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- 05:47, 11 September 2019 diff hist +88 N File:HorizonResearchWing.png A place where you can fail in biology and be blinded by science, Horizon's Research Wing
- 05:45, 11 September 2019 diff hist +105 Syndicate Items Infiltrator's cloaking device is now limited to 5 uses, and they get a tranq pistol with sodium thiopental darts instead of M92s
- 05:35, 11 September 2019 diff hist +68 N File:HorizonRDOffice.png The office of Horizon's own Heisenbee minder, the Research Director.
- 05:34, 11 September 2019 diff hist +18 m User:Studenterhue/Horizon Links under the rooms in the Testing Asteroid actually lead to their respective map pages, rather than the general Testing Asteroid page
- 05:27, 11 September 2019 diff hist +30 N Test Asteroid Redirected page to Testing Asteroid current
- 05:27, 11 September 2019 diff hist +1,856 N Testing Asteroid On Horizon's Testing Asteroid current
- 04:10, 11 September 2019 diff hist +51 N Solar Array Redirected page to Powering the station#The solar arrays
- 04:01, 11 September 2019 diff hist +2,325 N Research Storage For Horizon's Research Storage area. Kinda went off in some weird directions with the humor here, honestly.
- 02:57, 11 September 2019 diff hist +1,815 N Research Restroom For Horizon's Research Restroom
- 01:56, 11 September 2019 diff hist +2,505 N Research Sector Construction Area For Horizon's Research Construction Area current
- 01:30, 11 September 2019 diff hist +25 Test Chamber Actually, there are surgery tools in Horizon's Research Storage
- 01:28, 11 September 2019 diff hist +199 Revolutionary Rev conversion still makes sounds, but it's more quiet when you use a regular flash
- 01:21, 11 September 2019 diff hist +2,726 Test Chamber Something I haven't done in a while: add a tab for Horizon's Test Chamber
- 00:19, 11 September 2019 diff hist −18 Syndicate Items Some updates on the combat medic crate, based on a pastebin Gannets shared about a week ago
- 00:04, 11 September 2019 diff hist −29 General Objects Transport chutes are even easier to use now that you can just click-drag yourself in.
- 06:50, 10 September 2019 diff hist +556 Revolutionary Loyalty implants stun head revs and mark them with a blue R in SecHUD vision, they're also in SecTechs now
- 04:51, 10 September 2019 diff hist −8 m Spy Thief Security Vendor->SecTech
- 04:50, 10 September 2019 diff hist +13 Security Objects Another old name for the SecTech
- 04:49, 10 September 2019 diff hist −1 Head of Personnel aaaaaa mispelled sectech aaaaa how
- 04:48, 10 September 2019 diff hist −7 m Head of Personnel Security Vendor->SecTech
- 04:48, 10 September 2019 diff hist −8 m Security Officer Security Vendor, SecVend->SecTech
- 04:47, 10 September 2019 diff hist −8 m Quartermaster Security Vendor->SecTech
- 04:46, 10 September 2019 diff hist −8 m Murder Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Implants Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Security (place) Security Vendor->SecTech
- 04:43, 10 September 2019 diff hist +49 Security Objects Today's the day I'm changing the Security Vendor to its actual in-game name SecTech.
- 04:40, 10 September 2019 diff hist +137 Being A Better Traitor Dunno if emagging an auto-mender or NT syringe gun makes sparks, but it definitely removes their security features.
- 04:39, 10 September 2019 diff hist +37 Medical Objects Correct a small verb mistake, point out something obvious about the syringe gun
- 04:34, 10 September 2019 diff hist +746 Medical Objects Add NT Syringe gun
- 03:35, 10 September 2019 diff hist 0 m Janitor Make the image of Atlas's Janitor Office actually link to Atlas's, rather than Oshan's
- 03:31, 10 September 2019 diff hist −1 m AI Upload Foyer Four tasers shots-> four taser shots
- 03:30, 10 September 2019 diff hist +1 m Listening Post the warning'll attract->the warnings'll attract
- 03:28, 10 September 2019 diff hist +134 Contraband Add taser shotgun's contraband rating
- 03:56, 9 September 2019 diff hist +10 Murder So the taser shotgun's spread mode is in fact stam damage, even though the tooltip claims it's 100% lethal damage. Also,its appears the stun mode actually costs 15 PU
- 20:21, 8 September 2019 diff hist +178 N File:Kleptomaniac64.png The embodiment of items, some maniac who's somehow obtained Gnome Chompski, an RCD, an NASSA suit, galoshes, the obsidian crown, a captain bedsheet cape, and who knows what else.
- 20:20, 8 September 2019 diff hist +106 N File:HoSBeret64.png An ever-popular Head of Security, who aligns himself with the Beret faction of the eternal HoS Hat Debate.
