Difference between revisions of "Human"

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(→‎Not human: Clarify that sea monkeys fall under monkey status, which also means them not being human, following admin discussion)
(→‎Other: Similarly, clarify that werewolves who shift back to human form are still not human)
 
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==Other==
==Other==
*[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
*[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
*[[Werewolf|Werewolves]] are human UNTIL they have transformed.
*[[Werewolf|Werewolves]] are human UNTIL they have transformed. If they shift back to human form, they are still not considered human.  
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{{Rules}}
{{Rules}}
{{Department Guides}}
{{Department Guides}}

Latest revision as of 06:13, 21 December 2024

This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.

What counts as human can be changed with laws, for example by making some humans non-human or vice versa.

Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.

Human

Not human

Other

  • Changelings, vampires, and Arcfiends are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
  • Werewolves are human UNTIL they have transformed. If they shift back to human form, they are still not considered human.



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