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- 04:20, 24 March 2024 diff hist +540 N File:DeusExMachina-32x42.png The item sprite for the Deus Ex Machina, the Chaplain's personal vending machine. Holds great amounts of goods for glorifying gods and goddesses! 32x42 means this sprite is 32 pixels wide by 42 tall. The game stores vending machine sprites in this format, though it may look slightly weird on the wiki. [https://discord.com/channels/182249960895545344/1130592294416953394/1133003145753137162 Sprite by what7431] ([https://github.com/goonstation/goonstation/pull/17965 What/SgtManGuy on the chang...
- 04:04, 24 March 2024 diff hist 0 File:Formal turban.png Studenterhue uploaded a new version of File:Formal turban.png current
- 04:00, 24 March 2024 diff hist +229 File:Formal turban.png Expand on description
- 03:53, 24 March 2024 diff hist +53 File:Formal turban.png Note attribution is unknown
- 03:52, 24 March 2024 diff hist +139 File:TurbanV1.png Note attribution is unknown and link to new version of item sprite current
- 03:51, 24 March 2024 diff hist +237 File:TurbanV1.png Provide a better file description
- 03:50, 24 March 2024 diff hist +9 m File:TurbanV1.png Reassign to Historical Item Sprites, since this item has been resprited
- 03:49, 24 March 2024 diff hist +463 N File:TurbanV2.png The item sprite for the turban, a surprisingly comfy piece of headwear that makes up one half of the chaplain's iman outfit. [https://github.com/goonstation/goonstation/pull/3906 New sprite by Flaborized]. Still looks like a white cotton turban with a green center piece, but the shading, shape, and general technical detail have improved immensely. It's all in the name of making it up with its improved worn sprites,. Category:Object Sprites current
- 03:45, 24 March 2024 diff hist 0 File:TurbanV1.png Studenterhue uploaded a new version of File:TurbanV1.png
- 03:44, 24 March 2024 diff hist 0 m File:TurbanV1.png Studenterhue moved page File:Turban.png to File:TurbanV1.png without leaving a redirect: Reflects how this thing has gotten a new sprite
- 03:44, 24 March 2024 diff hist +141 File:RabbiHatV1.png Provide some more details about this file, like how we're not sure how made it or how this is an old sprite current
- 03:42, 24 March 2024 diff hist +210 File:RabbiHatV1.png Explain some more about what this file is
- 03:40, 24 March 2024 diff hist +9 m File:RabbiHatV1.png Assign to Historical Item Sprites since this is an old sprite for something that got resprited
- 03:39, 24 March 2024 diff hist +427 N File:RabbiHatV2.png The item sprite for the rabbi's hat, complete with peyois, or sidelocks. One half of the Chaplain's rabbi outfit. [https://github.com/goonstation/goonstation/pull/3906 New sprite by Flaborized]. The peyois are a little shorter, and the hat is a little more round. The shading and general spritework has improved considerably, all in the name of making it match up to its worn sprite. Category:Object Sprites current
- 03:27, 24 March 2024 diff hist 0 File:RabbiHatV1.png Studenterhue uploaded a new version of File:RabbiHatV1.png
- 03:25, 24 March 2024 diff hist 0 m File:RabbiHatV1.png Studenterhue moved page File:Rabi hat.png to File:RabbiHatV1.png without leaving a redirect: Reflects how sprite is now outdated, plus fixes spelling error
- 07:07, 23 March 2024 diff hist +1,809 Changelog →March 2024: March 22nd's updates
- 06:41, 23 March 2024 diff hist +35 m File:CogmapArmory-12-15-2023.png Assign to Historical Map Images since, well, Cog1's Armory no longer really looks like this (namely in that it doesn't have holiday decorations) current
- 06:40, 23 March 2024 diff hist −1 Armory Use more up-to-date image for Cog1's Armory
- 06:38, 23 March 2024 diff hist 0 Head of Security Use more up-to-date image for Cog1 Armory
- 06:37, 23 March 2024 diff hist +4 m Cogmap1 →Security Headquarters (Northwest): Remember file extension this time
- 06:37, 23 March 2024 diff hist −4 Cogmap1 →Security Headquarters (Northwest): Use more up-to-date image of Armory
- 06:36, 23 March 2024 diff hist +294 N File:CogmapArmory-3-23-2024.png An screenshot of Cogmap1's Armory, made using images from Goonhub on March 23, 2024. The Armory itself hasn't changed too much, but this uses fullbright to make the contents clearer, shows off the surrounding turrets, and no longer has holiday decorations. Category:Map Images current
- 06:14, 23 March 2024 diff hist +43 N Many faces many names Redirected page to Medals#Many names, many faces current Tag: New redirect
- 06:14, 23 March 2024 diff hist +43 N Many faces, many names Redirected page to Medals#Many names, many faces current Tag: New redirect
- 06:10, 23 March 2024 diff hist +43 N Many Faces, Many Names Redirected page to Medals#Many names, many faces current Tag: New redirect
- 06:10, 23 March 2024 diff hist +43 N Many Faces Many Names Redirected page to Medals#Many names, many faces current Tag: New redirect
- 06:10, 23 March 2024 diff hist +43 N Many names many faces Redirected page to Medals#Many names, many faces current Tag: New redirect
- 06:09, 23 March 2024 diff hist +43 N Many names, many faces Redirected page to Medals#Many names, many faces current Tag: New redirect
- 06:08, 23 March 2024 diff hist +43 N Many Names Many Faces Redirected page to Medals#Many names, many faces current Tag: New redirect
- 06:08, 23 March 2024 diff hist +43 N Many Names, Many Faces Redirected page to Medals#Many names, many faces current Tag: New redirect
- 06:06, 23 March 2024 diff hist 0 Medals →Non-Secret Medals: Route to correct page for Many names, many faces this time
- 06:02, 23 March 2024 diff hist +431 Medals →Non-Secret Medals: Add Many names, many faces medal. It was added when PR #9054 was merged, by the way.
- 05:42, 23 March 2024 diff hist +58 Changeling Update intro to match description of objectives, mostly by removing the note about them always needing to absorb 10 people and making a reference to their hijack objective
- 05:38, 23 March 2024 diff hist +207 Changeling →Changeling Objectives: Give some overview of ling objectives, so I can mention they can also get the regular escape objective sometimes
- 05:30, 23 March 2024 diff hist +1,082 Changeling →Changeling Objectives: Add "Absorb the DNA of..." objective, like I promised. Tweak " friends you made (and ate)" joke in section about hijack objective, so I can use it to for the absorb one.
- 05:22, 23 March 2024 diff hist +361 N File:ManyNamesManyFaces.png The icon for the medal "Many names, many faces", as used on the BYOND page/hub. This involves absorbing people as a changeling, so you see four people and art from a changeling ability icon on here. [https://github.com/goonstation/goonstation/pull/9054 Image appears to have been cobbled together by FlameArrow57]. Category:BYOND Medal Images current
- 05:09, 23 March 2024 diff hist −1 m Head of Security →Sylvester: Use "him", because the object of "click on" is Sylvester, who is he/him
- 05:05, 23 March 2024 diff hist +118 m Detective →DetGadget Hat: Put info about scuttlebot functions into its own paragraph, for better organization.
- 04:57, 23 March 2024 diff hist +35 Detective →Your Equipment: Mention/allude to Secmate Scanner app, which Detective received when PR #9128 was merged
- 04:53, 23 March 2024 diff hist +54 Detective →Your Equipment: Separate out scanner modes vs other apps when describing PDA functions
- 04:46, 23 March 2024 diff hist +153 Security Officer →Your Gear: Add a note about the Secmate Scanner app, which Sec got when PR #9128 was merged
- 04:43, 23 March 2024 diff hist +16 Security Assistant →Starting Out: Get in a mention of the Secmate Scanner app (they got this when PR #9128 was merged), remove some unnecessary commas
- 04:32, 23 March 2024 diff hist +1 m Head of Security Fix a grammar error in the intro
- 04:30, 23 March 2024 diff hist +10 m ThinkDOS →Secmate: Use more precise link for "Jailbird" and fix a spelling error. current
- 04:28, 23 March 2024 diff hist +423 ThinkDOS →Secmate: Note there's a PDA alternative to viewing Secmate records, the Secmate Scanner app , added when PR #9128 was merged
- 04:16, 23 March 2024 diff hist +24 PDA →Starting Cartridges and programs: Note Security Assistant also gets R.O.B.U.S.T. cartridge current
- 04:15, 23 March 2024 diff hist +396 PDA →PDA Scanners: Might as well mention Secmate Scanner here. Forgot to mention this was added when PR #9128 was merged
- 04:05, 23 March 2024 diff hist +51 PDA →Starting Cartridges and programs: Note Detective, HoS, and Security Officer cartridges have Secmate Scanner
- 03:43, 23 March 2024 diff hist −9 m Battler →How to Win the Battle: Bit silly to preface the part about admins not liking teaming with "Fair warning, though,..." because the sentence before is also a warning, so changing it to "In addition,..." current
- 06:58, 22 March 2024 diff hist +535 Changelog →March 2024: March 21st's updates
- 05:52, 22 March 2024 diff hist +604 User:Studenterhue/Catering Objects Mirror some edits made on Foods and Drinks (all related to cooling rack) current
- 05:49, 22 March 2024 diff hist +372 User:Studenterhue/Foods →Cooking Methods: Mirror some recent edits made on Foods and Drinks (related to cooling rack and such)
- 05:47, 22 March 2024 diff hist +1 m Foods and Drinks →Shitty Grill: Fix so it doesn't imply the food itself is doing the eating
- 05:39, 22 March 2024 diff hist +147 Foods and Drinks →Shitty Grill: Get in a mention of the cooling rack here too
- 05:37, 22 March 2024 diff hist +224 Foods and Drinks →Deep Fryer: Get in a mention of the cooling rack on there somehow. Fix a spacing and grammar error while we're here.
- 05:29, 22 March 2024 diff hist +129 Foods and Drinks →FoodTech: Add cooling rack to list of FoodTech items. PR #18170 introduced the cooling rack, and it added it to the FoodTech too.
- 05:28, 22 March 2024 diff hist +475 Foods and Drinks →Other Food-Related Items: Add cooling rack to list of items. That thing was introduced when PR #18170 was merged
- 05:01, 22 March 2024 diff hist +41 Syndicate Items →Standard Items: Change football kit's blurb to something more informative
- 04:56, 22 March 2024 diff hist +803 Syndicate Items →Standard Items: Reorganize and rewrite Space American Football Kit description, basically. First we talk about the moves, then we talk about the clothing, with some extra details here and there. It's longer, but I think it's more readable and organized
- 04:13, 22 March 2024 diff hist +142 Clothing →Shoes: Elaborate on kick bonus for cleats, since it was upped from 4 to 6 when PR #7048 was merged
- 04:02, 22 March 2024 diff hist 0 Ore Processing →The Nano-Fabricator (Refining): Update kick bonus program for shoes, since it was changed from (density*hardness)/2500 to (density*hardness)/1500 when PR #7048 was merged current
- 07:56, 21 March 2024 diff hist +496 N File:Mod93RRepeatingLaserCell.png The item sprite for the Mod. 93R Repeating Laser Cell, with the full amount of charge. This is ammo for Hafgan Mod.93R Repeating Laser, though instead of electric charge, it refills coolant. This item has a couple of different of sprites for different levels of charge, but this one shows it at full/100% charge. [https://github.com/goonstation/goonstation/pull/18180/ Presume this one is by TDHooligan], since he also did the gun which uses this cell. Category:Object Sprites current
- 07:51, 21 March 2024 diff hist +372 N File:HafganMod93RRepeatingLaser.png The item sprite for the Hafgan Mod.93R Repeating Laser, fully charged. This odd gang weapon is fires lasers, like an energy weapon, but requires cartridges of coolant, like an kinetic weapon. [https://github.com/goonstation/goonstation/pull/18180/ Sprite by TDHooligan], though it's actually a modification of an existing sprite. Category:Object Sprites current
- 07:47, 21 March 2024 diff hist +434 N File:DracoPistol.png The item sprite for the Draco Pistol, a strange 7.62 machine pistol used by gang members that's probably closer to a SMG than a handgun. This thing has a brief animation where it sort of "cocks" upon spawning, but this is not shown in this file; this is what it looks like after that animation finishes. [https://github.com/goonstation/goonstation/pull/18180 Sprite by Shmiggy and Moriarty] Category:Object Sprites current
- 07:24, 21 March 2024 diff hist +532 Chapel Rewrite references to the religious supplies locker in the tabs for in-rotation maps, since it was replaced by the Deus Ex Machina vending machine when PR #17965 was merged. current
- 07:15, 21 March 2024 diff hist +26 Vampire →Holy Water: Update Religious supplies locker to Deus Ex Machina, since it was replaced by the Deus Ex Machina vending machine when PR #17965 was merged
- 07:14, 21 March 2024 diff hist −17 Access Levels Fix stupid grammar error, fix different error where wiki claimed Deus Ex Machina has a bible
- 07:13, 21 March 2024 diff hist +29 Access Levels Update Religious supplies locker to Deus Ex Machina, since it was replaced by the Deus Ex Machina vending machine when it was merged
- 07:10, 21 March 2024 diff hist −28 m Chaplain Make (what feels like all) instances of male-specific-language more gender-neutral
- 07:05, 21 March 2024 diff hist +15 Chaplain →Deus Ex Machina: Be more specific about name of holy water box
- 07:02, 21 March 2024 diff hist +83 Chaplain →Special equipment: Update some mentions of "religious supplies locker" and variations thereof to "Deus Ex Machina" and variations thereof, since PR #17965 also replaced said lockers with said vending machine
- 06:57, 21 March 2024 diff hist +266 Chaplain →Deus Ex Machina: Note you need a certain access level for this
- 06:51, 21 March 2024 diff hist +4 m Clothing →Head: Add missing word
- 06:49, 21 March 2024 diff hist +568 Clothing →(Exo)Suit: Add nun's robe, from same PR. That PR added it to religious supplies locker, but that got replaced by the Deus Ex Machina when PR #17965 was merged, and I wrote it to be in-line with that.
- 06:39, 21 March 2024 diff hist +514 Clothing →Head: Add nun hood. This was added when PR #7295 was merged, but I've written it to be in-line with PR #17965
- 06:35, 21 March 2024 diff hist +614 Chaplain →Special equipment: Add in section on Deus Ex Machina/chaplain vending machine, a feature introduced when PR #17965 was merged. Will expand this later; this is just a base
- 06:04, 21 March 2024 diff hist +220 N File:NunRobe.png The item sprite for the nun robe, one half of the Chaplain's nun outfit. Looking nun too holy. [https://github.com/goonstation/goonstation/pull/7295 Sprite by AnguishedEnglish]. Category:Object Sprites current
- 06:03, 21 March 2024 diff hist +228 N File:NunHood.png The item sprite for the nun hood, one half of the Chaplain's nun outfit. Now this is a ''good'' habit. [https://github.com/goonstation/goonstation/pull/7295 Sprite by AnguishedEnglish]. Category:Object Sprites current
- 05:51, 21 March 2024 diff hist −7 m Gang Fix grammar mistakes in intro
- 07:14, 20 March 2024 diff hist +514 N File:BitsOfBoneV2.png The item sprite for "bits of bone", a piece of raw bone material ready to processed or made into something better. But what kind of bone is it...? [https://github.com/goonstation/goonstation/pull/5902 New sprite by Flaborized, indirectly.] She resprited scrap, and bits of bone is a piece of scrap with coloring for bone material, so this naturally changed appearance when steel scrap got changed. Looks pretty close to before, but we've some nicer shading and edges now. Category:Object Sprites current
- 07:11, 20 March 2024 diff hist +330 N File:9mmMORMagazine.png The item sprite for a 9mm MOR magazine. More specifically, this is one that's filled up/not empty, since there is a separate sprite for when it has no ammo. Assuming Mora made this one, since [https://github.com/goonstation/goonstation/pull/18180/ they also made the gun this goes with]. Category:Object Sprites current
- 07:07, 20 March 2024 diff hist +282 N File:MOR30.png The item sprite for the MOR-30, informally known as the Uzi. "MOR" in this case means "MOR DAKKA", 'cause this thing has burst fire and full auto, but not single-fire. [https://github.com/goonstation/goonstation/pull/18180 Sprite by Mora]. Category:Object Sprites current
- 06:50, 20 March 2024 diff hist +318 N File:LoPoint.png The item sprite for the Lo-Point, a 9mm gun riffing off the Hi-Point. Throw it on empty for a silly twist on the "throwaway guns" trope. This was likely made by schwicky_swag, but definite proof is a little hard to locate since much of the evidence got deleted during a hack. Category:Object Sprites current
- 06:46, 20 March 2024 diff hist +299 N File:455WebleyBullets.png The item sprite for .455 Webley Bullets, ammo for the Webley 'Holdout' Revolver. Notice how this has six shots--that's a clue the 7-shot revolvers won't take this. [https://github.com/goonstation/goonstation/pull/18180 Presuming what7431 made this sprite]. Category:Object Sprites current
- 06:31, 20 March 2024 diff hist +1 Making and Breaking →Robotics Fabricator: Got to do that here too. I originally put 20 seconds since I saw it was bugged before and guessed it was meant to be 20 seconds at speed 3 like the cleanbot, but looks like we've tried for a different time
- 06:29, 20 March 2024 diff hist +1 Making and Breaking →Mining Fabricator: Correct mining drone's Time at Speed 3, since it was fixed when PR #18244 was merged
- 06:25, 20 March 2024 diff hist +641 Inspector →The Inspector's Inspectin' Things: Mention Ticket Master app, so I can talk about the fine improvements introduced when PR #18171 was merge, namely that fines below 500 credits are automatically approved
- 06:07, 20 March 2024 diff hist +344 Inspector Expand/rewrite intro to emphasize there are multiple ways to play inspector, as is intended by design
- 05:53, 20 March 2024 diff hist −10 Inspector Change mention of CEO, a specific alternate name of VIP, to VIP in general, since CEO was removed from the VIP title list when PR #18091 was merged. I think it can work for even the government-related titles, if you assume it's like governmental agency's inspector
- 05:28, 20 March 2024 diff hist −11 VIP Remove CEO from the list of possible titles. This was removed when PR #18091 was merged, since it conflicts with lore about the existing CEO
- 05:27, 20 March 2024 diff hist −5 Jobs →Gimmick Jobs: Take CEO off the list of alternate VIP job titles. This got removed from the list when PR #18091 was merged (there's already a CEO!)
- 05:24, 20 March 2024 diff hist +15 m File:GrinchCloakIconV1-64x64.png Correct ability name, fix a tiny grammar error current
- 05:23, 20 March 2024 diff hist +667 File:GrinchCloakIconV2-64x64.png Describe file, say who made it, explain why it's 64x64 current
- 05:20, 20 March 2024 diff hist +714 File:GrinchVandalizeIconV2-64x64.png Explain what this file is, why it's in 64x64, and who made it current
- 05:16, 20 March 2024 diff hist +677 File:GrinchPoisonIconV2-64x64.png Add details about filel, 64x64 note, and attribution current
- 05:11, 20 March 2024 diff hist +665 File:GrinchMurderIconV2-64x64.png Provide more details about this file, such as who made it and why it's 64x64 current
- 05:05, 20 March 2024 diff hist +498 File:GrinchMurderIconV1-64x64.png Explain more about this file, including what it is, why it's 64x64, what replaced it, and who made it. All for people who might stumble upon this file later on current
- 05:01, 20 March 2024 diff hist +455 File:GrinchPoisonIconV1-64x64.png Add more details, including attribution, notes about 64x64, and its replacement current
- 04:56, 20 March 2024 diff hist +477 File:GrinchVandalizeIconV1-64x64.png Add more details, in short. What this file is, what being 64x64 means, who made it, and what's replaced it, since this is an old sprite current
- 04:54, 20 March 2024 diff hist +135 File:GrinchCloakIconV1-64x64.png Note what the deal is with it being 64x64
- 04:52, 20 March 2024 diff hist +358 File:GrinchCloakIconV1-64x64.png Explain what this file is, add attribution and note that this is an old sprite/sprite that has been replaced
- 04:48, 20 March 2024 diff hist +35 m File:GrinchMurderIconV1-64x64.png Assign to Historical HUD sprites, since this is an ability icon that has since been resprited
- 04:48, 20 March 2024 diff hist +35 m File:GrinchPoisonIconV1-64x64.png Assign to Historical HUD sprites, since this is an ability icon that has since been resprited
- 04:48, 20 March 2024 diff hist +35 m File:GrinchVandalizeIconV1-64x64.png Assign to Historical HUD sprites, since this is an ability icon that has since been resprited
- 04:47, 20 March 2024 diff hist +35 m File:GrinchCloakIconV1-64x64.png Assign to Historical HUD sprites, since this is an ability icon that has since been resprited
- 04:46, 20 March 2024 diff hist +263 N Category:Historical HUD Sprites Sort of the Historical equivalent of Category:HUD Sprites current
- 04:40, 20 March 2024 diff hist 0 m File:GrinchMurderIconV1-64x64.png Studenterhue moved page File:GrinchMurderIcon.png to File:GrinchMurderIconV1-64x64.png without leaving a redirect: Reflects how it's an old image for an icon and how it has different dimensions than the standard/expected 32x32
- 04:39, 20 March 2024 diff hist 0 m File:GrinchPoisonIconV1-64x64.png Studenterhue moved page File:GrinchPoisonIcon.png to File:GrinchPoisonIconV1-64x64.png without leaving a redirect: Reflects how it's an old image for an icon and how it has different dimensions than the standard/expected 32x32
- 04:38, 20 March 2024 diff hist 0 m File:GrinchVandalizeIconV1-64x64.png Studenterhue moved page File:GrinchVandalizeIcon.png to File:GrinchVandalizeIconV1-64x64.png without leaving a redirect: Reflects how it's an old image for an icon and how it has different dimensions than the standard/expected 32x32
- 04:38, 20 March 2024 diff hist 0 m File:GrinchCloakIconV1-64x64.png Studenterhue moved page File:GrinchCloakIcon.png to File:GrinchCloakIconV1-64x64.png without leaving a redirect: Reflects how it's an old image for an icon and how it has different dimensions than the standard/expected 32x32
- 04:36, 20 March 2024 diff hist +24 m File:GrinchMurderIconV2-64x64.png Assign to HUD Sprites since this shows a HUD button for an ability
- 04:36, 20 March 2024 diff hist +24 m File:GrinchPoisonIconV2-64x64.png Assign to HUD Sprites since this shows a HUD button for an ability
- 04:36, 20 March 2024 diff hist +24 m File:GrinchVandalizeIconV2-64x64.png Assign to HUD Sprites since this shows a HUD button for an ability
- 04:36, 20 March 2024 diff hist +24 m File:GrinchCloakIconV2-64x64.png Assign to HUD Sprites since this shows a HUD button for an ability
- 07:07, 19 March 2024 diff hist +188 Changelog →March 2024: March 18th's update
- 06:49, 19 March 2024 diff hist +57 Escape Arm Update description of antag activities in Cog2 tab. This mentions antags getting a hijack objective, but now lings and vamps are the only ones with hijack objectives, as a result of PR #18222 getting merged current
- 06:41, 19 March 2024 diff hist +34 Vampire →A Fortune at the Blood Bank: Vampire Objectives: Adjust intro to account for the fact that there are two vampire-exclusive objectives
- 06:39, 19 March 2024 diff hist +1,017 Vampire →A Fortune at the Blood Bank: Vampire Objectives: Add unique hijack objective introduced when PR #18222 was merged
- 06:26, 19 March 2024 diff hist −5 m Changeling →Changeling Objectives: Forgot this actually used definition formatting (the semicolon)
- 06:24, 19 March 2024 diff hist +1,148 Changeling Add a section on changeling objectives, so I can add the ling-exclusive hijack objective PR #18222 introduced when it was merged (at a later time, I plan to add the "absorb X crew" objective)
- 05:43, 19 March 2024 diff hist +2 Spy Thief →Other Objectives: Rewrite reference to hijack shuttle objective, since PR #18222 removed that in favor of some ling- and vamp-exclusive versions
- 05:39, 19 March 2024 diff hist +50 Traitor Probably wouldn't hurt to get the player nicknames for them somewhere
- 05:38, 19 March 2024 diff hist +21 N Tot Redirected page to Traitor current Tag: New redirect
- 05:37, 19 March 2024 diff hist +377 Terminology →S-Z: Add tot
- 05:24, 19 March 2024 diff hist −90 Terminology →Gray Tide/Grey Tide: This is a real thing, but it's not called Grey Tide
- 05:24, 19 March 2024 diff hist +137 Terminology →Silicon: Might as well mention there's a silicon chem too
- 05:21, 19 March 2024 diff hist +48 N Syndie Meth Redirected page to Chemicals#Syndicate Methamphetamine current Tag: New redirect
- 05:20, 19 March 2024 diff hist +31 N Silicon (Reagent) Redirected page to Chemicals#Silicon current Tag: New redirect
- 05:19, 19 March 2024 diff hist +31 N Silicon Reagent Redirected page to Chemicals#Silicon current Tag: New redirect
- 05:19, 19 March 2024 diff hist +31 N Silicon Chemical Redirected page to Chemicals#Silicon current Tag: New redirect
- 05:19, 19 March 2024 diff hist +31 N Silicon (Chemical) Redirected page to Chemicals#Silicon current Tag: New redirect
- 05:17, 19 March 2024 diff hist +148 Silicon Make this into a disambiguation since "silicon" as a name for cyborgs and AIs is also a common term current
- 07:24, 18 March 2024 diff hist −1 m Changelog →March 2024: Remove extra newline
- 07:22, 18 March 2024 diff hist +515 Changelog →March 2024: March 17th's updates
- 07:02, 18 March 2024 diff hist +358 N File:WebleyHoldoutSnubnose.png The item sprite for the Webley "Holdout" Snubnose, a break-open (this is the sprite for when it's closed) revolver often used by gangs (or planned to--that part has yet to be implemented). Looks like it might be older than the first tank. [https://github.com/goonstation/goonstation/pull/18180 Sprite by what7431]. Category:Object Sprites current
- 06:57, 18 March 2024 diff hist −46 Traitor Objectives →Energy Guns: Remove reference to objective asking for more energy guns than actually present in-game, since the aforementioned PR fixed that oversight. Also, the rewards mentioned don't use medals, so removing that as well.Add some links
- 06:53, 18 March 2024 diff hist +163 Traitor Objectives →Stun Batons: Add some links, specify where the token is and what you need to use to scan and replicate batons, removed a quip about police brutality, since that isn't really allowed. This is a comparatively soft example, but I'd err on the side of caution.
- 06:49, 18 March 2024 diff hist −12 Traitor Objectives →Stealing Multiple Items: Update numbers listed for multi-steal objectives, since PR #18222 also reduced item requirements for these
- 06:38, 18 March 2024 diff hist +1,656 User:Studenterhue/Retired Objectives Shove objectives removed as a result of PR #18222 being merged from Traitor Objectives onto here. Will have to change these (and others) to past tense at some point. current
- 06:37, 18 March 2024 diff hist −1,018 Traitor Objectives →Escaping: Remove Hijack objective. Yep, PR #18222 removed that one as well, though it got branched off into more antag-specific versions (so ones outside scope of this page)
- 06:33, 18 March 2024 diff hist −39 Traitor Objectives →Aurora MKII utility belt: CE always spawns with aurora belt now, as a result of PR #17853 getting merged, so got to update this
- 06:30, 18 March 2024 diff hist −302 Traitor Objectives →Stealing Multiple Items: Remove space helmets objective as well, since that PR removed that objective too
- 06:29, 18 March 2024 diff hist −336 Traitor Objectives →Stealing Multiple Items: Remove sunglasses objective from the list, since that was removed when PR #18222 was merged
- 06:08, 18 March 2024 diff hist +68 File:Cogmap2Armory-June-13th-2023.png Try out something new: linking to its replacement current
- 06:07, 18 March 2024 diff hist +11 m File:Cogmap2Armory-June-13th-2023.png Reassign to Historical Map Images since it's somewhat out of date now
- 06:06, 18 March 2024 diff hist +1 m Head of Security Text replacement - "Cogmap2Armory-June-13th-2023.png" to "Cogmap2Armory-March-18th-2024.png"
- 06:06, 18 March 2024 diff hist +1 m Cogmap2 Text replacement - "Cogmap2Armory-June-13th-2023.png" to "Cogmap2Armory-March-18th-2024.png" current
- 06:06, 18 March 2024 diff hist +1 m Armory Text replacement - "Cogmap2Armory-June-13th-2023.png" to "Cogmap2Armory-March-18th-2024.png"
- 06:05, 18 March 2024 diff hist +472 N File:Cogmap2Armory-March-18th-2024.png The Armory of Cog2, pulled images on the Goonhub server on March 18, 2024. The Armory itself hasn't changed much, but [https://github.com/goonstation/goonstation/pull/15900/ EOD gear got resprited] and [https://github.com/goonstation/goonstation/pull/15970 so did autoinjectors], so an update seemed in order. This specific image also shows more of the area around the Armory, so people have some idea of where it is and what's by it. Category:Map Images current
- 05:55, 18 March 2024 diff hist +46 Armory Expand on castle theme in Cog2 slightly. Don't want to go overboard on this one; it's not like we're describing a literal castle here
- 05:43, 18 March 2024 diff hist +915 Armory Update contents of Cogmap2's Armory (to be inline with PR #11192 and commit a606a19), significantly change how contents of room are described. Also add a bit of castle theme, for a spot of humor/making a illustrative comparison
- 22:21, 17 March 2024 diff hist +31 m Access Levels Rephrase this so it doesn't imply the flasher is the one with the sec access level
- 22:14, 17 March 2024 diff hist +212 Access Levels Note Security access disables portable flashers briefly, a feature added when PR #8627 was merged.
- 22:09, 17 March 2024 diff hist +167 Security Objects →Machinery: Clarify flasher does not destroy bushes, since a lot of people still ask if they do this. This feature was removed when PR #1553 was merged, by the way.
- 21:52, 17 March 2024 diff hist +62 Security Objects →Machinery: Note there's a cooldown on the portable flasher. Not from PR #8627, just something worth noting. Also, add link to info on Security access
- 21:49, 17 March 2024 diff hist +252 Security Objects →Machinery: Note some creatures do and do not trigger flashers, a granularity added when PR #8627 was merged.
- 21:21, 17 March 2024 diff hist +24 Security Objects →Machinery: Note other common name for Mounted Flasher
- 21:19, 17 March 2024 diff hist +84 Clothing →Eyes: Hint that NVGs make you more vulnerable to other types of stunners besides flashes and flashers, update link to info on flashers
- 21:18, 17 March 2024 diff hist +18 m Security Officer →The Security Weapons Vendor and You: Update link to info on portable flashers. Presuming it's talking about portable flashers here; sec getting flashed by a portable flasher on accident is probably more likely than being in a brig and getting flashed by a wall flasher
- 21:10, 17 March 2024 diff hist +18 m Detective Update link to info on portable flashers. The info can technically apply to both flashers, but det probably sees portable flashers more often
- 21:07, 17 March 2024 diff hist +16 m Brig Update links to info on mounted flashers
- 21:06, 17 March 2024 diff hist +9 m Beesmark's Goon Guide to Robust Security Update link to info on portable flashers current
- 21:02, 17 March 2024 diff hist +471 Security Objects →Machinery: Separate portable and mounted flashers, allowing room for greater amounts of detail
- 07:45, 17 March 2024 diff hist +462 Changelog →March 2024: March 16th's updates
- 07:43, 17 March 2024 diff hist −4 m General Objects →General Items (handheld): Remove extra "and"
- 07:26, 17 March 2024 diff hist +163 General Objects →General Items (handheld): Note laundered cash becomes unlaundered when mixed with unlaundered cash, as introduced when PR #18179 was merged
- 07:18, 17 March 2024 diff hist +92 Salvager →The trader: Get in a general mention that people start with a certain amount of points
- 07:14, 17 March 2024 diff hist −19 Salvager →The trader: Correct note about how points work with multiple salvagers: salvagers no longer/do not share points
- 07:09, 17 March 2024 diff hist +11 m File:SyndicateKnightV2-64x64.png Reassign to Historical Character Sprites since this uses the old wield sprites for Hadar (Hadar used to reuse d-saber's sprites, so you could imagine this to be a knight with a d-saber, but that's silly since d-saber's a gang item) current
- 06:41, 17 March 2024 diff hist +53 Nuclear Operative Update images for Knight tab. These new ones show the current worn/wielded sprites for the Hadar, since it got new ones/ones of its own when PR #16337 was merged. There are two since said PR gave separate states for the stab and swipe modes.
- 06:37, 17 March 2024 diff hist +56 Syndicate Items →Loadout: Swap image for Knight with ones (yes, multiple images) that use the updated wield/worn sprites for the Hadar, since PR #16337 gave it actual wield sprites when merged
- 06:33, 17 March 2024 diff hist +587 N File:SyndicateKnightStabV3-32x48.png A screenshot of a Nuclear Operative kitted out in the Knight loadout, with their sword set to stab mode (the red one). A knight in shining armo(u)r or a black knight? 32x48 means it's 32 pixels wide by 48 pixels tall. This is a somewhat atypical size for character sprites, as most are currently 64x64. Made a new version since the Hadar power sword [https://github.com/goonstation/goonstation/pull/16337 got its own set of worn/wield sprites], instead of just reusing the d-saber's. In additio... current
- 06:29, 17 March 2024 diff hist +538 N File:SyndicateKnightSwipeV3-32x48.png A screenshot of a Nuclear Operative kitted out in the Knight loadout, with their sword set to swipe mode (the blue one). A knight in shining armo(u)r or a black knight? 32x48 means it's 32 pixels wide by 48 pixels tall. This is a somewhat atypical size for character sprites, as most are currently 64x64, but I'm trying something out. Made a new version since the Hadar power sword [https://github.com/goonstation/goonstation/pull/16337 got new worn/wield sprites]. They look pretty gnarly. [[C... current
- 06:19, 17 March 2024 diff hist +8 File:CoolingRack.png →Summary: Got this wrong, oops
- 06:18, 17 March 2024 diff hist +90 File:SyndicateBackpackV1.png Add proof of attribution, put on new line, describe file more current
- 06:16, 17 March 2024 diff hist +37 m File:SyndicateBackpackV1.png Assign to Historical Item Sprites since this is an old sprite for an item
- 06:15, 17 March 2024 diff hist −55 File:SyndicateBackpackV1.png Remove deletion template because it's now no longer a duplicate
- 06:15, 17 March 2024 diff hist 0 File:SyndicateBackpackV1.png Studenterhue uploaded a new version of File:SyndicateBackpackV1.png
- 06:14, 17 March 2024 diff hist 0 m File:SyndicateBackpackV1.png Studenterhue moved page File:SyndicateBackpack.png to File:SyndicateBackpackV1.png without leaving a redirect: To reflect how this is the old sprite for something that got resprited
- 06:11, 17 March 2024 diff hist +459 File:MimeBeretV2.png Add attribution and other details about this file current
- 06:07, 17 March 2024 diff hist +34 N File:MimeBeret.png Studenterhue moved page File:MimeBeret.png to File:MimeBeretV2.png: Better reflects how this is a resprite of something current Tag: New redirect
- 06:07, 17 March 2024 diff hist 0 m File:MimeBeretV2.png Studenterhue moved page File:MimeBeret.png to File:MimeBeretV2.png: Better reflects how this is a resprite of something
- 06:06, 17 March 2024 diff hist +27 m File:MimeBeretV2.png Assign to Object Sprites since it's a sprite for an in-game item
- 06:06, 17 March 2024 diff hist +4 File:MimeBeretV1.png Briefly note this is an old sprite current
- 06:05, 17 March 2024 diff hist +6 m File:MimeBeretV1.png Reassign to Historical Item Sprites since this is specifically an old sprite for an item
- 06:04, 17 March 2024 diff hist +92 File:SafariHatV1.png Add a couple more details about this file, including a note that this is old current
- 06:04, 17 March 2024 diff hist +9 m File:SafariHatV1.png Reassign to Historical Items Sprites since this is no longer used
- 06:03, 17 March 2024 diff hist 0 m File:SafariHatV1.png Studenterhue moved page File:SafariHat.png to File:SafariHatV1.png without leaving a redirect: Better reflect how it's an older version of a sprite
- 06:03, 17 March 2024 diff hist +301 File:SafariHatV2.png Add more details about file current
- 06:00, 17 March 2024 diff hist +27 m File:SafariHatV2.png Assign to Object Sprites since it's a sprite for an in-game item
- 06:11, 16 March 2024 diff hist +202 Changelog →March 2024: March 15th's update
- 06:00, 16 March 2024 diff hist +364 N File:CoolingRack.png The item sprite for the cooling rack, a simple kitchen device for cooling foods. This sets it to the ambient air temp, so technically it could heat foods too, if the air was really hot or the food was freezing or something. [https://github.com/goonstation/goonstation/pull/18170 Sprite by DecidedlyUnethical, it appears?] Category:Object Sprites
- 05:46, 16 March 2024 diff hist +27 Syndicate Items →Loadout: Commit a3a5409 made it so hitting people on the Cairngorm explicitly does not raise Hadar damage, so tweak description to reflect this. Forgot to mention in previous edit that those new sprites were added when PR #16337 was merged.
- 05:39, 16 March 2024 diff hist +567 Syndicate Items →Loadout: Note hadar sword changes sprite as it accumulates damage, add table about this and the two damage modes, reorganize a few bits of info to make this look better
- 05:06, 16 March 2024 diff hist +688 N File:HadarHeavyPowerSwordSwipeModeHigh-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels].... current
- 05:04, 16 March 2024 diff hist +650 N File:HadarHeavyPowerSwordSwipeModeMedium-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels... current
- 05:02, 16 March 2024 diff hist +638 N File:HadarHeavyPowerSwordStabModeHigh-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different sprit... current
- 05:00, 16 March 2024 diff hist +608 N File:HadarHeavyPowerSwordStabModeMedium-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different spr... current
- 05:16, 15 March 2024 diff hist +209 Changelog →March 2024: March 14th's update
- 04:42, 15 March 2024 diff hist −100 Courtroom Rewrite joke in Destiny tab that references a really old map that accidentally labels this room "PTL Room" current
- 04:38, 15 March 2024 diff hist +7 PTL Room Reroute to Power Transmission Laser. It used to go to Destiny#Courtroom because the map on Destiny's page labeled the Courtroom "PTL Room" but now that page uses an unlabeled map, so this joke doesn't make any sense current Tag: Redirect target changed
- 04:31, 15 March 2024 diff hist +574 Power Transmission Laser Add a paragraph explaining what is and is not directly connected to Nadir's PTL, to reflect PR #18199 also removing the catalytic generators' direct connection current
- 04:18, 15 March 2024 diff hist +18 Power Transmission Laser Update Maintenance Information for Nadir's version. Now that PR #18199 has been merged, the wire for the APC now goes under the door instead of under a wall, and the wire to the reactor is now blue
- 07:31, 14 March 2024 diff hist +247 Changelog →March 2024: Another update for the 13th
- 07:00, 14 March 2024 diff hist +26 Rules →Discord Rules: Update instructions on how to get the imspoiler role current
- 06:58, 14 March 2024 diff hist +1,584 Ghost →The Spooky Ghost Commands: Describe new Observe menu, as implemented when PR #15096 was merged. This PR merged Observe and Observe Objects too current
- 06:10, 14 March 2024 diff hist −9 Chemicals →Acids: Update explanation of shatter behavior as well, since that same PR also made it so it shatters when it reaches 150 C/423.15 K rather than when it gets too full. Also some spaces between temp and temp symbol for readability
- 06:02, 14 March 2024 diff hist +4 Chemicals →Acids: Update offgas threshold for sulfuric acid, list the Celsius equivalent too. It was upped from 20C to 50C when PR #16639 was merged
- 05:49, 14 March 2024 diff hist +188 Chemicals →Disease Reagents: Clarify the E.Coli recipe in Notes column, as it's somewhat unusual
- 05:33, 14 March 2024 diff hist −5 Rules →Discord Rules: Clarify who <@658985308741828610> is supposed to be
- 06:53, 13 March 2024 diff hist +809 Changelog →March 2024: March 12th's updates, plus first update for March 13th
- 06:12, 13 March 2024 diff hist −369 Changelog →Current Testmerged PRs: Clear these, since both these PRs are now in the game for real
- 06:12, 13 March 2024 diff hist 0 User:Studenterhue/Foods →Other Ingredients: Update Free-Range Egg-Plant link/mirror change on Foods and Drinks
- 06:10, 13 March 2024 diff hist 0 User:Studenterhue/Drinks →Alcoholic Cocktails: Mirroring an edit on the Foods and Drinks page
- 06:08, 13 March 2024 diff hist 0 Foods and Drinks →Alcoholic Cocktails: Standardize mulled wine to book case like other drinks in this table
- 06:01, 13 March 2024 diff hist +250 Chemicals →Poisons and Toxic Shit: Note there is a way to create toxin, thanks to the E.Coli recipe. Forgot to mention this a while back, but mulled wine warming people up was actually the result of commit 28cc57c
- 05:50, 13 March 2024 diff hist +16 Getting Started →Game Startup: Rewrite reference to blood type resulting in different effects for MSG, since that interaction was removed in commit 9a61aa4 current
- 05:46, 13 March 2024 diff hist −23 Chemicals →Food and Drink: Rewrite note about MSG causing migraines, since that effect was removed in commit 9a61aa4
- 05:40, 13 March 2024 diff hist +35 N Glogg Redirected page to Chemicals#Mulled Wine current Tag: New redirect
- 05:40, 13 March 2024 diff hist +35 N Mulled Wine Redirected page to Chemicals#Mulled Wine current Tag: New redirect
- 05:39, 13 March 2024 diff hist +39 N Spacemas Spirit Redirected page to Chemicals#Spacemas Spirit current Tag: New redirect
- 05:39, 13 March 2024 diff hist +37 Holiday Cheer →Raising Cheer: Split off candy cane and candy bar so there's more granularity. Candy canes and bars are different enough from cookies (particularly in terms of recipe/method of obtaining) that I think it would make more sense for them to be listed separately current
- 05:35, 13 March 2024 diff hist +88 Holiday Cheer →Raising Cheer: Split up this chain of cookie links that is rather hellish for mobile users
- 05:30, 13 March 2024 diff hist +174 Holiday Cheer →Raising Cheer: Note Spacemas Spirit can raise cheer per life cycle, a feature added when PR #17363. Hey, I'm 9 months early, not 3 months late!
- 05:26, 13 March 2024 diff hist +884 Chemicals →Food and Drink: Add Spacemas Spirit, also added when PR #17363. Hey, better late than never with these holiday things
- 05:06, 13 March 2024 diff hist +513 Chemicals →Food and Drink: Add mulled wine, a drink added when PR #17363 was merged. H
- 04:49, 13 March 2024 diff hist +95 Chemicals →Drugs: Add in a note that triple meth removes mannitol and synaptizine per life cycle
- 04:44, 13 March 2024 diff hist +35 N Triple Methamphetamine Redirected page to Chemicals#Triple Meth current Tag: New redirect
- 05:59, 12 March 2024 diff hist +2,189 Power Transmission Laser Add Nadir's version. This was created when PR #16899 was merged, by the way
- 05:13, 12 March 2024 diff hist +14 PDA →Starting Cartridges and programs: Note Engineer and Bartender cartridges do get health scan
- 06:28, 11 March 2024 diff hist +18 Traits →Job Traits: Note Salvager gets Engineering Training
- 06:27, 11 March 2024 diff hist +175 Medical Objects →Machinery: Add some more details about dialysis machine flushing chems
- 05:57, 11 March 2024 diff hist +17 Chemicals →Food and Drink: Do same for how hunchback depletes chems
- 05:43, 11 March 2024 diff hist +30 Chemicals →Medical Chems: Correct explanation of how flushing chems remove chems (removing reagents, not adjusting depletion rates)
- 05:23, 11 March 2024 diff hist +51 N Supercement Redirected page to Chemicals#Ultrahigh Grade Supercement current Tag: New redirect
- 05:22, 11 March 2024 diff hist +42 N Poor Concrete Redirected page to Chemicals#Low Grade Concrete current Tag: New redirect
- 05:22, 11 March 2024 diff hist +42 N Low Grade Concrete Redirected page to Chemicals#Low Grade Concrete current Tag: New redirect
- 05:21, 11 March 2024 diff hist +32 N Okay Concrete Redirected page to Chemicals#Concrete current Tag: New redirect
- 05:21, 11 March 2024 diff hist +32 N OK Concrete Redirected page to Chemicals#Concrete current Tag: New redirect
- 05:21, 11 March 2024 diff hist +32 N Concrete Redirected page to Chemicals#Concrete current Tag: New redirect
- 05:20, 11 March 2024 diff hist +43 N Good Concrete Redirected page to Chemicals#High Grade Concrete current Tag: New redirect
- 05:20, 11 March 2024 diff hist +43 N High Grade Concrete Redirected page to Chemicals#High Grade Concrete current Tag: New redirect
- 05:19, 11 March 2024 diff hist +54 N Perfect Concrete Redirected page to Chemicals#Ultra High Grade Superconcrete current Tag: New redirect
- 05:19, 11 March 2024 diff hist +54 N Ultrahigh Grade Concrete Redirected page to Chemicals#Ultra High Grade Superconcrete current Tag: New redirect
- 05:19, 11 March 2024 diff hist +54 N Ultra High Grade Concrete Redirected page to Chemicals#Ultra High Grade Superconcrete current Tag: New redirect
- 05:18, 11 March 2024 diff hist +54 N Superconcrete Redirected page to Chemicals#Ultra High Grade Superconcrete current Tag: New redirect
- 05:18, 11 March 2024 diff hist +54 N Ultrahigh Grade Superconcrete Redirected page to Chemicals#Ultra High Grade Superconcrete current Tag: New redirect
- 05:18, 11 March 2024 diff hist +54 N Ultra High Grade Superconcrete Redirected page to Chemicals#Ultra High Grade Superconcrete current Tag: New redirect
- 05:16, 11 March 2024 diff hist +40 N Poor Cement Redirected page to Chemicals#Low Grade Cement current Tag: New redirect