- 20:19, 8 September 2019 diff hist +116 N File:GuideWizard64.png A wizened old man with the hair and beard of a wise man, flowing with ancient wisdom and guiding guides of guidance.
- 20:17, 8 September 2019 diff hist +59 N File:JohnBill64.png Brother of Shitty Bill and driver of John's Bus, John Bill.
- 20:16, 8 September 2019 diff hist +51 N File:AssDrFloorpills64.png The inimitable Dr. Floorpills as a Staff Assistant.
- 20:15, 8 September 2019 diff hist +171 N File:GannetsNukeOp64V2.png A lone nuclear operative in specialist combat helmet and heavy combat armor, drawn by Gannets, wielding a MPRT to blow themself up and a c-saber they'll lose to the Clown.
- 20:14, 8 September 2019 diff hist +252 N File:GannetsNukeOp64V1.png A nuclear operative in Gannet's specialist heavy combat armory and helmet, wielding a MPRT they're going to blow a teammate up with and a csaber that they'll drop and will end up being used by a crew member to destroy the nuclear bomb they're carrying.
- 19:39, 8 September 2019 diff hist +191 Revolutionary Mention Rev Heads can instantly identify Heads of Staff, note the roundstart Heads are the ones mentioned in Rev objectives, shove the note about only roundstart Heads countingtowards the beginning where it fits somewhat better
- 19:26, 8 September 2019 diff hist −18 Engineering Objects Replace power cell's link to the mining guide to the cyborg section on batteries. While it's mostly written for cyborgs, it's general enough that non-borgs can get something else or it. Or, at least, not get an entry that leads back to itself.
- 19:08, 8 September 2019 diff hist +8 Quartermaster "Airlock near the console" & "mail chute" are true for most maps, but I'd say "outbound belt and pod bay" and "any chutes" are better because they're more general
- 18:53, 8 September 2019 diff hist −3 Ghostdrone What ghostdrones hear humans as
- 18:51, 8 September 2019 diff hist 0 m Ghostdrone Meant to put fire guns, not fire anys. Not sure how I did that.
- 18:50, 8 September 2019 diff hist +1 m Engineering Objects Furnaces can accept, not furnace can accept
- 18:47, 8 September 2019 diff hist +73 Medical Objects Specify where in Medbay straight jackets are found, note that only Clarion's Armory has straight jackets now (the older maps still do, but it's outside scope of normal gameplay)
- 18:35, 8 September 2019 diff hist −1 m Medical Objects Unfuck a link in the implant gun entry
- 06:40, 8 September 2019 diff hist +76 Implants Seems I've been misreading the changelog. It specifically mentions the Rev Flash, not all flashes, converting through loyalty implants, which implies the implant prevents conversion when other flashes are used.
- 06:17, 8 September 2019 diff hist +464 Revolutionary Head Revs can now convert with any flash. This is probably the change, of out many, that involves the least rewriting.
- 05:40, 8 September 2019 diff hist +671 Security Objects Mention that SecTechs can vend items for people who can't open Security equipment lockers, make a table of items vended by SecTechs, including the hidden ones
- 05:18, 8 September 2019 diff hist −5 Syndicate Items Put Flash/Cell Assembly image in its original size, because before it was resized to 13px, and boy it looked so weird.
- 04:57, 8 September 2019 diff hist −1 Murder Have the energy cost and damage for the taser shotgun's spread mode. Seems to 100% lethal damage though, not sure what type it is (or if it's intended to be that way, which would be interesting)
- 03:49, 8 September 2019 diff hist +37 Syndicate Items Combat Medic gets a poison bottle now...and perhaps some other stuff too
- 03:48, 8 September 2019 diff hist +12 Syndicate Items The Assault Trooper's assault rifle is now...the M19A4 Assault Rifle.
- 03:47, 8 September 2019 diff hist +12 Contraband Assault Rifle is now M19A4 Assault Rifle
- 03:46, 8 September 2019 diff hist +12 Murder Neat the assault rifle from the Assault Trooper class crate has a sorta real name now
- 03:43, 8 September 2019 diff hist +428 SS13 Wiki:Current events Now we've a mostly updated page of the new version of vampire, there's still quite a few things left to ascertain
- 23:54, 7 September 2019 diff hist +294 Clothing Add the specialist combat cover, make a list of the specialist combat helmet variants
- 23:45, 7 September 2019 diff hist +145 Clothing Add Specialist operative marksman suit. It's not that I don't have the sprite, it's that its sprite is same as the espionage suit.
- 23:42, 7 September 2019 diff hist +111 N File:SpecialistCombatCover.png The standard specialist combat helmet, but now there's a bigass scarf covering it. Apparently marksmen like it.
- 23:39, 7 September 2019 diff hist −3 m Clothing remove this random word sitting in the cap space suit entry
- 19:50, 7 September 2019 diff hist +95 Murder Precise damage numbers for the marksman rifle and its mag, notes about how it slows you down and requires holding shift/space with movement keys to zoom around.
- 19:47, 7 September 2019 diff hist +30 Syndicate Items Also, marksman rifle slows you down
- 19:45, 7 September 2019 diff hist −60 Syndicate Items Marksman crate doesn't actually have a cham projector which is odd, because the uplink description mentions one. Also, rifle two shots into crit, smoke grenade pouch has 6 nades, and you WASD while holding shift/space
- 06:45, 7 September 2019 diff hist +2,403 N User:Studenterhue/Manta V. barebones map page
- 05:52, 7 September 2019 diff hist +11,357 Vampire Finally, after four months since the vamp revamp, update this page with most of the new changes. Heard rumors someone was offering a prize for this.
- 05:43, 7 September 2019 diff hist +340 User:Studenterhue/Vampire Specifiy that most blood drain abilities require a human victim, though there are ways around it current
- 05:32, 7 September 2019 diff hist −63 Critter The bats that follow vamps now are not real critters
- 05:28, 7 September 2019 diff hist +3 Admin Rewrite a reference to a vamp power that summons angry bats
- 05:26, 7 September 2019 diff hist +69 Security Officer Update the entry on vampires
- 05:18, 7 September 2019 diff hist 0 User:Studenterhue/Vampire Image is kinda larger
- 05:16, 7 September 2019 diff hist +205 Chaplain Mention the bible hurts vamps
- 05:12, 7 September 2019 diff hist −88 Chaplain Mention Chaplain's immune to Diseased Touch and Hypnotize as well, rewrite a reference to the old Summon Bats ability
- 05:05, 7 September 2019 diff hist +47 User:Studenterhue/Vampire Add a gallery with a image of Space Funeral's Dracula describing the things he loves in...life?
- 05:00, 7 September 2019 diff hist +104 N File:StonerVamp.png A conversation in ''Space Funeral'' describing a vampire who seems to once have been a botanist on SS13.
- 04:55, 7 September 2019 diff hist +3 m Gym Being the sane room->being in the same room
- 04:52, 7 September 2019 diff hist +292 User:Studenterhue/Vampire Lots of grammar & style fixes, some more questions
- 04:04, 7 September 2019 diff hist +759 User:Studenterhue/Vampire Mention that the Chaplain's immune to Chiropteran Screech (but only partially to its MkII version) and Diseased touch and that bible beatings hurt vamps, remove references to the old Summon Bats ability, split up para on holy water, the Chaplain, & bibles
- 03:23, 7 September 2019 diff hist +71 User:Studenterhue/Vampire Mention vamps can't breathe in space
- 01:47, 7 September 2019 diff hist +1 m User:Studenterhue/Vampire Other Perks->Other Traits
- 01:47, 7 September 2019 diff hist +44 User:Studenterhue/Vampire Mention you need to toggle Bat Form on to actually allow you to transform into a bat in the first place
- 01:46, 7 September 2019 diff hist +99 User:Studenterhue/Vampire Mention Bite victim doesn't need a grabhold and that Blood Steal doesn't work if you're in a pod or whatever.
- 01:38, 7 September 2019 diff hist +342 User:Studenterhue/Vampire Bat Form does indeed drain humans, some info on vamps and blood chems
- 06:23, 6 September 2019 diff hist +122 User:Studenterhue/Vampire Some things I still want to know about thralls
- 06:21, 6 September 2019 diff hist +45 User:Studenterhue/Vampire These section titles will have to do I suppose
- 06:08, 6 September 2019 diff hist +2,940 User:Studenterhue/Vampire Finally, write the thralls section. Section titles later.
- 04:55, 6 September 2019 diff hist +597 Nuclear Operative Add instructions for getting from Manta's Listening Post to the ship, based on the Goonhub map
- 03:43, 6 September 2019 diff hist −1,625 Listening Post Substitute Cog1,Cog2, Destiny, Clarion, Oshan's, Atlas's, and Horizon's directions to the station with a link to Nuke Op's directions to the station and advice
- 03:37, 6 September 2019 diff hist +4,147 Nuclear Operative Add detailed info on how to get from each map's listening post to the station, with common landing spots and ways to enter the nearby airlocks
- 02:47, 6 September 2019 diff hist +3,540 Nuclear Operative Greatly expand the Rolling Out section, with two sections detailing how to get to the station by pod and by the listening post
- 00:41, 6 September 2019 diff hist −5 Murder oops that's not the real sprite for sonic grenade
- 17:42, 5 September 2019 diff hist +243 User:Studenterhue/Vampire Mention Bat Form as another method of gaining blood, add a to-do item on the effects of filgrastim on vamps.
- 17:35, 5 September 2019 diff hist +109 User:Studenterhue/Vampire Glare still allows people to talk, Hypnotize specifically renders people unconscious (and the other stuff), Glare + Hypno is a pretty cool combo, Hypno + Chaplain is not
- 17:23, 5 September 2019 diff hist −1 User:Studenterhue/Vampire Move the most general tip to the very top
- 17:19, 5 September 2019 diff hist +569 User:Studenterhue/Vampire Add some tips on subverting the AI, moving the coffins, grabbing people, and using the Glare & Hypnotize combo, update the ones for making cloak of darkness better, reorganize them so the general & early ability tips come first
- 06:14, 5 September 2019 diff hist +421 User:Studenterhue/Vampire Some interesting reactions between vamps and health analyzers, syringes, and IV drips.
- 05:45, 5 September 2019 diff hist +206 User:Studenterhue/Vampire Mention more ways to gain blood in the first paragraph of the Blood and Abilities section, specify how much ingestion reduces blood gains
- 05:27, 5 September 2019 diff hist +354 User:Studenterhue/Vampire A very specific question about vamps and a specific crate
- 05:26, 5 September 2019 diff hist +686 User:Studenterhue/Vampire Make a new section that describes vampire immunities and interactions with coffins
- 04:40, 5 September 2019 diff hist +32 N Mechanic Workshop Man, there are way too many names for the Mechanics Workshop current
- 04:40, 5 September 2019 diff hist +36 N Atmospherics Technician aaaaa what's the difference aaaa current
- 04:39, 5 September 2019 diff hist +24 N Roboticists aaaa current
- 04:37, 5 September 2019 diff hist +2,071 Cyborg Add a table describing the different batteries a borg can have.
- 04:05, 5 September 2019 diff hist −70 Cyborg Roundstart borgs have 15k batteries now, so we can now claim the most borgs have 15k cells
- 03:53, 5 September 2019 diff hist −201 Roboticist Borgs at roundstart start witih 15k cells now, and inserting a new cell no longer requires removing the old one
- 03:22, 5 September 2019 diff hist +10 Murder Add new stamina damage value for the wave gun's single shot mode, add a more specific link
- 03:20, 5 September 2019 diff hist +89 Murder Specify which crate you get taser shotguns from
- 03:19, 5 September 2019 diff hist +90 Murder More details on getting the 300 PU cell, including a mention of the taser shotgun
- 03:18, 5 September 2019 diff hist 0 m Murder No need for an underscore in the taser shotgun, a space is fine
- 03:08, 5 September 2019 diff hist −2 m Murder Also, "next paragraph" is kinda weird when it's in a table. Personally, I thought it was referring to the next row when I first saw it. Maybe "next section" is better.
- 03:06, 5 September 2019 diff hist +697 Murder Add a column to the grenades chart with all the grenade sprites
- 03:00, 5 September 2019 diff hist +19 Syndicate Items Add new-ish sprites for fake cleaner, banana, and moustache grenades, swap out old flashbang sprite for a frag grenade in the Tact Grenades entry since none of the 'nades in box actually look like that now.
- 02:55, 5 September 2019 diff hist +13 Engineering Objects Add new (well, a month old at least) sprites for fire-fighting foam and metal foam grenades
- 02:53, 5 September 2019 diff hist +10 Security Objects Add new sprite for crowd dispersal grenades and flashbangs
- 02:50, 5 September 2019 diff hist +134 N File:FragGrenadeNew.png Makes smoke, tears limbs, goes boom--is there anything more a frag grenade can do? Now a dark green ball instead of a green pineapple.
- 02:48, 5 September 2019 diff hist +3 Janitor Add the new sprite for the cleaner grenade
- 02:47, 5 September 2019 diff hist +97 N File:CryoGrenade.png Creates lots of ice on the floor and on people. Looks like something for preserving dino embryos.
- 02:46, 5 September 2019 diff hist +122 N File:MoustacheGrenade.png Gives people permanent moustaches. Naturally, the new sprite has a moustache too--and a really silly detonating animation.
- 02:45, 5 September 2019 diff hist +103 N File:SmokeGrenadeNew.png Creates a blinding cloud of smoke. Now with a sprite that actually looks like real-life smoke grenades.
- 02:44, 5 September 2019 diff hist +166 N File:CrowdDisperalGrenade.png Creates a cloud of capsaicin, spicy. Now with a nice orange-red sprite and a unique detonating animation that makes it look like it's cooking up something real nasty.
- 02:41, 5 September 2019 diff hist +89 N File:MustardGasGrenade.png No, not a grenade that squirts mustard onto hotdogs. A grenade that unleashes deadly gas.
- 02:39, 5 September 2019 diff hist +209 N File:SarinGrenade.png Creates poisonous clouds of gas for debilitating fellow nuclear operatives. Not serenading them with love/teamwork songs. Now actually looks like a chemical weapon instead of a generic, garden-variety grenade.
- 02:37, 5 September 2019 diff hist +150 N File:ShockGrenade.png A bomb that creates lightning and pools of voltagen. Now with a new sprite and cool detonating animation that looks like it's unleashing a tesla coil.
- 02:36, 5 September 2019 diff hist +129 N File:SonicGrenade.png A grenade that creates a deafening noise that breaks both glass and ears. Now with a new sprite with a colors of a fast hedgehog.
- 02:34, 5 September 2019 diff hist +141 N File:MetalFoamGrenade.png Creates a large glob of metal foam. Now with an actual sprite similar to the substance it's making instead of the old generic grenade sprite.
- 02:32, 5 September 2019 diff hist +190 N File:HighRangeIncendiary.png Creates an almost screen-length large ball of fire, goodness gracious. Now a unique sprite similar to the new sprite for the regular incendiary grenades, except with a red band for coolness.
- 02:31, 5 September 2019 diff hist +143 N File:IncendiaryGrenadeNew.png Creates great balls of fire, goodness gracious! Now with a unique grenade sprite that seems to be taking cues from CS:GO's incendiary grenades.
- 02:29, 5 September 2019 diff hist +147 N File:FlashbangNew.png Creates a blinding flash and deafening noise, like a bad clown. Now instead with an actual M84-inspired sprite instead of a generic grenade sprite.
- 02:26, 5 September 2019 diff hist +139 N File:FirefightingGrenade.png Spews out lots of fire-fighting foam. Now looks like a fire extinguisher instead of a regular grenade. Still looks like a dangerous weapon.
- 02:25, 5 September 2019 diff hist +98 N File:BananaGrenadeNew.png Creates banana peels, honk! Now actually looks like a banana instead of just being banana-colored.
- 02:24, 5 September 2019 diff hist +171 N File:GravitonGrenadeNew.png Moves scenery and objects around like a drunk badmin. Now with a metal ball with a singulo-colored sprite instead of a chemgrenade with glowly blue bits hanging off of it.
- 02:23, 5 September 2019 diff hist +226 N File:CleanerGrenade.png A grenade that creates a foam cloud of cleaning fluid, maybe with actual space cleaner for removing messes, maybe with something else for removing life. Now with a new sprite that makes people slightly less likely to run away.
- 02:02, 5 September 2019 diff hist +19 Guide to Genetics Seems you need a gas mask, not internals, for protection from chemsmoke
- 02:00, 5 September 2019 diff hist −128 Guide to Genetics Toxin Resist and Anaerobic Metabolism no longer lock damage values, protecting from chemsmoke is more involved,
- 05:51, 4 September 2019 diff hist +73 Clothing Grenader bandolier can also hold those grenade launcher shells
- 05:47, 4 September 2019 diff hist +100 Changelog Sep 3rd update
- 05:46, 4 September 2019 diff hist +102 Blob Blob's 'Thick Membrane' tiles will now block fluid and smoke spreads.
- 05:37, 4 September 2019 diff hist −9 Syndicate Items Heavy Weapons Specialist gets high explosive 'nades pouch too. Still not sure what's in them.
- 05:35, 4 September 2019 diff hist +149 Syndicate Items Grenadier crate now comes with some explosive rounds, including some new HEDP rounds, and a HE nade pouch...if only I knew what the last two were.
- 05:25, 4 September 2019 diff hist +7 Computers Mention ID Computer can change PINs, shorten a link. Entry's oddly sparse
- 05:18, 4 September 2019 diff hist +521 SS13 Wiki:Current events Sure could use some info on the S90A1 rifle and cartridge, the 40mm HEDP rounds, and the high-explosive grenade pouches and a very specific thing about the fire axe
- 05:07, 4 September 2019 diff hist +67 Engineering Objects Specifically describe what air scrubber filters out and mention its ability to drain chemsmoke clouds
- 05:01, 4 September 2019 diff hist −95 Random Events Random event antagonists will now ignore antag preferences.
- 04:54, 4 September 2019 diff hist +680 Murder Add some barebones entries for the S90A1 Marksman's Rifle and its associated mag, again mostly with info from the Changelog
- 04:46, 4 September 2019 diff hist +141 N File:762NATOMagazine.png Ammo for the S90A1 Marksman's Rifle, chambered in 7.62 NATO. Probably will end up in the head of the Clown, intentionally or unintentionally.
