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This page covers what counts as human with regard to AI | This page covers what counts as human with regard to [[AI Laws]]. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]]. | ||
What counts as human can be changed with laws, for example by making some humans non-human or vice versa. | |||
Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it is considered [[Grief]]. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story. | |||
==Human== | |||
*[[Human#Human|Humans]] | |||
* Humans with (non-[[Monkey]]) mutantraces from genes, including [[Guide to Genetics#Saurian Genetics|Lizards]], [[Guide to Genetics#Aquatic Genetics|Squids]], [[Guide to Genetics#Blattodean Genetics|Roachpeople]], [[Guide to Genetics#Ossification|Player Skeletons]], [[Guide to Genetics#Bovine Genetics|Cowpeople]], and [[Guide to Genetics#Canine Genetics|Pugs]] | |||
*[[Traitor|Syndicate traitors]] | |||
*[[Salvager]]s | |||
*[[Spy Thief|Syndicate spies]] | |||
*[[Operative|Syndicate agents]] (nuke mode) | |||
*[[Game Modes#Conspiracy|Conspirators]] | |||
*[[Revolutionary|Revolutionaries]] | |||
*[[Wizard|Wizards]] | |||
*[[Grinch]] | |||
*[[Gang|Gang leaders and members]] | |||
*[[Guide to Genetics#Dwarfism|Dwarfs]] | |||
*[[Santa Claus]] | |||
==Not human== | |||
*[[AI]]s and [[Cyborg|cyborgs]] | |||
*[[Monkey]]s, including sea monkeys. | |||
*Dead humans | |||
*Frogs | |||
*[[Critter|critters]], and animals | |||
*[[Zombie|Zombies]] | |||
*[[Critter|Critter skeletons]] | |||
*[[Hunter|Hunters]] | |||
*[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]] | |||
*[[Blob|Blobs]] | |||
*[[Vampire#Thrall|Vampiric thralls]] | |||
*[[Cluwne|Cluwnes]] | |||
*[[Changelog#November_2019|Kudzu People]] | |||
*[[Admin#Special_antagonists|Floor Goblins]] | |||
*Fire elementals | |||
==Other== | |||
*[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc). | |||
*[[Werewolf|Werewolves]] are human UNTIL they have transformed. If they shift back to human form, they are still not considered human. | |||
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{{Rules}} | {{Rules}} | ||
{{Department Guides}} | {{Department Guides}} | ||
Latest revision as of 06:13, 21 December 2024
This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.
What counts as human can be changed with laws, for example by making some humans non-human or vice versa.
Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
Human
- Humans
- Humans with (non-Monkey) mutantraces from genes, including Lizards, Squids, Roachpeople, Player Skeletons, Cowpeople, and Pugs
- Syndicate traitors
- Salvagers
- Syndicate spies
- Syndicate agents (nuke mode)
- Conspirators
- Revolutionaries
- Wizards
- Grinch
- Gang leaders and members
- Dwarfs
- Santa Claus
Not human
- AIs and cyborgs
- Monkeys, including sea monkeys.
- Dead humans
- Frogs
- critters, and animals
- Zombies
- Critter skeletons
- Hunters
- Wraiths or revenants
- Blobs
- Vampiric thralls
- Cluwnes
- Kudzu People
- Floor Goblins
- Fire elementals
Other
- Changelings, vampires, and Arcfiends are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
- Werewolves are human UNTIL they have transformed. If they shift back to human form, they are still not considered human.
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