Difference between revisions of "Guide to Botany"

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(→‎Crop Mutations: Note you can distill seething tomatoes, as introduced when PR #14794 was merged)
(→‎Crop Mutations: Note the botany jelly beans only sometimes have flavorants/hint they are sometimes unflavored)
 
(80 intermediate revisions by 3 users not shown)
Line 79: Line 79:


|- id="Plant Analyzer"
|- id="Plant Analyzer"
| <center>[[File:PlantAnalyzerV2-32x32.gif]] [[File:BotanistPDAV2-32x32.png]]</center>
| <center>[[File:PlantAnalyzerV3.gif]] [[File:BotanistPDAV2-32x32.png]]</center>
| Plant Analyzer
| Plant Analyzer
| Provides you with a report of a plant's genes, its current condition, the presence of any mutations and other information. This functionality is also built into your [[PDA]].
| Provides you with a report of a plant's genes, its current condition, the presence of any mutations and other information. This functionality is also built into your [[PDA]].
Line 105: Line 105:
| <center>[[Image:ElectricChainsawV2.png]]</center>
| <center>[[Image:ElectricChainsawV2.png]]</center>
| Chainsaw
| Chainsaw
| An electric chainsaw to keep weeds in check. Passable emergency weapon.
| An electric chainsaw to keep weeds in check. When off, it causes 3 {{BRUTE}}, but when on, it does 12 {{BRUTE}}, making it a passable emergency weapon.


|- id="Hydroponics Tray"
|- id="Hydroponics Tray"
Line 170: Line 170:
| <center>[[File:PlantPotV2.png]]</center>
| <center>[[File:PlantPotV2.png]]</center>
| Plant Pot
| Plant Pot
| For decoration. Plants in clay pots don't grow and can't be harvested, but luckily don't need water or nutrients and can't die, making them ideal for sprucing up places or showing off your favorite plants.  You can transfer plants to it with a [[#Garden Trowel|garden trowel]]. Similar to the tray, you can click on the pot with a [[screwdriver]] or [[wrench]] to secure the pot, so it stays in place, and unsecure it, so you can move it around. Plant pots are obtained from the [[#GardenGear|GardenGear]].
| For decoration. Plants in clay pots don't grow and can't be harvested, but luckily don't need water or nutrients and can't die, making them ideal for sprucing up places or showing off your favorite plants.  You can transfer plants to it with a [[#Garden Trowel|garden trowel]]. You can't take the plant out; you can only replace it with a different one. Similar to the tray, you can click on the pot with a [[screwdriver]] or [[wrench]] to secure the pot, so it stays in place, and unsecure it, so you can move it around. Plant pots are obtained from the [[#GardenGear|GardenGear]].


|- id="Garden Trowel"
|- id="Garden Trowel"
| <center>[[File:GardenTrowel.png]] [[File:GardenTrowelFull.png]]</center>
| <center>[[File:GardenTrowelV2.png]] [[File:GardenTrowelFullV2.png]]</center>
| Garden Trowel
| Garden Trowel
| Click a plant in a [[#Hydroponics Tray|hydroponics tray]] with this in your active hand to uproot it, allowing you to transfer it to a [[#Plant Pot|clay plant pot]]. You unfortunately cannot use this to transfer plants to hydroponics trays, and you can uproot the plant at any stage in its growth, from just planted to fully matured and ready to harvest. You can find trowels in the [[#GardenGear|GardenGear]].
| Click a plant in a [[#Hydroponics Tray|hydroponics tray]] with this in your active hand to uproot it, allowing you to transfer it to a [[#Plant Pot|clay plant pot]]. You unfortunately cannot use this to transfer plants to hydroponics trays, and you can uproot the plant at any stage in its growth, from just planted to fully matured and ready to harvest. You can find trowels in the [[#GardenGear|GardenGear]].


|- id="Water Pipe"
|- id="Water Pipe"
| <center>[[File:WaterpipeV2.png]]</center>
| <center>[[File:WaterpipeV3.png]]</center>
| Water Pipe
| Water Pipe
| A special container that's definitely not for drug usage that allows you to smoke reagents placed into it. Can be found in the [[#GardenGear|GardenGear's]] [[Hacking#Vending Machines and Fabricators|hidden items menu]].
| Definitely not a bong for drug usage. Fill the water pipe up with water, insert your herb of choice, and then click on the water pipe while holding a heat source (e.g. [[General Objects#Lighter|lighter]], [[Science Objects#Igniter|igniter]]) to smoke the herb placed into it. Can be found in the [[#GardenGear|GardenGear's]], once you've [[Hacking#Vending Machines and Fabricators|unlocked its hidden items menu]].


|- id="Lava Lamp"
|- id="Lava Lamp"
Line 208: Line 208:


{{VendorTableRow
{{VendorTableRow
|Image=PlantAnalyzerV2-32x32.gif
|Image=PlantAnalyzerV3.gif
|Quantity=5  
|Quantity=5  
|Item Name=[[#Plant Analyzer|Plant analyzer]]
|Item Name=[[#Plant Analyzer|Plant analyzer]]
Line 226: Line 226:


{{VendorTableRow
{{VendorTableRow
|Image=GardenTrowel.png
|Image=GardenTrowelV2.png
|Quantity=5
|Quantity=5
|Item Name=[[#Garden Trowel|Garden trowel]]
|Item Name=[[#Garden Trowel|Garden trowel]]
Line 238: Line 238:


{{VendorTableRow
{{VendorTableRow
|Image=BeakerV2.png
|Image=BeakerV3.png
|Quantity=10
|Quantity=10
|Item Name=[[Chemistry#Beaker|Beaker]]
|Item Name=[[Chemistry#Beaker|Beaker]]
Line 245: Line 245:


{{VendorTableRow
{{VendorTableRow
|Image=AtrazinePlantFormulaNew.png
|Image=AtrazinePlantFormulaV3.png
|Quantity=10
|Quantity=10
|Item Name=[[#Weedkiller|Weedkiller]]
|Item Name=[[#Weedkiller|Weedkiller]]
Line 251: Line 251:


{{VendorTableRow  
{{VendorTableRow  
|Image=MutagenicPlantFormulaNew.png
|Image=MutagenicPlantFormulaV3.png
|Quantity=5
|Quantity=5
|Item Name=[[#Mutagenic Plant Formula|Mutagenic Plant Formula]]
|Item Name=[[#Mutagenic Plant Formula|Mutagenic Plant Formula]]
Line 257: Line 257:


{{VendorTableRow
{{VendorTableRow
|Image=AmmoniaPlantFormulaNew.png
|Image=AmmoniaPlantFormulaV3.png
|Quantity=5
|Quantity=5
|Item Name=[[#Ammonia Plant Formula|Ammonia Plant Formula]]
|Item Name=[[#Ammonia Plant Formula|Ammonia Plant Formula]]
Line 263: Line 263:


{{VendorTableRow
{{VendorTableRow
|Image=PotashPlantFormulaNew.png
|Image=PotashPlantFormulaV3.png
|Quantity=5
|Quantity=5
|Item Name=[[#Potash Plant Formula|Potash Plant Formula]]
|Item Name=[[#Potash Plant Formula|Potash Plant Formula]]
Line 269: Line 269:


{{VendorTableRow
{{VendorTableRow
|Image=SaltpetrePlantFormulaNew.png
|Image=PotashPlantFormulaV3.png
|Quantity=5
|Quantity=5
|Item Name=[[#Saltpetre Plant Formula|Saltpetre Plant Formula]]
|Item Name=[[#Saltpetre Plant Formula|Saltpetre Plant Formula]]
Line 275: Line 275:


{{VendorTableRow
{{VendorTableRow
|Image=MutadonePlantFormulaNew.png
|Image=MutadonePlantFormulaV3.png
|Quantity=5
|Quantity=5
|Item Name=[[#Mutadone Plant Formula|Mutadone Plant Formula]]
|Item Name=[[#Mutadone Plant Formula|Mutadone Plant Formula]]
Line 305: Line 305:


{{VendorTableRow
{{VendorTableRow
|Image=WaterpipeV2.png
|Image=WaterpipeV3.png
|Quantity=1
|Quantity=1
|Item Name=[[#Water Pipe|Water pipe]]
|Item Name=[[#Water Pipe|Water pipe]]
Line 350: Line 350:


|- id="Weedkiller"
|- id="Weedkiller"
| <center>[[Image:AtrazinePlantFormulaNew.png]]</center>
| <center>[[Image:AtrazinePlantFormulaV3.png]]</center>
| Weedkiller
| Weedkiller
| Bottle
| Bottle
Line 356: Line 356:


|- id="Ammonia Plant Formula"
|- id="Ammonia Plant Formula"
| <center>[[Image:AmmoniaPlantFormulaNew.png]]</center>
| <center>[[Image:AmmoniaPlantFormulaV3.png]]</center>
| Ammonia Plant Formula
| Ammonia Plant Formula
| Bottle
| Bottle
Line 362: Line 362:


|- id="Potash  Plant Formula"
|- id="Potash  Plant Formula"
| <center>[[Image:PotashPlantFormulaNew.png]]</center>
| <center>[[Image:PotashPlantFormulaV3.png]]</center>
| Potash Plant Formula
| Potash Plant Formula
| Bottle
| Bottle
Line 368: Line 368:


|- id="Saltpetre Plant Formula"
|- id="Saltpetre Plant Formula"
| <center>[[Image:SaltpetrePlantFormulaNew.png]]</center>
| <center>[[Image:PotashPlantFormulaV3.png]]</center>
| Saltpetre Plant Formula
| Saltpetre Plant Formula
| Bottle
| Bottle
Line 374: Line 374:


|- id="Mutagenic Plant Formula"
|- id="Mutagenic Plant Formula"
| <center>[[Image:MutagenicPlantFormulaNew.png]]</center>
| <center>[[Image:MutagenicPlantFormulaV3.png]]</center>
| Mutagenic Plant Formula  
| Mutagenic Plant Formula  
| Bottle
| Bottle
Line 380: Line 380:


|- id="Mutadone Plant Formula"
|- id="Mutadone Plant Formula"
| <center>[[Image:MutadonePlantFormulaNew.png]]</center>
| <center>[[Image:MutadonePlantFormulaV3.png]]</center>
| Mutadone Plant Formula
| Mutadone Plant Formula
| Bottle
| Bottle
Line 416: Line 416:


|- id="Happy Plant Mixture"
|- id="Happy Plant Mixture"
| <center>[[File:HappyPlantMixture.png]]</center>
| <center>[[File:HappyPlantMixtureV2.png]]</center>
| Happy Plant Mixture
| Happy Plant Mixture
| Other
| Other
Line 423: Line 423:


==Available Crops==
==Available Crops==
Most of these seeds are readily available from the Seed Fabricator, but a few require a [[Hacking#Vending Machines and Fabricators|little hacking]] to access.
Most of these seeds are readily available from the Seed Fabricator, but some require a [[Hacking#Vending Machines and Fabricators|little hacking]] to access. This is indicated by the "Hack req.?" column; if it's marked as "Yes" for a certain plant, that means you must hack the machine first before it can vend seeds for that plant.  


The game categorizes plant seeds into a couple of categories:
The game categorizes plant seeds into a couple of categories:
Line 437: Line 437:
! class="unsortable" | Crop Icon
! class="unsortable" | Crop Icon
! class="unsortable" | Plant Icon
! class="unsortable" | Plant Icon
!<abbr title="Do you need to hack the Seed Fabricator to get seeds for this?">Hack req.?</abbr>
! Type
! Type
! Harvests
! Harvests
Line 447: Line 448:
| <center>[[File:GrapesV2.png]]</center>
| <center>[[File:GrapesV2.png]]</center>
| <center>[[File:GrapePlantV2.png]]</center>
| <center>[[File:GrapePlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 457: Line 459:
| <center>[[File:OrangeV3.png]]</center>
| <center>[[File:OrangeV3.png]]</center>
| <center>[[File:OrangePlantV2.png]]</center>
| <center>[[File:OrangePlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 467: Line 470:
| <center>[[File:MelonV2.png]]</center>
| <center>[[File:MelonV2.png]]</center>
| <center>[[File:MelonsPlantV2.png]]</center>
| <center>[[File:MelonsPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 477: Line 481:
| <center>[[File:CarrotV3.png]]</center>
| <center>[[File:CarrotV3.png]]</center>
| <center>[[File:CarrotPlantV2.png]]</center>
| <center>[[File:CarrotPlantV2.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Once
| Once
Line 487: Line 492:
| <center>[[File:LemonV4.png]]</center>
| <center>[[File:LemonV4.png]]</center>
| <center>[[File:LemonPlantV2.png]]</center>
| <center>[[File:LemonPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 497: Line 503:
| <center>[[File:LimeV4.png]]</center>
| <center>[[File:LimeV4.png]]</center>
| <center>[[File:LimePlantV2.png]]</center>
| <center>[[File:LimePlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 507: Line 514:
| <center>[[File:AppleV3.png]]</center>
| <center>[[File:AppleV3.png]]</center>
| <center>[[File:ApplePlantV2.png]]</center>
| <center>[[File:ApplePlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 517: Line 525:
| <center>[[File:BananaV2.png]]</center>
| <center>[[File:BananaV2.png]]</center>
| <center>[[File:BananaPlantV2.png]]</center>
| <center>[[File:BananaPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 527: Line 536:
| <center>[[Image:StrawberryV3.png]]</center>
| <center>[[Image:StrawberryV3.png]]</center>
| <center>[[File:StrawberryPlantV2.png]]</center>
| <center>[[File:StrawberryPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 537: Line 547:
| <center>[[Image:BlueberryV2.png]]</center>
| <center>[[Image:BlueberryV2.png]]</center>
| <center>[[File:BlueberryPlantV2.png]]</center>
| <center>[[File:BlueberryPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 547: Line 558:
| <center>[[Image:Raspberry.png]]</center>
| <center>[[Image:Raspberry.png]]</center>
| <center>[[File:Raspberry-plant.png]]</center>
| <center>[[File:Raspberry-plant.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 557: Line 569:
| <center>[[File:CherryV4.png]]</center>
| <center>[[File:CherryV4.png]]</center>
| <center>[[File:CherryPlantV2.png]]</center>
| <center>[[File:CherryPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 567: Line 580:
| <center>[[File:AvocadoV2.png]]</center>
| <center>[[File:AvocadoV2.png]]</center>
| <center>[[File:AvocadoPlantV2.png]]</center>
| <center>[[File:AvocadoPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 577: Line 591:
| <center>[[File:PumpkinV2.png]]</center>
| <center>[[File:PumpkinV2.png]]</center>
| <center>[[File:PumpkinPlantV2.png]]</center>
| <center>[[File:PumpkinPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 587: Line 602:
| <center>[[File:EggplantV3.png]]</center>
| <center>[[File:EggplantV3.png]]</center>
| <center>[[File:EggplantPlantV2.png]]</center>
| <center>[[File:EggplantPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 597: Line 613:
| <center>[[File:CucumberV2.png]]</center>
| <center>[[File:CucumberV2.png]]</center>
| <center>[[File:CucumberPlantV2.png]]</center>
| <center>[[File:CucumberPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Once
| Once
Line 607: Line 624:
| <center>[[File:GarlicV3.png]]</center>
| <center>[[File:GarlicV3.png]]</center>
| <center>[[File:GarlicPlantV2.png]]</center>
| <center>[[File:GarlicPlantV2.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Once
| Once
Line 617: Line 635:
| <center>[[File:OnionV3.png]]</center>
| <center>[[File:OnionV3.png]]</center>
| <center>[[File:OnionPlantV2.png]]</center>
| <center>[[File:OnionPlantV2.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Once
| Once
Line 627: Line 646:
| <center>[[File:LettuceLeafV3.png]]</center>
| <center>[[File:LettuceLeafV3.png]]</center>
| <center>[[File:LettucePlantV2.png]]</center>
| <center>[[File:LettucePlantV2.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Once
| Once
Line 637: Line 657:
| <center>[[File:PotatoV3.png]]</center>
| <center>[[File:PotatoV3.png]]</center>
| <center>[[File:PotatoPlantV2.png]]</center>
| <center>[[File:PotatoPlantV2.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Once
| Once
Line 647: Line 668:
| <center>[[File:CoconutV3.png]]</center>
| <center>[[File:CoconutV3.png]]</center>
| <center>[[File:CoconutPlantV2.png]]</center>
| <center>[[File:CoconutPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 19
| 19
| Contains [[Chemicals#Coconut Milk|coconut milk]], which is distinct from [[Chemicals#Milk|regular space milk]]. Crack it open with some sort of cutting tool or a [[Guide to Being Robust#Unarmed Combat|chairflip]]! Put it in a [[Foods and Drinks#Still|still]] and make [[Chemicals#Piña Colada|Piña Colada]]! (Wait, what?)
| Contains [[Chemicals#Coconut Milk|coconut milk]], which is distinct from [[Chemicals#Milk|regular space milk]]. Crack it open with some sort of cutting or sawing tool. If you're in a wrasslin' mood, you can even use a [[Guide to Being Robust#Shoulder Dive|chairflip]]! Put it in a [[Foods and Drinks#Still|still]] and make [[Chemicals#Piña Colada|Piña Colada]]! (Wait, what?)


|- id="Pineapple"
|- id="Pineapple"
Line 657: Line 679:
| <center>[[File:PineappleV2.png]]</center>
| <center>[[File:PineappleV2.png]]</center>
| <center>[[File:PineapplePlantV2.png]]</center>
| <center>[[File:PineapplePlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 667: Line 690:
| <center>[[File:CoffeeBerriesV3.png]]</center>
| <center>[[File:CoffeeBerriesV3.png]]</center>
| <center>[[File:CoffeePlantV2.png]]</center>
| <center>[[File:CoffeePlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Variable
| Variable
Line 677: Line 701:
| <center>[[File:SynthmeatV2.png]]</center>
| <center>[[File:SynthmeatV2.png]]</center>
| <center>[[File:SynthmeatPlantV2.png]]</center>
| <center>[[File:SynthmeatPlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Variable
| Variable
Line 687: Line 712:
| <center>[[File:CornCobV2.png]]</center>
| <center>[[File:CornCobV2.png]]</center>
| <center>[[File:CornPlantV2.png]]</center>
| <center>[[File:CornPlantV2.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Once
| Once
Line 697: Line 723:
| <center>[[File:SoybeanPodV2.png]]</center>
| <center>[[File:SoybeanPodV2.png]]</center>
| <center>[[File:SoybeanPlantV2.png]]</center>
| <center>[[File:SoybeanPlantV2.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 7
| 7
| Processes into [[Foods and Drinks#Milk|milk]]. Conveniently contains [[Chemicals#Space-Soybean Oil|space soybean oil]].
| Processes into [[Foods and Drinks#Milk|milk]]. Conveniently contains [[Chemicals#Milk|milk]] and [[Chemicals#Space-Soybean Oil|space soybean oil]].


|- id="Chili"
|- id="Chili"
Line 707: Line 734:
| <center>[[File:ChiliPepperV3.png]]</center>
| <center>[[File:ChiliPepperV3.png]]</center>
| <center>[[File:ChiliPlantV2.png]]</center>
| <center>[[File:ChiliPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 717: Line 745:
| <center>[[File:TomatoV3.png]]</center>
| <center>[[File:TomatoV3.png]]</center>
| <center>[[File:TomatoPlantV2.png]]</center>
| <center>[[File:TomatoPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 727: Line 756:
| <center>[[File:PeanutsV3.png]]</center>
| <center>[[File:PeanutsV3.png]]</center>
| <center>[[File:PeanutPlantV2.png]]</center>
| <center>[[File:PeanutPlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Once
| Once
Line 737: Line 767:
| <center>[[File:WheatV2.png]]</center>
| <center>[[File:WheatV2.png]]</center>
| <center>[[File:WheatPlantV2.png]]</center>
| <center>[[File:WheatPlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Once
| Once
Line 747: Line 778:
| <center>[[File:OatsV2.png]]</center>
| <center>[[File:OatsV2.png]]</center>
| <center>[[File:OatPlantV2.png]]</center>
| <center>[[File:OatPlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Once
| Once
Line 757: Line 789:
| <center>[[File:SugarcaneV3.png]]</center>
| <center>[[File:SugarcaneV3.png]]</center>
| <center>[[File:SugarPlantV2.png]]</center>
| <center>[[File:SugarPlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Once
| Once
Line 767: Line 800:
| <center>[[File:RiceSprigV2.png]]</center>
| <center>[[File:RiceSprigV2.png]]</center>
| <center>[[File:RicePlantV2.png]]</center>
| <center>[[File:RicePlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Variable
| Variable
Line 777: Line 811:
| <center>[[File:BeanPodV3.png]]</center>
| <center>[[File:BeanPodV3.png]]</center>
| <center>[[File:BeanPlantV2.png]]</center>
| <center>[[File:BeanPlantV2.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Variable
| Variable
Line 787: Line 822:
| <center>[[File:Pea pod.png]]</center>
| <center>[[File:Pea pod.png]]</center>
| <center>[[File:Pea plant.png]]</center>
| <center>[[File:Pea plant.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Variable
| Variable
Line 797: Line 833:
| <center>[[File:PearV3.png]]</center>
| <center>[[File:PearV3.png]]</center>
| <center>[[File:PearPlantV2.png]]</center>
| <center>[[File:PearPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 807: Line 844:
| <center>[[File:PeachV2.png]]</center>
| <center>[[File:PeachV2.png]]</center>
| <center>[[File:PeachPlantV2.png]]</center>
| <center>[[File:PeachPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 817: Line 855:
| <center>[[File:CottonWadV2.png]]</center>
| <center>[[File:CottonWadV2.png]]</center>
| <center>[[File:CottonPlantV2.png]]</center>
| <center>[[File:CottonPlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 5
| 5
| Processes into fabric when used in a [[Ore Processing#So fucking metal!|material processor]].
| Processes into fabric when used in a [[Making and Breaking#Portable Reclaimers|portable reclaimer]].


|- id="Tree"
|- id="Tree"
Line 827: Line 866:
| <center>[[File:WoodenLogV2.png]]</center>
| <center>[[File:WoodenLogV2.png]]</center>
| <center>[[File:TreePlantV2.png]]</center>
| <center>[[File:TreePlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Variable
| Variable
Line 837: Line 877:
| <center>[[File:BambooStalkV2.png]]</center>
| <center>[[File:BambooStalkV2.png]]</center>
| <center>[[File:BambooPlantV2.png]]</center>
| <center>[[File:BambooPlantV2.png]]</center>
| {{No}}
| Miscellaneous
| Miscellaneous
| Variable
| Variable
Line 847: Line 888:
| <center>[[Image:ContusineLeafV2.png]]</center>
| <center>[[Image:ContusineLeafV2.png]]</center>
| <center>[[File:ContusinePlantV2.png]]</center>
| <center>[[File:ContusinePlantV2.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 857: Line 899:
| <center>[[File:Asomna.png]]</center>
| <center>[[File:Asomna.png]]</center>
| <center>[[File:AsomnaPlantV2.png]]</center>
| <center>[[File:AsomnaPlantV2.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 867: Line 910:
| <center>[[File:Nureous.png]]</center>
| <center>[[File:Nureous.png]]</center>
| <center>[[File:NureousPlantV2.png]]</center>
| <center>[[File:NureousPlantV2.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 877: Line 921:
| <center>[[Image:Commol.png]]</center>
| <center>[[Image:Commol.png]]</center>
| <center>[[File:CommolPlantV2.png]]</center>
| <center>[[File:CommolPlantV2.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 887: Line 932:
| <center>[[File:Ipecacuanha.png]]</center>
| <center>[[File:Ipecacuanha.png]]</center>
| <center>[[File:IpecacuanhaPlant.png]]</center>
| <center>[[File:IpecacuanhaPlant.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 897: Line 943:
| <center>[[File:Venne.png]]</center>
| <center>[[File:Venne.png]]</center>
| <center>[[File:VennePlantV2.png]]</center>
| <center>[[File:VennePlantV2.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 907: Line 954:
| <center>[[Image:Mint.png]]</center>
| <center>[[Image:Mint.png]]</center>
| <center>[[File:MintPlantTrayV2.png]]</center>
| <center>[[File:MintPlantTrayV2.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 917: Line 965:
| <center>[[Image:TobaccoV2.png]]</center>
| <center>[[Image:TobaccoV2.png]]</center>
| <center>[[File:TobaccoPlantV2.png]]</center>
| <center>[[File:TobaccoPlantV2.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 927: Line 976:
| <center>[[File:catnipV3.png]]</center>
| <center>[[File:catnipV3.png]]</center>
| <center>[[File:NepetaPlantV2.png]]</center>
| <center>[[File:NepetaPlantV2.png]]</center>
| {{Yes}}
| Herb
| Herb
| Once
| Once
Line 937: Line 987:
| <center>[[File:PoppyFlowerV3.png]]</center>
| <center>[[File:PoppyFlowerV3.png]]</center>
| <center>[[File:PoppyPlantV3.png]]</center>
| <center>[[File:PoppyPlantV3.png]]</center>
| {{Yes}}
| Herb
| Herb
| Once
| Once
Line 947: Line 998:
| <center>[[File:CannabisLeafV3.png]]</center>
| <center>[[File:CannabisLeafV3.png]]</center>
| <center>[[File:CannabisPlantV2.png]]</center>
| <center>[[File:CannabisPlantV2.png]]</center>
| {{Yes}}
| Herb
| Herb
| Once
| Once
Line 957: Line 1,009:
| <center>[[File:AconiteV3-32x32.png]]</center>
| <center>[[File:AconiteV3-32x32.png]]</center>
| <center>[[File:AconitePlantV2.png]]</center>
| <center>[[File:AconitePlantV2.png]]</center>
| {{Yes}}
| Herb
| Herb
| Once
| Once
Line 967: Line 1,020:
| <center>[[File:RoseFlowerV2.png ]]</center>
| <center>[[File:RoseFlowerV2.png ]]</center>
| <center>[[File:RosePlantV2.png]]</center>
| <center>[[File:RosePlantV2.png]]</center>
| {{No}}
| Flower
| Flower
| Variable
| Variable
Line 977: Line 1,031:
| <center>[[File:Hydrangea-normal-flower.png]]</center>
| <center>[[File:Hydrangea-normal-flower.png]]</center>
| <center>[[File:Hydrangea-white-complete.png]]</center>
| <center>[[File:Hydrangea-white-complete.png]]</center>
| {{No}}
| Flower
| Flower
| Variable
| Variable
Line 987: Line 1,042:
| <center>[[File:Bird_of_paradise.png]]</center>
| <center>[[File:Bird_of_paradise.png]]</center>
| <center>[[File:Bird of paradise complete.png]]</center>
| <center>[[File:Bird of paradise complete.png]]</center>
| {{No}}
| Flower
| Flower
| Variable
| Variable
Line 997: Line 1,053:
| <center>[[File:Gardenia.png]]</center>
| <center>[[File:Gardenia.png]]</center>
| <center>[[File:Gardenia_complete.png]]</center>
| <center>[[File:Gardenia_complete.png]]</center>
| {{No}}
| Flower
| Flower
| Variable
| Variable
Line 1,007: Line 1,064:
| <center>[[File:Lavender.png]]</center>
| <center>[[File:Lavender.png]]</center>
| <center>[[File:Lavender complete.png]]</center>
| <center>[[File:Lavender complete.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 1,017: Line 1,075:
| <center>[[File:MushroomV3.png]]</center>
| <center>[[File:MushroomV3.png]]</center>
| <center>[[File:FungusPlantV2.png]]</center>
| <center>[[File:FungusPlantV2.png]]</center>
| {{Yes}}
| Weed
| Weed
| Infinite
| Infinite
Line 1,027: Line 1,086:
| <center>[[File:Grass.png]]</center>
| <center>[[File:Grass.png]]</center>
| <center>[[File:GrassPlantV2.png]]</center>
| <center>[[File:GrassPlantV2.png]]</center>
| Weed
| {{Yes}}
| Miscellaneous
| Once
| Once
|data-sort-value="2"| Average
|data-sort-value="2"| Average
Line 1,037: Line 1,097:
| {{N/a}}
| {{N/a}}
| <center>[[File:CreeperPlantV2.png]]</center>
| <center>[[File:CreeperPlantV2.png]]</center>
| {{N/a}}
| Alien
| Alien
| {{N/a}}
| {{N/a}}
|data-sort-value="1"| Fast
|data-sort-value="1"| Fast
| 8
| 8
| Attacks other plants and spreads into adjacent empty pots.
| Aggressively propagates itself when fully grown, killing other plants in its path. So long as it's has at least 50% of its starting health, then every few seconds, it has a 33% chance to spread into adjacent empty pots and attack other plants (excluding the [[Guide to Botany#Crystal|crystal plant]]), inflicting 20 physical damage (more than a [[Guide to Botany#Chainsaw|chainsaw]]). [[Guide to Botany#Seedless|Seedless]] renders it unable to spread (though it'll still attack other plants), while [[Guide to Botany#Invasive Growth|Invasive Growth]] makes it extra effective.  


|- id="Lasher"
|- id="Lasher"
Line 1,047: Line 1,108:
| {{N/a}}
| {{N/a}}
| <center>[[File:LasherPlantV2.png]]</center>
| <center>[[File:LasherPlantV2.png]]</center>
| {{Yes}}
| Weed
| Weed
| {{N/a}}
| {{N/a}}
Line 1,057: Line 1,119:
| {{N/a}}
| {{N/a}}
| <center>[[File:RadweedPlantV2.gif]]</center>
| <center>[[File:RadweedPlantV2.gif]]</center>
| {{Yes}}
| Weed
| Weed
| {{N/a}}
| {{N/a}}
Line 1,067: Line 1,130:
| <center>[[File:SlurrypodV2.png]]</center>
| <center>[[File:SlurrypodV2.png]]</center>
| <center>[[File:SlurrypodPlantV2.png]]</center>
| <center>[[File:SlurrypodPlantV2.png]]</center>
| {{Yes}}
| Weed
| Weed
| Once
| Once
Line 1,077: Line 1,141:
| <center>[[Image:ManEater.png]]</center>
| <center>[[Image:ManEater.png]]</center>
| <center>[[File:ManeaterPlantV2.png]]</center>
| <center>[[File:ManeaterPlantV2.png]]</center>
| {{N/a}}
| [[Critter]]
| [[Critter]]
| Once
| Once
| Variable
| Variable
| 12
| 12
| Seeds for this do not appear in the Seed Vendor; this plant comes a [[Syndicate Items#Maneater Seed|special seed]] that [[Botanist]]s who [[Traitor]]s can order. Will climb out of the pot once grown enough. See [[#Grow your own murder plant today!|this part]] for more information.
| Seeds for this do not appear in the Seed Vendor; this plant comes a [[Syndicate Items#Maneater Seed|special seed]] that [[Botanist]]s who are [[Traitor]]s can order. Will climb out of the pot once grown enough. See [[#Grow your own murder plant today!|this part]] for more information.


|- id="Houttyunia Cordata"
|- id="Houttyunia Cordata"
Line 1,087: Line 1,152:
| <center>[[File:HouttuyniaCordataV3.png]]</center>
| <center>[[File:HouttuyniaCordataV3.png]]</center>
| <center>[[File:HCordataPlantV2.png]]</center>
| <center>[[File:HCordataPlantV2.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 1,097: Line 1,163:
| <center>[[File:Rafflesiahat.png]]</center>
| <center>[[File:Rafflesiahat.png]]</center>
| <center>[[File:Rafflesia.png]]</center>
| <center>[[File:Rafflesia.png]]</center>
| {{No}}
| Flower
| Flower
| Variable
| Variable
Line 1,107: Line 1,174:
| <center>[[File:Yuckpurple.gif]]</center>
| <center>[[File:Yuckpurple.gif]]</center>
| <center>[[File:Dripper_plant.gif]]</center>
| <center>[[File:Dripper_plant.gif]]</center>
| {{N/a}}
| Alien
| Alien
| Variable
| Variable
Line 1,117: Line 1,185:
| {{N/a}}
| {{N/a}}
| <center>[[File:PukerV2.png]]</center>
| <center>[[File:PukerV2.png]]</center>
| {{N/a}}
| Alien
| Alien
| {{N/a}}
| {{N/a}}
Line 1,127: Line 1,196:
| <center>[[File:Glowberry.gif]]</center>
| <center>[[File:Glowberry.gif]]</center>
| <center>[[File:LitelotusV2.gif]]</center>
| <center>[[File:LitelotusV2.gif]]</center>
| {{N/a}}
| Alien
| Alien
| Once
| Once
Line 1,137: Line 1,207:
| <center>[[File:Goldfishcracker.png]]</center>
| <center>[[File:Goldfishcracker.png]]</center>
| <center>[[File:GoldfishV2.png]]</center>
| <center>[[File:GoldfishV2.png]]</center>
| {{N/a}}
| Alien
| Alien
| Variable
| Variable
Line 1,147: Line 1,218:
| <center>[[File:Catsynth.gif]]</center>
| <center>[[File:Catsynth.gif]]</center>
| <center>[[File:SyntheticCatV2-27x16.gif]]</center>
| <center>[[File:SyntheticCatV2-27x16.gif]]</center>
| {{N/a}}
| Alien
| Alien
| Once
| Once
Line 1,157: Line 1,229:
| <center>[[File:Material_rock.png]]</center>
| <center>[[File:Material_rock.png]]</center>
| <center>[[File:RockplantV2.png]]</center>
| <center>[[File:RockplantV2.png]]</center>
| {{N/a}}
| Alien
| Alien
| Variable
| Variable
Line 1,167: Line 1,240:
| <center>[[File:PlasmaGlassShardNew.png]]</center>
| <center>[[File:PlasmaGlassShardNew.png]]</center>
| <center>[[File:CrystalplantV2.png]]</center>
| <center>[[File:CrystalplantV2.png]]</center>
| {{N/a}}
| Alien
| Alien
| Variable
| Variable
Line 1,177: Line 1,251:
| {{N/a}}
| {{N/a}}
| <center>[[File:PeekerV2.gif]]</center>
| <center>[[File:PeekerV2.gif]]</center>
| {{N/a}}
| Alien
| Alien
| {{N/a}}
| {{N/a}}
Line 1,187: Line 1,262:
| <center>[[File:Turmeric_root.png]]</center>
| <center>[[File:Turmeric_root.png]]</center>
| <center>[[File:Turmericplant.png]]</center>
| <center>[[File:Turmericplant.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Once
| Once
Line 1,197: Line 1,273:
| <center>[[File:tealeaves.png]]</center>
| <center>[[File:tealeaves.png]]</center>
| <center>[[File:Teaplant.png]]</center>
| <center>[[File:Teaplant.png]]</center>
| {{No}}
| Herb
| Herb
| Once
| Once
Line 1,207: Line 1,284:
| <center>[[File:Nettle.png]]</center>
| <center>[[File:Nettle.png]]</center>
| <center>[[File:NettlePlant.png]]</center>
| <center>[[File:NettlePlant.png]]</center>
| {{Yes}}
| Herb
| Herb
| Once
| Once
Line 1,218: Line 1,296:
| <center>[[File:CinnamonStick.png]]</center>
| <center>[[File:CinnamonStick.png]]</center>
| <center>[[File:Cinnamonplant.png]]</center>
| <center>[[File:Cinnamonplant.png]]</center>
| {{No}}
| Vegetable
| Vegetable
| Variable
| Variable
Line 1,228: Line 1,307:
| <center>[[File:MustardSeedPodV1.png]]</center>
| <center>[[File:MustardSeedPodV1.png]]</center>
| <center>[[File:Mustard.png]]</center>
| <center>[[File:Mustard.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
Line 1,236: Line 1,316:
|- id="Sunflower"
|- id="Sunflower"
| Sunflower
| Sunflower
| <center>{{Missing Value|TBA}}</center>
| <center>[[File:SunflowerV2.png]]</center>
| <center>{{Missing Value|TBA}}</center>
| <center>[[File:SunflowerPlant32x48V2.png]]</center>
| {{No}}
| Flower
| Flower
| Variable
| Variable
|data-sort-value="1"| Fast
|data-sort-value="1"| Fast
| 7
| 7
| Use the sunflower in-hand (Hotkey: {{Key|C}} on Goon WASD, {{Key|Z}} for /tg/-style WASD) or hit it with something (in your inventory or in the game world) to get edible sunflower seeds (different from the ones in the seed vendor, but still plantable), which might contain non-edible sunflower seeds (same as the ones from seed vendor).
| Use a sunflower in-hand (Hotkey: {{Key|C}} on Goon WASD, {{Key|Z}} for /tg/-style WASD) or hit it with something (in your inventory or in the game world) to get [[Foods and Drinks#Sunflower Seeds|edible sunflower seeds]] (different from the seed vendor kind, but still plantable). You can only do this once per flower, and better quality means more seeds.
|}
|}


Line 1,276: Line 1,357:
| Tomato
| Tomato
| Infusion with [[Chemicals#Strange Reagent|strange reagent]].
| Infusion with [[Chemicals#Strange Reagent|strange reagent]].
| Crikey, aggressive vegetables. Killer tomatoes try to attack any non-[[Botanist|Botanists]] in sight. They can bite people for 4 {{BRUTE}}, with a 10% chance of 6 {{BRUTE}}, and can also charge at people for 4-6 {{BRUTE}} and a 20% to stun the victim for 2 seconds. They have very poor health however and splat into messy stains easily. <br><br>It goes without saying that you should be careful with these if you're not an [[Antagonist]].
| Crikey, aggressive vegetables. Killer tomatoes try to attack any non-[[Botanist|Botanists]] in sight. They can bite people for 4 {{BRUTE}}, with a 10% chance of 6 {{BRUTE}}, and can also charge at people for 4-6 {{BRUTE}} and a 20% to stun the victim for 2 seconds. They have very poor health however and splat into messy stains easily. <br><br>Contains [[Chemicals#Blood|blood]]. It goes without saying that you should be careful with these if you're not an [[Antagonist]].


|- id="Green Grape"
|- id="Green Grape"
Line 1,388: Line 1,469:
| Space Fungus
| Space Fungus
|
|
| Contains [[Chemicals#Psilocybin|psilocybin]], a potent hallucinogen.
| Contains [[Chemicals#Psilocybin|psilocybin]], a potent hallucinogen. The crop is called "space mushroom" in-game, like its [[#Space Fungus|base plant]], even though it's, as the ''Examine'' text says, "slightly more vibrant than usual."


|- id="White Mushroom"
|- id="White Mushroom"
Line 1,396: Line 1,477:
| Space Fungus
| Space Fungus
| >=30 Potency, <=10 Endurance
| >=30 Potency, <=10 Endurance
| Contains a [[Chemicals#Amanitin|potent mycotoxin]].
| Contains a [[Chemicals#Amanitin|potent mycotoxin]]. You may also know this as ''Amanita muscaria'' or fly agaric, but the in-game, the crop is simply called "space mushroom." Its ''Examine'' text says it's "quite different" from the other 'shrooms.


|- id="Cloaked Panellus"
|- id="Cloaked Panellus"
Line 1,404: Line 1,485:
| Space Fungus
| Space Fungus
| >=25 Yield, <=10 Potency
| >=25 Yield, <=10 Potency
| Cute. Also known as "cloakshroom". Contains [[Chemicals#Cloaked Panellus Extract|cloaked panellus extract]].
| Cute. Also known as "cloakshroom"; the game calls the actual crop "space mushroom". The ''Examine'' text says "it doesn't smell of anything", alluding to how it contains [[Chemicals#Cloaked Panellus Extract|cloaked panellus extract]], a chemical that interferes with [[Chemistry#Reagent Scanner|reagent scanners]].


|- id="Omega Slurrypod"
|- id="Omega Slurrypod"
Line 1,472: Line 1,553:
|- id="Synthstomach"
|- id="Synthstomach"
| Synthstomach
| Synthstomach
| <center>[[Image:SynthstomachBloom.png]][[File:SynthintestineBloom.png]]</center>
| <center>[[Image:SynthstomachBloom.png]]<br>[[File:SynthintestineBloom.png]][[File:SynthintestinesV2.png]]</center>
| <center>[[File:SynthstomachPlantG4.png]]</center>
| <center>[[File:SynthstomachPlantG4.png]]</center>
| Synthmeat
| Synthmeat
Line 1,518: Line 1,599:
| Grows [[Roboticist#AppendixSynth|synthetic appendices]].
| Grows [[Roboticist#AppendixSynth|synthetic appendices]].


|- id="Free-range Egg-Plant"
|- id="Free-Range Egg-Plant"
| Free-range Egg-Plant
| Free-Range Egg-Plant
| <center>[[File:EggV2.png]]</center>
| <center>[[File:EggV2.png]]</center>
| <center>[[File:FreeRangeEggplantPlantV2.png]]</center>
| <center>[[File:FreeRangeEggplantPlantV2.png]]</center>
Line 1,532: Line 1,613:
| Wheat, Oats
| Wheat, Oats
| Infusion with [[Chemicals#Iron|iron reagent]]. (optional)
| Infusion with [[Chemicals#Iron|iron reagent]]. (optional)
| Use the food processor to convert the ears into [[Foods#Iron Fillings|iron fillings]]. Use a [[Making and Breaking#Reclaimers & Material Processors|reclaimer/material processor]] on the produce to get...[[Ore Processing#Steel|steel]].
| Use the food processor to convert the ears into [[Foods#Iron Fillings|iron fillings]]. This steel's the real deal, because you can insert steelwheat into a [[Making and Breaking#Portable Reclaimers|portable reclaimer]] to get [[Ore Processing#Steel|actual steel]].


|- id="Durum Wheat"
|- id="Durum Wheat"
Line 1,550: Line 1,631:
| Contains [[Chemicals#Salt|salt]] and can be ground into [[Foods and Drinks#Salt|bags of salt]].
| Contains [[Chemicals#Salt|salt]] and can be ground into [[Foods and Drinks#Salt|bags of salt]].


|- id="Thumbling Creeper"
|- id="Tumbling Creeper"
| Thumbling Creeper
| Tumbling Creeper
| <center>[[Image:Thumbling_Creeper-Unplanted.png]] [[Image:Thumbling_Creeper-planted.png]]</center>
| <center>[[Image:Thumbling_Creeper-Unplanted.png]] [[Image:Thumbling_Creeper-planted.png]]</center>
| <center>[[File:Tumbling_Creeper_tray.png]]</center>
| <center>[[File:Tumbling_Creeper_tray.png]]</center>
| Creeper
| Creeper
|
|
| Thumbling creepers, when harvested, periodically roll around the floor until they hit a hydroponic tray. On meeting a tray, they root into the ground, becoming a nasty trap and further spreading creeper onto nearby trays. Running over a rooted creeper throws the person onto the floor and deals damage, akin to a more nasty plasmaglass shard. Slipping or getting thrown into a rooted creeper deals additional damage and destroys the thumbler. Damage dealt scales with endurance. They can also be manually be rooted into the ground by using a [[Guide to Botany#Garden Trowel|garden trowel]]. Rooted thumbling creeper can be removed by using wirecutters. Thumbling creeper seeds normal creeper instead of the mutated version.
| Tumbling creepers, when harvested, periodically roll around the floor until they hit a hydroponic tray. On meeting a tray, they root into the ground, becoming a nasty trap and further spreading creeper onto nearby trays. Running over a rooted creeper throws the person onto the floor and deals damage, akin to a more nasty plasmaglass shard. Slipping or getting thrown into a rooted creeper deals additional damage and destroys the tumbler. Damage dealt scales with endurance. They can also be manually be rooted into the ground by using a [[Guide to Botany#Garden Trowel|garden trowel]]. Rooted tumbling creeper can be removed by using wirecutters. Tumbling creeper seeds normal creeper instead of the mutated version.


|- id="Pepper Corn"
|- id="Pepper Corn"
Line 1,620: Line 1,701:
| Soybean
| Soybean
|
|
| This "soylent chartreuse" contains high-energy plankton, promised!
| This "soylent chartreuse" contains high-energy plankton, promised! It also contains [[Chemicals#Milk|milk]] and [[Chemicals#Space-Soybean Oil|space-soybean oil]], for extra nutrition.


|- id="Money Tree"
|- id="Money Tree"
Line 1,668: Line 1,749:
| Tree
| Tree
| Infusion with [[Chemicals#Radium|radium]].
| Infusion with [[Chemicals#Radium|radium]].
| Creates lit glowsticks, their brightness scales with potency.
| Creates lit glowsticks. Their brightness scales with potency.


|- id="Shivering Contusine"
|- id="Shivering Contusine"
Line 1,692: Line 1,773:
| Asomna
| Asomna
|
|
| Contains [[Chemicals#Synaptizine|synaptizine]] in addition to [[Doctoring#Ephedrine|ephedrine]].
| Contains [[Chemicals#Synaptizine|synaptizine]] in addition to [[Doctoring#Ephedrine|ephedrine]]. If you put the roots of the robust asomna plant into a [[Foods and Drinks#Still|still]], you get [[Chemicals#Tea|tea]], rather than those two medical chems.


|- id="Fuzzy Nureous"
|- id="Fuzzy Nureous"
Line 1,788: Line 1,869:
| Bean
| Bean
|
|
| Grows magical jelly beans that contain [[Chemicals#VHFCS|VHFCS]] and either tasty food related [[chemicals]] or something absolutely awful and unsavoury.
| Grows "Mabie Nott's Some Flavor Beans" (i.e. despite the similar sprite, they're not [[Wizard#WizardBeans|wizard jelly beans]]) that contain [[Chemicals#VHFCS|VHFCS]] and 10 units of [[Chemicals#Sugar|sugar]]. Sometimes, they have a random flavor, containing either tasty food-related [[chemicals]] or something absolutely awful and unsavoury.


|- id="Golden Pea Pod"
|- id="Golden Pea Pod"
Line 1,933: Line 2,014:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +13 – +27
| style=background-color:#FEF1E4 | +13 – +27
| Good at speeding up plant growth. Has 5% chance to also give Accelerator gene
| Good at speeding up plant growth. Has 5% chance to also give [[#Accelerator|Accelerator gene]].


|-
|-
Line 1,969: Line 2,050:
| style=background-color:#7169FF | +1 – +3
| style=background-color:#7169FF | +1 – +3
| style=background-color:#FEF1E4 | +3 – +7
| style=background-color:#FEF1E4 | +3 – +7
| In addition, has 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.  
| In addition, has 3% chance of giving [[#Damage Resistance|Damage Resistance gene]]. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.  


|-
|-
Line 1,993: Line 2,074:
| style=background-color:#7169FF | -3 – +3
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +8 – +22
| style=background-color:#FEF1E4 | +8 – +22
| Basically, randomizes plant stats! Also attempts to grant new gene and induce a [[#Crop Mutations|plant mutation]].   
| Basically, randomizes plant stats! Also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]].   


|-
|-
Line 2,005: Line 2,086:
| style=background-color:#7169FF | -3 – +3
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +8 – +22
| style=background-color:#FEF1E4 | +8 – +22
| Makes plant stats go up and down by random amounts and also attempts to grant new gene and induce a [[#Crop Mutations|plant mutation]].  
| Makes plant stats go up and down by random amounts and also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]].  


|-
|-
Line 2,017: Line 2,098:
| style=background-color:#7169FF | -3 – +3
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +3 – +7
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new gene and induce a [[#Crop Mutations|plant mutation]], with separate 2% chance of granting Unstable gene. One of the safer options for messing with plant genetics and randomizing stats.
| Also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]], with separate 2% chance of granting the [[#Unstable|Unstable gene]]. One of the safer options for messing with plant genetics and randomizing stats.


|-
|-
Line 2,029: Line 2,110:
| style=background-color:#7169FF | -6 – +6
| style=background-color:#7169FF | -6 – +6
| style=background-color:#FEF1E4 | +3 – +7
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new gene and induce a [[#Crop Mutations|plant mutation]], with separate 5% chance of granting Unstable gene. Offers mostly minimal seed damage and the high randomization ranges, but with risk of a potentially bad gene.
| Also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]], with separate 5% chance of granting the [[#Unstable|Unstable gene]]. Offers mostly minimal seed damage and the high randomization ranges, but with risk of a potentially bad gene.


|-
|-
Line 2,041: Line 2,122:
| style=background-color:#7169FF | -9 – +9
| style=background-color:#7169FF | -9 – +9
| style=background-color:#FEF1E4 | +3 – +7
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new gene and induce a [[#Crop Mutations|plant mutation]], with separate 25% chance of granting the [[Guide to Botany#Unstable|Unstable gene]]. Good at inducing mutations and randomizes stats significantly, with a high chance of a potentially bad gene.
| Also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]], with separate 25% chance of granting the [[Guide to Botany#Unstable|Unstable gene]]. Good at inducing mutations and randomizes stats significantly, with a high chance of a potentially bad gene.


|-
|-
Line 2,185: Line 2,266:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +53 – +67
| style=background-color:#FEF1E4 | +53 – +67
| Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.  
| Weedkiller harms weed seeds too (and only weed seeds), less if it has the [[#Toxin Immunity|Toxin Immunity gene]].  


|-
|-
Line 2,197: Line 2,278:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| style=background-color:#FEF1E4 | +18 – +37
| Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.  
| Turns out plasma is not good for seeds. Damage is reduced if seed has [[#Toxin Immunity|Toxin Immunity gene]].  


|-
|-
Line 2,209: Line 2,290:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| style=background-color:#FEF1E4 | +18 – +37
| Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.   
| Naturally, toxin is bad for seeds. It's not so bad if it has the [[#Toxin Immunity|Toxin Immunity gene]].   


|-
|-
Line 2,221: Line 2,302:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| style=background-color:#FEF1E4 | +18 – +37
| Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.   
| Bad for soil, bad for people, bad for seeds too. [[#Toxin Immunity|Toxin Immunity gene]] reduces most of the damage.   


|-
|-
Line 2,233: Line 2,314:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| style=background-color:#FEF1E4 | +18 – +37
| Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.  
| Oil hurts the seed. Less damage if it has the [[#Toxin Immunity|Toxin Immunity gene]].  


|-
|-
Line 2,245: Line 2,326:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| style=background-color:#FEF1E4 | +18 – +37
| There is less damage if seed has Toxin Immunity Gene.  
| There is less damage if seed has [[#Toxin Immunity|Toxin Immunity gene]].  


|-
|-
Line 2,257: Line 2,338:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| style=background-color:#FEF1E4 | +18 – +37
| Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.   
| Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has [[#Toxin Immunity|Toxin Immunity gene]].   


|-
|-
Line 2,269: Line 2,350:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| style=background-color:#FEF1E4 | +18 – +37
| Fluorine damages seed less if it has the Toxin Immunity Gene.  
| Fluorine damages seed less if it has the [[#Toxin Immunity|Toxin Immunity gene]].  


|-
|-
Line 2,281: Line 2,362:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| style=background-color:#FEF1E4 | +18 – +37
| Less seed damage if it has the Toxin Immunity Gene.  
| Less seed damage if it has the [[#Toxin Immunity|Toxin Immunity gene]].  
|}
|}


Line 2,310: Line 2,391:
! [[Chemicals#Phosphorus|Phosphorus]]
! [[Chemicals#Phosphorus|Phosphorus]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=0.66 |66% chance of +1
| style=background-color:#3BFFAE data-sort-value=0.66 |+0.66
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
Line 2,325: Line 2,406:
| [[#Ammonia Plant Formula|Ammonia Plant Formula]], [[#Quick-Growth Plant Nutrients|Quick-Growth Plant Nutrients]]
| [[#Ammonia Plant Formula|Ammonia Plant Formula]], [[#Quick-Growth Plant Nutrients|Quick-Growth Plant Nutrients]]
| style=background-color:#3BFFAE | +4
| style=background-color:#3BFFAE | +4
| style=background-color:#FFC1DC data-sort-value=0.66| 66% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.66| +0.66
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,333: Line 2,414:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Removes 4 units of chems from tray every few seconds. Specifically it removes a bit from each different chem, but the general ratio of chems will be preserved, and it can't remove all of a certain chem. End-all-be-all for accelerating growth speed.
| End-all-be-all for accelerating growth speed, assuming it has water, which might be an issue because ammonia also increases water consumption and amount of chems consumed.  


|-
|-
! [[Chemicals#Diethylamine|Diethylamine]]
! [[Chemicals#Diethylamine|Diethylamine]]
| [[#Ammonia Plant Formula|Ammonia Plant Formula]] + [[Chemicals#Ethanol|Ethanol]] + Heat
| [[#Ammonia Plant Formula|Ammonia Plant Formula]] + [[Chemicals#Ethanol|Ethanol]] + Heat
| style=background-color:#3BFFAE data-sort-value=1.66| 66% chance of +2
| style=background-color:#3BFFAE data-sort-value=1.23| +1.23
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
Line 2,352: Line 2,433:
! [[Chemicals#Potassium|Potassium]]
! [[Chemicals#Potassium|Potassium]]
| Extract from [[#Banana|bananas]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| Extract from [[#Banana|bananas]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=0.40| 40% chance of +1
| style=background-color:#3BFFAE data-sort-value=0.40| +0.40
| style=background-color:#FFC1DC data-sort-value=0.40| 40% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.40| +0.40
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,366: Line 2,447:
! [[Chemicals#Ash|Ash]]
! [[Chemicals#Ash|Ash]]
| Heat up paper or oil in a beaker or similar container.  
| Heat up paper or oil in a beaker or similar container.  
| style=background-color:#3BFFAE data-sort-value=0.80| 80% chance of +1
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=0.80| 80% chance of +1
| style=background-color:#FFC1DC data-sort-value=1.6| +1.60
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,375: Line 2,456:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Passable for healing plants and speeding up growth, but there're definitely better options.  
| Your best chemical for healing plants.  


|-
|-
Line 2,381: Line 2,462:
| [[#Compost Bag|Compost Bag]]
| [[#Compost Bag|Compost Bag]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=0.66| 66% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.66| +0.66
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,389: Line 2,470:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
| Okay at restoring plant health. Ammonia offers the same benefits and more. But it's pretty common. Compost can substitute for water, so if a plant runs out of H2O, it can still subside off compost.


|-
|-
! [[Chemicals#Potash|Potash]]
! [[Chemicals#Potash|Potash]]
| [[#Potash Plant Formula|Potash Plant Formula]], [[#High-Yield Plant Nutrients|High-Yield Plant Nutrients]]
| [[#Potash Plant Formula|Potash Plant Formula]], [[#High-Yield Plant Nutrients|High-Yield Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=0.50| 50% chance of +1
| style=background-color:#3BFFAE data-sort-value=0.50| +0.50
| style=background-color:#FFC1DC data-sort-value=0.50| 50% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.50| +0.50
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-0.24| If > 1, 24% chance of -1
| style=background-color:#FFD861 data-sort-value=-0.24| If > 1, -0.24
| style=background-color:#00C678 data-sort-value=0.24| 24% chance of +1
| style=background-color:#00C678 data-sort-value=0.24| +0.24
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
|If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
|If plant dies after one harvest, separate -1.23 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.


|-
|-
! [[Chemicals#Saltpetre|Saltpetre]]
! [[Chemicals#Saltpetre|Saltpetre]]
| [[#Saltpetre Plant Formula|Saltpetre Plant Formula]], [[#High-Yield Plant Nutrients|High-Yield Plant Nutrients]]
| [[#Saltpetre Plant Formula|Saltpetre Plant Formula]], [[#High-Yield Plant Nutrients|High-Yield Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=2.8| 80% chance of +3
| style=background-color:#3BFFAE data-sort-value=2.4| +2.4
| style=background-color:#FFC1DC data-sort-value=2.8| 80% chance of +3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-0.24| If >1, 24% chance of -1
| style=background-color:#00C678 data-sort-value=-0.24| If >1, -0.24
| style=background-color:#8FAEFF data-sort-value=0.50| 50% chance of +1
| style=background-color:#8FAEFF data-sort-value=0.50| +0.5
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
| Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at making plants grow faster.


|-
|-
Line 2,429: Line 2,510:
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=0.50| 50% chance of +1
| style=background-color:#7169FF data-sort-value=0.50| +0.50  
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
| Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Line 2,446: Line 2,527:
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Essential for plant growth to occur at all.
| Essential for plant growth to occur at all.
|-
! [[Chemicals#Holy Water|Holy Water]]
| [[Guide to Botany#Garlic|Garlic]], ask [[Chaplain]] or [[Bartender]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| It's still water, so you can water your plants with this.


|-
|-
! [[Chemicals#Mutadone|Mutadone]]
! [[Chemicals#Mutadone|Mutadone]]
| [[#Mutadone Plant Formula|Mutadone Plant Formula]], [[#Healthy Plant Nutrients|Healthy Plant Nutrients]]
| [[#Mutadone Plant Formula|Mutadone Plant Formula]], [[#Healthy Plant Nutrients|Healthy Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=-4.2| If >5, 80% chance of -5 GROWTH
| style=background-color:#3BFFAE data-sort-value=-4.2| If >5, -4 GROWTH
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FF7C99 data-sort-value=0.5| If <0, +0.5
| style=background-color:#FFAA00 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFAA00 data-sort-value=0.5| If <0, +0.5
| style=background-color:#FFD861 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFD861 data-sort-value=0.5| If <0, +0.5
| style=background-color:#00C678 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#00C678 data-sort-value=0.5| If <0, +0.5
| style=background-color:#8FAEFF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#8FAEFF data-sort-value=0.5| If <0, +0.5
| style=background-color:#7169FF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#7169FF data-sort-value=0.5| If <0, +0.5
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
| Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Line 2,473: Line 2,568:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Removes 2 units of these harmful chemicals: [[Chemicals#Chlorine|chlorine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Plasma|plasma]], [[Chemicals#Radium|radium]], [[Chemicals#Sulfuric Acid|sulfuric acid]],[[Chemicals#Toxin|toxin]], [[Chemicals#Toxic Slurry|toxic slurry]], [[Chemicals#Welding Fuel|welding fuel]]
| Removes 2 units of these harmful chemicals: [[Chemicals#Chlorine|chlorine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Plasma|plasma]], [[Chemicals#Radium|radium]], [[Chemicals#Sulfuric Acid|sulfuric acid]],[[Chemicals#Toxin|toxin]], [[Chemicals#Toxic Slurry|toxic slurry]], and [[Chemicals#Welding Fuel|welding fuel]].


|-
|-
Line 2,485: Line 2,580:
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=0.80|80% chance of +1
| style=background-color:#7169FF data-sort-value=0.80|+0.80
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Growth speed and endurance boosts occur only if plant is [[#Man-Eater|man-eater]]
| Growth speed and endurance boosts occur only if plant is a [[#Man-Eater|man-eater]]. Blood is also a water substitute for them, so they can live off blood instead of water.


|-
|-
Line 2,494: Line 2,589:
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FF7C99 data-sort-value=-1.6-1.6| -1.6 – +1.6
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-1.6-1.6| -1.6 – +1.6
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 33% chance of -0.16 – +0.16
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#00C678 data-sort-value=-0.32-0.32| -0.32 – +0.32
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#8FAEFF data-sort-value=-0.8-0.8| -0.8 – +0.8
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#7169FF data-sort-value=-0.48-0.48| -0.48 – +0.48
| style=background-color:#FEF1E4 data-sort-value=2.4| 80% chance of +3 RAD
| style=background-color:#FEF1E4 data-sort-value=2.4| +2.4 RAD
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
| Also attempts to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has [[#Radiation Immunity|Radiation Immunity gene]]. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.


|-
|-
Line 2,508: Line 2,603:
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FF7C99 data-sort-value=-2.4-2.4| -2.4 – +2.4
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-2.4-2.4| -2.4 – +2.4
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 33% chance of -0.24 – +0.24
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
| style=background-color:#00C678 data-sort-value=-0.48-0.48| -0.48 – +0.48
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#8FAEFF data-sort-value=-1.2-1.2| -1.2 – +1.2
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| style=background-color:#7169FF data-sort-value=-0.72-0.72| -0.72 – +0.72
| style=background-color:#FEF1E4 data-sort-value=2| +2 RAD
| style=background-color:#FEF1E4 data-sort-value=2| +2 RAD
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. It makes sense a radioactive element would scramble plant stats and sometimes induce new genes and mutations.
| Also attempts to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has [[#Radiation Immunity|Radiation Immunity gene]]. It makes sense a radioactive element would scramble plant stats and sometimes induce new genes and mutations.


|-
|-
Line 2,522: Line 2,617:
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
| style=background-color:#FF7C99 data-sort-value=-2.5-2.5| -2.5 – +2.5
| style=background-color:#FFAA00 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-2.5-2.5| -2.5 – +2.5
| style=background-color:#FFD861 data-sort-value=-0.25-0.25| 25% chance of -1 – +1
| style=background-color:#FFD861 data-sort-value=-0.25-0.25| 33% chance of -0.25 – +0.25
| style=background-color:#00C678 data-sort-value=-1.25-1.25| 25% chance of -2 – +2
| style=background-color:#00C678 data-sort-value=-0.5-0.5| -0.5 – +0.5
| style=background-color:#8FAEFF data-sort-value=-4.25-4.25| 25% chance of -5 – +5
| style=background-color:#8FAEFF data-sort-value=-1.25-1.25| -1.25 – +1.25
| style=background-color:#7169FF data-sort-value=-2.25-2.25| 25% chance of -3 – +3
| style=background-color:#7169FF data-sort-value=-0.75-0.75| -0.75 – +0.75
| style=background-color:#FEF1E4 data-sort-value=4.80| 80% chance of +5 RAD
| style=background-color:#FEF1E4 data-sort-value=4| +4 RAD
| 25% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
| Also attempts to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has [[#Radiation Immunity|Radiation Immunity gene]]. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.


|-
|-
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| style=background-color:#3BFFAE data-sort-value=-2.8--0.8| 80% chance of -3 – -1
| style=background-color:#3BFFAE data-sort-value=-1.6|-1.6
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FF7C99 data-sort-value=-1.6-1.6| -1.6 – +1.6
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-1.6-1.6| -1.6 – +1.6
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 33% chance of -0.16 – +0.16
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#00C678 data-sort-value=-0.32-0.32| -0.32 – +0.32
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#8FAEFF data-sort-value=-0.8-0.8| -0.8 – +0.8
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#7169FF data-sort-value=-0.48-0.48| -0.48 – +0.48
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Unstable mutagen is better in almost every way.
| 16% chance to attempt to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Unstable mutagen is better in almost every way.


|-
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic Plant Formula|Mutagenic Plant Formula]], [[#Mutagenic Plant Nutrients|Mutagenic Plant Nutrients]]
| [[#Mutagenic Plant Formula|Mutagenic Plant Formula]], [[#Mutagenic Plant Nutrients|Mutagenic Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=-0.40| If >1, 40% chance of -1
| style=background-color:#3BFFAE data-sort-value=-0.40| If >1, -0.40
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FF7C99 data-sort-value=-2.4-2.4| -2.4 – +2.4
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-2.4-2.4| -2.4 – +2.4
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 33% chance of -0.24 – +0.24
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
| style=background-color:#00C678 data-sort-value=-0.48-0.48| -0.48 – +0.48
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#8FAEFF data-sort-value=-1.2-1.2| -1.2 – +1.2
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| style=background-color:#7169FF data-sort-value=-0.72-0.72| -0.72 – +0.72
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
| Also attempts to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.


|-
|-
! [[Chemicals#Glowing Slurry|Glowing Slurry]]
! [[Chemicals#Glowing Slurry|Glowing Slurry]]
| Extract from [[#Omega Slurrypod|omega slurrypods]].
| Extract from [[#Omega Slurrypod|omega slurrypods]].
| style=background-color:#3BFFAE data-sort-value=-2--1| -2 – -1
| style=background-color:#3BFFAE data-sort-value=-1.5| -1.5
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFD861 | -1 – +1
| style=background-color:#FFD861 | 33% chance of-1 – +1
| style=background-color:#00C678 | -2 – +2
| style=background-color:#00C678 | -2 – +2
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
| Also attempts to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.


|-
|-
Line 2,585: Line 2,680:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2 POISON
| style=background-color:#FEF1E4 | 2 POISON
| Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.  
| Damages plant and inhibits growth only if plant is a weed and does not have [[#Toxin Immunity|Toxin Immunity]].  


|-
|-
Line 2,599: Line 2,694:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2 POISON
| style=background-color:#FEF1E4 | 2 POISON
| Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
| Turns out plasma hurts plants, for the most part. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].


|-
|-
Line 2,613: Line 2,708:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 4 POISON
| style=background-color:#FEF1E4 | 4 POISON
| This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
| This chemical precursor hurts the plant if it does not have [[#Toxin Immunity|Toxin Immunity gene]].


|-
|-
Line 2,627: Line 2,722:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 4 POISON
| style=background-color:#FEF1E4 | 4 POISON
| Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
| Embalming fluid hurts plants. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].


|-
|-
Line 2,641: Line 2,736:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| style=background-color:#FEF1E4 | 1 POISON
| Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
| Toxin hurts you a little, and it hurts plants a little too. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].


|-
|-
Line 2,655: Line 2,750:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| style=background-color:#FEF1E4 | 1 POISON
| Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
| Miasma is harmful for both plants and people. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].


|-
|-
Line 2,684: Line 2,779:
| style=background-color:#FEF1E4 | 10 ACID
| style=background-color:#FEF1E4 | 10 ACID
| As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
| As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
|-
! [[Chemicals#Aqua Tenebrae|Aqua Tenebrae]]
| Outside of [[Nadir]] (and inside if leaks aren't repaired)
| style=background-color:#3BFFAE | -4
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 8 ACID
| The acidic ocean surrounding [[Nadir]] hurts plants too. Almost as bad as fluorosulfuric acid.


|-
|-
Line 2,739: Line 2,848:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| style=background-color:#FEF1E4 | 1 POISON
| Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. It's also possible to make this if you make some clever splices with [[#Seething Tomato|seething tomatoes]].
| Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]]. It's also possible to make this if you make some clever splices with [[#Seething Tomato|seething tomatoes]].


|-
|-
Line 2,753: Line 2,862:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| style=background-color:#FEF1E4 | 1 POISON
| Damages plant if it does not has Toxin Immunity gene.
| Damages plant if it does not has [[#Toxin Immunity|Toxin Immunity gene]].


|-
|-
Line 2,767: Line 2,876:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3 POISON
| style=background-color:#FEF1E4 | 3 POISON
| Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
| Hurts people, hurts plants too, if plant lacks [[#Toxin Immunity|Toxin Immunity gene]].


|-
|-
Line 2,781: Line 2,890:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3 POISON
| style=background-color:#FEF1E4 | 3 POISON
| No damage if plant has Toxin Immunity gene
| No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].


|-
|-
Line 2,795: Line 2,904:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| style=background-color:#FEF1E4 | 1 POISON
| Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene
| Mercury hurts plants, who knew? No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].
|}
|}


Line 2,819: Line 2,928:
! Unstable
! Unstable
| Can develop in [[#Apple|Apple]] and [[#Synthmeat|Synthmeat]] plants {{OR}} [[#Infusion|Infusing]] seed with [[Chemicals#Stable Mutagen|stable]] or [[Chemicals#Unstable Mutagen|unstable mutagen]] has a small chance of inducing this gene.
| Can develop in [[#Apple|Apple]] and [[#Synthmeat|Synthmeat]] plants {{OR}} [[#Infusion|Infusing]] seed with [[Chemicals#Stable Mutagen|stable]] or [[Chemicals#Unstable Mutagen|unstable mutagen]] has a small chance of inducing this gene.
| Plant's genetics sometimes randomly changes, with the effect basically like having [[Chemicals#Glowing Slurry|glowing slurry]] in the tray. Every so often, the plant has a 18% to potentially acquire a new gene strain (if available from its 'natural' pool), mutate into [[#Crop Mutations|another form]], and/or have its [[#1986 Blue Ribbon Winner: Biggest Weed Harvest|alleles/stats]] go up and down by certain ranges (specifically: Maturation Rate & Production Rate: -10 to 10, Lifespan: -1 to 1, Yield -2 to 2, Potency -5 to 5, and Endurance -3 to 3). <br><br>Unstable also randomly lowers and raises quality, and for [[#Fungus|fungi]] (and its [[#Magic Mushroom|two]] [[#White Mushroom|mutations]]) specifically, it can also increases/decreases amount of mushrooms harvested and the amount of health directly healed when eaten by random amounts.
| Plant's genetics sometimes randomly changes, with the effect basically like having [[Chemicals#Glowing Slurry|glowing slurry]] in the tray. Every so often, the plant can potentially acquire a new gene strain (if available from its 'natural' pool), mutate into [[#Crop Mutations|another form]], and/or have its [[#1986 Blue Ribbon Winner: Biggest Weed Harvest|alleles/stats]] go up and down by certain ranges (specifically: Maturation Rate & Production Rate: -1.8 to 1.8, Lifespan: 33% chance of -0.18 to 0.18, Yield -0.36 to 0.36, Potency -0.9 to 0.9, and Endurance -0.54 to 0.54). <br><br>Unstable also randomly lowers and raises quality, and for [[#Fungus|fungi]] (and its [[#Magic Mushroom|two]] [[#White Mushroom|mutations]]) specifically, it can also increases/decreases amount of mushrooms harvested and the amount of health directly healed when eaten by random amounts.


|- id="Accelerator"
|- id="Accelerator"
! Accelerator
! Accelerator
| [[#Infusion|Infusing]] seed with [[Chemicals#Ammonia|ammonia]] has small chance of inducing this gene.
| [[#Infusion|Infusing]] seed with [[Chemicals#Ammonia|ammonia]] has small chance of inducing this gene.
| Plant matures and bears fruit faster with no strings attached. Every few seconds, the plant has a 10% chance to boost its both Maturation Rate and Production Rate by 1.
| Plant matures and bears fruit faster with no strings attached. Every few seconds, the plant gains +0.1 Maturation Rate and +0.1 Production Rate.


|- id="Drought Resistance"
|- id="Drought Resistance"
Line 2,834: Line 2,943:
! Fast Metabolism
! Fast Metabolism
| Can develop in [[#Soybean|Soybean]], [[#Tree|Tree]], [[#Grape|Grape]], [[#Gardenia|Gardenia]], and [[#Cherry|Cherry]] plants.
| Can develop in [[#Soybean|Soybean]], [[#Tree|Tree]], [[#Grape|Grape]], [[#Gardenia|Gardenia]], and [[#Cherry|Cherry]] plants.
| Doubles the growth rate of the plant. Also doubles nutrient consumption (including water).
| Increase the effect of any process involving chemicals in trays, growth or gene strains by 50% as well as doubling the base water consumption. This means things like water consumption, stat gain from chemicals in it's tray or growth rate are increased by 50%.


|- id="Slow Metabolism"
|- id="Slow Metabolism"
! Slow Metabolism
! Slow Metabolism
| Can develop in [[#Bean|Bean]], [[#Cinnamon|Cinnamon]], [[Guide to Botany#Coffee|Coffee]], [[#Cotton|Cotton]], [[#Mustard|Mustard]], [[#Peas|Pea]], [[#Tree|Tree]]plants.
| Can develop in [[#Bean|Bean]], [[#Cinnamon|Cinnamon]], [[Guide to Botany#Coffee|Coffee]], [[#Cotton|Cotton]], [[#Mustard|Mustard]], [[#Peas|Pea]], [[#Tree|Tree]]plants.
| Greatly decreases the growth rate of the plant, but reduces nutrient consumption rate (including water).
| Decrease the effect of any process involving chemicals in trays, growth or gene strains by 25% as well as halving the base water consumption. This means things like water consumption, stat gain from chemicals in it's tray or growth rate are reduced by 25%.


|- id="Rapid Growth"
|- id="Rapid Growth"
Line 2,914: Line 3,023:
! Poor Health
! Poor Health
| Can develop in [[#Bamboo|Bamboo]], [[#Wheat|Wheat]], [[#Oats|Oat]], [[#Rice|Rice]] and [[#Grass|Grass]] plants.
| Can develop in [[#Bamboo|Bamboo]], [[#Wheat|Wheat]], [[#Oats|Oat]], [[#Rice|Rice]] and [[#Grass|Grass]] plants.
| The plant continually receives damage from frailty. This damage is not mitigated by e.g. toxin resistance.
| The plant continually receives 0.24 damage from frailty. [[#Damage Resistance|Damage Resistance]] reduces damage taken, but other gene strains e.g., [[#Toxin Immunity|Toxin Immunity]], have no effect.


|- id="Seedless"
|- id="Seedless"
Line 2,961: Line 3,070:
| Whenever this plant tries to produce chemicals, it has only a 5% chance to succeed at doing so.
| Whenever this plant tries to produce chemicals, it has only a 5% chance to succeed at doing so.


|- id="Invasive growth"
|- id="Invasive Growth"
! Invasive growth
! Invasive Growth
| Can develop in [[#Creeper|Creeper]] plants.
| Can develop in [[#Creeper|Creeper]] plants.
| This plant will try to kill other sorrounding plants and replants itself, akin to how [[#Creeper|Creeper]] behaves. Plants with the [[#Inhibited Potential|inhibited potential]] or [[#Seedless|seedless]] gene strain cannot plant new copies of themselves. [[#Creeper|Creeper]] with this gene strain will try to spread more aggressively.
| If the plant is fully grown and is above 50% its starting health, then every few seconds, this plant has a 20% chance to attempt to hurt other surrounding plants (except the [[#Crystal|crystal plant]]), inflicting 10 "physical" damage to each one, and replant itself, akin to how [[#Creeper|Creeper]] behaves. Plants with the [[#Inhibited Potential|Inhibited Potential]] or [[#Seedless|Seedless]] gene strain cannot plant new copies of themselves.<br><br>A [[#Creeper|Creeper]] with this gene strain spreads more often and more aggressively, and you need to hurt it more to keep it down. Now, it can spread if it has more than 35% of its starting health (down from the 50% threshold). Every few seconds, it has a 50% chance (up from 33%) to attempt to spread to other trays and attack plants, this time inflicting 25 damage (up from 20).  


|- id="Overpowering Genome"
|- id="Overpowering Genome"
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By default, man eaters start with 25% disorient resist, 120 health, 200 stamina, and 10 stamina regen; those last three are affected by certain stats (more on that later.) They also have a number of weaknesses. First, they receive 25% more damage from fire. Second, they're slower than the crew members they eat, being comparable to someone who's drowsy. Lastly, they're very vulnerable to [[atrazine]], aka weed killer. This chem deals 3 damage per tick to maneater plants, and uniquely, it can penetrate their skin (membranes?) and enter their system directly, at a rate of 30% (e.g. splash 1 unit, 0.3 units goes inside them, which causes about about 2 damage during the time it's inside the man eater).  
By default, man eaters start with 25% disorient resist, 120 health, 200 stamina, and 10 stamina regen; those last three are affected by certain stats (more on that later.) They also have a number of weaknesses. First, they receive 25% more damage from fire. Second, they're slower than the crew members they eat, being comparable to someone who's drowsy. Lastly, they're very vulnerable to [[atrazine]], aka weed killer. This chem deals 3 damage per tick to maneater plants, and uniquely, it can penetrate their skin (membranes?) and enter their system directly, at a rate of 30% (e.g. splash 1 unit, 0.3 units goes inside them, which causes about about 2 damage during the time it's inside the man eater).  


You can't splice out those weaknesses, so you need to focus on their strengths. In order to make your plants stronger you need to take care of their endurance and potency by [[#Infusions|infusing the maneater seeds using certain chemicals]] and/or [[#Tray Chemistry|putting particular chems into their trays]]. Every point of endurance increases its health by 3 (capped at 2000, at around 666 endurance), while every point potency adds 3 extra maximum stamina (capped at 5000, at around 1666 potency) and 0.1 extra stamina regeneration (capped at 30, for 300 potency).
You can't splice out those weaknesses, but you significantly improve their resilience by raising their endurance and potency, whether through [[#Infusions|infusions]] and/or [[#Tray Chemistry|tray chemistry]]. Every point of endurance increases its health by 3 (capped at 2000, at around 666 endurance), while each point of potency adds 3 extra maximum stamina (capped at 5000, at around 1666 potency) and 0.1 extra stamina regeneration (capped at 30, for 300 potency). Besides the usual stat-boosting chems, you can also use [[Chemicals#Blood|blood]]. If man-eaters run out of water, they can live off blood instead. In fact, it's even better than water, because when it's in a tray, it increases endurance and speeds growth. Same if it's infused.


Besides the usual methods, you can also raise a man eater's stats directly by feeding it monkeys and humans while it is still in its tray. Just click on the victim with {{Grab}} intent and click on the plant to feed the creature to them. Every time you give your green friend a delicious snack it will increase their endurance by 20 - 30 points.
Besides the usual methods, you can also raise a man eater's stats directly by feeding it monkeys and humans while it is still in its tray. Just click on the victim with {{Grab}} intent and click on the plant to feed the creature to them. Every time you give your green friend a delicious snack it will increase their endurance by 20 - 30 points.

Latest revision as of 05:40, 24 November 2024

Your dream garden awaits!

Keeping it Green

When you click on a plant pot with an empty hand, you can check the plant to see how it is doing. Various indicators will appear when you do so, which describe the condition of the plant and soil - red indicators are bad, blue indicators are good:

Message Meaning
The soil is completely dry. The soil has run out of water. This will quickly kill the plant.
The plant is dying. Maltreatment or harmful chemicals are killing the plant.
The soil looks rich and fertile. Indicates the presence of compost in the soil. Remember, this dries out the soil quicker.
The plant glistens with good health! Judicious compost and water use has resulted in a healthy plant!
The plant is flourishing! The plant has extremely high health. Expect good harvests!
The plant looks strange... You have managed to grow a rare mutant strain of plant. This could be good or bad!
Weeds have infested the soil. This pot has been infested with a weed-type plant. You will have to take special measures to get rid of it.

In addition, you will receive a report of any chemical in the plant pot. Hopefully, there's at least water in it, but chemicals may also include stuff you've added like plant formula or compost. Some plants may produce nectar, a delightful treat for space bees. Harmful chemicals like toxic slurry may also appear, which usually require you to clean out the pot.

If you click and drag a plant pot onto yourself, you will completely clear out the pot. This not only empties any plant out of it, but completely cleans out all soil water, nutrients, everything. However, this will not work on pots infested with weeds! You must find a way to kill the weeds before emptying the pot if you want to get rid of them. Weeds will occasionally appear in unoccupied plant pots and may have various effects or even produce items, but remember - these are weeds and thus are useless and annoying at best, and downright dangerous at worst! Get rid of them when you can.

1986 Blue Ribbon Winner: Biggest Weed Harvest

Plants carry genes which affect various things relating to their growth and crops. While plant seeds are easy enough to come by from the dispenser or ordering crates of them from the Cargo Bay, these seeds start out completely plain and devoid of any particular genetic fluctuations. Every time a seed is planted, it mutates a bit. Any seeds harvested from this plant will carry those genes, which will mutate again when planted. This way, you can breed plants for particular qualities. Genes can degrade as well as improve, however, so be careful not to end up with completely useless seeds which produce no crops or die instantly.

To get even more in-depth with planting you have the plant analyzer, which can scan a plant, fruit, or seed for genetic variables. For each variable, higher is better.

Species Tells you what kind of plant it is.
Generation How many times this breed of plant has gone through a full lifecycle. Incremented by 1 whenever a seed is planted.
Maturation Rate How fast the plant grows from a sprout to a crop-producing plant.
Production Rate How fast the plant becomes harvestable.
Lifespan How many harvests the plant will produce before dying. This has no effect on plants that are harvestable only once.
Yield How many crops the plant will produce besides its normal amount.
Potency How powerful items produced by this plant are. Higher generally means more reagents inside. Affects crop quality.
Endurance How high the maximum health of the plant is, which affects how much it can resist dehydration, poison, and fire. Affects crop quality.

With these, you can tell how much of a certain plant you can harvest, or how long it will live, or what you need to do to keep it alive. Some plants aren't just one-off harvests: for example, you can tend tomatoes for multiple harvests if you want! In fact, should you keep the plant happy (with blue indicators above - rich and fertile, and very healthy), you will likely have a chance at harvesting MORE than you would if you had just plain watered it. Some plants may even inherit a special genetic mutation giving them indefinite life, as long as you tend to it. It pays to keep an eye on your plants! It's just a matter of knowing when to add water, or fertilizer, etc. Plants work the same way in real life - to an extent. Don't water your plants? They'll die. Overwater? Same deal. Be careful with your plants, they are fragile little angels~

Crop quality is affected by potency, endurance, and, to a limited and lesser extent, plant health. Just like life, higher quality plants taste better and thus heal more HP when you eat them, and their crops have more quality prefixes, like "good", "supreme", and "prime". Better also means bigger, for higher quality also means the crops have larger sprites. There's a limit as to how huge crops can get, but it's quite high; with some effort, you can get harvests that are almost as big as a person! You reap what you sow, and if you sow potency and endurance, you'll reap the rewards.

Apart from plain compost, botany starts with several plant formulas tailored to altering a plant's specific traits (all explained in the next section). If you want to experiment, call in the scientist or grab some Discount Dan's and test the effects of various chemicals in the soil.

Tools & Machinery

The fancy stuff you use to enhance your plants or extract useful chemicals. The Chef and Bartender also have various culinary gadgets at their disposal for making with fancy foods and drinks with your favorite plants. Feel free to check Foods & Drinks for a full list of recipes.

Icon Name Description
PlantAnalyzerV3.gif BotanistPDAV2-32x32.png
Plant Analyzer Provides you with a report of a plant's genes, its current condition, the presence of any mutations and other information. This functionality is also built into your PDA.
ReagentScannerV2-32x32.png BotanistPDAV2-32x32.png
Reagent Scanner Click on a person, container, fluid puddle or other object with this, and it'll list the chemicals inside it. Only the hand-held version has a memory function. This functionality is also built into your PDA.
WateringCanV2-32x32.png
Watering Can Actually just a glorified beaker with a maximum capacity of 120 units. Often requested by Scientists and other people working in Chemistry. There are a few purely cosmetically different variants unlocked via earning Botanist XP.
  • GoldenWateringCan-32x32.png Golden watering can
  • WeedWateringCan-32x32.png Weed watering can
  • RainbowWateringCan-32x32.gif Rainbow watering can
  • WateringCan.png Antique watering can
ProduceSatchel.png
Produce Satchel This spacious satchel makes the life of every chef or botanist much easier. Almost any type of food-related item (dishes, bottles, seeds etc.) can be stored in them, and they also interact nicely with tables (drag & drop), crates, the food processor, mail chutes and other objects. Interacting with a satchel while on grab intent will allow you to remove a specific item from its contents.
ElectricChainsawV2.png
Chainsaw An electric chainsaw to keep weeds in check. When off, it causes 3 BRUTE, but when on, it does 12 BRUTE, making it a passable emergency weapon.
HydroponicsTrayV2.png
Hydroponics Tray The seeds go in here, obviously. You can plant them manually or by using drag & drop. The bar on the right tracks water level, and the tray has various indicators for the status of the plant:
  • HydroponicsTrayLowHealthV2.gif - Plant has poor health. Could use some compost.
  • HydroponicsTrayReadyToHarvestV2.gif - Plant is ready to be harvested. Click with a bare hand or with a produce satchel to gather its fruits and seeds.
  • HydroponicsTrayLowWaterV2.gif - Plant is dangerously low water. Water it with a watering can, obviously.
  • HydroponicsTrayOverwaterV2.gif - Plant has too much water.
  • HydroponicsTrayDeadPlantV2.gif - Plant is dead and should be cleared.

You can also click on it with a screwdriver or wrench to secure it to the floor, so that it doesn't move when you bump into it. Clicking on it with a screwdriver or wrench again will unsecure it, allowing you to move it around again.

SeedVendingMachine2.png
Seed Fabricator To unlock the more interesting seeds (notably cannabis), you'll have to mess with the wires using a screwdriver and multitool. (For the record, this is a fabricator, not a vending machine, so you'll have to toggle a white light.)
PortableSeedFabricator-32x32.png
Portable Seed Fabricator This portable seed fabricator is acquired by hacking the GardenGear vendor. This device is actually more like a seed planter rather than a hand-held version of the seed fabricator. To plant seeds with this thing, do the following:
  1. Click on the device in-hand (Hotkey: C for Goon WASD, Z for /tg/-style WASD).
  2. Select your seed of choice from the list of plants. Notably, it has the same selection as a hacked Seed Fabricator, so you can pick things like grass and radweed.
  3. Click on the hydroponics tray(s) while the portable seed fab is in your active hand.

Unlike the stationary version, it does not create physical seeds, but it also does not have a cooldown, making it ideal for planting several seeds in rapid succession. If you want to get a plant mutation that's only possible via random chance and have this plus an efficient method for clearing plants, you can plant seeds with the portable seed fab, and then clear them away, "rerolling" plants until you get your desired mutation.

PlantMaster2.png
PlantMaster Mk3 Have a special or even new species in mind? This clever machine allows you to infuse seeds with certain reagents (drawn from an inserted beaker) and splice them together, or in other words tweak the desired genetic traits. It can also extract seeds from fruits or vegetables, which is great if you have a certain strain you want to grow more of.

The PlantMaster supports drag & drop for the following objects: seeds, produce, beakers/bottles, produce satchels.
ReagentExtractor2.png
Reagent Extractor Processes certain produce into reagents. Comes with two built-in storage tanks capable of holding up to 500 units each. You may then transfer said reagents to an inserted receptacle.

The extractor supports drag & drop for the following objects: produce, beakers/bottles, produce satchels.
CheMaster.png
CheMaster 3000 See Chemistry.
CompostTankV3-32x32.png
Compost Tank Converts unwanted or excess produce as well as seeds and organs into compost. Use drag & drop to stuff them into the tank. Similar to trays, you can click on it with a screwdriver or wrench to anchor it down; doing it again unanchors it.
HCWaterTankV3-32x32.png
HC Water Tank This high-capacity tank holds 100000 units of water. If you don't have a watering can, you can use drag & drop to transfer water directly to a hydroponics tray. You can anchor it down by clicking on it with a screwdriver or wrench, so it stays still when you bump into it. Clicking on it a screwdriver or wrench again will unanchor it.
UltraVioletGrowLamp.png
UV Grow Lamp Makes all plants within four tiles (i.e. a 9x9 square-shaped area of effect) grow faster. Click it to turn it on and off. Click on it with a screwdriver or wrench to secure it, so it doesn't move when people bump into it; click on it again with a screwdriver or wrench to make it movable again.
BotanicalMisterV2.png
Botanical Mister Adds a few units of whatever reagents stored inside it into any surrounding trays within four tiles. By default, it contains 1000 units of water, so it'll effectively water your plants for you, but it'll accept all kinds of chemicals. Also, you can click on it with a screwdriver or wrench to secure it to the floor; you can click on it again with a screwdriver or wrench to make it movable once more. In addition to spawning in Hydroponics at roundstart, you might find another of these in an semi-abandoned satellite not too far from the Mining Outpost.

When emagged, the range expands from four (9x9 square area of effect) to five (11x11), and instead of filling plant trays, it fills up open containers (e.g. beakers without lids, drinkware, but not people or other misters) within its area of effect. When active, its description/Examine text also has a line saying "It is humming with an oddly disturbing sound."
PlantPotV2.png
Plant Pot For decoration. Plants in clay pots don't grow and can't be harvested, but luckily don't need water or nutrients and can't die, making them ideal for sprucing up places or showing off your favorite plants. You can transfer plants to it with a garden trowel. You can't take the plant out; you can only replace it with a different one. Similar to the tray, you can click on the pot with a screwdriver or wrench to secure the pot, so it stays in place, and unsecure it, so you can move it around. Plant pots are obtained from the GardenGear.
GardenTrowelV2.png GardenTrowelFullV2.png
Garden Trowel Click a plant in a hydroponics tray with this in your active hand to uproot it, allowing you to transfer it to a clay plant pot. You unfortunately cannot use this to transfer plants to hydroponics trays, and you can uproot the plant at any stage in its growth, from just planted to fully matured and ready to harvest. You can find trowels in the GardenGear.
WaterpipeV3.png
Water Pipe Definitely not a bong for drug usage. Fill the water pipe up with water, insert your herb of choice, and then click on the water pipe while holding a heat source (e.g. lighter, igniter) to smoke the herb placed into it. Can be found in the GardenGear's, once you've unlocked its hidden items menu.
LavaLamps.gif
Lava Lamp What even is this, is it real lava, why does it bubble, can we eat it? Ponder this and more with your high friends.
Smokeshield.png
Smoke-Shield Generator A shield generator specifically for use of smoking herbs responsibly without them getting in the way of other crewmembers. Simply put it down, power it up along with your herbs of choice inside the shield and light away. Remember to use responsibly.

GardenGear

GardenGearV4-32x32.png

Most basic tools and plant formulas are available from this GardenGear vending machine. It has also a few items for Ranchers, since they use hydroponics too. When the "Hidden Items" option is toggled on via hacking, it also vends some more unusual items, like a "water pipe", a random amount of grass seeds (a relic of a time when you could only get grass through the GardenGear and it was possible to directly "plant" grass by clicking on a tile while holding a seed of grass), and, if you're lucky, a single "strange seed".

List of Contents:
Icon Quantity Item Hidden
item?
WateringCanV2-32x32.png
5 Watering can (spawns filled with 120 units of water) No
PlantAnalyzerV3.gif
5 Plant analyzer No
NewCompostBag32x32.png
5 Compost bag No
ElectricChainsawV2.png
3 Chainsaw No
GardenTrowelV2.png
5 Garden trowel No
ProduceSatchel.png
10 Produce satchel No
BeakerV3.png
10 Beaker (standard 50u versions, empty) No
AtrazinePlantFormulaV3.png
10 Weedkiller No
MutagenicPlantFormulaV3.png
5 Mutagenic Plant Formula No
AmmoniaPlantFormulaV3.png
5 Ammonia Plant Formula No
PotashPlantFormulaV3.png
5 Potash Plant Formula No
PotashPlantFormulaV3.png
5 Saltpetre Plant Formula No
MutadonePlantFormulaV3.png
5 Mutadone Plant Formula No
PlantPotV2.png
5 Plant pot No
NestingBox.png
3 Nesting Box No
ChickenCarrier.png
2 Chicken Carrier No
Smokeshield.png
2 Smoke-Shield Generator No
WaterpipeV3.png
1 Water pipe Yes
PortableSeedFabricator-32x32.png
1 Portable seed fabricator Yes
GrassSeedV2.png
3-6 Grass seed Yes
Strangeseeds32x32.png
1 Strange seed (only 25% chance of appearing) Yes

Nutrient Formulas

In addition, there are a number of plant formulas at your disposal, in a variety of containers. Bottle-based formulas hold 40 units and can be dispensed from the GardenGear. Quartermasters can order Hydroponics: Nutrient Crates, which contain jug-based formulas that come in 200 unit containers. The chemicals inside jugs aren't any different from the chemicals inside bottles (e.g. the saltpetre in the Saltpetre Plant Formula bottle is the same saltpetre in the High-Strength Plant Nutrients jug); the main difference is how much you get in each container.

The bottles and jugs themselves act fairly alike. For example, they can both go into glass recyclers, even though the latter is not made of glass. Notably, though, jugs cannot go into chem dispensers.

Icon Name Container Description
NewCompostBag32x32.png
Compost Bag Other This basic additive improves the plant's health over time. Can be refilled at, you guessed it, the compost tank. You can get spare compost bags from the GardenGear, as well as order them from QM in the form of Hydroponics: Starter Crates.
AtrazinePlantFormulaV3.png
Weedkiller Bottle Also known as atrazine. As the name implies, it will quickly spell the end for any uninvited guest like lashers or space grass. The GardenGear has a few of these, as does the Hydroponics: Starter Crate the QMs can order.
AmmoniaPlantFormulaV3.png
Ammonia Plant Formula Bottle Some plants grow slowly, so a bit of ammonia can speed up the process. Just be prepared to water them more often.
PotashPlantFormulaV3.png
Potash Plant Formula Bottle This is the chemical to go for if you want large harvests, but it will likely shorten the plant's lifespan.
PotashPlantFormulaV3.png
Saltpetre Plant Formula Bottle Saltpetre tends to have a good effect on the crop potency and is particularly useful for medical herbs, cannabis and chili.
MutagenicPlantFormulaV3.png
Mutagenic Plant Formula Bottle Dumping unstable mutagen into the tray is an easy option to grow all kinds of crazy stuff, however you have little actual control. If a species has multiple possible mutations, it will probably be difficult to get the one you desire. If a species has no possible mutations or stat/infusion based mutations, this won't do much besides scramble your crop's stats.
MutadonePlantFormulaV3.png
Mutadone Plant Formula Bottle As seen in medbay, but mutadone also works on plants. Mutating them wildly often damages their DNA and therefore this formula may be required to address some of the genetic problems. Unfortunately, mutadone slows down plant growth significantly as long as it is present in the tray.
MutagenicPlantNutrients.png
Mutagenic Plant Nutrients Jug A big jug with 200 units of unstable mutagen, a glowing green (hence the jug color) chemical that randomizes plant stats and can sometimes induce mutations.
HealthyPlantNutrients.png
Healthy Plant Nutrients Jug The 200 units of mutadone in this jug will fix any negative plant stats but inhibit growth.
QuickGrowthPlantNutrients.png
Quick-Growth Plant Nutrients Jug 200 units of ammonia, when you really need to speed up plant growth. Oddly yellow...
HighYieldPlantNutrients.png
High-Yield Plant Nutrients Jug This jug holds 200 units of potash, which improves yields at cost of number of potential harvests.
HighStrengthPlantNutrients.png
High-Strength Plant Nutrients Jug "High-Strength" simply means it has 200 units of saltpetre, rather than being a mark of supreme quality. For when you're deadset on getting the dankest kush possible.
HappyPlantMixtureV2.png
Happy Plant Mixture Other As the Examine text says, Happy Plant Mixture contains 250 units of chemicals plants love, specifically: 50 units of ammonia, 50 units of compost, 50 units of potash, 50 units of saltpetre, and, perhaps notably, 50 units of space fungus. This sometimes appears in abandoned crates as part of the "departmental" item pool, and it can be found in a few botany-themed "prefabs" in the Trench and Mining Level.

Available Crops

Most of these seeds are readily available from the Seed Fabricator, but some require a little hacking to access. This is indicated by the "Hack req.?" column; if it's marked as "Yes" for a certain plant, that means you must hack the machine first before it can vend seeds for that plant.

The game categorizes plant seeds into a couple of categories:

  • Fruit & Vegetable: Can typically be eaten by themselves as snacks, often conferring some sort of buff, in addition to being used in dishes. There is no mechanical difference between fruit and vegetable plants SS13, merely an difference in categorization, based roughly on botanical rather than culinary definitions.
  • Herb: Can be made into cigarettes and cigarillos, as well as burned in a practice called hotboxing.
  • Weed: These plants can survive and grow without water, but are vulnerable to weedkiller/atrazine.
  • Flower: Are flowers. They look pretty.
  • Miscellaneous: Encompasses a couple of plants that, while edible, are designed to be put to a kitchen processor and made into ingredients for various dishes. This also has a few plants that yield raw resources for materials science.
  • Alien: Alien plants you get from strange seeds and Botany rewards.
Name Crop Icon Plant Icon Hack req.? Type Harvests Time Genome Notes
Grape
GrapesV2.png
GrapePlantV2.png
No Fruit Variable Average 20
Orange
OrangeV3.png
OrangePlantV2.png
No Fruit Variable Slow 21 Contains orange juice. Can be fermented into schnapps.
Melon
MelonV2.png
MelonsPlantV2.png
No Fruit Variable Slow 19 Contains watermelon juice, surprisingly. Can be fermented into schnapps.
Carrot
CarrotV3.png
CarrotPlantV2.png
No Vegetable Once Average 16 Contains carrot juice and oculine. If you put carrots into a still, you get just the carrot juice.
Lemon
LemonV4.png
LemonPlantV2.png
No Fruit Variable Slow 21 Contains lemon juice. Clearly. You can also ferment lemons to make lemonade.
Lime
LimeV4.png
LimePlantV2.png
No Fruit Variable Slow 21 Contains lime juice, as you'd expect. What you might not expect: putting limes in a still yields limeade, instead of just lime juice. Tasty!
Apple
AppleV3.png
ApplePlantV2.png
No Fruit Variable Slow 19 Contains apple juice. Heals 1 unit of TOX, BURN, BRUTE, OXY, and BRAIN per bite. Deals 5 damage when thrown at a doctor (or anyone with the medical training trait), because an apple a day keeps the doctor away.
Banana
BananaV2.png
BananaPlantV2.png
No Fruit Variable Average 15 Contains potassium and banana juice. Yummy. When put into a still, you get just the banana juice.
Strawberry
StrawberryV3.png
StrawberryPlantV2.png
No Fruit Variable Average 18 Contains strawberry juice. Can be fermented into schnapps.
Blueberry
BlueberryV2.png
BlueberryPlantV2.png
No Fruit Variable Average 18 Contains blueberry juice. Can be fermented into wine.
Raspberry
Raspberry.png
Raspberry-plant.png
No Fruit Variable Average 7 Contains raspberry juice. Can be fermented into wine.
Cherry
CherryV4.png
CherryPlantV2.png
No Fruit Variable Average 20 Contains cherry juice. Not blood, really!
Avocado
AvocadoV2.png
AvocadoPlantV2.png
No Fruit Variable Slow 18
Pumpkin
PumpkinV2.png
PumpkinPlantV2.png
No Fruit Variable Slow 19 Make your own lantern or cute bowl! Contains pumpkin juice. Can be fermented into pumpkin juice.
Eggplant
EggplantV3.png
EggplantPlantV2.png
No Fruit Variable Average 18 Contains nicotine, a nod to how eggplants in real life also contain nicotine.
Cucumber
CucumberV2.png
CucumberPlantV2.png
No Fruit Once Average 19 Can be fermented into water
Garlic
GarlicV3.png
GarlicPlantV2.png
No Vegetable Once Average 13 Contains holy water. Not recommended for vampires.
Onion
OnionV3.png
OnionPlantV2.png
No Vegetable Once Average 13
Lettuce
LettuceLeafV3.png
LettucePlantV2.png
No Vegetable Once Slow 12 Resulting lettuce leaves can be fermented into water.
Potato
PotatoV3.png
PotatoPlantV2.png
No Vegetable Once Average 16 Makes great French fries, batteries and captains. Also spawns as a trinket.
Coconut
CoconutV3.png
CoconutPlantV2.png
No Fruit Variable Average 19 Contains coconut milk, which is distinct from regular space milk. Crack it open with some sort of cutting or sawing tool. If you're in a wrasslin' mood, you can even use a chairflip! Put it in a still and make Piña Colada! (Wait, what?)
Pineapple
PineappleV2.png
PineapplePlantV2.png
No Fruit Variable Average 21 Contains pineapple juice. Don't get in it your eyes. You can put pineapples into a still, which makes Piña Colada. Tropical!
Coffee
CoffeeBerriesV3.png
CoffeePlantV2.png
No Miscellaneous Variable Average 6 Coffee berries contain... coffee. If you put them into a still, you get freshly brewed coffee specifically. (This is a form of brewing, no?) They can also be processed into coffee beans.
Synthmeat
SynthmeatV2.png
SynthmeatPlantV2.png
No Miscellaneous Variable Average 7 Contains synthetic flesh. Each of its organ mutations can be obtained by infusing this plant with a different chemical. The resulting organ plant can have its crop's max organ health and failure threshold greatly increased by strengthening its endurance stat.
Corn
CornCobV2.png
CornPlantV2.png
No Vegetable Once Average 10 Processes into popcorn. You can also just heat it (such as with a welder's special attack or similar) to make popcorn. Contains corn starch.
Soybean
SoybeanPodV2.png
SoybeanPlantV2.png
No Vegetable Variable Average 7 Processes into milk. Conveniently contains milk and space soybean oil.
Chili
ChiliPepperV3.png
ChiliPlantV2.png
No Fruit Variable Average 17 Processes into hot sauce. Contains capsaicin.
Tomato
TomatoV3.png
TomatoPlantV2.png
No Fruit Variable Average 18 Processes into ketchup and distills into tomato juice. Contains tomato juice. Not blood.
Peanut
PeanutsV3.png
PeanutPlantV2.png
No Miscellaneous Once Average 6 Processes into peanut butter.
Wheat
WheatV2.png
WheatPlantV2.png
No Miscellaneous Once Fast 10 Processes into flour.
Oats
OatsV2.png
OatPlantV2.png
No Miscellaneous Once Fast 10 Processes into oatmeal.
Sugar Cane/Sugar
SugarcaneV3.png
SugarPlantV2.png
No Miscellaneous Once Fast 8 Processes into sugar. Contains, you guessed it, sugar. (What else would it contain?)
Rice Sprig
RiceSprigV2.png
RicePlantV2.png
No Miscellaneous Variable Fast 8 Processes into rice.
Beans
BeanPodV3.png
BeanPlantV2.png
No Vegetable Variable Fast 6 Contains nitrogen. Eating it allows fart propulsion in Space!
Peas
Pea pod.png
Pea plant.png
No Vegetable Variable Average 8 Plain peas. There's not much in them. Perhaps the Rancher could use these?
Pear
PearV3.png
PearPlantV2.png
No Fruit Variable Slow 19 Can be fermented into cider.
Peach
PeachV2.png
PeachPlantV2.png
No Fruit Variable Slow 17 Contains peach juice. Can be fermented into Peach Schnapps (as opposed to regular schnapps). May contain The Presidents of the United States of America song references.
Cotton
CottonWadV2.png
CottonPlantV2.png
No Miscellaneous Variable Average 5 Processes into fabric when used in a portable reclaimer.
Tree
WoodenLogV2.png
TreePlantV2.png
No Miscellaneous Variable Slow 20 Chainsaw the resulting log to get your very own barricade.
Bamboo
BambooStalkV2.png
BambooPlantV2.png
No Miscellaneous Variable Slow 10 Produces bamboo stalks, which can be cut down to produce edible shoots.
Contusine
ContusineLeafV2.png
ContusinePlantV2.png
No Herb Once Average 3 Contains salicylic acid.
Asomna
Asomna.png
AsomnaPlantV2.png
No Herb Once Average 3 Contains ephedrine. Can be distilled into tea.
Nureous
Nureous.png
NureousPlantV2.png
No Herb Once Average 3 Contains potassium iodide.
Commol
Commol.png
CommolPlantV2.png
No Herb Once Average 16 Contains silver sulfadiazine.
Ipecacuanha
Ipecacuanha.png
IpecacuanhaPlant.png
No Herb Once Average 16 Crop is ipecacuanha root, which contains space ipecac.
Venne
Venne.png
VennePlantV2.png
No Herb Once Average 1 Contains charcoal.
Mint
Mint.png
MintPlantTrayV2.png
No Herb Once Fast 1 Contains, as you'd expect, mint.
Tobacco
TobaccoV2.png
TobaccoPlantV2.png
No Herb Once Fast 11 Contains nicotine, naturally.
Catnip/Nepeta cataria
CatnipV3.png
NepetaPlantV2.png
Yes Herb Once Average 1 Extract catonium to synthesize cat drugs.
Poppies
PoppyFlowerV3.png
PoppyPlantV3.png
Yes Herb Once Fast 1 Extracts into morphine.
Cannabis
CannabisLeafV3.png
CannabisPlantV2.png
Yes Herb Once Fast 2 Make your own joints by combining a leaf with a sheet of paper.
Aconite
AconiteV3-32x32.png
AconitePlantV2.png
Yes Herb Once Average 1 Contains aconitine. Wards aways and smites werewolves.
Rose
RoseFlowerV2.png
RosePlantV2.png
No Flower Variable Fast 7 Every rose has its thorn, and the ones on these might prick you if you pick them up. To protect yourself, wear gloves or augment your arms into ones made out of metal; use wirecutters to remove the thorns. Every rose has a name too; Examine it to find it!
Hydrangea
Hydrangea-normal-flower.png
Hydrangea-white-complete.png
No Flower Variable Average 7 The hydrangea flower makes for a very nice decorative flower and a beautiful headdress. It comes in 4 color varieties: white, purple, blue and pink. Rather than being based on the pH of the ground, the GardenGear® patented space hydrangea's colors are instead mutation-based.
Bird of Paradise
Bird of paradise.png
Bird of paradise complete.png
No Flower Variable Slow 7 The tall bird of paradise is a plant that can be used for decorative purposes and as a nice headdress. This flower takes a long time to grow, and in the language of flowers, it denotes success and freedom, among other meanings.
Gardenia
Gardenia.png
Gardenia complete.png
No Flower Variable Fast 7 The Gardenia flower can be used as a headdress or a decorative plant. Although it is a flowering plant within the coffee family, it does not contain or extract into coffee.
Lavender
Lavender.png
Lavender complete.png
No Herb Once Average 3 The lavender flower can be used as a nice headdress. Or be extracted into lavender essence to spread some nice scent around the station.
Space Fungus
MushroomV3.png
FungusPlantV2.png
Yes Weed Infinite Slow 31 Contains, as you'd expect, space fungus, which is great for boosting endurance.
Grass
Grass.png
GrassPlantV2.png
Yes Miscellaneous Once Average 4 Harvested leaves can be extracted into Grass Gro, which makes lovely grass grow when poured onto floor tiles.
Creeper N/A
CreeperPlantV2.png
N/A Alien N/A Fast 8 Aggressively propagates itself when fully grown, killing other plants in its path. So long as it's has at least 50% of its starting health, then every few seconds, it has a 33% chance to spread into adjacent empty pots and attack other plants (excluding the crystal plant), inflicting 20 physical damage (more than a chainsaw). Seedless renders it unable to spread (though it'll still attack other plants), while Invasive Growth makes it extra effective.
Lasher N/A
LasherPlantV2.png
Yes Weed N/A Fast 5 Will lash out at nearby people with its thorns.
Radweed N/A
RadweedPlantV2.gif
Yes Weed N/A Slow 34 "Contains" radium, although this plant never creates produce. Emits radiation, affecting nearby plants and people.
Slurrypod
SlurrypodV2.png
SlurrypodPlantV2.png
Yes Weed Once Average 40 Will explode if not quickly harvested, spreading toxic goop. Contains toxic slurry. If you ferment it, you'll also get toxic slurry.
Man Eater
ManEater.png
ManeaterPlantV2.png
N/A Critter Once Variable 12 Seeds for this do not appear in the Seed Vendor; this plant comes a special seed that Botanists who are Traitors can order. Will climb out of the pot once grown enough. See this part for more information.
Houttyunia Cordata
HouttuyniaCordataV3.png
HCordataPlantV2.png
No Herb Once Average 1 Fish mint. Contains mercury.
Rafflesia
Rafflesiahat.png
Rafflesia.png
No Flower Variable Slow 9 Corpse lily. It produces the largest flower there is; so large that you can use it as a hat! Every now and then it smokes miasma and other chemicals it might include. The amount smoked is based on yield and potency, and the more endurance it has the more often it smokes its contents.
Dripper
Yuckpurple.gif
Dripper plant.gif
N/A Alien Variable Average 0 Contains plasma.
Puker N/A
PukerV2.png
N/A Alien N/A Average 0 Once fully grown, it will occasionally vomit.
Light Lotus
Glowberry.gif
LitelotusV2.gif
N/A Alien Once Slow 0 Also known as the lite lotus, glowberry, or glowfruit, this plant produces "glowing fruit" that contains luminol. If you put that fruit into a still, you, likewise, get luminol.
Goldfish
Goldfishcracker.png
GoldfishV2.png
N/A Alien Variable Fast 0 Produces goldfish crackers, which contain enriched MSG.
Synthetic Cat
Catsynth.gif
SyntheticCatV2-27x16.gif
N/A Alien Once Average 0 Grow your own pet cat today!
Rock Plant
Material rock.png
RockplantV2.png
N/A Alien Variable Slow 0 Produces rocks.
Crystal
PlasmaGlassShardNew.png
CrystalplantV2.png
N/A Alien Variable Slow 0 Produces plasma glass shards, which causes people to fall over and seriously injure their feet!
Peeker N/A
PeekerV2.gif
N/A Alien N/A Slow 0 A plant with an intense stare. Don't assume you are safe just because you planted it!
Turmeric
Turmeric root.png
Turmericplant.png
No Vegetable Once Slow 13 Produces turmeric root, which can be processed into curry powder, and contains turmeric powder.
Tea
Tealeaves.png
Teaplant.png
No Herb Once Fast 1 Produces tea leaves, contains tea, and can be processed or distilled into matcha.
Nettle
Nettle.png
NettlePlant.png
Yes Herb Once Fast 7 Stinging Nettle. If you go directly near it, it'll sting you with histamine and other chemicals it might include, with the amount injected scaling with potency. There is a cooldown of 30 - (Endurance / 2) seconds between stings (i.e. higher endurance = shorter cooldown), with a maximum of 30 seconds and minimum of 5. Wearing clothing with chemical resistance (e.g. a biosuit) reduces amount of chems received, with 100% blocking all of it, and wearing a botanist's jumpsuit (including the senior one) prevents you from being stung in the first place.

Unless you're wearing gloves or you have light cyborg, standard cyborg, or synth arms, harvesting nettle causes severe itching, knocking you down for 4 seconds and giving you 5 units of histamine, plus a variable amount of whatever other chems the plant has.

Picking up nettle leaves also hurts you, though it only causes 1 BRUTE and knocks you down for 1 second (i.e. no chem injection). You can prevent this by wearing gloves or having synth or cyborg arms, i.e. same precautions as harvesting it.

Cinnamon
CinnamonStick.png
Cinnamonplant.png
No Vegetable Variable Slow 13 Contains cinnamon.
Mustard
MustardSeedPodV1.png
Mustard.png
No Fruit Variable Average 12 Contains mustard.
Sunflower
SunflowerV2.png
SunflowerPlant32x48V2.png
No Flower Variable Fast 7 Use a sunflower in-hand (Hotkey: C on Goon WASD, Z for /tg/-style WASD) or hit it with something (in your inventory or in the game world) to get edible sunflower seeds (different from the seed vendor kind, but still plantable). You can only do this once per flower, and better quality means more seeds.

Crop Mutations

Sometimes, whenever a plant's genes would normally mutate, i.e. when planted, when exposed to mutagen, and when infused in the gene manipulator, the plant might become a variant of itself, called a mutation. Some only occur due to random chance. Others don't appear unless the certain plant stats (usually either endurance or potency) are within certain thresholds or the seed is infused with certain chemicals. Even then, the plant doesn't always automatically mutate upon meeting those prerequisites, for it still has to randomly mutate into the variant. The requirements only ensure the plant has a possibility of becoming that mutation.

There are many different mutations, each with different effects depending on the species! Feel free to experiment or pester more experienced botanists. The following is an extensive but quite possibly incomplete table of possible mutations:

Mutations are not secret, so they do not fall under the secret content policy. That means, among other things, you can freely explain how to get them to someone in-game (or in the Goonstation Discord, or the forums, or other public communications channels) without needing to get their explicit consent or prefacing it as spoilers.

Note: If no prerequisite is listed, it means the plant only has a chance to mutate when planted.

Mutant Crop Icon Plant Icon Original Species Prerequisites Info
Seething Tomato
TomatoV3.png
SeethingTomatoPlantV2.gif
Tomato Infusion with one of the following: chlorine trifluoride, phlogiston, pyrosium, sorium Seethers, tomatoes with hot flavor. When thrown, makes a 3x3 fireball and inflicts BURN upon the person, which scales with potency and can be reduced by heat resistance. Tomato fireballs can ignite other seethers, causing them to erupt after a delay. Use with caution.

Contains welding fuel. If you put one into a still, though, you get regular tomato juice, not welding fuel.
Suspicious Tomato
KillerTomatoV2Animated.gif
SuspiciousTomatoPlantV2.png
Tomato Infusion with strange reagent. Crikey, aggressive vegetables. Killer tomatoes try to attack any non-Botanists in sight. They can bite people for 4 BRUTE, with a 10% chance of 6 BRUTE, and can also charge at people for 4-6 BRUTE and a 20% to stun the victim for 2 seconds. They have very poor health however and splat into messy stains easily.

Contains blood. It goes without saying that you should be careful with these if you're not an Antagonist.
Green Grape
GreenGrapesV2.png
GreenGrapePlantV2.png
Grape Heals twice the amount of regular grapes and contains insulin.
Ricin Rice
RiceSprigV2.png
RicePlantV2.png
Rice Infusion with insulin and >=60 Potency Putting sprigs of this into a still yields space ricin, a slow but fatal poison. RIC-e + insul-IN = RIC-IN.
Grapefruit
GrapefruitV2.png
GrapefruitPlantV2.png
Grape Get it? Contains grapefruit juice. Can be fermented into schnapps.
Blackberry
Blackberry.png
Blackberry-plant.png
Raspberry Contains blackberry juice. Can be fermented into wine.
Blue Raspberry
Blueraspberry.png
Blueraspberry-plant.png
Raspberry Contains blue raspberry juice. Can be fermented into wine.
Blood Orange
OrangeV3.png
BloodOrangePlantV2.gif
Orange Contains changeling blood in addition to orange juice. Peculiar. Can be fermented into schnapps, which is also peculiar.
Clockwork Orange
ClockworkOrangeV4.gif
ClockworkOrangePlantV2.gif
Orange >=30 Endurance An orange that is also a chronometer, how practical. Hurts to eat though. Extracts into iron and can be fermented into schnapps.
Rainbow Weed
RainbowWeedV3.gif
RainbowWeedPlantV2.gif
Cannabis Gets you extremely high thanks to having LSD.
Deathweed
DeathWeedV3.png
DeathweedPlantV2.png
Cannabis 10-30 Endurance, <=30 Potency Also known as black weed. Gets you extremely dead, since it contains cyanide.
Lifeweed
LifeWeedV3.png
LifeweedPlantV2.png
Cannabis 30-50 Endurance, >=30 Potency Also known as white weed. Contains omnizine.
Omega Weed
OmegaWeedV3.png
OmegaWeedPlantV2.png
Cannabis >=420 Potency Gets you extremely high and extremely dead due to the massive amount of poisons and drugs in it. Specifically it contains: atropine, bath salts, capsaicin, cat drugs, crank, ectoplasm, hairgrownium,haloperidol, histamine, itching powder, krokodil, lithium, LSD, methamphetamine, mercury, psilocybin, space drugs, Suicider, and THC.
Chilly Pepper
ChillyPepperV3.png
ChillyPepperPlantV2.png
Chili Infusion with cryoxadone or cryostylane (optional). Quite...chilling. Both the chemicals listed can give chilly peppers, but cryostylane has a higher chance of inducing the mutation. In addition to containing cryostylane, eating the pepper directly lowers your body temperature. These are both affected by Potency.
Fiery Chili
GhostlierChiliV4.gif
GhostPepperPlantV2.gif
Chili >=75 Potency

OR

Infusion with El Diablo chili reagent or phlogiston (optional).
Also known as ghost chilis and ghostlier chilis. Both chems can cause the mutation, but you're more likely to get it with phlogiston.

Contains capsaicin. If the the capsaicin doesn't warm you up, the act of eating one of these directly raises your body temperature, with the amount scaling to Potency. If you put these chilis in a still, you get an extremely spicy chem called ghost chili juice.
Magic Mushroom
MagicMushroomV2.png
MagicMushroomPlantV3.png
Space Fungus Contains psilocybin, a potent hallucinogen. The crop is called "space mushroom" in-game, like its base plant, even though it's, as the Examine text says, "slightly more vibrant than usual."
White Mushroom
WhiteMushroomV3.png
WhiteMushroomPlantV3.png
Space Fungus >=30 Potency, <=10 Endurance Contains a potent mycotoxin. You may also know this as Amanita muscaria or fly agaric, but the in-game, the crop is simply called "space mushroom." Its Examine text says it's "quite different" from the other 'shrooms.
Cloaked Panellus
CloakedPanellusMushroom.png
CloakshroomPlantV2.gif
Space Fungus >=25 Yield, <=10 Potency Cute. Also known as "cloakshroom"; the game calls the actual crop "space mushroom". The Examine text says "it doesn't smell of anything", alluding to how it contains cloaked panellus extract, a chemical that interferes with reagent scanners.
Omega Slurrypod
GlowingSlurrypodV2.gif
OmegaSlurrypodPlantV2.gif
Slurrypod Also called glowing slurrypod. Contains two toxins for the price of one. You really shouldn't eat this...
Synthbrain
SynthbrainV2.png
SynthbrainPlantV2.png
Synthmeat Infusion with mannitol Grows synthetic brains
Synthheart
SynthheartV2.png
SynthheartPlantV2.gif
Synthmeat Infusion with blood Grows synthetic hearts
Syntheye
SynthEyeV2.png
SyntheyePlantV2.png
Synthmeat Infusion with oculine Grows synthetic eyes
Synthlimb
SynthArmsNew.png SynthLegsNew.png
SynthlimbPlantV2.png
Synthmeat Infusion with synthflesh Grows synthetic arms and legs.
Synthbutt
SyntheticButtV2.png
SynthbuttPlantV2.png
Synthmeat Infusion with simethicone Grow your own hat!
Synthbuttbot
ButtBotNew.png
SynthbuttbotPlantV2.gif
Synthmeat Infusion of synthbutt seed with nanomachines. Grow your own buttbot!
Synthlung
SynthlungsBloom.png
SynthlungsPlantG4.gif
Synthmeat Infusion with salbutamol Grows synthetic lungs.
Synthstomach
SynthstomachBloom.png
SynthintestinesBloomV2.pngSynthintestinesV2.png
SynthstomachPlantG4.png
Synthmeat Infusion with charcoal Grows synthetic stomachs and synthetic intestines.
Synthliver
SynthliverBloom.png
SynthliverPlantG4.png
Synthmeat Infusion with ethanol Grows synthetic livers.
Synthspleen
SynthspleenBloom.png
SynthSpleenG4.png
Synthmeat Infusion with proconvertin Grows synthetic spleens.
Synthpancreas
SynthpancreasBloom.png
SynthpancreasPlantG4.png
Synthmeat Infusion with sugar Grows synthetic pancreata.
Synthkidney
Synthkidneysbloom.png
SynthKidneysPlantG4.png
Synthmeat Infusion with water Grows synthetic kidneys.
Synthappendix
SynthappendixBloom.png
SynthappendixPlantG4.png
Synthmeat Infusion with compost Grows synthetic appendices.
Free-Range Egg-Plant
EggV2.png
FreeRangeEggplantPlantV2.png
Eggplant Infusion with eggnog.(optional)
Steel Wheat
MetalWheatV2.png
SteelWheatPlantV2.png
Wheat, Oats Infusion with iron reagent. (optional) Use the food processor to convert the ears into iron fillings. This steel's the real deal, because you can insert steelwheat into a portable reclaimer to get actual steel.
Durum Wheat
WheatV2.png
WheatPlantV2.png
Wheat A hardy wheat for a hardy palatte, fit for processing into spaghetti
Salted Oats
SaltedOat.png
SaltedOatPlant.png
Oats Contains salt and can be ground into bags of salt.
Tumbling Creeper
Thumbling Creeper-Unplanted.png Thumbling Creeper-planted.png
Tumbling Creeper tray.png
Creeper Tumbling creepers, when harvested, periodically roll around the floor until they hit a hydroponic tray. On meeting a tray, they root into the ground, becoming a nasty trap and further spreading creeper onto nearby trays. Running over a rooted creeper throws the person onto the floor and deals damage, akin to a more nasty plasmaglass shard. Slipping or getting thrown into a rooted creeper deals additional damage and destroys the tumbler. Damage dealt scales with endurance. They can also be manually be rooted into the ground by using a garden trowel. Rooted tumbling creeper can be removed by using wirecutters. Tumbling creeper seeds normal creeper instead of the mutated version.
Pepper Corn
PepperCorn.png
PeppercornPlant.png
Corn Contains pepper. Can be ground into bags of pepper and fermented into pepper.
Clear Corn
ClearCornCobV2.png
ClearCornPlantV2-32x48.png
Corn Contains ethanol.
Rainbow Melon
RainbowMelonV2.png
RainbowMelonPlantV2.png
Melon The ideal party snack! Full of melonium and fun to throw at people! You can also put it in a still and make schnapps, a nice, strong drink for large gatherings.
Bowling Melon
Bowling Melon V2.png
BowlingMelonPlantV2.png
Melon >=12 Endurance, see notes. A melon that you can also use as a bowling ball! Damage scales with more endurance up to a point. Besides bowling with it, you can also ferment it into schnapps.

Once the plant's surpassed the endurance threshold, this mutation has a 20% chance to occur whenever the plant can mutate, which is actually good since the default chance for other mutations is 8%.
Balloon Melon
Balloon.png
BalloonMelonPlantV2.gif
Melon Infusion with either hydrogen or helium. Not a melon at all, just a regular balloon. Filled with whatever reagents the plant produces. Endurance can help you increase its capacity. Discounting the custom versions made through splicing, they come in two varieties, one with helium, one with hydrogen (aka "hindenballoons" or "hindenmelons").
Delicious Apple
DeliciousAppleV3.png
DeliciousApplePlantV2.png
Apple >=40 Endurance The actual crop is called "delicious-looking apple" in-game, but you can also call them "napples" because they contain capulettium. If you ferment them, you also get capulettium, plus cider (in fact, you get more cider than capulettium.)
Peanutbutter Sandwich
Plainpb2021.png
PeanutButterSandwichPlantV2.png
Peanut Infusion with bread reagent.
Strange Soybean
SoylentChartreuseV2.png
StrangeSoybeanPlantV2.png
Soybean This "soylent chartreuse" contains high-energy plankton, promised! It also contains milk and space-soybean oil, for extra nutrition.
Money Tree
SpaceCreditsV2.gif
MoneyTreePlantV2.png
Tree Paper tree with >= 30 potency In space, money does grow on trees. Money grown scales to Potency. Handy shortcut to know: click-dragging a stack of cash on the floor onto a stack of cash in your hand lets you collect all the cash around you and puts it into the stack you're holding.
Rubber Tree
Synthrubber.png
RubberTreePlantV2.png
Tree Infusion with glue reagent (optional). Contains rubber, the reagent. Where all the synthrubber for the wires comes from.
Sassafras
SassafrasRootV2.png
SassafrasPlantV2.png
Tree Contains safrole. Makes sarsaparilla when put into a still.
Dogwood Tree
WoodenLogV2.png
DogwoodTreePlantV2.png
Tree Infusion with aconitine (aka wolfsbane) (optional). Bark Bark Awoo.
Paper Tree
PaperV3.png
PaperTreePlantV2.png
Tree Infusion with paper reagent (again, optional). Creates paper. How direct!
Glowstick Tree
Glowstick.png
Glowstick tree.png
Tree Infusion with radium. Creates lit glowsticks. Their brightness scales with potency.
Shivering Contusine
ShiveringContusine.gif
ShiveringContusinePlantV2.gif
Contusine Contains salbutamol in addition to salicylic acid.
Quivering Contusine
QuiveringContusine.gif
QuiveringContusinePlantV2.gif
Contusine Contains Histamine in addition to salicylic acid.
Robust Asomna
RobustAsomna.gif
RobustAsomnaPlantV2.gif
Asomna Contains synaptizine in addition to ephedrine. If you put the roots of the robust asomna plant into a still, you get tea, rather than those two medical chems.
Fuzzy Nureous
FuzzyNureous.png
FuzzyNureousPlantV2.png
Nureous Contains hairgrownium in addition to potassium iodide.
Burning Commol
BurningCommol.png
BurningCommolPlantV2.gif
Commol Contains phlogiston in addition to silver sulfadiazine.
Bilious Ipecacuanha
BiliousIpecacuanha.png
BiliousIpecacuanhaPlant.png
Ipecacuanha Harvests into ipecacuanha roots, which contain vomit, sewage, and bitters in addition to ipecac. Can be distilled into vomit.
Invigorating Ipecacuanha
InvigoratingIpecacuanha.png
InvigoratingIpecacuanhaPlant.png
Ipecacuanha Harvests into ipecacuanha roots, which contain methamphetamine in addition to ipecac.
Black Venne
BlackVenne.png
BlackVennePlantV2.png
Venne Contains atropine in addition to charcoal.
Dawning Venne
SunsetVenne.png
DawningVennePlantV2.png
Venne Also known as Sunrise Venne. Contains mannitol and mutadone in addition to charcoal.
Twobacco
TwobaccoV2.gif
TwobaccoPlantV2-AnimatedPNG.png
Tobacco >=30 Potency Get it? Contains nicotwaine.
Blooming Lasher
LashberryV2.png
BloomingLasherPlantV2.png
Lasher Tough to harvest, but worth it since the resulting lashberries contain booster enzyme! You can also ferment them into wine. But because the presence of the enzyme is tied to the plant's Enzymatic gene rather than to the plant itself or the fruit, you need to harvest it first before splicing in order to get hybrids containing the chem.
Smoldering Radweed N/A
SmolderingRadweedPlantV2.gif
Radweed Extracts into ClF3. Since it bears no fruit, you need splicing to obtain a fruit bearing the fiery compound.
White Radweed N/A
WhiteRadweedPlantV2.gif
Radweed Completely harmless. Extracts into pentetic acid, though splicing is required to actually get fruit bearing the medicine.
Wholetuna Cordata
NewFish32x32.gif
WholetunaCordataPlantV2.png
Houttyunia Cordata Literal fish mint. Contains fish oil in addition to mercury.
Jelly Bean
JellyBeanV2-32x32.png
JellybeanPlant.png
Bean Grows "Mabie Nott's Some Flavor Beans" (i.e. despite the similar sprite, they're not wizard jelly beans) that contain VHFCS and 10 units of sugar. Sometimes, they have a random flavor, containing either tasty food-related chemicals or something absolutely awful and unsavoury.
Golden Pea Pod
GoldenPeaPod-32x32.png
GoldenPeaPlant-32x48.png
Pea Pod Grows golden pea pods that can contain Ammonia.
Leaker
OrangeGoop-32x32.gif
LeakerPlant-32x48.png
Dripper Contains ???? and oil.
Mocha Coffee
MochaBerry-32x32.png
MochaCoffee-32x48.png
Coffee >=20 Potency Contains chocolate. If you put mocha coffee berries into a still, you get freshly brewed coffee, rather than chocolate.
Latte Coffee
LatteBerry-32x32.png
LatteCoffee-32x48.png
Coffee >=10 Endurance Contains milk. Surprisingly, if you brew up latte coffee berries in a still, you get freshly brewed coffee, not milk.
Syreline Plant
SyrelineOreV2.gif
RockplantV2.png
Rock Plant Produces syreline.
Bohrum Plant
BohrumOreV2.png
RockplantV2.png
Rock Plant Produces bohrum.
Mauxite Plant
MauxiteOreV2.png
RockplantV2.png
Rock Plant Produces mauxite.
Uqill Plant
UquillV2.png
RockplantV2.png
Rock Plant Produces uqill.
Holo Rose
Holo rose.gif
Holorose plant.gif
Rose Infusion with luminol Even though these roses are holographic, they can still hurt! Be sure to protect your hands when handling them. These ones like to be named after cyborgs, ghost drones, and AI units. Give one to your local silicon to show your appreciation!
Spiced Pumpkin
Pumpkinspiceplant.png
Pumpkinspicetray.png
Pumpkin Infusion with capsaicin Creates a "spiced pumpkin" that's filled with pumpkin spice latte; you can put it into a still or reagent extractor to obtain the autumn-themed drink. You can also use a spoon on it to turn it into a drinkable beverage or use a knife on it to make a unique carved pumpkin you can wear around!
Smooth Nettle
Nettle.png
SmoothNettlePlant.png
Nettle Also called "dead" nettle, this nettle still stings people who go near it, but it does not inject histamine. Instead, it only injects whatever other chems it produces, so you can splice it with, say, medical herb plants to make medicinal nettle. Harvesting smooth nettle and touching smooth nettle leaves is also perfectly safe.

Advanced Gardening for Dummies

Plants are more than just big dumb objects that get thirsty and give you crops. They're complex systems with their own genetics system, complete with splicing, and are intimately affected by chemicals in different ways. Read on to learn about some of the more complicated things you can do with botany.

Extraction

Most plants will give you seeds when harvested, but some don't. Lack of seeds is naturally a problem, because some advanced botanical techniques involve manipulating seeds, and seeds are essential to passing on traits from your agriculturally-engineered plants.

Fortunately, in these cases, you can still get the seeds by inserting some fruits (one or two will do) into the PlantMaster, clicking on it to bring up its computer interface, switching to the "Seed Extraction" page, and clicking "Extract" for the fruit of choice. It's that simple--you even get to see the stats of the fruit.

Note that it is important that you insert an actual fruit. You can't, for example, get cannabis seeds from a cannabis leaf, because the leaf doesn't have seeds.

Infusions

Infusion allows you to directly modify plant traits by adding a chemical reagent to a plant seed, rather than waiting for Mother Nature and the Father Random Number to slowly evolve your seeds. For some seeds, infusing certain plants also has chance to induce a special mutation. Note that infusing a certain reagent doesn't make that plant produce that reagent, e.g. infusing water won't make the fruit of the resulting plant contain water.

Infusions are performed at a PlantMaster Mk3. Click on the PlantMaster with your seed of choice, then a container with the chemicals you want to infuse the seed with, and click on the PlantMaster. (Click-dragging also works.) Go to the "Seed List" page, scroll to your seed of interest and choose "Infuse"; if you have multiple chemicals that could be infused, you get to choose. You should see the effects immediately. Note you need at least 10 units of a chemical to infuse it, and effects don't scale by volume, not that it matters much since you always infuse 10 units at a time.

Each chem does a range of damage to the seed on infusion, increases the chance of failed splicings and reducing the health of the resulting plant. If you try to infuse past 100% damage your plant seed will be destroyed. Let's take saltpetre, for example. You put your seed in the PlantMaster Mk3, and on infusion the plant will be dealt a range of damage from 3 to 7. It also will increase the potency in a range of +2 to +8. It has a chance to increase the yield by up to 2 as well or not at all. Meanwhile, mutadone is a little more interesting in the fact that it will try to raise all stats to zero if they are below zero.

Most of the Reagents available from the GardenGear machine can boost different stats, experiment and see what you like best. If you're interested, here's a table below you can expand to see all the chems you can infuse that actually have an effect, where to get them, and what they do.

Reagent Source Mat. Rate Prod. Rate Lfspn. Yld. Potency Endurance Seed Dmg. Notes & Additional Effects
Ammonia Ammonia Plant Formula, Quick-Growth Plant Nutrients +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. Has 5% chance to also give Accelerator gene.
Potash Potash Plant Formula, High-Yield Plant Nutrients - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre Saltpetre Plant Formula, High-Yield Plant Nutrients - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus Use a beaker or similar on fungus stains in maintenance or extract from Space Fungus. - - - - - +1 – +3 +3 – +7 In addition, has 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone Mutadone Plant Formula, Healthy Plant Nutrients If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Essentially attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium Chem Dispenser -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Basically, randomizes plant stats! Also attempts to grant new gene and induce a plant mutation.
Uranium Discount Dan's food products, NPC merchants. -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Makes plant stats go up and down by random amounts and also attempts to grant new gene and induce a plant mutation.
Stable Mutagen See Chemicals -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 2% chance of granting the Unstable gene. One of the safer options for messing with plant genetics and randomizing stats.
Unstable Mutagen Mutagenic Plant Formula, Mutagenic Plant Nutrients -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 5% chance of granting the Unstable gene. Offers mostly minimal seed damage and the high randomization ranges, but with risk of a potentially bad gene.
Glowing Slurry Extract from omega slurrypods. -30 – +30 -30 – +30 33% chance to -3 – +3 -6 – +6 -15 – +15 -9 – +9 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 25% chance of granting the Unstable gene. Good at inducing mutations and randomizes stats significantly, with a high chance of a potentially bad gene.
Blood Ask Medbay for some, Stab yourself and scoop up blood with beaker or similar. +4 – +6 +4 – +6 - - - +4 – +8 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry Extract from slurrypods. - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit See Chemicals - - - - - +4 – +8 Resets to 0 Fixes seed damage and boosts endurance of Slurrypod seeds, and only slurrypod seeds.
Weird Cheese Extract from weird cheese. - - - - - +4 – +8 Resets to 0 Yet another gross chem that clears seed damage and raises endurance of Slurrypod seeds, and only slurrypod seeds.
Charcoal Extract from venne, ask Medbay for some. - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium See Chemicals - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston Extract from Burning Commol or see Chemicals. - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride See Chemicals - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium See Chemicals - - - - - - +83 – +107 Fun for sending objects flying, but hurts seeds a lot when infused.
Fluorosulfuric Acid See Chemicals - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid See Chemicals - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine Weedkiller bottles - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity gene.
Plasma Chem Dispenser - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity gene.
Toxin Certain insect bites. - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity gene.
Mercury Extract from fishmint or get from Chem Dispenser - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity gene reduces most of the damage.
Oil See Chemicals - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity gene.
Space Cleaner Ask the Janitor for some. - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity gene.

Tray Chemistry

Certain chemicals have certain effects that occur every few seconds when they're in inside plant tray. Whilst infusion effects are immediate, tray effects can add up. Due to the funny way BYOND uses numbers, a plant absorbs roughly half the reagents in its tray every while or so, but never actually runs out, like some sort of chemical Zeno's motion paradox. Since chems in trays don't actually scale by unit (e.g. 0.25 units of saltpetre is the same as 250 units in the tray), then given enough time, a batch of chemicals in a tray can have a greater effect than infusing it into a seed.

Different chemicals affect different statistics. Besides the self-explanatory health and the previous discussed Maturation Rate, Production Rate, Lifespan, Yield, Potency, and Endurance, some plants also boost a hidden "Growth" stat that tracks how mature a plant is. Some chemicals also damage the plant, taking away health, and there are different types of damage. This is less like how humans take BRUTE and BURN damage and more like how toolboxes and knives both inflict BRUTE but the first causes it through blunt trauma while the second stabs. RAD and POISON damage can by negated by certain genes, but ACID and FIRE damage cannot be resisted.

While most chemicals don't affect plants that much, many others do. Don't be afraid to experiment and find out for yourself. If you just want to get straight to the data or are pathologically curious, expand the table below.

Reagent Source Growth Health Mat. Rate Prod. Rate Lfspn. Yld. Potency Endurance Dmg. (Type) Notes & Additional Effects
Phosphorus Chem Dispenser +0.66 - - - - - - - - Slightly boosts plant growth speed, not as good as other chems though.
Ammonia Ammonia Plant Formula, Quick-Growth Plant Nutrients +4 +0.66 - - - - - - - End-all-be-all for accelerating growth speed, assuming it has water, which might be an issue because ammonia also increases water consumption and amount of chems consumed.
Diethylamine Ammonia Plant Formula + Ethanol + Heat +1.23 - - - - - - - - Midtier plant growth speed booster.
Potassium Extract from bananas or get from Chem Dispenser +0.40 +0.40 - - - - - - - Low-tier growth speed and health booster. Before you add it, it's be best to remove the water first, because when water and potassium mix, they explode!
Ash Heat up paper or oil in a beaker or similar container. - +1.60 - - - - - - - Your best chemical for healing plants.
Compost Compost Bag - +0.66 - - - - - - - Okay at restoring plant health. Ammonia offers the same benefits and more. But it's pretty common. Compost can substitute for water, so if a plant runs out of H2O, it can still subside off compost.
Potash Potash Plant Formula, High-Yield Plant Nutrients +0.50 +0.50 - - If > 1, -0.24 +0.24 - - - If plant dies after one harvest, separate -1.23 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
Saltpetre Saltpetre Plant Formula, High-Yield Plant Nutrients +2.4 - - - - If >1, -0.24 +0.5 - - Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at making plants grow faster.
Space Fungus Use a beaker or similar on fungus stains in maintenance or extract from Space Fungus. - - - - - - - +0.50 - Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Water Sink, water tank - - - - - - - - - Essential for plant growth to occur at all.
Holy Water Garlic, ask Chaplain or Bartender - - - - - - - - - It's still water, so you can water your plants with this.
Mutadone Mutadone Plant Formula, Healthy Plant Nutrients If >5, -4 GROWTH - If <0, +0.5 If <0, +0.5 If <0, +0.5 If <0, +0.5 If <0, +0.5 If <0, +0.5 - Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Charcoal Extract from venne, ask Medbay for some. - - - - - - - - - Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, and welding fuel.
Blood Ask Medbay for some, stab yourself and scoop up blood with beaker or similar. +3 - - - - - - +0.80 - Growth speed and endurance boosts occur only if plant is a man-eater. Blood is also a water substitute for them, so they can live off blood instead of water.
Radium Chem Dispenser - - -1.6 – +1.6 -1.6 – +1.6 33% chance of -0.16 – +0.16 -0.32 – +0.32 -0.8 – +0.8 -0.48 – +0.48 +2.4 RAD Also attempts to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
Uranium Discount Dan's food products, NPC merchants. - - -2.4 – +2.4 -2.4 – +2.4 33% chance of -0.24 – +0.24 -0.48 – +0.48 -1.2 – +1.2 -0.72 – +0.72 +2 RAD Also attempts to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense a radioactive element would scramble plant stats and sometimes induce new genes and mutations.
Polonium Traitors' poison bottles, pill bottles marked ???? - - -2.5 – +2.5 -2.5 – +2.5 33% chance of -0.25 – +0.25 -0.5 – +0.5 -1.25 – +1.25 -0.75 – +0.75 +4 RAD Also attempts to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
Stable Mutagen See Chemicals -1.6 - -1.6 – +1.6 -1.6 – +1.6 33% chance of -0.16 – +0.16 -0.32 – +0.32 -0.8 – +0.8 -0.48 – +0.48 - 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way.
Unstable Mutagen Mutagenic Plant Formula, Mutagenic Plant Nutrients If >1, -0.40 - -2.4 – +2.4 -2.4 – +2.4 33% chance of -0.24 – +0.24 -0.48 – +0.48 -1.2 – +1.2 -0.72 – +0.72 - Also attempts to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
Glowing Slurry Extract from omega slurrypods. -1.5 - -10 – +10 -10 – +10 33% chance of-1 – +1 -2 – +2 -5 – +5 -3 – +3 - Also attempts to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
Atrazine Weedkiller bottles -3 - - - - - - - 2 POISON Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
Plasma Chem Dispenser - - - - - - - - 2 POISON Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
Acetaldehyde See Chemicals page. - - - - - - - - 4 POISON This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
Formaldehyde Ask Chaplain or Medbay, see Chemicals page. - - - - - - - - 4 POISON Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
Toxin See Chemicals page - - - - - - - - 1 POISON Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
Miasma See Chemicals page - - - - - - - - 1 POISON Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
Acetic Acid See Chemicals page - - - - - - - - 1 ACID It's a weak acid, but it still hurts plants.
Fluorosulfuric Acid See Chemicals page -5 - - - - - - - 10 ACID As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
Aqua Tenebrae Outside of Nadir (and inside if leaks aren't repaired) -4 - - - - - - - 8 ACID The acidic ocean surrounding Nadir hurts plants too. Almost as bad as fluorosulfuric acid.
Sulfuric Acid See Chemicals page -3 - - - - - - - 5 ACID Not as bad as its fluoro- version, but still hurts plant health and slows growth.
Phlogiston Extract from Burning Commol or see Chemicals page -12 - - - - - - - 8 FIRE To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
Phlogiston Dust See Chemicals page -12 - - - - - - - 8 FIRE Just like regular phlogiston, the dust form hurts plant health and growth.
Napalm Goo See Chemicals page or notes. - - - - - - - - 1 POISON Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. It's also possible to make this if you make some clever splices with seething tomatoes.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - - - 1 POISON Damages plant if it does not has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - - - 3 POISON Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene.
Mercury Chem Dispenser - - - - - - - - 1 POISON Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene.

Gene Strains

Also known as "traits" or just "genes" or "strains", plant gene strains also affect plants in ways beyond just simple stat boosts. Certain plants can develop certain gene strains whenever they have a chance to mutate, whether naturally or induced through certain chemicals, and some chemicals can induce specific gene strains. Chemicals such as Unstable Mutagen increase the chance of a plant acquiring random gene strains, be it positive or negative. Gene strains can be passed on through splicing as detailed below.

Gene Strain Source Effect
Toxin Immunity Can develop in Bean, Carrot, Coffee, Chili, and Pea plants. True immunity to many poisonous chems. Having certain toxic chemicals in the tray does not hurt the plant, and infusing certain toxic chems does not damage the seed, though it still suffers the usual seed damage due to splicing.
Radiation Immunity Can develop in Cotton, Nureous, and Rose plants. No damage from any radioactive chemicals polluting a plant tray, but other effects can still occur. Radioactive chemicals, specifically polonium, radium, and uranium, cannot harm the plant when the plant's in the tray. However, those chems can still affect the plant's stats/alleles and cause it to mutate, both when they're infused with the seed or sitting in the plant's tray. This also doesn't affect similar chems that emit radiation, e.g. unstable mutagen.
Unstable Can develop in Apple and Synthmeat plants

OR

Infusing seed with stable or unstable mutagen has a small chance of inducing this gene.
Plant's genetics sometimes randomly changes, with the effect basically like having glowing slurry in the tray. Every so often, the plant can potentially acquire a new gene strain (if available from its 'natural' pool), mutate into another form, and/or have its alleles/stats go up and down by certain ranges (specifically: Maturation Rate & Production Rate: -1.8 to 1.8, Lifespan: 33% chance of -0.18 to 0.18, Yield -0.36 to 0.36, Potency -0.9 to 0.9, and Endurance -0.54 to 0.54).

Unstable also randomly lowers and raises quality, and for fungi (and its two mutations) specifically, it can also increases/decreases amount of mushrooms harvested and the amount of health directly healed when eaten by random amounts.
Accelerator Infusing seed with ammonia has small chance of inducing this gene. Plant matures and bears fruit faster with no strings attached. Every few seconds, the plant gains +0.1 Maturation Rate and +0.1 Production Rate.
Drought Resistance Can develop in Cannabis, Commol, Ipecacuanha, Tobacco, and Tree plants. Less damage from wilting, indirectly. As in real life, when the tray runs out of water, plants take damage from lack of water every so often. This gene makes it so the plant takes damage less frequently.
Fast Metabolism Can develop in Soybean, Tree, Grape, Gardenia, and Cherry plants. Increase the effect of any process involving chemicals in trays, growth or gene strains by 50% as well as doubling the base water consumption. This means things like water consumption, stat gain from chemicals in it's tray or growth rate are increased by 50%.
Slow Metabolism Can develop in Bean, Cinnamon, Coffee, Cotton, Mustard, Pea, Treeplants. Decrease the effect of any process involving chemicals in trays, growth or gene strains by 25% as well as halving the base water consumption. This means things like water consumption, stat gain from chemicals in it's tray or growth rate are reduced by 25%.
Rapid Growth Can develop in Bamboo, Wheat, Oat, Garlic, and Sunflower plants. Increases growth rate without drawbacks.
Stunted Growth Can develop in Chili and Banana plants. Decreases growth rate of the plant. In fact, it can cause a plant to un-grow!
Enhanced Yield Can develop in Rice, Hydrangea and Synthmeat plants. Increases plant yield without drawbacks.
Stunted Yield Can develop in Commol, Ipecacuanha, Cannabis, and Tobacco plants. Decreases plant yield.
Superior Quality Can develop in Apple, Pear, Peach, Lavender, and Sugar plants. The plant acts as if it has 20% more Potency. This doesn't actually raise their Potency, but it does influence effects that scale based on Potency. For example, if you have an apple tree, and it gains this gene strain, their Potency stat won't go up, but apples from it will have more reagents than apples from a tree with the same Potency, but without this gene. If Potency is negative, it still increases the effective Potency, e.g. a plant with -10 Potency functions like one with -8.
Inferior Quality Can develop in Tomato and Soybean plants. The plant acts as if it has 20% less Potency, effectively making it the mirror opposite of the Superior Quality gene strain. While the actual Potency stat stays the same, it does adversely affect interactions that depend on Potency. For example, a money tree with this gene strain produces less cash than one without it, even if it has the same Potency. It works with negative Potency too, so it basically makes negative Potency even worse.
Splice Enabler Can develop in Tomato, Orange, and Onion plants. Seeds with this gene strain are spliced more easily, i.e. have a higher splice success chance. The splice chance increase is additive, meaning that this may enable some splices that are otherwise impossible.
Splice Blocker Can develop in Lime and Corn plants. Seeds with this gene strain have a lower splice success chance.
Splice Disabler Seeds of Hydrangea, Bird of Paradise and Gardenia plants start with this gene strain. Temporary Spliceability turns into this after splicing. Seeds with this gene strain cannot be spliced at all.
Damage Resistance Can develop in Bird of Paradise, Cinnamon, Cucumber, Mustard, Potato, and Pumpkin plants

OR

Has a small chance to arise in any plant upon injection with Space Fungus.
The plant takes less damage from harmful things, such as toxins and chainsaws.
Vulnerability Can develop in Lettuce, Rose, Orange and Nureous plants. The plant takes more damage from harmful things.
Variable Harvest Can develop in Lavender and Hydrangea plants. This gene randomly affects the amount of harvests the plant has left. Each time the plant is harvested, it rolls a chance to not consume, to increase or to additionally decrease the amount of available harvests.On average this strain results in 20% more harvests out of a plant.
Mutagenic Can develop in Eggplant plants. The plant has a higher chance of randomly mutating (see Crop Mutations). It works by increasing the mutation chance during new mutation checks, which trigger upon infusion with certain chemicals and upon planting of the seed.
Anti-Mutagenic Can develop in Carrot plants. The plant has a lower chance of randomly mutating.
Poor Health Can develop in Bamboo, Wheat, Oat, Rice and Grass plants. The plant continually receives 0.24 damage from frailty. Damage Resistance reduces damage taken, but other gene strains e.g., Toxin Immunity, have no effect.
Seedless Can develop in Grape, Cherry, and Melon plants. This plant will not produce any seeds, either from harvesting or from extraction. 'Tis a dead end!
Immortal Can develop in Banana and Melon plants. This plant can be harvested an infinite number of times. The plant can still die by other means, such as toxin damage or chainsawing!
Terminator Can develop in Garlic, Sugar, and Eggplant plants. This plant has a small chance to spontaneously die. How rude.
Stabilizer Can develop in Creeper, Cucumber, Potato, and Pumpkin plants. This gene strain prevents plants from randomly mutating. This also protects it against mutation by other sources, such as the Unstable gene strain or mutagenic reagents. On the flip side the plant's stats can no longer be influenced with tray chemistry (infusing seeds still works though).
Advanced Photosynthesis Can develop in Corn and Lime plants. This plant grows much faster in general. If you provide it with enough light, it will grow even faster.
Hyperaquacity Can develop in Lettuce plants. Produce from this plant contains (more) water, scaling with potency. Makes your lettuce even less nutritious. Just kidding, stay hydrated!
Toxic Can develop in Onion plants. Produce from this plant contains Toxin, scaling with potency. A favorite for the chefs and ogres.
Enzymatic Develops in seeds harvested from Blooming Lasher plants. Produce from plants with this gene contains booster enzyme, scaling with Potency.
Inert Develops on mutation to a Wholetuna Cordata plant. Whenever this plant tries to produce chemicals, it has only a 5% chance to succeed at doing so.
Invasive Growth Can develop in Creeper plants. If the plant is fully grown and is above 50% its starting health, then every few seconds, this plant has a 20% chance to attempt to hurt other surrounding plants (except the crystal plant), inflicting 10 "physical" damage to each one, and replant itself, akin to how Creeper behaves. Plants with the Inhibited Potential or Seedless gene strain cannot plant new copies of themselves.

A Creeper with this gene strain spreads more often and more aggressively, and you need to hurt it more to keep it down. Now, it can spread if it has more than 35% of its starting health (down from the 50% threshold). Every few seconds, it has a 50% chance (up from 33%) to attempt to spread to other trays and attack plants, this time inflicting 25 damage (up from 20).
Overpowering Genome Always appears in Man-Eater seeds. This plant is always considered the dominant plant during splicing. In other words, the resulting plant will inherit most of its characteristics from the plant with this gene strain.
Temporary Spliceability Always appears in Man-Eater seeds. This plant can be only be spliced once. Afterwards, this gene strain is replaced with Splice Disabler, i.e. you can't splice it again afterwards.
Inhibited Potential Always appears in Man-Eater seeds. Produce from this plant won't contain any of the following chemicals: ghost chili juice, lithium, and potassium.

Splicing

Splicing allows you to combine two individual plant genomes together into a entirely new hybrid plant, with the interesting side effect of the resulting hybrid extracting into whatever the parent plants extracted into. This results in things like superherbs that heal burns, fix genetic defects, and remove toxin damage simultaneously; "prank" bananas that explode when eaten; and peanuts so sugary that they put people in diabetic comas. The resulting seed packet will be an average of the color of the two parent seed packets. The splicing process also combines the names of the plants spliced, potentially yielding Amusing & Entertaining (TM) results.

The actual splicing process is pretty simple. To start, click on an PlantMaster with two of your seeds of choice, or click-drag them onto the machine. Then click on the PlantMaster, go to the "Seed List" page, scroll to your seeds of interest, and click on "Splice" for both. You'll get a number describing how likely it is the splicing will go through, and once you confirm you want to proceed with the splicing, you should get a new seed, with a name along the lines of "Hybrid [roughly half of name of one plant][roughly half of name of other plant].

Meanwhile, the mechanics of splicing, especially regarding splicing chance, are considerably more complicated than a few mouse clicks and are described below. Each plant species has a variable called "Genome" which is used to track how similar two species are to one another. Generally two species from the same group (eg fruit, veg, herbs) will have genomes which are close to each other, and thus easier to splice.

When splicing, the formula for your chances is worked out like so:

  1. Start Splicing Chance at 100%
  2. Compare the genomes of the two seeds, subtract the lower one from the higher one
  3. Multiply the sum of step 2 by 10, then subtract that from the splicing chance
  4. If either seed has damage from infusing, subtract damage amount from splicing chance
  5. Cap splicing chance between 0 and 100 to prevent bugs
  6. Perform the check to see if splicing succeeds or not

So, an example.

  • You're trying to splice Weed (genome 2) with Synthmeat (genome 7).
  • You start with 100% splicing chance.
  • Subtract low genome from high genome: 7 - 2 = 5
  • Multiply that by 10: 5 * 10 = 50
  • Subtract that from the splicing chance: 100 - 50 = 50

Assuming you haven't damaged either seed with infusion, you have a 50/50 chance for this splice to succeed. That's not so good odds, of course. So how can we improve them?

When seeds are successfully spliced, the hybrid has a new genome which is the average of the two, calculated by adding the two plant's genomes together and then halving it. Assuming you successfully spliced Weed and Synthmeat, the new genome would be (from (2 + 7) / 2) 4.5.

What you need to do is chain. The genomes are generally done by group: Herbs have very low genomes, grasses and veg are in the middle, and fruit has very high genomes. Alien plants and weeds have genomes that are all over the place. This isn't a general rule either, there are exceptions here and there! Commol has a genome that's more in the vegetable group than the herb group with it being a root rather than a leaf, for example.

Dominance

All plant seeds have a dominance allele, which determines whether the given seed is dominant or recessive. Dominant seeds have bolded names in the splicing screen, whilst recessive seeds do not. During splicing, one of the two seeds is always picked as the dominant splice seed and the other one as the recessive splice seed. If both seeds are initially dominant or recessive, this is picked at random. The seed resulting from the splice inherits most of its physical properties from the dominant seed, i.e. a dominant potato spliced with a recessive coconut still looks like a potato, distills into vodka, and inherits its alleles (growth rate, potency, etc.) from the potato seed. However, its name will be a combination of 'potato' and 'coconut', any gene strains will be combined into the resulting seed, and any reagents in the coconut plant will also appear in the resulting spliced plant. If both original seeds are dominant or both are recessive, the resulting splice's alleles will be averaged between the two seeds.

Hotboxing

Crops of plants in the "Herb" category can be burnt to release smokepowder-based clouds made from the reagents inside, a process called hotboxing. Generally, this is considered bad practice if it is not contained in a Smoke-Shield Generator or if it is not done in a private area. This may also get you yelled at if not contained properly, especially if the herbs are filled with harmful chemicals.

Under normal circumstances, the number of reagents per burned herb that can become smoke is 20 units. For example, if you burn 13 leaves of cannabis with 50 units of chems inside each one, the resulting cloud has 260 units of chems, not 650; the other 390 units disappear. The Syndicate hotbox lighter bypasses this limit. Additionally, hotboxing herbs is disabled on the shuttle on the RP servers.

Out of this World

Strangeseeds32x32.png

Out in the Debris Field, Adventure Zone, and Trench, you can find several strange, truly alien seeds (though, despite the similar appearance and name, they are not man-eater seeds) Experiment!

Grow your own murder plant today!

Botanists who are Traitors can order special seeds that grow into man-eaters, which behave a bit differently compared to other plants. Instead of sitting around waiting to be harvested, they hop out of their trays (read:one harvest per seed) and eat other people once fully grown. When you modify the plant's stats, you're also modifying the resulting mob that's going to go around and eat people. Maneater seeds are quite cheap, so you can order a bunch and rely on numbers, but you can also focus on nurturing a few select ones and carefully cultivate your maneaters into killer green murder machines, like the good botanist you are.

By default, man eaters start with 25% disorient resist, 120 health, 200 stamina, and 10 stamina regen; those last three are affected by certain stats (more on that later.) They also have a number of weaknesses. First, they receive 25% more damage from fire. Second, they're slower than the crew members they eat, being comparable to someone who's drowsy. Lastly, they're very vulnerable to atrazine, aka weed killer. This chem deals 3 damage per tick to maneater plants, and uniquely, it can penetrate their skin (membranes?) and enter their system directly, at a rate of 30% (e.g. splash 1 unit, 0.3 units goes inside them, which causes about about 2 damage during the time it's inside the man eater).

You can't splice out those weaknesses, but you significantly improve their resilience by raising their endurance and potency, whether through infusions and/or tray chemistry. Every point of endurance increases its health by 3 (capped at 2000, at around 666 endurance), while each point of potency adds 3 extra maximum stamina (capped at 5000, at around 1666 potency) and 0.1 extra stamina regeneration (capped at 30, for 300 potency). Besides the usual stat-boosting chems, you can also use blood. If man-eaters run out of water, they can live off blood instead. In fact, it's even better than water, because when it's in a tray, it increases endurance and speeds growth. Same if it's infused.

Besides the usual methods, you can also raise a man eater's stats directly by feeding it monkeys and humans while it is still in its tray. Just click on the victim with Grab intent and click on the plant to feed the creature to them. Every time you give your green friend a delicious snack it will increase their endurance by 20 - 30 points.

Splicing is also different for man eaters. They have a genome of 12 and always have these 3 strains: Overpowering Genome, Temporary Spliceability and Inhibited Potential. If you splice your man eater with a plant that contains a chemical, that causes the man eater's attacks to inject 3+(yield/20) units of that chem, to a max of 10 units. The Inhibited Potential strain prevents the man eater from producing some chems and thus using them in its attacks.


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