- 04:44, 4 September 2019 diff hist +763 Syndicate Items Add a fairly barebones entry for the new Marksman crate, with mostly info gleemed from the Changelog, the uplink's About entry, and some brief observation
- 04:15, 4 September 2019 diff hist −125 SS13 Wiki:Current events Finally added more complete info on syndi subs...and apparently forgot to remove the "update the LMG damage" task long ago
- 04:12, 4 September 2019 diff hist +15 Space Pod Clarion has locked pods too
- 04:12, 4 September 2019 diff hist +43 Space Pod Syndie subs actually have 150 HP and come with Pod Locking Mechanisms.
- 03:57, 4 September 2019 diff hist +35 Nuclear Operative Specify which revolver and what kind of ammo ops spawn with, add periods on some list items because the lack of it is weirdly disturbing me
- 03:05, 4 September 2019 diff hist −74 Syndicate Items Class crates no longer give a spare agent card and tele remote
- 03:04, 4 September 2019 diff hist +415 Syndicate Items Note that the combat engineer's turret is immune to tasers but not other damage sources, add their shotgun gear and the contents of the utility belt. Not sure what the 7th item on the belt is, but pretty sure about the other 6.
- 02:41, 4 September 2019 diff hist −19 m Nuclear Operative Unfuck a Syndicate Shuttle link
- 02:40, 4 September 2019 diff hist +72 Being A Better Traitor Speaking over radio also shows an icon associated with the headset used.
- 02:38, 4 September 2019 diff hist +120 Being A Better Traitor Add dungeon robes and cultist robes to list of face-concealing clothing
- 02:31, 4 September 2019 diff hist +150 Being A Better Traitor Mention how wearing face-concealing clothing without a mask makes you show up as "Unknown", give the list of face-conceaing clothings its own bullet point separate from the other tips on Face, ID, and vocie
- 02:18, 4 September 2019 diff hist +91 N File:NTSyringeGun.png The standard syringe gun, only blue and only able to use whatever chems the hypospray uses.
- 02:17, 4 September 2019 diff hist +885 Clothing Add +2 Robes of Dungeon Mastery and weird cultist robe
- 02:14, 4 September 2019 diff hist +49 N File:WeirdCultistRobe.png Spooky cultist robes for being spooky, ooo spooky
- 01:48, 4 September 2019 diff hist +217 Clothing Add clown dress
- 01:39, 4 September 2019 diff hist +92 General Objects Robotics fabs can now make station bounced radios
- 01:33, 4 September 2019 diff hist +135 Making and Breaking Robotics Fab can now make station bounced radios
- 20:40, 3 September 2019 diff hist +87 N File:ClownDress.png A colorful dress for the Clown. Instead of honking big pants, it's a honking big skirt.
- 06:26, 3 September 2019 diff hist +453 Nuclear Operative Mention that the commander now spawns with unique gear
- 06:15, 3 September 2019 diff hist +453 Clothing Add commander great coat
- 06:00, 3 September 2019 diff hist +350 Clothing Add Commander's Cap
- 05:47, 3 September 2019 diff hist +102 N File:CommanderGreatCoat.png A fancy overcoat Syndicate nuke op commanders wear to protect themselves from Space and friendly fire.
- 05:37, 3 September 2019 diff hist +94 N File:CommanderCap.png A cap Syndicate nuclear operative commanders wear when they want to cosplay a WH40K commissar.
- 05:01, 3 September 2019 diff hist +301 Changelog Updates for Sep 2. Seems the stuff under Sep 2 was meant to be for Sep 1
- 17:37, 2 September 2019 diff hist −3 Implants Security Vendor, not Security Dispenser. Some day, I'll change it a more reasonable name
- 17:36, 2 September 2019 diff hist +256 Implants Should specify that loyalty implants only damage people who are already revs
- 17:22, 2 September 2019 diff hist +270 Implants Loyalty implants can now be found in SecTechs, briefly stun rev heads, and cause damage during the deconversion process
- 17:09, 2 September 2019 diff hist +567 Mining Outpost More on how to get to the Mining Outpost by bus, which facilities are now public access, and a bit on where the Tech Outpost is.
- 16:48, 2 September 2019 diff hist +94 Mining Outpost The Mining Shuttle also docks at just the Diner now, so you also need John's Bus to get onto the Outpost--or a pod
- 16:36, 2 September 2019 diff hist −368 Mining Outpost Space Diner has been separated from the Mining Outpost (Jokes will come back when I make a page on the diner)
- 16:32, 2 September 2019 diff hist −2 Adventure Zone Space Diner and Mining Outpost have been separated, but now John's Bus goes to both. Specifically mention that's the bus you need to take and remove the awkward parenthesis.
- 16:28, 2 September 2019 diff hist +178 Z-level More on going back to the station from the Debris Field
- 16:17, 2 September 2019 diff hist +400 Z-level Space diner has been moved to Mining Level/Z5, John's Bus stops at the Mining Outpost too now. Also, now that Oshan (and eventually Manta) are a thing, not every map has a Mining Shuttle
- 15:31, 26 August 2019 diff hist +1 m Chemistry Gonna go ahead and change the row id to Coagulated Gnesis too, since the chem's only mentioned here now (and the mention of flockburgers containing gnesis has been removed)
- 15:29, 26 August 2019 diff hist −108 Foods and Drinks Would prefer the reference to flockburgers once containing gnesis be redacted entirely.
- 02:26, 26 August 2019 diff hist +318 Ghostdrone Explain how to use the dronechat, go into a bit more detail about the deadchat example
- 01:54, 26 August 2019 diff hist +60 Ghostdrone There is no fart cooldown, but there are unique sounds for certain emotes
- 01:48, 26 August 2019 diff hist +31 Artificial Intelligence Another supplementary video, this time describing an AI who opens and closes doors on a station full of forgetful meatbags.
- 01:36, 26 August 2019 diff hist +184 Cyborg Mediborg patches have been replaced with automenders
- 01:21, 26 August 2019 diff hist +270 Syndicate Items How to tele the bomb with the syndi tele remote
- 01:12, 26 August 2019 diff hist +152 Chemistry On how gnesis converts multiple different reagents
- 06:06, 25 August 2019 diff hist +3 Game Modes Mention the time limit for Rev is a bit random, rewrite the first sentence, especially the "are given the power" part
- 06:01, 25 August 2019 diff hist +51 m Game Modes Wow, the vamp mode description sucks like the antags it features, let's rewrite it, especially the joke
- 04:54, 25 August 2019 diff hist +100 Security Objects How to break the energy shield created by the barrier
- 04:52, 25 August 2019 diff hist +615 Chemistry Lots more on the other effects of gnesis added after the flockburger nerf, including its self-replication and decay
- 04:40, 22 July 2019 diff hist 0 m Revolutionary Meant to be a comma here
- 04:36, 22 July 2019 diff hist +682 Revolutionary Loyalty implants now drop out of Head Revs, more implant locations and tabs of them for better organization,
- 04:28, 22 July 2019 diff hist +96 User:Studenterhue/Vampire More on Speak to Ghouls (I swear I haven't abandoned this page)
- 03:51, 22 July 2019 diff hist +44 Implants What the box of loyalty implants is killed, which is probably bordering on Captain Obvious
- 03:48, 22 July 2019 diff hist +213 Implants Loyalty implants now fall out of Head Revs, another place on Cog1 to find loyalty implants, some more specific numbers on how implants per source
- 00:15, 21 July 2019 diff hist +13 Artifact Research Message for touching a cyborg converter as a borg has been changed
- 22:47, 20 July 2019 diff hist +6 m Changelog Fix formatting
- 22:31, 20 July 2019 diff hist +111 Murder LMG bullets now do 10 dmg.
- 05:26, 17 July 2019 diff hist +864 Changelog July 11th, 13th, and 14th updates
- 05:12, 17 July 2019 diff hist +925 Medical Objects Add automender
- 04:50, 16 July 2019 diff hist +176 N File:AutoMenderBrute.png Some sort of medical device that looks like a tape measure for quickly and wisely administering medicine. This one is pink, the color of styptic and flesh waiting to be beaten.
- 04:37, 16 July 2019 diff hist +108 N File:AutoMenderBurn.png Some magical chip tend for applying medicine. This one is yellow, the color of silver sulfadiazine and fire.
- 04:36, 16 July 2019 diff hist +2 Medical Objects "Over time" isn't quite what I was thinking of.
- 04:32, 16 July 2019 diff hist +226 Medical Objects On the new patch mechanics
- 02:55, 16 July 2019 diff hist +271 Foods and Drinks On the silly names of spaghetti
- 02:40, 16 July 2019 diff hist +91 Foods and Drinks Pizza-ghetti requires the saucy pastas and also accepts pizza slices.
- 04:50, 11 July 2019 diff hist +345 Changelog July 10th update
- 02:55, 9 July 2019 diff hist +381 Killing the AI How to use a barrier to deal with turrets
- 02:48, 9 July 2019 diff hist +194 Ghostdrone Mention that ghostdrones can put on bedsheets
- 02:45, 9 July 2019 diff hist +156 Ghostdrone Add more details about channels available as a ghost drone, shove the stuff about speaking over dronechat and deadchat into the other section
- 01:45, 9 July 2019 diff hist +128 Guide to Genetics Hulk also negates slowdown from pulling corpses, etc.
- 01:33, 9 July 2019 diff hist −1 m Boxer A slightly less awkward way of describing slot availability
- 01:26, 9 July 2019 diff hist +235 Being A Better Traitor List more face-covering clothing
- 01:22, 9 July 2019 diff hist +133 m Syndicate Items Rewrite the faustian bargain kit entry, so that it sounds less like the Chaplain page's writeup on it and actually mentions that contracts bestow certain benefits
- 01:16, 9 July 2019 diff hist +104 Chaplain More details on what contracts can offer, especially the ones that are actually interesting
- 00:54, 9 July 2019 diff hist −213 Antagonist Faustian Bargain Kit no longer makes people antag. Also, fix a small tense issue.
- 00:52, 9 July 2019 diff hist −129 Changing Room Because of the AIEye update, the AI (and sec cams) now can't see through that stall door. current
- 00:47, 9 July 2019 diff hist +27 General Objects Add new alt image for coffin, note that coffins can also spawn around the Chapel
- 05:01, 8 July 2019 diff hist +123 Ghostdrone Can't forget that drones can still be stunned
- 05:00, 8 July 2019 diff hist −35 m Ghostdrone A better example for law 2 now that you don't have to hack doors to exit places, some grammar stuff
- 04:57, 8 July 2019 diff hist +2,488 Ghostdrone Add a honestly pretty looong section listing traits of drones
- 04:54, 8 July 2019 diff hist +444 Changelog July 6th update
- 03:05, 8 July 2019 diff hist +4,286 Ghostdrone Add a section on how to recharge your battery and where to find rechargers. Pretty sure Oshan has some more chargers, but I'm not sure where.
- 03:04, 8 July 2019 diff hist +77 N File:CoffinFancy.png An extra fancy box of dead wood and velvet lining for dead things and people.
- 03:03, 8 July 2019 diff hist +54 N File:DroneRecharger.png Big strong arms for recharging a tiny lil' ghostdrone.
- 05:00, 5 July 2019 diff hist +417 Adventure Zone Add Frontier Space Owlery. Hope it's as good and not-spoilery as the other sections
- 04:52, 5 July 2019 diff hist +23 Jobs Drones can now squeeze through doors
- 04:47, 5 July 2019 diff hist +147 Changelog July 4th update
- 04:30, 5 July 2019 diff hist +32 Being A Better Traitor How to twirl your fake stache
- 04:14, 5 July 2019 diff hist +2 m Security Objects Missing article
- 04:13, 5 July 2019 diff hist −1 m Security Objects Induce, not induces
- 04:12, 5 July 2019 diff hist −90 Syndicate Items Any object can cut down the base space kudzu growth
- 04:48, 4 July 2019 diff hist +364 Changelog July 3rd update
- 05:03, 3 July 2019 diff hist +119 SS13 Wiki:Current events More info needed on the readjusted LMG and new grenadier pouch
- 05:01, 3 July 2019 diff hist +126 Murder Note how canbombs now always announce themselves, mention the effects of said announcing
- 04:57, 3 July 2019 diff hist +24 Construction Canbombs announce time to explosion too
- 04:56, 3 July 2019 diff hist −102 Construction Canister bombs are now automatically announced, and you can't announce radios to them
- 04:53, 3 July 2019 diff hist +733 Changelog July 1st and 2nd updates
- 04:51, 3 July 2019 diff hist +614 Lawyer More details on the availibilty of the Lawyer job and the location/uses of their equipment and "office"
- 04:30, 3 July 2019 diff hist +232 Barber Update on the availability of the Barber job
- 04:16, 3 July 2019 diff hist +833 Tourist Mention what the tourist role is for now, what equipment they get, how many slots there are for them, and how they can spawn as some of the mutant races.
- 04:30, 2 July 2019 diff hist +25 Mail Courier More specific links for the mailman clothing
- 04:22, 2 July 2019 diff hist −3 Mail Courier More info about availability, specifically when it can appear
- 04:19, 2 July 2019 diff hist +65 Radio Host Surprised more precise directions to the radio station aren't on here.
- 04:17, 2 July 2019 diff hist +6 Radio Host Randomly available? Now it's always available!
- 04:11, 2 July 2019 diff hist +202 Boxer An update on its availability, a more compelling connection to the Gym stuff
- 04:06, 2 July 2019 diff hist −4 Part-Time Vice Officer Specifiy which day Vice Officer can appear
- 03:48, 2 July 2019 diff hist +67 Monkey Add a gallery with images about fighting monkeys and monkeys ruining sec