Difference between revisions of "Staff Assistant"

From Space Station 13 Wiki
Jump to navigation Jump to search
(Reverting this back to normal after some delightful people decided to edit it.)
Line 1: Line 1:
Welcome to the most ignored yet most often feared job, the '''Staff Assistant'''. Armed with your trusty Grey Jumpsuit and ID card, you are a plague upon the station, tearing down every wall, breaking into every room and stealing everything not bolted down (and sometimes even bolts that hold the items down). The only places you have access to is Tool Storage, which is towards the south of the station, and the maintenance corridors around the station. '''IF YOU EVER HAVE ANY QUESTIONS REGARDING WHAT YOU SHOULD OR IF YOU ARE NOT SURE YOUR ACTIONS WILL BREAK THE RULES, PLEASE USE THE MENTORHELP OR ADMINHELP FUNCTION'''  
{| style="float:top; color:#000000; border:solid 2px BLACK; padding:0.5em; margin:0.5em 0; background-color:#CCCCCC;font-size:95%; vertical-align:middle;"
| rowspan="2" style="padding:1em;width: 64px" | [[Image:Jobass.png|64px|Beware the spaceman in the gray suit.]]
| style="font-size:200%;" |A gentleman's guide to the staff assistant, Volume one.
| style="font-size:100%;" |Written and published by [http://autisticpowers.info/ss13/wiki/User:Dunnoman Brycen Neckbeardly].   
|-
|}


Officially, your responsibility includes asking people if they need help.  Outside of doctors performing triage, this never, ever happens, so either bug the [[Head of Personnel|Head of Personnel]] or [[Captain|Captain]] for a new job or just steal one from someone's corpse. Unofficially, you are the red-shirt of Space Station 13Your life is meaningless and you are expected to litter a hallway with your corpse should a traitor or other hostile entity make it to Space Station 13.
This guide was written in tribute of those great spacemen that once graced the station and have since left us. May they forever remain in our hearts.   


<s>Nowadays, there's the yellow-suited [[Technical Assistant|Technical Assistant]] and the white-suited [[Medical Assistant|Medical Assistant]], both of whom have more access than you do, so the grayshirt is an even more endangered and useless species.</s> Unfortunately, the shuttle containing this shift's technical and medical assistants crashed. Into the moon. Forever.




Assuming you are indeed stuck as an assistant, there are some things you can do to make people like you, or at least give you something to do.
== How can I get anything done when I have almost no access to any important areas and nobody trusts me?! ==


1. If you see a dead body within reach, drag it to genetics for cloning, or to robotics to be borged, at the very last and unlikely thing you can do, is drag it to chapel where the chaplain can make space funeral arrangements. Off the record you can also drag it to kitchen where they will make probably make food out of it (the [[Chef]] won't say anything, don't worry).
Fret not, you can do plenty and in some cases even more than certain non-assistant positions.


2. Make repairs, and fight fires or gas leaks as needed. You should probably learn how to build and finish walls, and floors. As well as how to use the fire extinguishers and fire suits first. Air leaks can be a danger to the station, or at least a nuisance. Don't mess with door hacking unless you know what you are doing, or it's a door no one is using. Shocked doors are not a way to make friends.
First off, maintenance is an extremely undervalued access level and logging out is a massive waste of its potential. Maintenance literally composes about half of the current station and you should frequent the place as not only does it exist for literally that reason but also it is much easier, but by no means easy, to get away with anything you want in maintenance.  


3. Wear the clown suit and mask and spread <strike>misery</strike> Joy throughout the station.
As an assistant you must also be willing and capable of taking advantage of the items around you to satisfy your plans. An example would be the often large collection of corpses strewn about the station, more often than not when you find these corpses their backpacks and IDs are long gone but it is rare, in this era, to find them without a jumpsuit. Jumpsuits are powerful tools to anyone that knows how to use them properly. Fooling one crew member can be more influential than killing fifty. Not that you should be killing anyone that isn't someone you're positive is playing an antagonist role. '''I'm serious, don't do it.'''


4. Wear the barber suit and open the [[Barbershop]].


5. Open up one of the market areas, and sell items you find around the station for profit.
== Okay, I understand how I would go about doing something but what should I do and why? ==


6. Don't read Beepsky's journal, or disregard that and read his journal, then play tag with Beepsky. If you do this be aware that Beepsky always wins.
If you're playing as an assistant it's either because you've been terrible and you were job-banned from everything else or you like the freedom that comes with the job. '''Your job, unofficially, is to keep the round interesting by performing mildly traitorous acts.''' Some examples may be found below but the remember that even the sky isn't your limit so long as you're not going about being a huge jerk. ''(Author's note : The more complex you are in your deviousness the better and at no point should you feel discouraged to manipulate the station's crew into doing what you actually want. I.E. You find that some "good" security officer has been hunting for traitors since minute one and you decide you're going to play the role of red herring.)'' 


== Crew Objectives ==
 
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As a staff assistant, you can expect to see the following:
'''1. Rob from the rich and everyone else''' :  Stealing is, in moderate doses, not discouraged by administrators so long as you're only really a jerk to [http://autisticpowers.info/ss13/wiki/Dumb_Pubbies idiots] and you don't seriously injure or worse to someone that isn't shit then you should feel free to try and become the master thief of your station. Keep in mind that aside from security you will also have to deal with the misbegotten few that haven't followed you on a similar path and crew that do have jobs as they will very quickly take any chance they get to attack, kill or detain you in the name of "justice" or much more comically "to stop your griefing". Don't bother trying to negotiate, although it is never spoken by anyone, unless you've been recognized by some of the more decent players and they happen to be in control or available to help you, you'll just be wasting your energy.
 
 
'''2. Genetics isn't doing its job!''' : Make use of those naked corpses around the station, more often than not they are left to rot or burn away in the halls. Try to create an interesting situation by stockpiling them in maintenance and behold as nearly everyone stops ignoring the corpses that could've been easily cloned by them and immediately declare you to be a changeling and begin attacking you. Why would you want this? For starters this is a good way of getting the crew to start cloning and taking more care of corpses. Also it's just far more fun and useful than asking genetics to do its job. ''If you ask for something you're making that person think, if you can provoke an instinctive response from a player you may as well have complete control over them.''
 
 
'''3. Gang wars''' : So you're playing Gang wars? Well, I suggest you play the role of a turn-coat in order to keep the match fun. Having half of the station join a single gang isn't interesting and you should feel bad if you've ever done that. Standard procedures should be followed but don't feel afraid to make runs at gang members foolish enough to wander alone, after all, they will likely be beaten to death if they are stupid enough to do that in the first place.
 
 
== I want bragging rights ==
 
If you want brag about how robust you are you can try and complete these trivial objectives on top of your official unofficial job.


'''Have your butt removed somehow by the end of the round'''<br>
'''Have your butt removed somehow by the end of the round'''<br>
Line 27: Line 41:


'''End the round with a non-Assistant ID registered to you'''<br>
'''End the round with a non-Assistant ID registered to you'''<br>
Go bother the [[Head of Personnel]] or the [[Captain]] for a job change (or [[Head of Security]] if they're both missing).  Otherwise, steal an ID off a corpse.  The latter might not complete the objective, but hey, new ID.
Go bother the [[Head of Personnel]] or the [[Captain]] for a job change (or [[Head of Security]] if they're both missing).  Otherwise, search for their corpses and hunt down their very likely already looted IDs.


'''Be wearing at least one piece of clown clothing at the end of the round'''
'''Be wearing at least one piece of clown clothing at the end of the round'''
Just go open crates in [[Crew Quarters]] until you find one with the clown suit in it, and put it on.
Just go open crates in [[Crew Quarters]] until you find one with the clown suit in it, and put it on. The shoes will make you slip occasionally and be stunned for a good few seconds, they are better used on certain [http://autisticpowers.info/ss13/wiki/Head_of_Security others] than worn on yourself. Keep in mind said others will not be able to remove the shoes if they can't use their hands for [http://autisticpowers.info/ss13/wiki/Security_Objects#Equipment whatever reason].


== A Traitorous Assistant: The Underog Insurgent ==
== A Traitorous Assistant: The Underdog Insurgent ==


Now, when you become a Traitor as an Assistant, do not fret. Assistants are widely considered only to be an annoying nuisance, use that to your advantage! You can also always go to the [[Head of Personnel]] and request a job that will further your evil schemes.
Essentially act as you would normally while playing assistant but now you have the clearance to kill as you see fit and you have access to one, or more, [http://autisticpowers.info/ss13/wiki/Syndicate_Items means to an end].  
----
----



Revision as of 15:41, 1 February 2013

Beware the spaceman in the gray suit. A gentleman's guide to the staff assistant, Volume one. Written and published by Brycen Neckbeardly.

This guide was written in tribute of those great spacemen that once graced the station and have since left us. May they forever remain in our hearts.


How can I get anything done when I have almost no access to any important areas and nobody trusts me?!

Fret not, you can do plenty and in some cases even more than certain non-assistant positions.

First off, maintenance is an extremely undervalued access level and logging out is a massive waste of its potential. Maintenance literally composes about half of the current station and you should frequent the place as not only does it exist for literally that reason but also it is much easier, but by no means easy, to get away with anything you want in maintenance.

As an assistant you must also be willing and capable of taking advantage of the items around you to satisfy your plans. An example would be the often large collection of corpses strewn about the station, more often than not when you find these corpses their backpacks and IDs are long gone but it is rare, in this era, to find them without a jumpsuit. Jumpsuits are powerful tools to anyone that knows how to use them properly. Fooling one crew member can be more influential than killing fifty. Not that you should be killing anyone that isn't someone you're positive is playing an antagonist role. I'm serious, don't do it.


Okay, I understand how I would go about doing something but what should I do and why?

If you're playing as an assistant it's either because you've been terrible and you were job-banned from everything else or you like the freedom that comes with the job. Your job, unofficially, is to keep the round interesting by performing mildly traitorous acts. Some examples may be found below but the remember that even the sky isn't your limit so long as you're not going about being a huge jerk. (Author's note : The more complex you are in your deviousness the better and at no point should you feel discouraged to manipulate the station's crew into doing what you actually want. I.E. You find that some "good" security officer has been hunting for traitors since minute one and you decide you're going to play the role of red herring.)


1. Rob from the rich and everyone else : Stealing is, in moderate doses, not discouraged by administrators so long as you're only really a jerk to idiots and you don't seriously injure or worse to someone that isn't shit then you should feel free to try and become the master thief of your station. Keep in mind that aside from security you will also have to deal with the misbegotten few that haven't followed you on a similar path and crew that do have jobs as they will very quickly take any chance they get to attack, kill or detain you in the name of "justice" or much more comically "to stop your griefing". Don't bother trying to negotiate, although it is never spoken by anyone, unless you've been recognized by some of the more decent players and they happen to be in control or available to help you, you'll just be wasting your energy.


2. Genetics isn't doing its job! : Make use of those naked corpses around the station, more often than not they are left to rot or burn away in the halls. Try to create an interesting situation by stockpiling them in maintenance and behold as nearly everyone stops ignoring the corpses that could've been easily cloned by them and immediately declare you to be a changeling and begin attacking you. Why would you want this? For starters this is a good way of getting the crew to start cloning and taking more care of corpses. Also it's just far more fun and useful than asking genetics to do its job. If you ask for something you're making that person think, if you can provoke an instinctive response from a player you may as well have complete control over them.


3. Gang wars : So you're playing Gang wars? Well, I suggest you play the role of a turn-coat in order to keep the match fun. Having half of the station join a single gang isn't interesting and you should feel bad if you've ever done that. Standard procedures should be followed but don't feel afraid to make runs at gang members foolish enough to wander alone, after all, they will likely be beaten to death if they are stupid enough to do that in the first place.


I want bragging rights

If you want brag about how robust you are you can try and complete these trivial objectives on top of your official unofficial job.

Have your butt removed somehow by the end of the round
Robotics can help here. Just tell the Roboticist you want your butt as a hat and they'll usually oblige you quickly.

End the round with a non-Assistant ID registered to you
Go bother the Head of Personnel or the Captain for a job change (or Head of Security if they're both missing). Otherwise, search for their corpses and hunt down their very likely already looted IDs.

Be wearing at least one piece of clown clothing at the end of the round Just go open crates in Crew Quarters until you find one with the clown suit in it, and put it on. The shoes will make you slip occasionally and be stunned for a good few seconds, they are better used on certain others than worn on yourself. Keep in mind said others will not be able to remove the shoes if they can't use their hands for whatever reason.

A Traitorous Assistant: The Underdog Insurgent

Essentially act as you would normally while playing assistant but now you have the clearance to kill as you see fit and you have access to one, or more, means to an end.



Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus