User:ThatsMamaLuigiToYouMario/Arcfiend

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Do you find yourself with an insatiable power fantasy (In the literal sense)? Then perhaps you're an Arcfiend, a being able to harness power to use for their own nefarious purposes.

Disguised as an ordinary crewmember, the Arcfiend uses the station's electricity, draining it from objects that use power and using it to their own gain, discharging it, travelling through it and many more abilities are quite literally are at your fingertips. However, without power you are like any ordinary station-goer, unable to channel your abilities for your deeds. Think of yourself as similar to the Vampire, but instead of blood you gorge on the station's power supply.


Powers

Of course, to use your abilities you're gonna need power, and lots of it. You gain this mainly through your Sap Power ability]] Arcfiend SapPower.png which allows you to take power out of a machine and add it to your own energy supply, which is the top left number at the top. The speed of the sap is determined by the type of machine and it's draw. APC's are the always fastest, followed by high power machines such as most computers. Some machines use so little power that you can't drain from them at all, such as chem dispensers, sleepers and the like. When activated and clicked on a machine of your choosing, a battery icon will appear over your head and many sparks will fly out of the machine that will make it obvious to others that you're draining the machine of its precious power supply. Draining from APC's is even more obvious, as the APC has a chance to break and turn off all electronics in an area, indicating to folks that, yes, there is a maintenance goblin taking all of your power away.

You have a maximum of 2500 watts of power, enough to use your abilities as much as you want. When you try to cast Sap Power again, the battery animation and the sparks will still fly out, but the machine in question won't lose any power and your power at the top won't go up.

Icon Name Cooldown Energy Cost Description
Arcfiend Discharge.png Discharge 15 seconds 25 Run a powerful current through a target in melee range damaging mobs and depowering doors
Arcfiend Flash.png Flash 10 seconds 25 Release a sudden burst of power around yourself disorienting nearby foes
Arcfiend ArcFlash.png Arc Flash 15 seconds 50 Unleash a ranged bolt of electricity that chains to nearby targets with reduced damage
Arcfiend Polarize.png Polarize 12 seconds 50 Unleash a wave of charged particles polarizing nearby mobs giving them magnetic auras. Either a Positive or Negative aura is chosen and then applied to all mobs in range. Casting this again before an aura ends will extend an auras duration but can not change its polarity, even if the polarity being applied to aura-less mobs was of the opposite polarity.
Arcfiend Ride The Lightning.png Ride The Lightning N/A 75 Expend energy to travel through electrical cables. Energy is slowly expended when residing within a cable, and is quickly consumed when moving.
Arcfiend JammingField.png Jamming Field 2 Minutes 150 You're radiating out electromagnetic waves and jamming nearby broadcasts
Arcfiend Jolt.png Jolt 2 minutes 500 Charge up and release a series of powerful jolts into your target, eventually stopping their heart. Any actions taken by or against you will end the ability early.

Power to the People: Hunting an Arcfiend

Arcfiends are disguised as regular players and as such you might have a hard time finding out who's who much like vampires and changelings.

Look for damaged APC's or areas which power is out, especially in isolated places such as in maintenance or off-station areas such as the space diner.

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