Difference between revisions of "Cogmap1/Miner"

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(rewritten for debris/mining merge - lacks info on magnet control room)
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[[File:MiningDepartment2.png|400px|thumb|right|Your workplace.]]
You haul 16 tons and what do you get? Radiation poisoning and blown up, most likely. The '''Miner''' is a special engineering role tasked with procuring ore for the station. Miners start in their own area near the [[Cargo Bay|cargo bay]], which is connected to the mineral magnet outside in space. A shuttle to the old [[Mining Outpost|mining outpost]] is also available.


[[File:miner.png|64px|thumb|right]]
__TOC__
You haul 16 tons and what do you get? Radiation poisoning and blown up, most likely. The '''Miner''' is a special Engineering role tasked with procuring ore for the station. They're also well equipped to explore and gather the wealth offered by the [[Z-level#Normal_space|debris field]]. Miners start in their own area below the [[Cargo Bay]]. It's connected to the mineral magnet outside in space. There's a shuttle parked at the south end of the room, which brings people to the old [[Mining Outpost]]. Being a miner is a mostly solitary job amidst cold space. You have access to as much or more EVA gear than [[EVA]] itself on the station proper. The job can be hazardous, especially given its isolation; [[Security Officer|Security]] lack the gear to respond to problems at the mineral magnet, and they almost never answer distress calls from the [[Mining Outpost]]. This means [[antagonist]]s often consider miners to be free kills. On the other hand, mining means you are insulated from the usual insanity going on the main station as well. A skillful mining shift can be of enormous benefit to the station, gathering precious [[Guide to Mining#ore|ore]]s by the hundreds and using the [[Cargo Transporter]] to send them where they're needed in a matter of moments. [[Quartermaster]]s and [[roboticist]]s will always be thankful for the proper materials for their job, and people using the [[Ore Processing|arc smelter]] will be besides themselves with excitement when you bring them cool, new materials.
==Your purpose in life==
Being a miner is a mostly solitary job amidst cold space, but a skillful mining shift can be of enormous benefit to the station, gathering precious [[Guide to Mining#Ore|ores]] by the hundreds. [[Quartermaster|Quartermasters]] and [[Roboticist|roboticists]] will always be thankful for the proper materials for their job, and people using the [[Ore Processing|arc smelter]] will be besides themselves with excitement when you bring them cool, new materials.
 
Miners are equipped with the yellow-striped [[Clothing#Ears|engineering headset]] to stay in touch with each other. To use it, simply type:
 
*'''<code>say ":h I'm gonna use a mining charge, watch out!"</code>'''
 
==Gettin' to work==
[[Image:MineralMagnet.png|right]]
Your primary gear is a space suit, a [[Guide to Mining#Jetpack|jetpack]] (goes on your back), a mining belt (goes on your waist), and a pair of optical meson scanners (goes on your eyes). Other essential equipment includes ore satchels, concussive charges, a geological scanner and a powered pickaxe. You can take whichever of these you will need and put them in your pockets or the mining belt.


__TOC__
All set? Great! Head east out on the catwalks until you're at the control terminal of the mineral magnet. With it, you can pull in asteroids and scan them for deposits. This can be done only so often, unless the [[Captain|captain]] or [[Chief Engineer|CE]] has enabled the cooldown override. Maintenance is required at regular intervals - simply use a welding tool on the mineral magnet to repair structural damage.  
== Gettin' to work ==
Miners are equipped with the yellow-striped [[engineering Headset]] allowing them regular radio contact as well as a special engineering channel. Speaking using any special headset can be accomplished with '':h'' before the message.


As you start the round, walk over to one of the lockers and unlock it. Your starting gear is a space suit, a [[jetpack]] (goes on your back), a mining belt (goes on your waist), and an [[optical meson scanner]] (goes on your eyes). In addition are some satchels, explosives, a GPS, a geological scanner, a [[Cargo Transporter]], and a powered pickaxe. You can take whichever of these you will need and put them in your pockets or on your mining belt.
As a miner, your biggest preoccupations are going to be harvesting as much ore and as many gems as humanly possible, moving those things to where they're useful, and blinging yourself out with the coolest stuff the mining fabricator has to offer.


All set? Great! Click the jetpack icon in the top left to turn on your jetpack, and then click the breath mask icon to start your flow of oxygen.  Head east out on the catwalks until you're out on the asteroid belt, or go south and take the shuttle to deep space. As a miner, your biggest preoccupations are going to be harvesting as much ore and as many gems as humanly possible, moving those things to where they're useful, and blinging yourself out with the coolest stuff your fabricator has to offer.
==Sturdy Metal, High Energy Conductor?! Help!==
For a description of advanced mining equipment and the various ore classifications, check out [[Guide to Mining]].


== Profiting ==
==Profiting==
If the warmth and affection of your fellow station crew isn't enough to motivate you, miners have some other incentives to do their dirty work.
If the warmth and affection of your fellow station crew isn't enough to motivate you, miners have some other incentives to do their dirty work.


* Using your ID Card on a barcode printer will add your bank account information to any barcodes printed. A crate marked this way that ships from the [[Cargo Bay]] will split the sale profits with you, directly depositing to your account.
* Using your ID card on a barcode printer will add your bank account information to any barcodes printed. A crate marked this way that ships from the [[Cargo Bay|cargo bay]] will split the sale profits with you, directly depositing to your account.


* The quartermasters themselves can occasionally get their hands on stuff that is useful to you, and generally look for a fair trade.
* The quartermasters themselves can occasionally get their hands on stuff that is useful to you, and generally look for a fair trade.


* Special ores are required for a lot of higher-end gear and constructions. Cool armor and [[pod]] equipment are some of the best stuff you can only get with the work of miners.
* Special ores are required for a lot of higher-end gear and constructions. Cool [[Space Pod#Pod Armor|pod equipment]] and [[Ore Processing|custom alloys]] are some of the best stuff you can get through the work of miners.
 
* Miners are also in a good position to go on salvaging missions in deep space, finding cool loot and making money in more dangerous but also more exciting conditions.


== Advanced ==
* Miners are also in a good position to go on [[Z-level|salvaging missions]] in deep space, finding cool loot and making money in more dangerous, but also more exciting conditions.
All in all, mining is a job that is very easy to do, but quite a bit harder to do well. For details, check out the [[guide to mining]].


== Crew Objectives ==
==Crew Objectives==
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As a miner, you can expect to see the following:<br>
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. Miners can expect to see the following:<br>


'''Find at least 10 gems among all miners'''<br>
'''Find at least 10 gems among all miners'''<br>
Just go out and slap concussive charges on thick veins, the gems will pop out almost on their own. You merely need to reveal them to complete this objective, they do not need to be shipped to the station.
Just go out and slap concussive charges on thick veins, the gems will pop out almost on their own. You merely need to reveal them to complete this objective, they do not need to be shipped to the station.


'''Create at least 3 suits of industrial space armor'''<br>
'''Create at least 3 suits of industrial space armor'''<br>
You want one for yourself anyway, so if you're of a mind to complete this objective, just get some more uqill and run the fabricators.
You want one for yourself anyway, so if you're of a mind to complete this objective, just get some more uqill and run the fabricators.


== Syndicate Miners ==
==Syndicate Miners==
By default, a miner has access to EVA gear and top-quality internals, a completely remote area to spawn his traitor gear, and easy access to added toys that the station does not get (mechanized boots in particular are amazing for a traitor). Miners often have access to other identities, whether due to their colleagues spawning brain dead or by a quick murder of a co-worker out in the unforgiving void of space. Miners' [[engineering]] access also lets them pick through helpful equipment from any lockers the Engineers left open. Use your cool gear for hit and run style attacks on the station, retreating into the depths of space before sec can nab you.
By default, a miner has access to EVA gear and top-quality internals, a remote area to spawn their [[Syndicate Items|items]], and the ability to manufacture toys that the rest of the station does not easily get. Miners often have access to other identities, whether due to their colleagues spawning brain dead or by a quick murder of a co-worker out in the unforgiving void of space. Use your cool gear for hit-and-run style attacks on the station, retreating into the depths of space before sec can nab you.


The miner also has access to a special [[Syndicate Items#Mining Charge Hacker|mining charge hacker]]. It turns regular mining charges from concussive to explosive and allows you to stick them onto anything (walls, floors, etc.) It costs almost all of your crystals, but mining charges are cheap to produce and you can carry several on your belt at once, so you do the math. A little bit of regular mining work will pay off as well-- the mechanical boots will let you avoid security & vigilantes in space, and an industrial armor set will let you safely blow things up at point blank range. A well equipped mining traitor is basically a one man nuke ops team. Make sure to gloat as you hold the station at your mercy.
The miner also has access to a special [[Syndicate Items#Mining Charge Hacker|mining charge hacker]]. It turns regular mining charges from concussive to explosive and allows you to stick them onto anything (walls, floors, etc.) It costs almost all of your crystals, but mining charges are cheap to produce and you can carry several on your belt at once, so you do the math. A little bit of regular mining work will pay off as well. The mechanical boots will let you avoid security and vigilantes in space, and an industrial armor set will let you safely blow things up at point-blank range. A well-equipped mining traitor is basically an one-man nuke ops team. Make sure to gloat as you hold the station at your mercy.


==Supplementary Video==
==Supplementary Video==

Revision as of 12:35, 2 August 2014

You haul 16 tons and what do you get? Radiation poisoning and blown up, most likely. The Miner is a special engineering role tasked with procuring ore for the station. Miners start in their own area near the cargo bay, which is connected to the mineral magnet outside in space. A shuttle to the old mining outpost is also available.

Your purpose in life

Being a miner is a mostly solitary job amidst cold space, but a skillful mining shift can be of enormous benefit to the station, gathering precious ores by the hundreds. Quartermasters and roboticists will always be thankful for the proper materials for their job, and people using the arc smelter will be besides themselves with excitement when you bring them cool, new materials.

Miners are equipped with the yellow-striped engineering headset to stay in touch with each other. To use it, simply type:

  • say ":h I'm gonna use a mining charge, watch out!"

Gettin' to work

MineralMagnet.png

Your primary gear is a space suit, a jetpack (goes on your back), a mining belt (goes on your waist), and a pair of optical meson scanners (goes on your eyes). Other essential equipment includes ore satchels, concussive charges, a geological scanner and a powered pickaxe. You can take whichever of these you will need and put them in your pockets or the mining belt.

All set? Great! Head east out on the catwalks until you're at the control terminal of the mineral magnet. With it, you can pull in asteroids and scan them for deposits. This can be done only so often, unless the captain or CE has enabled the cooldown override. Maintenance is required at regular intervals - simply use a welding tool on the mineral magnet to repair structural damage.

As a miner, your biggest preoccupations are going to be harvesting as much ore and as many gems as humanly possible, moving those things to where they're useful, and blinging yourself out with the coolest stuff the mining fabricator has to offer.

Sturdy Metal, High Energy Conductor?! Help!

For a description of advanced mining equipment and the various ore classifications, check out Guide to Mining.

Profiting

If the warmth and affection of your fellow station crew isn't enough to motivate you, miners have some other incentives to do their dirty work.

  • Using your ID card on a barcode printer will add your bank account information to any barcodes printed. A crate marked this way that ships from the cargo bay will split the sale profits with you, directly depositing to your account.
  • The quartermasters themselves can occasionally get their hands on stuff that is useful to you, and generally look for a fair trade.
  • Special ores are required for a lot of higher-end gear and constructions. Cool pod equipment and custom alloys are some of the best stuff you can get through the work of miners.
  • Miners are also in a good position to go on salvaging missions in deep space, finding cool loot and making money in more dangerous, but also more exciting conditions.

Crew Objectives

As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. Miners can expect to see the following:

Find at least 10 gems among all miners
Just go out and slap concussive charges on thick veins, the gems will pop out almost on their own. You merely need to reveal them to complete this objective, they do not need to be shipped to the station.

Create at least 3 suits of industrial space armor
You want one for yourself anyway, so if you're of a mind to complete this objective, just get some more uqill and run the fabricators.

Syndicate Miners

By default, a miner has access to EVA gear and top-quality internals, a remote area to spawn their items, and the ability to manufacture toys that the rest of the station does not easily get. Miners often have access to other identities, whether due to their colleagues spawning brain dead or by a quick murder of a co-worker out in the unforgiving void of space. Use your cool gear for hit-and-run style attacks on the station, retreating into the depths of space before sec can nab you.

The miner also has access to a special mining charge hacker. It turns regular mining charges from concussive to explosive and allows you to stick them onto anything (walls, floors, etc.) It costs almost all of your crystals, but mining charges are cheap to produce and you can carry several on your belt at once, so you do the math. A little bit of regular mining work will pay off as well. The mechanical boots will let you avoid security and vigilantes in space, and an industrial armor set will let you safely blow things up at point-blank range. A well-equipped mining traitor is basically an one-man nuke ops team. Make sure to gloat as you hold the station at your mercy.

Supplementary Video

{{#widget:YouTube|id=IcUBI-YVRY8}}


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus