Chaplain

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Chapel.png

You spawn in the chapel in your office. Put on one of the many religious outfits, located in your locker, if you wish, and go run around trying to convert people to Space Jesus or design intricate Satanic cable art on the floor of the chapel. You have access to a mass driver in the chapel that's for holding funerals and sending off the dearly departed, but good luck on holding a funeral on SS13. Its more commonly used as a 'You'll never find the body' gun. You also have access to the Morgue, but again any bodies actually stored there are there just because no one ever looks there.


The Wizard, The Vampire and You

You are are alone in the ability to fight the corruption of Wizards (aka why rooms are sometimes covered in reddish-purple skulls). In order to do so, run to the area corrupted and activate your Ritual command that appears in the box above the chat.

Vampires are also unable to enter chapel or be touched with holy water without burning up... except when they've had their fill of blood, in which case it's probably best to resort to more practical methods, like high explosives or a Securitron army.

Treachery

On the surface, a traitor Chaplain plays much like the other traitors with low starting access; he needs to relax, schmooze, and be social until he finds someone in a vulnerable position. He then kills that person, assumes their identity, and goes from there. Most people are used to the Chaplain being harmless and useless, so this is easier than you might think. Simply asking someone to follow you into a trap will work more often than not, though you should ideally have a rather inescapable trap set up, such as an electrified door that you convince the victim to open.

The Chaplain has one notable 'noisy' alternative, however, in His Grace, a very special item only for Traitor Chaplains that will use every telecrystal they have. His Grace is a green-colored toolbox that is an absurdly good melee weapon, and unconscious people may be fed to His Grace by grabbing them with the Grab intent, and then clicking on the toolbox. As you feed more and more people to His Grace, it gives you more bonuses, like stun resistance. However, His Grace gets more and more voracious every time you feed it, and if you take too long to feed someone to it, it will consume you instead. If someone is foolish enough to inspect you closely while you are carrying His Grace, they will be afflicted by a disease that deals Brute damage if they are not close to you. The flavor text that goes along with this makes many people think they must also follow your commands, though whether or not they actually do is debatable.

If you use His Grace, chances are fantastic that you are not going to make it off the station alive. Even if you succeed in murdering the entire station, there is practically no chance you will be able to leave on the shuttle before His Grace turns his appetite on you. However, it makes for a very intense, pulse-pounding round, which is often worth it in and of itself.


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus