Difference between revisions of "SS13 Wiki:Current events"
Studenterhue (talk | contribs) (Well it's not necessary that Being A Better Traitor specifically needs tips for football kit and marksman crate but could always use more tips) |
Studenterhue (talk | contribs) (Slowly cutting down the list of plant tray sprites) |
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***Poor health | ***Poor health | ||
**Literally every plant in tray: | **Literally every plant in tray: | ||
***Steelwheat | |||
***Clearcorn | ***Clearcorn | ||
***Synthbrain | ***Synthbrain | ||
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***Synthheart | ***Synthheart | ||
***Syntheye | ***Syntheye | ||
***Peanut butter sandwich | ***Peanut butter sandwich | ||
***Cotton | ***Cotton | ||
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***Eggplant | ***Eggplant | ||
****Free-range egg | ****Free-range egg | ||
***Jellybean | ***Jellybean | ||
==Supplementary Video== | ==Supplementary Video== | ||
<youtube>https://www.youtube.com/watch?v=AbSehcT19u0</youtube> | <youtube>https://www.youtube.com/watch?v=AbSehcT19u0</youtube> |
Revision as of 04:48, 28 June 2020
Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to Outdated Pages and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.
A Word for the Anxious
Relax.
Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.
"High" Priority
Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.
- Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
- Ore Processing: Actually, you might want to wait a bit on this one. Although it is a highly neglected system that needs more love, the system is also being reworked (relatively) soon, so it may not be worthwhile to fix it up before the rework; obviously the page will need work after the system is overhauled. If you want to fix it up anyways, you can give it some love by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
- One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
- Cotton
- Flesh
- Bone
- Butt
- Synthrubber
- Copper
- Leather
- One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
- Foods and Drinks: Food buffs! They're rather minor, but they're interesting and unique enough to warrant wiki documentation. We have a rudimentary Google doc of the various food items' buffs here.
- Powering the station:
- Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
- While you're pondering that, perhaps you should also look into adapting this fellow's TEG guides for Clarion and Destiny.
- It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
- Describe how to set up Horizon's TEG engine.
- Horizon: Add tabs for Horizon versions of the various locations and explain how to navigate it, particularly what the map considers east, west, north, and south.
- Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
- Obtaining the necessary files
- How to choose and place objects/spawners/mobs.
- Mapping in DreamMaker.
- Mapping in QwertyDMM.
- A summary of and/or link to the Goonstation Map Submission Guidelines
- Putting down placeholders for things like drains and subs.
- Coding: Qwertyqwerty started a SS13 coding guide here, but it remains unfinished. Someone should complete it, perhaps by adding:
- Some basics on how DM, the language SS13 is written in, works, with links to the official guide and documentation.
- How to compile code after finishing it.
- How to test code by making a private server.
- Functions commonly used in SS13 code.
- Anything from this stickied post, which focuses on how to navigate Git. (i just added a buncha stuff on how to use terminal git for navigating the codebase and manipulating files --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
- A basic outline of the codebase, based on the public source. For example, you can tell the code for certain classes of chemical reagents are, where the ones for guns and their projectiles are, etc.
"Medium" Priority
Good to have this info, but no one's round is going to be ruined just because there isn't there.
- Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
- Being A Better Traitor: Could always use more tips, particularly for less used items.
- Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
- Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
- Chemicals:
- Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
- Liquified space rubber
- And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
- Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
- Describe how amount of smokepower affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
- Verify the Units to infect for the various disease reagents. Of particularly interest are feather fluid, rotting, vampire serum, and werewolf serum.
- Add explosion size thresholds for black powder.
- Update cryoxadone and cryostylane info.
- Explain that stable mutagen now copies blood DNA, fingerprints, and genetic effects.
- Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
- Roleplay Tips and Tricks: Can always use more RP tips.
- Guide to writing: Would be great to see some requisition form, menu, prescription, etc. templates for all the lovely RP and bureaucracy fans. (im working on a whole whole lot of copy paste templates on one of the sandbox pages on my userpage, ill paste them over into this page with all their really cool formatting when enough are done that i feel okay adding it --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
- Mention how to use the printing press!
- Doctoring: Explain what blood clots actually do. Here's a start: Proconvertin can sometimes give you the Blood Clots ailment.
- Space Pod:
- Add a section on fighting pods when you don't have a pod yourself. Mention how stun projectiles damage pods, how tasers can make the wormhole function go into cooldown, how melee attacks can stun pod occupants, and how good podseeker shells are against pods.
- Contraband: Add in any contraband items the big chart might have missed.
- TermOS:
- Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?
- Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
- Guide to Genetics:
- Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
- Add info about the Martian and Frog body types currently only available from Diplomat, Tourist, and Merchant spawns.
- Nanotrasen Security Operative: Needs info on the following:
- The authority level of the NTSO, such as if they are allowed to perform executions and grant others permission to do so.
- The special attack of the extendable baton
- Vampire:
- Ascertain if vampires take extra damage in the Trench.
- Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
- Syringes
- IV Drips
- History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
- Piano Song Dump: Add songs!
- Traitor Objectives Add any missing objectives. Of particular interest are the Protect objective and the new steal targets.
- Radio Host: Add more gimmicks/show ideas, particularly quiz show ideas and advice.
- Communications Officer: Needs some gimmicks that are better done as Communications Officer rather than a Radio Host.
- Blob: Note that blob nuclei start out fully reflect and partially lose reflectiveness past a certain size.
- AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
- Construction Worker:
- Add more project ideas.
- Add gifs/videos explaining how to use the special tools, similar to the Construction Game Mode page.
- ThinkDOS: Explain how to print something with WizWrite.
- Construction: Add any new breaking methods that involve the deconstruction device.
- PDA: Mention that custom PDA groups exist.
- Spy Thief:
- Add any bounties that are missing.
- Add locations for the various bounty items.
- ChemiCompiler: Describe the new, more efficient heating algorithm for the machine's heater.
- Pathology Research/Pathology for Dummies:
- Note new GUI element for Pathogen Manipulator that lets you see "if a stable symptom you are analyzing is good or bad and how many good or bad followers a transient symptom has".
- You can now use the + and - buttons to select multiple segments when splicing.
- MechComp:
- Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
- Note Delay Circuit has signal changing toggle.
- Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
- Mention you now rotate components by using a crowbar.
- Add Radio Scanner Component.
- Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
- Add File Component
- Engineering Objects: Power shovels can mine. Also, they have cells just like other mining tools.
- Guide to Being Robust: Explain blocking, note special blocks
- Medical Objects: Add stethoscope that now appears in the Medical Director's doctor bag
- Geneticist/Guide to Genetics: Explain that people have different potential after being cloned, and that the cloner's advanced genetic analysis option copies active genetic effects and body type mutations.
- Medical Doctor: Explain what the advanced genetic analysis option on the cloning computer does.
- Gang
- More advice for the items is always good.
- Note that gang members should now be able to pull (but not grab) members of their own gang without movespeed penalty.
- Explain kidnapping mechanics.
- Mention that gang members wearing their gang uniform now get slight passive heal and stun reduction if they're on turf they control, which changes depending on how far they are from their locker.
- Note the above in the section explaining the strategy behind locker placement.
- Guide to Being Robust/Engineer/Construction: Explain that stun gloves now have a special attack where they throw sparks, which works exactly like the stun baton's.
- Clown:
- Mention clown job XP.
- Mention cardboard clown car XP reward.
- Medical Objects/Roboticist/Cyborg: Explain that the cyborg module rewriter to let users re-order or remove tools from the inserted module.
- Foods and Drinks:
- Add a section on the shitty grill.
- Add cocktail shaker.
- General Objects/Construction/Clothing:
- Mention that you can now draw faces on cardboard boxes.
- Note that packing crates and pizza boxes can now be deconstructed for cardboard sheets, which can be used for boxes.
- Powering the station: Express the relative power increases provided by feeding mobs into the singularity (e.g. "Clowns...up it by the most, followed by Lawyers...) as actual kilowatt numbers. This code section is a good place to start.
- Engineering Objects: Describe the new functionality of magboots, where, when toggled, they protect you from all throws and give some disorient resist at the cost of movement speed.
- Head of Security/Armory/Security Officer: Explain the armory authorization computer.
- Guide to Mining/Making and Breaking: Explain the RockBox Cloud Storage Device.
- Pathogen Symptoms & Mutations:
- Add Genetic Template symptom
- Note that fart pathogen symptoms can now be actively triggered by farting
- Pathology Research/Pathology for Dummies:
- Mention Synth-O-Matic lets you pick microbody/
- Add new max symptom limits and readjusted activity levels for each microbody.
- Explain incubator.
- Describe the new way pathogens spread.
- Explain keeping pathogens suppressed can also cure them.
- Game FAQ: Explain custom keybinds
- Random Events: Describe new functionality to bigmagnetic field event.
- Contraband/Robots/Access Levels: Explain that secbots, scanners, and guardbuddies take into account firearm permits, which cover only guns, and the new contraband permits, which allow other contraband.
- Contraband/Robots/Being A Better Traitor: Explain SecHUDs, GuardBuddies, scanners, and secbots use actual name rather than name on their ID and look at name on ID only if their face is obscured.
- Maps: Explain new changes to voting system.
(C)low(n) Priority
Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.
- Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
- Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
- Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
- Clarion
- Mushroom Station (currently just has a "map thumbnail")
- Donut Station 2 (also currently just has a "thumbnail")
- Linemap
- Chiron
- Samedi
- Oshan Laboratory
- Horizon
- Manta
- Clothing: Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.
Sprites Wanted
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image.
- Syndicate Items/General Objects/Spacebux: Cyalume saber
- MechComp: File Component
- Medical Objects/Cyborg: Auto-mender
- Spacebux: Dabbing license
- Guide to Mining: RockBox Cloud Storage Device
- Computers: Armory authorization computer
- Engineering Objects: RCD and all its modes
- Foods and Drinks:
- Human and monkey meat (both use same sprite)
- Human and monkey steak (both use same sprite)
- Synthmeat steak
- Grapefruit wedges
- The following drinks:
- Nicotini
- Sheltergrog
- Sheltestgrog
- Rum and cola
- Honky Tonic
- Guide to Mining/Ore Processing:
- Ectohair, either in block or raw form
- Various new raw ore sprites
- Artifact Research:
- Pitcher
- Impactpad
- X-Ray machine
- Heater
- Elecbox
- MechComp:
- Trip laser
- Control Unit
- Powernet-networking Component
- Guide to Botany:
- Synthmeat
- All cannabis leaves
- Hydroponic tray, in these states:
- Empty
- Ready to harvest
- Plant dead
- Lacking water
- Too much water
- Poor health
- Literally every plant in tray:
- Steelwheat
- Clearcorn
- Synthbrain
- Synthbutt
- Synthbuttbot
- Synthheart
- Syntheye
- Peanut butter sandwich
- Cotton
- Fungus
- White/amanita mushroom
- Magic mushroom
- Cloaked panellus
- Creeper
- Lasher
- Blooming lasher
- Radweed
- White radweed
- Red radweed
- Slurrypod
- Omega/glowing slurrypod
- Man-eater
- Cannabis
- Rainbow weed
- Lifeweed
- Deathweed
- Omega/glowing weed
- Nepeta cataria
- Asomna
- Robust asomna
- Contusine
- Shivering/Quivering (use same sprites)
- Nureous
- Fuzzy
- Commol
- Burning
- Mint
- Houttuynia
- Wholetuna
- Poppy
- Aconite
- Tobacco
- Twobacco
- Venne
- Black venne
- Sunset venne
- Grass
- Rose
- Tree
- Paper
- Dogwood
- Money tree
- Rubber tree
- Sassafras
- Seething tomato
- Tomacco
- Killer tomato
- Green grape
- Grapefruit
- Clockwork orange
- Blood orange
- Rainbow melon
- Balloon melon
- Bowling melon
- Chilly
- Ghostlier chili
- Poison/delicious apple
- Pumpkin
- Eggplant
- Free-range egg
- Jellybean
Supplementary Video