Difference between revisions of "Traitor Objectives"
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====Yellowcake==== | |||
No, you aren't stealing processed uranium ore or anything. You need to obtain [[Foods and Drinks#Yellow Cake|yellow cake]] (notice the space separating the two words), a slice of cake with yellow frosting that appears to be glowing with uranium. This spawns on a table in the office of the [[Research Director]], so if you want to steal it, you just have to get in there somehow. That's probably the hardest part, since by default, only the [[Research Director]] and [[Captain]] have access. | |||
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====Golden crayon==== | ====Golden crayon==== |
Revision as of 06:25, 4 March 2021
The shadowy Syndicate needs you to get its dirty work done. Are you up to the task?
Your Objective
Elimination
Assassination
You are given a name or list of names of crewmembers to murder. SS13 is a leaky deathtrap with no shortage of harmful things, in addition to the dazzling array of gear at your fingertips. Get creative. If you really need help, check out the guide to murder. If a round is chaotic, as most are, you often have a chance at lucking out and having your target die from a completely unrelated matter. Just remember to ensure the corpse of your victims won't be revived.
Note that borging the target or turning them into an AI still counts as assassinating them; after all, if whatever killed them hadn't done the job, extracting the brain would have. Depending on how the AI has been subverted, this can either result in some rudimentary, if limited, mindslaves or hilariously and spectacularly backfire.
Antagonist Supremacy
You must kill off other antagonists. Traitors, changelings, blobs, wraiths, you name it, you must eliminate it.
Kill Monsieur Stirstir
You must kill the monkey named Monsieur Stirstir, easily recognizable by his orange beret. He is almost always locked up in the Brig and for good reason. Normal monkeys are already quite vicious, but Monsieur Stirstir is especially so, truly putting the "bust" in "robust".
Luckily, being an NPC, Stirstir isn't too smart. For example, he doesn't try to escape if you detonate a bomb next to him or put in him in an airless room. Nor does he try to run away if you set him on fire with a flamethrower. More entertainingly, if you hand him a (loaded) Russian revolver, attack him, and run away, he'll try to shoot you with it and inevitably shoot himself.
Stealing a Unique Item
Head Valuable
You have to steal some sort of valuable or personal item belonging to a Head of Staff. It's always located in their respective office in some sort of frame and serves no other purpose other than to look nice and be stolen. The most common variant is to steal the Head of Security's war medal, as it appears on all maps. On Manta, however, you can also be tasked with stealing the Research Director's diploma, the Medical Director's medical license, and/or the Head of Personnel's first bill.
Either way, once you actually access their office, extracting it is very easy. Just click on it to remove the glass cover, then click on it again to remove the item.
Yellowcake
No, you aren't stealing processed uranium ore or anything. You need to obtain yellow cake (notice the space separating the two words), a slice of cake with yellow frosting that appears to be glowing with uranium. This spawns on a table in the office of the Research Director, so if you want to steal it, you just have to get in there somehow. That's probably the hardest part, since by default, only the Research Director and Captain have access.
Golden crayon
This is a unique crayon that spawns in the Head of Personnel's Office. This usually appears out in the open on a table, rather than in some place secure like a locker, so if you get into that room somehow, you can usually take it, and then you're good. If you're not into theft, perhaps you could offer a trade to the Head of Personnel. Give them something equally ostentatious.
Destroy the Captain's prized bonsai tree
What it says on the tin. Break into the Captain's Quarters and ruin his beloved potted plant by attacking it with a blunt object or wirecutters. Simple, huh? Just don't get caught!
When the tree's destruction, the captain will get a message about "feeling empty". Should they then scan the tree's remains with a forensic scanner, the energy signatures will reveal that the DNA of the plant has strings of "fuck [name of person who destroyed the tree]" in it.
Protect/Free Monsieur Stirstir
See that monkey in the Brig with the orange beret and jumpsuit? You have to make sure he lives to board the shuttle and make it to Central Command.
Getting into the Brig is easy enough. Usually, you can just ask Security to hand him over to you, no questions asked. Failing that, you can always hack or Emag your way in. Of course, why not go beyond that? This is the perfect opportunity to re-enact your favorite Hollywood-heist film. For example, you could "recruit" some accomplices, blast your way into the Brig guns blazing, and steal Stirstir before anyone can even realize what's going on, Maintenance Doggs-style.
Once you find Stirstir, actually getting him to the shuttle is a bit tricky. Luckily, you have a plethora of options. You can always just pull him to Escape, if you're fine with him occasionally breaking your pull and escaping your grasp. Smart players often shove Stirstir into a locker, lock/weld him in so he can't escape, and slowly, but surely pull/push it to the shuttle. Smarter ones put him in a Port-A-Brig or weld him into a Port-A-Sci, so they can just teleport him. If you have a hand tele, you can also just throw him into a portal to a beacon in the Escape Arm.
Gimmick
Some times, you will receive a "gimmick" objective, such as "Start a weapons trade", or "Steal back any Syndicate Items confiscated by Security". These objectives will (Or should, thanks to A+ coding) always succeed, no matter if you actuality even tried to do them or not, so you can just view these objectives as "freebies".
Escaping
Escape on the Shuttle Alive
Simply be on the escape shuttle, alive, at the moment it arrives at Centcom. Playing it safe by grabbing a space suit and lingering outside the shuttle during its departure countdown and jumping on board at the last moment can avoid some unnecessary frustration, but it's not going to protect you during the 2 min the shuttle spends in transit. Try not to get thrown from the shuttle or pushed out the airlock. Given the crew's violent tendencies, you'd be well-advised to pack a gun or similar self-defense gear to increase your chances of survival.
Stay Alive
Simply be alive, anywhere, when the round ends. Given the general chaos of the Escape Shuttle and the propensity for the Escape Arm to be bombed, you may be safer trying to stay on the station.
Die a Glorious Death
Be dead when the round ends. Go nuts!
Hijack the Emergency Shuttle by Escaping Alone
Likely the hardest objective any traitor can face. When the shuttle arrives at Centcom, you must be the only person on it who is alive. (If there're Ghost Critters, they're okay--you don't have to kill them). Typically accomplished through a horrific rampage that simply kills everyone on board, stockpiling on lasers and a spacesuit and murdering anyone who approaches the escape arm, a subverted AI and an army of killbots, or some combination of all three. The escape arm's access can be thoroughly sabotaged but watch out for miners and pods that typically show up a few minutes before the shuttle departs. An emag will be very helpful as it lowers the shuttle's departure countdown and the duration of the flight itself to 10 seconds each - use the emag again once the shuttle has undocked from the station.
Game Mechanics | |
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The Basics | Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials |
Critters | Critters · Cyborgs · Robots · Viruses |
Game Abstractions | Access Levels · Adventure Zone · Fishing · Game Modes · Health Indicators · Holiday Cheer · Inventory · Medals · Random Events · Station Grade · Traitor Objectives · XP · Z-level |
Miscellaneous | Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Kendo · NT Reputation · Roleplay Tips and Tricks · Safe-Cracking · Spacebux · Spacemen: The Grifening · Space Travel · Traits · Zoldorf |