Difference between revisions of "Wizard"

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(Corruption is no longer any sort of objective! Weep! Frown! Pout!)
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''For spells and additional help, see also:'' [[Guide to Wizard]]
''For spells and additional help, see also:'' [[Guide to Wizard]]


== Advanced Wizard Strategies: A Primer ==
[[File:wizard.jpg]]


== Fighting a Wizard ==
== Fighting a Wizard ==

Revision as of 00:11, 19 November 2013

The Space Wizard Federation has gotten their beards in a twist about something, and decided to send their most powerful Archmage to destroy Space Station 13. Unfortunately, he was busy, so they sent some idiot instead. Of course, even a bad wizard is still capable of bending reality to his whims. Wizards are probably the most powerful antagonist role. Fortunately, they're generally alone and have no capacity for stealth whatsoever.

Note: Though he has special magical powers and a wonderful majestic beard, the Wizard is beneath it all still human and AI Laws apply to them!

File:Wizard's Den.png
The Wizard's Shuttle and homebase

Wizardry 101

Congratulations, you're a wizard! You spawn on the wizard's den in your underwear. Grab a robe and hat of your choice from the Magical Wardrobe, a Staff, and your Teleport Scroll. Take a look at the Space Grimoire for a description of all the various spells you can choose, and then open your spellbook. Every wizard starts with Magic Missile(a basic stunning spell), Phase Shift(allows you to travel through walls), Corruption Ritual(required for corruption objectives), and Clairvoyance(tells you the location of a target). You can select up to 4 additional spells from your spellbook. You can use the Teleport Spell 4 times without choosing it from the book by using your teleport scroll, and you can also teleport from the Computer in the Wizard's Den. Your spells will be greatly weakened if you don't have your complete magical outfit and staff, and without the robe you can't cast at all. Don't try to cast spells in the Chapel, as its holy aura prevents all spellcasting (unless 40% of the station has been corrupted at this point).

For spells and additional help, see also: Guide to Wizard

Advanced Wizard Strategies: A Primer

Wizard.jpg

Fighting a Wizard

If you're the Chaplain, you don't have to worry about most of his spells(the ones that summon followers or destroy parts of the station can still hurt you, though). If you aren't, the Wizard is a deadly opponent. Stunning a wizard will make him drop his staff but won't prevent him from casting spells. They'll just be weakened. Your aim is to knock him out, which will stop him from casting. The best way to do this is with the assistance of an angry mob to overwhelm him. Once knocked out, strip him naked and beat him to death with blunt objects. A wizard with the Teleport spell is capable of teleporting away to his den, so if you stun him knock him out as fast as possible and don't allow him to recover. Wizards are able to sacrifice a spell to choose a Soulguard Enchantment, which will save their life one time. If the wizard chose this spell, you'll have to kill him twice.

Supplementary Video

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Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus