equipment]] needed to save lives. Your hypos and syringes can be loaded with various chems for ease of use. | ||
Your medical [[PDA]] is a built in health scanner AND reagent scanner. The medical scan function is on by default and when used to scan a patient will work just like one of the health scanners located inside any of the starting med kits | --Your medical [[PDA]] is a built in health scanner AND reagent scanner. The medical scan function is on by default and when used to scan a patient will work just like one of the health scanners located inside any of the starting med kits. | ||
[[Medical Patch]]es and [[Medical Patch|Burn Patch]]es administer a LOT of medicine at once, so save them for critical situations. | --[[Medical Patch]]es and [[Medical Patch|Burn Patch]]es administer a LOT of medicine at once, so save them for critical situations. You can put chemicals onto a blank patch use a syringe. | ||
[[Medical Belt]]s are a godsend if you're going to work outside of [[Medbay]], as they are essentially a Medkit for your belt slot. Medbay only comes with two of these (in the Medical Closets in Surgery and Pharmacy), and they cannot be re-ordered by the QM, so it's in your best interest to snag yours as soon as the round starts. | --[[Medical Belt]]s are a godsend if you're going to work outside of [[Medbay]], as they are essentially a Medkit for your belt slot. Medbay only comes with two of these (in the Medical Closets in Surgery and Pharmacy), and they cannot be re-ordered by the QM, so it's in your best interest to snag yours as soon as the round starts. | ||
You can put [[pill]]s in [[beaker]]s to withdraw medicine in a controlled manner | --You can put [[pill]]s in [[beaker]]s to withdraw medicine in a controlled manner, dispensing with a syringe or dropper. | ||
[[Sleeper]]s prevent further degeneration of a patient's health status and allow anyone to view the occupant's health. If you have too many severly hurt patients to handle at once, stick the worst of them in Sleepers to keep them stable while you deal with the rest | --[[Sleeper]]s prevent further degeneration of a patient's health status and allow anyone to view the occupant's health. If you have too many severly hurt patients to handle at once, stick the worst of them in Sleepers to keep them stable while you deal with the rest. | ||
Medbay starts with a [[Head Surgeon]]. On any given round, there is a random chance that he will be a cardboard box or a [[Robots#Medbot|medbot]]. If he's a bot, wheel him out to the Medbay lobby to treat minor injuries. | Medbay starts with a [[Head Surgeon]]. On any given round, there is a random chance that he will be a cardboard box or a [[Robots#Medbot|medbot]]. If he's a bot, wheel him out to the Medbay lobby to treat minor injuries. | ||
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==Advanced Medicine== | ==Advanced Medicine== | ||
Between Cryo, your first aid kits, and medbots, you have enough to treat most common ailments. For a more complex guide, check out [[Doctoring]]. | Between Cryo, your first aid kits, and medbots, you have enough to treat most common ailments. For a more complex guide, check out [[Doctoring]]. | ||
==Setting up [[Cryo]]== | |||
Set up cryo at the beginning of the round and you can forget about it until you actually need it (which is rare). | |||
* Pick up [[Wrench]] | |||
* Click on Oxygen Canister | |||
* Drop [[Wrench]] | |||
* Go to Blue Beakers, pick up ONE AT A TIME | |||
* Place inside each [[Cryo]] tube. | |||
* Click on white freezer box in between tubes | |||
* Set the temperature to 73.13 | |||
* Turn on, LEAVE ON. Don't leave the tubes on until someone's in them, though. | |||
== Crew Objectives == | == Crew Objectives == | ||
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==Syndicate Shenanigans== | ==Syndicate Shenanigans== | ||
The traitor medic has the right tools for quiet assassinations and all-out rampages. [[EMAG|EMagging]] your hyposprays will let you load them with whatever you want, instantly injecting your targets with any variety of harmful chemicals. Your medical vending machine starts out with a few nice ones such as sleep toxin, and more potent drugs can be made if you're able to slip into [[Chemistry]]. Generally no one will stop to question a doctor dragging an injured crewmember or corpse, so long as it's towards medbay. You have equipment to restrain and anesthetize any downed victims, and the [[Roboticist]] next door may be happy to give you one of his spare [[Flash|flashes]]. For the more overt killer, you can use the [[Syndicate Items#Syringe Gun|Syringe Gun]], which uses syringes loaded with the harmful chem of your choice as ammo. | The traitor medic has the right tools for quiet assassinations and all-out rampages. [[EMAG|EMagging]] your hyposprays will let you load them with whatever you want, instantly injecting your targets with any variety of harmful chemicals. Your medical vending machine starts out with a few nice ones such as sleep toxin, and more potent drugs can be made if you're able to slip into [[Chemistry]]. Generally no one will stop to question a doctor dragging an injured crewmember or corpse, so long as it's towards medbay. You have equipment to restrain and anesthetize any downed victims, and the [[Roboticist]] next door may be happy to give you one of his spare [[Flash|flashes]]. For the more overt killer, you can use the [[Syndicate Items#Syringe Gun|Syringe Gun]], which uses syringes loaded with the harmful chem of your choice as ammo. Also keep in mind that sometimes it's hard to tell the difference between a doctor who harms their patients through idiocy and one one who does so through malevolence.. | ||
==Supplementary Video== | ==Supplementary Video== |
Revision as of 06:36, 14 September 2013
Wears a cool red and white suit, hangs out in Medbay, yells at chemis- I mean Scientists for not doing their job and gets yelled at by Genetics & Robotics for not letting them do theirs. Space Station 13 is a dangerous place and you can expect to see much of the crew dropping by Medbay to be treat their ailments.
Your Tools
Your lockers and the vending machines contain vital equipment needed to save lives. Your hypos and syringes can be loaded with various chems for ease of use.
--Your medical PDA is a built in health scanner AND reagent scanner. The medical scan function is on by default and when used to scan a patient will work just like one of the health scanners located inside any of the starting med kits.
--Medical Patches and Burn Patches administer a LOT of medicine at once, so save them for critical situations. You can put chemicals onto a blank patch use a syringe.
--Medical Belts are a godsend if you're going to work outside of Medbay, as they are essentially a Medkit for your belt slot. Medbay only comes with two of these (in the Medical Closets in Surgery and Pharmacy), and they cannot be re-ordered by the QM, so it's in your best interest to snag yours as soon as the round starts.
--You can put pills in beakers to withdraw medicine in a controlled manner, dispensing with a syringe or dropper.
--Sleepers prevent further degeneration of a patient's health status and allow anyone to view the occupant's health. If you have too many severly hurt patients to handle at once, stick the worst of them in Sleepers to keep them stable while you deal with the rest.
Medbay starts with a Head Surgeon. On any given round, there is a random chance that he will be a cardboard box or a medbot. If he's a bot, wheel him out to the Medbay lobby to treat minor injuries.
Basic First Aid
Your Prodoc Healthgoggles show you health at a glance and if you aren't wearing a pair as a doctor you deserve to be fed to the roboticist. The damage ranges from green (fine) to blinking red (severely injured), to pulsing white (critical) and then finally gray (dead).
Saline will help stabilize an injured person. Styptic powder works again brute specifically and burn medication against burns. Check out an injured person's health using your PDA or Health Analyzer and administer the appropriate medicine.
People who have slipped into critical condition are at risk of falling into shock, cardiac failure or other terrible things and will die rapidly without treatment. CPR will help to keep them properly oxygenated and slow down the deterioration of their health. Just take off their mask and your own and target them with the help intent. A patient who is thrown into Cryo without being stabilized will take longer to heal and may die. In emergencies, an injection of epinephrine or atropine can help to rapidly resuscitate your patient, but don't overuse them!
Advanced Medicine
Between Cryo, your first aid kits, and medbots, you have enough to treat most common ailments. For a more complex guide, check out Doctoring.
Setting up Cryo
Set up cryo at the beginning of the round and you can forget about it until you actually need it (which is rare).
- Pick up Wrench
- Click on Oxygen Canister
- Drop Wrench
- Go to Blue Beakers, pick up ONE AT A TIME
- Place inside each Cryo tube.
- Click on white freezer box in between tubes
- Set the temperature to 73.13
- Turn on, LEAVE ON. Don't leave the tubes on until someone's in them, though.
Crew Objectives
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As a medical doctor, you can expect to see the following:
Do not commit a violent act all round
Never use the Harm intent, basically. Disarm actions are still kosher.
Syndicate Shenanigans
The traitor medic has the right tools for quiet assassinations and all-out rampages. EMagging your hyposprays will let you load them with whatever you want, instantly injecting your targets with any variety of harmful chemicals. Your medical vending machine starts out with a few nice ones such as sleep toxin, and more potent drugs can be made if you're able to slip into Chemistry. Generally no one will stop to question a doctor dragging an injured crewmember or corpse, so long as it's towards medbay. You have equipment to restrain and anesthetize any downed victims, and the Roboticist next door may be happy to give you one of his spare flashes. For the more overt killer, you can use the Syringe Gun, which uses syringes loaded with the harmful chem of your choice as ammo. Also keep in mind that sometimes it's hard to tell the difference between a doctor who harms their patients through idiocy and one one who does so through malevolence..
Supplementary Video
{{#widget:YouTube|id=LDPMlnN9C-o}}
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |