Difference between revisions of "Head of Security"

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(rewrote a little, added tips, added crew objectives although I don't remember them verbatim)
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[[File:Riot_Equip2.png|417px|thumb|right|Riot Equipment : HoS access only!]]
[[File:Riot_Equip2.png|417px|thumb|right|Riot Equipment : HoS access only!]]


The Head of Security was once a mocking joke that was played by people who wanted to assert dominance among the other [[Security Officer|security]]. They weren't as powerful as they thought they were but they were still dicks and that is why their position was taken away (with their shoes) from them and the [[Elite Security|Elite Security]] from NanoTrasen came in to replace the job. But NanoTrasen mercenaries got awfully lazy and started to smoke pot on the job and were really horrid to be with so they were all fired and the Head of Security was re-instated with a kick ass outfit and office that no one else can get into but the head of security himself. He also has access to most of the station and to the secret solitary cell where only horrors happen. Widely considered to be the true leader of the station, with the [[Captain]], being a foolish figurehead.
The '''head of security''' was once a mocking joke played by people who wanted to assert dominance among the other [[Security Officer|security]]. They weren't as powerful as they thought, but they were still dicks, and that is why their position was taken away from them (with their shoes), and the [[Elite Security|elite security]] from NanoTrasen came to replace the job. But NanoTrasen mercenaries grew awfully lazy and smoked pot on the job and were really horrid to be with. They were all fired, and the head sf Security was re-instated with a kick ass outfit and office that no one else can access. He also has access to most of the station and to the coveted armory where the heavy duty equipment is stored. Widely considered to be the true leader of the station, with the [[captain]], being a foolish figurehead.


==Beret or [[Hats|Hat]]?==
==Beret or [[Hats|Hat]]?==
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Beret.
Beret.


You are now back in the saddle with all your experience before you. Sadly Head of Security is an [http://forum.ss13.co/viewforum.php?f=13 application-only] job that requires the applicant to go through furious training to even receive his first pair of handcuffs but afterwards they are good. You come stocked with the following items in your array of power.  
You are now back in the saddle with all your experience before you. Sadly, head of security is an [http://forum.ss13.co/viewforum.php?f=13 application-only] job that requires the applicant to go through furious training to even receive his first pair of handcuffs, but afterwards they are good. You come stocked with the following items in your array of power.  
[[File:JobhosBeretLarge.png|thumb|Head of Security€Ž]]
[[File:JobhosBeretLarge.png|thumb|Head of Security€Ž]]


*Head of Security Jumpsuit
*Spare jumpsuit
*Energy Gun
*Beret and [[Hats|hat]]
*Taser Gun
*Energy gun
*One Pair of Thermals
*Taser gun
*Four Boxes of Flashbangs
*Thermals
*Three Crowd Dispersal Grenades
*Spare handcuffs box
*Four Riot Shotguns
*Spare box of IDs
*Five Pairs of Sunglasses
*Standard security gear
*Four Bomb Disposal Suits
*Security records.
*Stun Baton
*[[Security Objects#Portable Camera Viewer|Camera monitor]]
*Beret and [[Hats|Hat]]
*Crowd dispersal grenades
*Basic Armor
*Riot shotguns
*Securitron-3000
*Bomb disposal suits
*Spare Handcuffs box
*Spare sunglasses
*Standard Security Gear
*Spare flashes
*Four Flashes
*Spare flashbangs


While having all this arsenal you are still limited to where you can go on the station. As with the [[Head of Personnel]] engineering areas are off limits but also like the Head of Personal you have access to the ID terminals and it doesn't really matter what you do because you can give yourself an all-access ID. It doesn't matter what anyone says because deep down inside you are the '''LAW'''.
While having all this arsenal, you are still limited to where you can go on the station. As with the [[Head of Personnel|head of personnel]], [[engineering]] areas are off limits but also like the HoP, you have access to the ID terminals. It doesn't really matter what you do, because you can give yourself an all-access ID. It doesn't matter what anyone says because deep down inside you are the '''LAW'''.


==Other Duties==
==Other Duties==
HoS isn't all about catching traitors. HoS is supposed to be a beacon of light on a poo-flooded station. He's supposed to keep [[Security Officer|officers]] in-line, and make sure that the station isn't held hostage by Security with Harm-batons. When being the Head of Security, you should constantly be checking in with the crew as to how your officers are doing. If someone in being shitty, yell at them! The common number of warnings given by an HoS is about 2-3, depending on how heinous they are. [[Murder]] and [[bucklecuff|bucklecuffing]] (A non-traitor for more than 2 minutes) should be grounds for immediate dismissal, accompanied by a stripping of gear, an ID change to 'shitler', and a trip to [[Robotics]] because their ass is yours.
The HoS isn't all about catching [[traitor]]s. The HoS is supposed to be a beacon of light on a fart-filled station. He's supposed to keep [[Security Officer|officers]] in-line, and make sure that the station isn't held hostage by security with harm-batons. When being the head of security, you should constantly be checking in with the crew as to how your officers are doing. If someone is being shitty, yell at them! The common number of warnings given by an HoS is about 2-3, depending on how heinous they are. [[Murder]] and [[bucklecuff|bucklecuffing]] (A non-traitor for more than 2 minutes) should be grounds for immediate dismissal, accompanied by a stripping of gear, an ID change to 'shitler', and a trip to [[robotics]] because their ass is yours.
 
==Tips and tricks==
*When upgrading your ID, add one location at the time. Picking captain access to enable all locations will wipe your extra HoS access for good.
*The suits from the armory aren't just for fighting [[Nuclear Operative|nuclear ops]] and fireball-throwing [[wizard]]s, their resistance to taser stuns will help a lot if you have to handle a security mutiny.
*You're one of the few people who can safely shut down hostile pods. The linked taser array disables the engine on other pods, which turns all their other systems off. A taser command pod is a great asset to security, so consider appointing an officer to flight duty if things get hairy.
 
==Crew Objectives==
'''Don't lose your hat/beret.'''<br>
'''End the round with a traitor in the brig.'''<br>
'''End the round with a cuffed traitor on the shuttle.'''<br>
Needless to say, this isn't an excuse to permabrig people. Use your common sense.


==Supplementary Video==
==Supplementary Video==

Revision as of 06:22, 20 August 2014

The Head of Security's office
File:Riot Equip2.png
Riot Equipment : HoS access only!

The head of security was once a mocking joke played by people who wanted to assert dominance among the other security. They weren't as powerful as they thought, but they were still dicks, and that is why their position was taken away from them (with their shoes), and the elite security from NanoTrasen came to replace the job. But NanoTrasen mercenaries grew awfully lazy and smoked pot on the job and were really horrid to be with. They were all fired, and the head sf Security was re-instated with a kick ass outfit and office that no one else can access. He also has access to most of the station and to the coveted armory where the heavy duty equipment is stored. Widely considered to be the true leader of the station, with the captain, being a foolish figurehead.

Beret or Hat?

Beret.

You are now back in the saddle with all your experience before you. Sadly, head of security is an application-only job that requires the applicant to go through furious training to even receive his first pair of handcuffs, but afterwards they are good. You come stocked with the following items in your array of power.

Head of Security€Ž
  • Spare jumpsuit
  • Beret and hat
  • Energy gun
  • Taser gun
  • Thermals
  • Spare handcuffs box
  • Spare box of IDs
  • Standard security gear
  • Security records.
  • Camera monitor
  • Crowd dispersal grenades
  • Riot shotguns
  • Bomb disposal suits
  • Spare sunglasses
  • Spare flashes
  • Spare flashbangs

While having all this arsenal, you are still limited to where you can go on the station. As with the head of personnel, engineering areas are off limits but also like the HoP, you have access to the ID terminals. It doesn't really matter what you do, because you can give yourself an all-access ID. It doesn't matter what anyone says because deep down inside you are the LAW.

Other Duties

The HoS isn't all about catching traitors. The HoS is supposed to be a beacon of light on a fart-filled station. He's supposed to keep officers in-line, and make sure that the station isn't held hostage by security with harm-batons. When being the head of security, you should constantly be checking in with the crew as to how your officers are doing. If someone is being shitty, yell at them! The common number of warnings given by an HoS is about 2-3, depending on how heinous they are. Murder and bucklecuffing (A non-traitor for more than 2 minutes) should be grounds for immediate dismissal, accompanied by a stripping of gear, an ID change to 'shitler', and a trip to robotics because their ass is yours.

Tips and tricks

  • When upgrading your ID, add one location at the time. Picking captain access to enable all locations will wipe your extra HoS access for good.
  • The suits from the armory aren't just for fighting nuclear ops and fireball-throwing wizards, their resistance to taser stuns will help a lot if you have to handle a security mutiny.
  • You're one of the few people who can safely shut down hostile pods. The linked taser array disables the engine on other pods, which turns all their other systems off. A taser command pod is a great asset to security, so consider appointing an officer to flight duty if things get hairy.

Crew Objectives

Don't lose your hat/beret.
End the round with a traitor in the brig.
End the round with a cuffed traitor on the shuttle.
Needless to say, this isn't an excuse to permabrig people. Use your common sense.

Supplementary Video

{{#widget:YouTube|id=En_8UgGZXio}}

Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus