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- 03:33, 2 July 2019 diff hist +40 Clown Add a gallery, with an image of a clown getting beaten up
- 03:18, 2 July 2019 diff hist +17 Security Officer Add a pic showing a policeman acting like a sec officer in Mother 3, make the max image sizes bigger, remove this unnecessary perrow tag
- 03:14, 2 July 2019 diff hist +68 N File:WarningMonkey.jpg A poorly written sign warning about the dangers of fighting monkeys.
- 03:13, 2 July 2019 diff hist +140 N File:MonkeyInSec.gif A lawyer monkey wreaking havoc upon a police station, illustrating the effects of monkeys (both player-controlled and NPC ones) on security.
- 03:12, 2 July 2019 diff hist +82 N File:SecOfficerInMother3.jpg A security officer in ''Mother 3'' who appears to have been trained by NanoTrasen.
- 03:11, 2 July 2019 diff hist +109 N File:ClownBeatdown.png A clown being beaten with shoes in varying states of wear, illustrating the Clown's role on the space station
- 03:10, 2 July 2019 diff hist +2 Murder New spacker sprite
- 03:09, 2 July 2019 diff hist +2 Syndicate Items New spacker sprite
- 03:07, 2 July 2019 diff hist +2 Contraband New spacker sprite
- 03:04, 2 July 2019 diff hist +118 N File:Spacker12.png The room-clearing shotgun available from the Syndicate, with a sprite that actually looks like the gun it's imitating.
- 02:28, 2 July 2019 diff hist +496 Game FAQ Explain the new way to link internals
- 02:21, 2 July 2019 diff hist +84 m Game FAQ Should probably link to an section describing what the turret deactivation control when discussing the hotkeys for it
- 02:14, 2 July 2019 diff hist 0 m Killing the AI Update links to Computers's entry on turret deactivation controls
- 02:13, 2 July 2019 diff hist 0 m Head of Personnel Update link to Computers's Turret Deactivation Control entry
- 02:12, 2 July 2019 diff hist +85 AI Module Storage Add and update turret deactivation control links, fill in a missing period that was really bothering me for some reason.
- 02:10, 2 July 2019 diff hist +42 m AI Upload Update and add Turret Deactivation Control links
- 02:07, 2 July 2019 diff hist 0 m Computer Core Update Turret Deactivation Control links
- 02:06, 2 July 2019 diff hist +49 AI Chamber Add and update links to the Turret Deactivation Control entry, remove a reference to it looking like a proximity sensor
- 02:04, 2 July 2019 diff hist +11 Computers New image and link for turret deactivation control for consistency
- 02:01, 2 July 2019 diff hist +98 N File:TurretDeactivationControl.gif Control panel for a room's turrets, now without the inexplicable resemblance to proximity sensors.
- 04:08, 29 June 2019 diff hist +5 Robotics Specifically, they're dark grey tiles, as opposed to light grey.
- 05:24, 28 June 2019 diff hist +50 m Ghostdrone Fix "which can be got", change grills to grilles, add a link to the Making and Breaking's section on the general manufacturer
- 05:21, 28 June 2019 diff hist +163 Chemistry Describe the cure for space plague. Bit a weird place to explain it.
- 05:10, 28 June 2019 diff hist +13 Virus Spell out cure for space plague
- 04:25, 28 June 2019 diff hist −3 Jobs Construction Worker has been brought back...mostly. Still need to update the mugshot.
- 04:19, 28 June 2019 diff hist +197 Construction Mention that deploying APCs automatically creates data terminals
- 04:09, 28 June 2019 diff hist +273 Construction Explain how to open a hidden door, mention the lack of space requirements
- 04:37, 27 June 2019 diff hist +100 User:Studenterhue/Vampire Fill in some info on the Thrall ability, shove the info on zmobies into their own section
- 04:27, 27 June 2019 diff hist 0 Chaplain Actually, Vamps need "just" 1800 units of blood to not get burned by the Chapel
- 04:23, 27 June 2019 diff hist +368 Chaplain Add some basic location info and new captions for the Chapel images
- 04:10, 27 June 2019 diff hist −125 Chaplain Remove the Linemap tab because Linemap's not a current map, and it's little confusing for new people. Still keeping the tab on the Chapel page for historical interest
- 04:08, 27 June 2019 diff hist +211 Chaplain Explain how to use to crematorium, rework some weirdly map-specific info on where the mass drier, confessionals, and other features are
- 03:56, 27 June 2019 diff hist +649 Terminology Explain hard-mode traitor more
- 03:03, 27 June 2019 diff hist +450 Terminology Add fluke ops
- 02:50, 27 June 2019 diff hist +141 Terminology Shove in a mention of the floorpills guideline
- 02:42, 27 June 2019 diff hist −3 m Grief Remove an extra if
- 01:48, 27 June 2019 diff hist +80 Revolutionary A better explanation of why people don't like having their personal space violated
- 01:22, 27 June 2019 diff hist +216 Chef Ellaborate on why people generally don't eat the chef's food, beyond just a simple link to the Syndicate sauce entry, acknowledge the other extreme of avoiding food entirely
- 01:09, 27 June 2019 diff hist +145 Cogmap1 Add the AI Upload Foyer and the actual AI Upload Chamber, use the image for the actual AI Chamber
- 01:05, 27 June 2019 diff hist +160 Template:Locations Add links to Cog1 and Cog2's AI Upload and AI Upload Foyer areas. Also, fix a link in the Cog1 that actually led to the Cog2 version. Oops!
- 01:00, 27 June 2019 diff hist +31 Engineer Add the "Trust me, I'm an engineer" video, partly to justify the reference in the intro
- 00:57, 27 June 2019 diff hist −3 m AI Upload Foyer Also, turn it the mic on?
- 00:56, 27 June 2019 diff hist +40 AI Upload Foyer Explain the function of Cog1's foyer better
- 00:42, 27 June 2019 diff hist +35 Critter Rephrase the description for the Other category, partly because the old one made the other categories seem more set in stone than they really are, partly because it honestly just sounds weird
- 00:29, 27 June 2019 diff hist +141 Critter Explain which of the critters available through polymorph can phase through doors, allude to it in their descriptions
- 00:20, 27 June 2019 diff hist +66 Critter Point out an obvious fact about opening windoors as a ghost critter
- 00:19, 27 June 2019 diff hist −31 Critter Condense this awkward "you have the unique ability to...(besides, it's not really that unique)
- 00:13, 27 June 2019 diff hist −41 m Revolutionary Rewrite an weird "keep in mind..." sentence
- 05:01, 26 June 2019 diff hist +211 Bar Another way to access Atlas's Bar
- 04:57, 26 June 2019 diff hist +358 Chef Some basic info on how to get to the kitchen areas
- 04:47, 26 June 2019 diff hist +681 Bar Explain how to get to the staff area behind Atlas's Bar
- 04:33, 26 June 2019 diff hist +532 Bartender Add some basic location info about the stations' bars
- 04:15, 26 June 2019 diff hist −177 Bartender Wow, somehow forgot to actually update Cog1's Bar image. Also, remove the Linemap tab since it's not a current map and thus not relevant (besides, anyone who actually wants to know about Linemap's bar can still visit the Bar page)
- 04:10, 26 June 2019 diff hist +52 User:Studenterhue/Vampire Fill in info about Coffin Escape
- 05:32, 25 June 2019 diff hist +287 Changelog June 25th update
- 03:56, 25 June 2019 diff hist +23 User:Studenterhue/Vampire What exactly happens when you try to drain a chaplain.
- 03:52, 25 June 2019 diff hist −164 User:Studenterhue/Vampire Mention what happens when the bite victim reaches 0 blood, update the draining time, shove the info about biting in the main body into the actual Bite description
- 03:39, 25 June 2019 diff hist +68 User:Studenterhue/Vampire On how much blood you can gain from Blood Steal
- 03:24, 25 June 2019 diff hist −310 User:Studenterhue/Vampire Complete some info about call frost bats
- 04:02, 24 June 2019 diff hist +98 Changelog June 23rd update. While it has no date (AGAIN!), I know from experience it was added on that day
- 03:57, 24 June 2019 diff hist +517 Space Pod Add Emergency Pods
- 03:50, 24 June 2019 diff hist +347 Space Pod Add the Syndicate Minisub. Still need precise health and starting armaments
- 03:38, 24 June 2019 diff hist +416 General Objects Add Emergency Pod Fabricator
- 03:33, 24 June 2019 diff hist +100 N File:EmergencyPodFabricator.png Some robot arms thingajigs that make a surprisingly good pod in a surprisingly short period of time.
- 03:32, 24 June 2019 diff hist +98 N File:SyndicateMinisub.png The syndicate minisub Nuclear Operatives get on ocean maps. Red, black, and fluke-opular all over.
- 03:30, 24 June 2019 diff hist +107 Changeling On the delayed neurotoxin release for hallucinogenic sting
- 02:09, 23 June 2019 diff hist −3 m Game Modes Vote on for? It's either/or, we can't go porque no los dos on this.
- 23:40, 20 June 2019 diff hist +309 Changelog June 19th update
- 04:53, 19 June 2019 diff hist +1,572 Scientist Add images + relative location of the research areas too
- 04:49, 19 June 2019 diff hist +1,150 Scientist Rewrite the intro, add a section highlighting the equipment scientists start with
- 23:41, 18 June 2019 diff hist +73 Jobs Let's not also forget about the gimmick jobs that aren't in black font or the other jobs slots under the Special Jobs heading.
- 23:36, 18 June 2019 diff hist +119 SS13 Wiki:Current events Sure could use info about the Martian and Frog body types too
- 23:34, 18 June 2019 diff hist +428 Jobs There's also some gimmick jobs that appear randomly, namely Regional Director, Inspector, Test Subject, and Hollywood Actor (which turned out to still be available )
- 20:49, 18 June 2019 diff hist +198 Changelog the mysterious June 17th update
- 02:47, 18 June 2019 diff hist −15 SS13 Wiki:Current events I've covered the new genetics mutations kyle added, but now I need some info about some other ones. Also, apparently, I forgot there was another task for space pods
- 02:12, 18 June 2019 diff hist +92 Guide to Genetics Describe what messages sent through telepathy look like, update the link to the rules
- 02:07, 18 June 2019 diff hist −15 Guide to Genetics Add more info about empathic thought, remove the reference to the wizard clairvoyance spell, because I think it's distinct enough that mentioning it isn't really helpful
- 01:47, 18 June 2019 diff hist +327 Guide to Genetics Add anemia
- 04:41, 17 June 2019 diff hist −6 m Intruder After or in 2017?
- 04:34, 17 June 2019 diff hist +668 Grief Caveats to the Floorpill rule, based on a forum thread about it from March.
- 03:55, 17 June 2019 diff hist +116 Guide to Genetics Mention that mimes get gyrus suspension, explain how vamps get their cloak of darkness now
- 03:51, 17 June 2019 diff hist +1 User:Studenterhue/Vampire A small style change for the vampiric vision description
- 03:50, 17 June 2019 diff hist −49 User:Studenterhue/Vampire Update bat form info
- 23:09, 16 June 2019 diff hist −344 User:Studenterhue/Vampire Full power no longer allows you to use vamp powers in chapel, safe to assume cloak of darkness isn't a separate ability for some reason
- 23:07, 16 June 2019 diff hist +1 m Pipe bomb Messed up the link to the old syndicate pipebomb, d'oh current
- 22:58, 16 June 2019 diff hist −4 User:Studenterhue/Vampire Finally, some unlock costs, based on some info I got from Flaborized.
- 22:53, 16 June 2019 diff hist +211 Pipe bomb Update this page, now that syndicate pipebomb has been revamped
- 04:59, 16 June 2019 diff hist +310 Changelog June 5th and what I think is the June 15th update (latest one doesn't have a date)
- 04:44, 16 June 2019 diff hist +64 Scientist Rewrite the examples for the artifact research section, because they implies one artifact can have multiple activation stimuli. Also, mention artifacts' randomness.
- 04:39, 16 June 2019 diff hist +1,363 Scientist Completely rewrite the plasma research section. Now it discusses what people in toxins usually do and actually explains why you might want to do toxins
- 23:39, 15 June 2019 diff hist +55 Clothing Add images of other helmet styles
- 23:22, 15 June 2019 diff hist 0 Security Objects Three MILE or three TILE radius for the thermals, Stud Enter The Hue?
- 23:22, 15 June 2019 diff hist +56 Security Objects Add the new helmet styles, fix some weird image spacing with the body armor images
- 23:06, 15 June 2019 diff hist +218 N File:HelmetAlt4.png An alternate style for the standard Sec helmet that without a dehumanizing face shield, so that people who punch you can know they're punching a human being with an ugly mug instead of a soulless mook with an ugly mug.
- 23:01, 15 June 2019 diff hist +111 N File:HelmetAlt3.png An alternate style for the standard Sec helmet with a more translucent face shield and generally darker colors.
- 00:28, 13 June 2019 diff hist +15 Telescience specify the kind of math done, at least two math nerds have told me that linear algebra is completely different from the math telesci requires.
- 04:43, 12 June 2019 diff hist +19 Getting Started More details about what Goonstation servers look like on the BYOND hub. Also the Galactic Order of Oppressive Neckbeards thing is gone too, which I really liked.
- 04:33, 12 June 2019 diff hist −171 Getting Started Oh boy, the servers got renamed again, this time to just Goonstation and Goonstation Roleplay. Also Goon #3 (and others) have been taken down.
- 04:30, 12 June 2019 diff hist +289 Game FAQ Some notes about the renames in regards to server address changes
- 04:24, 12 June 2019 diff hist +429 Game FAQ And now a section about the rename to Goon and Goon RP. It's supposed to be a subsection of the rename from LLJK.
- 04:12, 12 June 2019 diff hist +4 Game FAQ Bugger, have to update the RP questions section too because the server is now just Goonstation Roleplay
- 04:09, 12 June 2019 diff hist +18 Game FAQ Server names have been changed, so need to update the section about connecting via BYOND hub. Also changing its name so I don't have to change it whenever they rename a server.
- 04:07, 12 June 2019 diff hist +174 Jobs Elaborate on player expectations
- 03:38, 12 June 2019 diff hist +4 Jobs Server names have been changed, also, bugger, of course I miss some grammar mistake spellchecker doesn't pick up
- 03:32, 10 June 2019 diff hist +342 Jobs Actually, Regional Dir is still here it seems
- 03:30, 10 June 2019 diff hist +32 Security Objects What the area flash does now, as well as a small style fix
- 03:06, 10 June 2019 diff hist −76 Revolutionary Oh, the flash AOE DOESN'T stun you too. Also, finish this about sentence about using staggered to convert people.
- 02:58, 10 June 2019 diff hist +963 Guide to Genetics Add Polycythemia, Electromagnetic Field, and Physically Fit
- 04:40, 9 June 2019 diff hist +119 SS13 Wiki:Current events Need images for the taser shotgun and helmet too...and where to find them.
- 04:38, 9 June 2019 diff hist +282 Quartermaster Add the Weapons Crate - Security Equipment Upgrade
- 04:34, 9 June 2019 diff hist +247 SS13 Wiki:Current events Some info needed about the new genetic mutations, taser shotgun, and elite helmet
- 04:07, 9 June 2019 diff hist +932 Guide to Genetics Add Tinnitus, Physically Unfit, and Nectar Perspiration
- 03:29, 9 June 2019 diff hist 0 Guide to Genetics The French Canadian accent mutation is now called Frontal Gyrus Alteration Type-Q
- 03:29, 9 June 2019 diff hist +41 Guide to Genetics More info on Ink Glands
- 03:23, 9 June 2019 diff hist +301 Implants Explain that Security members actually DON'T start with loyalty implants, as some believe
- 22:20, 8 June 2019 diff hist −37 Antagonist Actually, no, you only see the tokens prompt when round is in setup
- 16:12, 8 June 2019 diff hist +40 Terminology Link to our actual section on antag tokens, mention they are also given out as mulligans
- 16:09, 8 June 2019 diff hist +255 Being A Better Traitor On cutting cams
- 16:00, 8 June 2019 diff hist +514 Being A Better Traitor List some items that can cover your face.
- 15:47, 8 June 2019 diff hist −10 Being A Better Traitor Not being spotted by thermals while in a floor closet doesn't matter now that thermals don't actually let you spot people
- 15:45, 8 June 2019 diff hist +42 Detective Thermals also let you see farther in the dark now
- 15:43, 8 June 2019 diff hist −29 Syndicate Items Cham projector's protection from thermals bit is irrelevant now that thermals no longer let you spot people in the dark
- 15:42, 8 June 2019 diff hist +10 Terminology Thermals now let you see farther in the dark and no longer let you simply see people in the darkness
- 15:40, 8 June 2019 diff hist +244 Security Objects How the thermals let you see better in the dark, how they affect being flashed, where to find them
- 04:37, 8 June 2019 diff hist +27 User:Studenterhue/Vampire Shortening handcuffed to cuffed adds marginally more space for the description. Also, a link to Sec Objects's handcuffs entry
- 04:36, 8 June 2019 diff hist +197 User:Studenterhue/Vampire On the sound/chat effects on Cancel stuns
- 04:25, 8 June 2019 diff hist +2 User:Studenterhue/Vampire AND THE ]]
- 04:25, 8 June 2019 diff hist +406 User:Studenterhue/Vampire Bugger, forgot all about Blood Steal
- 04:12, 8 June 2019 diff hist −528 User:Studenterhue/Vampire Cancel Stuns 2 is...cancelled, Radio Interference has been subsumed as a Chiropteran Screech upgrade, Vampiric vision is now just thermals
- 04:07, 8 June 2019 diff hist +345 Guide to Genetics Add Hemopoiesis Overdrive, based on the code kyle posted on the forums.
- 04:03, 8 June 2019 diff hist −11 User:Studenterhue/Vampire An estimate for Diseased touch's unlock
- 04:03, 8 June 2019 diff hist +458 User:Studenterhue/Vampire An update on Glare, Hypnotize, and Cancel Stuns, based on info given by MBC and received from observing a vamp
- 04:11, 7 June 2019 diff hist +437 Changelog June 3rd update
- 02:06, 7 June 2019 diff hist +784 Jobs On the colors the job menus use for each job.
- 01:24, 7 June 2019 diff hist −13 Jobs "Fight
- 06:09, 6 June 2019 diff hist +912 Jobs Let's expand a bit on the "these are jokes" thing and much more on the "try to do your job", because "for the love of god try to do your job" isn't really accurate.
- 05:33, 6 June 2019 diff hist +4 Jobs Hey, you can bold headings. And, combined with uping the heading, make the warning that the descriptions are jokes more prominent
- 05:32, 6 June 2019 diff hist −1,405 Engineering Gas Storage Atlas's Engineering Gas Storage room is now Databank Room, meaning I've to replace the three lies for one joke with something else.
- 05:27, 6 June 2019 diff hist 0 Head of Personnel We know have an actual page on some stations' Engineering Gas Storage rooms
- 05:26, 6 June 2019 diff hist +2,146 N Databank Room
- 05:13, 6 June 2019 diff hist −545 Jobs Seems like Actor and Regional Director are RIP
- 05:12, 6 June 2019 diff hist +38 Jobs All them gimmick jobs are available now. Still limited and only for latejoiners of course.
- 04:47, 6 June 2019 diff hist −20 Tech Storage Atlas's Engineering Gas Storage area is now Databank Room
- 04:47, 6 June 2019 diff hist −20 Atlas Engineering Gas Storage is now Databank Room. Better off that guy I suppose.
- 04:35, 6 June 2019 diff hist +169 Ore Processing Add some pretty bare entries for the fuels rods
- 03:36, 6 June 2019 diff hist +18 Jobs Engineering Jobs instead of Maintenance Jobs, Command/Security Jobs instead of just Command Jobs or Personnel Jobs, as the game really uses
- 03:23, 4 June 2019 diff hist +233 Miner Explain how to use the GPS to get to the sea elevator, mention that functionality in other places.
- 03:14, 4 June 2019 diff hist +4 Medical Doctor Update images of Destiny and Oshan's Medbays
- 03:13, 4 June 2019 diff hist +167 Powering the station Update image of GPS, explain how to use it to get back to the station.
- 03:12, 4 June 2019 diff hist −7 Medbay Add new image for Destiny's Medbay, remove this NO TOC bit that's longer useful since the section doesn't have any actual sections
- 03:11, 4 June 2019 diff hist +17 Guide to Mining New Space GPS sprite, mention another use of the GPS
- 02:50, 4 June 2019 diff hist +2 Destiny Update image for Medbay area
- 02:46, 4 June 2019 diff hist +138 Science Objects The new sprite and pinpointer function of the Space GPS
- 02:42, 4 June 2019 diff hist +74 N File:SpaceGPSNew.png The Space GPS unit, now with a screen that supports eight kinds of arrows!
- 02:39, 4 June 2019 diff hist +98 N File:DestinyMedbayV2.png The Medbay of Destiny. An entire wing on the west with scrubs and malpractice, can you imagine it?
- 05:01, 3 June 2019 diff hist −26 m Revolutionary Rewrite some weird bits in the intro of the Head Rev section
- 04:57, 3 June 2019 diff hist +82 Revolutionary Mention that the Rev flash is indeed scannable
- 04:56, 3 June 2019 diff hist +1 m Revolutionary Bugger, forget an = for one of the section titles
- 04:55, 3 June 2019 diff hist +317 Revolutionary Add some section titles to the Head Rev, Heads, and Sec section, to make them less intimidating reads. Head Rev gets references to The Internationale, other sections get more utilitarian titles
- 04:38, 3 June 2019 diff hist −32 m Revolutionary Remove the weird "The Revolutionaries", which is a remnant of some random categorization scheme I thought of. Could probably go through with it, but honestly, it wouldn't be too useful.
- 04:36, 3 June 2019 diff hist −54 Revolutionary The rev flash now converts instantly. This does change up things a bit, I'll have to write some more on this later.
- 03:38, 3 June 2019 diff hist −187 Revolutionary Implants are instant again. Still doesn't change too much for this page.
- 02:29, 3 June 2019 diff hist −343 SS13 Wiki:Current events Got info on the contents of the combat medic's lifesaver bag and the acid splash hivemind members get during shambler mode, now want info on French juice
- 02:25, 3 June 2019 diff hist +42 Changeling Mention that the acid splash can still be dodged
- 02:17, 3 June 2019 diff hist +1,229 Guide to AI Talk about the Create Viewport command
- 00:16, 3 June 2019 diff hist +374 Changeling Finally, some info on the acid splash
- 19:10, 2 June 2019 diff hist +901 Changelog May 31th update + what I think is the June 1st update
- 04:12, 2 June 2019 diff hist +67 Syndicate Items Mention that the DNA scrambler takes a while when injecting others
- 04:08, 2 June 2019 diff hist +125 Medical Objects Implanters are now instant. Also, some info on how to insert implants into implanters and implant guns
- 04:00, 2 June 2019 diff hist −2 m Being A Better Traitor Errr, correct link for Construction's section on tables
- 03:59, 2 June 2019 diff hist +1 m Science Objects arrrgh balls'd up the implanter link
- 03:58, 2 June 2019 diff hist −18 Science Objects Replace the info on implants and implanters with links to Medical Objects' entries on them, because 1) I don't want to upgrade both those pages whenever they change up implants and 2) it's more a medical thing now anyways
- 03:50, 2 June 2019 diff hist −38 Syndicate Items All implanters are instant again. Doesn't actually change much on this page though.
- 03:34, 2 June 2019 diff hist +1,536 Being A Better Traitor Some tips on for the Combat Engineer crate
- 02:22, 2 June 2019 diff hist +58 Being A Better Traitor The obvious tip for the Combat Medic crate...an update on the e-tank tip now that the crate has its own satchel
- 02:16, 2 June 2019 diff hist +1,057 Syndicate Items What's in the medical lifesaver bag, more info and a reformatting for the combat medic crate entry
- 01:46, 2 June 2019 diff hist +41 Template:Books NAST manual goes here I guess
- 01:46, 2 June 2019 diff hist +249 Books Shove the NAST manual here
- 01:40, 2 June 2019 diff hist +704 N Nuclear Agent Sentry Turret Manual
- 01:35, 2 June 2019 diff hist +159 Syndicate Items Should also mention how to move the turret after it's deployed.
- 01:28, 2 June 2019 diff hist +1,153 Syndicate Items Add the Combat Engineer crate
- 23:31, 1 June 2019 diff hist +171 Clothing Add specialist operative engineering uniform
- 23:28, 1 June 2019 diff hist +192 N File:NASTDeployer.png The Nuclear Agent Sentry Turret, or NAS-T, used by Syndicate combat engineers to lock down areas, ready to be deployed and shoot your asst into the past to the age where ships still had masts.
- 23:25, 1 June 2019 diff hist +130 N File:SpecialistOperativeEngineeringUniform.png The space suit of Syndicate combat engineers. Overalls because they're engineers, black and red to mask the bloodstains and burns.
- 23:19, 1 June 2019 diff hist +89 N File:BattleWrench.png A big wrench used by Syndicate combat engineers to fix turrets and knock up crew members.
- 04:43, 31 May 2019 diff hist +11 Escape Arm The lounge area in Cog2's escape arm can get air from East Emergency Air Hookup too, because it also has a vent.
- 04:41, 31 May 2019 diff hist +1,461 Escape Arm Update image for Cog2's tab, add maint info, expand on its contents. Fitting that the last Cog2 tab I have to update (hopefully) is for the area where rounds reach their end.
- 04:11, 31 May 2019 diff hist +1,758 Emergency Storage A Update Cog2's image, add maint info, significantly expand on its contents
- 03:51, 31 May 2019 diff hist +1,198 Engineering Gas Storage A tab for Cog2's Engineering area
- 03:36, 31 May 2019 diff hist +1,077 Engineering Update images for Cog2, replace its sections with a table, add a bit more info. The table is most likely going to be replaced.
- 04:54, 30 May 2019 diff hist −1 m Medbay damnit it's Augmentation, not Augmentations
- 04:53, 30 May 2019 diff hist +1,783 Medbay Update image and maint info for cog2's tab, significantly expand on its contents.
- 03:20, 30 May 2019 diff hist +1,566 Operating Theatre Update image for Cog2's tab, add maint info, flesh out contents
- 04:33, 29 May 2019 diff hist +1 m Auxiliary Storage damnit balls up the sheets link
- 04:32, 29 May 2019 diff hist +896 Auxiliary Storage Rewrite Cog2's tab to discuss the actual Auxiliary Storage room
- 04:28, 28 May 2019 diff hist +581 Cogmap2 Add Escape Security Checkpoint, Security Foyer Checkpoint, and the rest of the station's routers.
- 04:22, 28 May 2019 diff hist +118 N File:Cogmap2EscapeSecurityCheckpoint.png Cogmap2's Escape Security Checkpoint. Perfect place to sit back and watch the chaos unfold in the upper arm of Escape.
- 04:18, 28 May 2019 diff hist +125 N File:Cogmap2CateringRouter.png Cogmap2's Catering Router, servicing both the eldritch sandwich factory that is Kitchen and the pothouse that is Hydroponics.
- 04:16, 28 May 2019 diff hist +60 N File:Cogmap2MedSciRouter.png Cogmap2's MedSci Router, servicing both Research and Medbay.
- 04:13, 28 May 2019 diff hist +138 N File:Cogmap2EscapeRouter.png Cogmap2's Escape Router. It's belt hell station in the lower portion of Escape, not a handy button for getting out of networking hardware.
- 04:09, 28 May 2019 diff hist +97 N File:Cogmap2ArrivalsRouter.png Cogmap2's Arrivals Router. Seems like a good destination for a bomb being sent through belt hell.
- 04:07, 28 May 2019 diff hist +940 Security (place) Update images and contents for Cog2's tab, add row on Security Foyer Checkpoint, remove the one on Interrogation Room
- 04:04, 28 May 2019 diff hist +107 N File:Cogmap2DefendantChair.png Cogmap2's Defendant Chair, where prisoners go to spend the last moments of their lives splatted with fruit.
- 04:02, 28 May 2019 diff hist +87 N File:Cogmap2SecurityFoyerCheckpoint.png Cogmap2's Security Foyer Checkpoint, home to the station's most judgemental owl, Hooty.
- 02:10, 28 May 2019 diff hist +624 Brig Mention where Cog2's general pop and solitary cells are, describe the general pop bathroom and vistor's area, update images
- 04:44, 27 May 2019 diff hist +769 Changelog May 26th update. Probably.
- 04:37, 27 May 2019 diff hist +13 Geneticist New image for Cog2's tab
- 04:36, 27 May 2019 diff hist +1,199 Genetics Update image for Cog2's tab, add its maint info, expand on its contents, mention the monkey dome, modify the warning slightly
- 04:09, 27 May 2019 diff hist +757 Pathology Add new image and maint details for Cog2's tab, talk more about its contents
- 03:54, 27 May 2019 diff hist +408 Morgue Update image and maint details for Cog2's tab, talk bit more about its contents, indirectly.
- 03:28, 27 May 2019 diff hist +6 Quartermaster New image for Cog2's Cargo Bay
- 03:27, 27 May 2019 diff hist +137 Cogmap1 Give most sections some general directions, based on the names of the maint tunnels
- 03:13, 27 May 2019 diff hist +519 Cogmap1 Add belt hell routers, move Jazz Lounge image to a somewhat more logical place, correct spelling of cafeteria
- 02:54, 27 May 2019 diff hist +115 N File:CogmapSecurityRouter.png Cogmap1's Security Router. Seems like the perfect place to deliver a bomb to Sec, perhaps for a daring Brig escape.
- 02:53, 27 May 2019 diff hist +148 N File:CogmapMedSciRouter.png Cogmap1's MedSci Router. Bordered by Medbay's Pharmacy on the righ, Science's Chemistry on the left, and surrounded by scrubs and quacks all around.
- 02:44, 27 May 2019 diff hist +75 N File:CogmapEVARouter.png Cogmap1's EVA Router, the router behind EVA. Who would think to check here?
- 02:41, 27 May 2019 diff hist +103 N File:CogmapEngineRouter.png Cogmap1's Engine Router. It's in Engineering, so it's called Engine Router. As opposed to ering Router.
- 02:36, 27 May 2019 diff hist +138 N File:CogmapCateringRouter.png Cogmap1's Catering Router. It makes up part of the Catering Pod Bay, takes half of its name, and is wholly confused with Cafeteria Router.
- 02:33, 27 May 2019 diff hist +190 N File:CogmapCafeteriaRouter.png Cogmap1's Cafeteria Router. While it's also really close to Pool and Fitness Room, it chose to take the namesake of Cafeteria because they were a really good singer. It regrets that choice.
- 02:30, 27 May 2019 diff hist +208 N File:CogmapAirbridgeRouter.png Cogmap1's Airbridge Router. It's right next to an airbridge, it's a router for Belt Hell, therefore it's Airbridge Router. But apparently it doesn't have enough wrapping paper to be Christmas Airbridge Router
- 02:26, 27 May 2019 diff hist +6 m Head of Personnel's Office Another wooden table, not another wooden, excuse me
- 04:37, 26 May 2019 diff hist +269 Foods and Drinks Add pizza ghetti
- 04:29, 26 May 2019 diff hist +32 Making and Breaking Add pic of material processor
- 04:27, 26 May 2019 diff hist +107 N File:MaterialProcessor.png Magically transform raw material in refined blocks, bars, and blobs. Like mauxite ore, ectoplasm, butts....
- 04:26, 26 May 2019 diff hist +118 N File:PizzaGhetti.png It's pizza, it's spaghetti, and when they're together on a plate, it's pizza-ghetti! God, this does not look healthy.
- 02:52, 26 May 2019 diff hist +235 Guide to Genetics More details on the French accent. Trying out a bullet list since it's fairly complex
- 00:35, 26 May 2019 diff hist −5 Revolutionary Ehhh oops emergency hood doesn't block your face.
- 23:40, 25 May 2019 diff hist +1 Cogmap2 It's also Monkey Dome, rather than just Monkey Pen, fancy
- 23:39, 25 May 2019 diff hist +10 Cogmap2 The correct names of Cog2's Genetics and Pathology Research
- 05:30, 25 May 2019 diff hist +201 Traits Add French trait
- 05:24, 25 May 2019 diff hist +48 Doctoring Atropine also heals brain, brute, and burn damage
- 05:23, 25 May 2019 diff hist +31 Chemistry Atropine after kyle's changes, based the post for his proposed patch
- 04:15, 25 May 2019 diff hist +208 Changelog May 24th update, a minor adjument to the May 23rd update
- 04:02, 25 May 2019 diff hist +7 Robot Depot Update image of Cog'2 Robot Depot
- 03:58, 25 May 2019 diff hist +217 Warehouse Rewrite Cog2's tab to actually focus on its contents instead of Tech Storage's
- 03:39, 25 May 2019 diff hist +2,155 Tech Storage Give Cog2's Tech Storage its own tab, because it actually is its own room
- 02:37, 25 May 2019 diff hist 0 m Cargo Bay Tileness? No, tileless. Apparently the former is an actual word?
- 02:31, 25 May 2019 diff hist +1,776 Cargo Bay Flesh out Cog2's tab
- 01:44, 25 May 2019 diff hist +306 Clothing Rewrite the fedora entry
- 05:18, 24 May 2019 diff hist −91 User:Studenterhue/Vampire Apparently, thermals actually can see through cloak of darkness? Maybe?
- 05:16, 24 May 2019 diff hist +59 User:Studenterhue/Vampire Some simple questions about hypnotise.
- 05:15, 24 May 2019 diff hist +25 User:Studenterhue/Vampire Seems like Glare stuns for 20 secs?
- 05:13, 24 May 2019 diff hist +389 User:Studenterhue/Vampire More about Bite Victim. Fairly solid about this one
- 05:07, 24 May 2019 diff hist +278 User:Studenterhue/Vampire Some info about the new Enthrall, which I know even less about
- 05:00, 24 May 2019 diff hist +2 User:Studenterhue/Vampire Actually don't know about the unlock levels or handcuff usability for any of these abilities
- 04:58, 24 May 2019 diff hist +5 User:Studenterhue/Vampire kurwa balls'd up the icon for frost bats
- 04:57, 24 May 2019 diff hist +591 User:Studenterhue/Vampire Some info about Frost Bats, which I know slightly more about
- 04:50, 24 May 2019 diff hist +645 User:Studenterhue/Vampire Add info and questions for Coffin Escape and Hide Coffin abilities, which I know even less about
- 04:40, 24 May 2019 diff hist +306 User:Studenterhue/Vampire What I barely know about Speak to Ghouls
- 04:35, 24 May 2019 diff hist +242 User:Studenterhue/Quickstart Probs not gonna work on this in a while, but set up some basic formatting for the Connecting to a Server bit