Difference between revisions of "Virus"
Convair880 (talk | contribs) (Edison's disease was removed already, by the looks of it. The disease reagent is gone, and the phthalocyanine recipe (its precursor, to be precise) wasn't fixed.) |
Studenterhue (talk | contribs) (→Known viruses: Note Draculaculiasis-vamps cannot gain Enthrall, per commit f87f637) |
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'''Viruses''' are assorted types of disease, infection or malady which can be contracted and spread around the station. They often come into play via a number of different ways, | '''Viruses''' are assorted types of disease, infection or malady which can be contracted and spread around the station, distinct from those studied in [[Guide to Pathology|pathology]]. They often come into play via a number of different ways, from food to animal bites to even [[Chemicals#Disease Reagents|certain chemicals]]. Viruses can be detected by using a [[Medical Objects#Health Analyzer|health analyzer]] on a person. The readout will indicate the name of the virus, whether it's asymptomatic, how it spreads, how far the infection has progressed, and what can be done to cure it. | ||
==Known viruses== | ==Known viruses== | ||
While there are other obscure viruses (mostly limited to [[Admin|admin shenanigans]]), players are unlikely to encounter them during normal gameplay and they are therefore not included here. | |||
In addition, some of these diseases can turn asymptomatic upon infection, meaning they will not manifest any symptoms, but can still spread if possible. Asymptomatic infectees will thus suffer none of the disease's ill effects so long as they continue to have it and can still be cured, although they may then catch a symptomatic strain of it and suffer its effects as usual. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Name!!Causes<br>(primary)!!Spread!!Cure!!Danger Level!!Effects | !Name!!Causes<br>(primary)!!Spread!!Cure!!Danger Level!!class="unsortable"|Effects | ||
|- | |- id="Common Cold" | ||
|Common cold|| | |Common cold||[[Mucus]]||Airborne||Sleep, chicken soup, tumeric powder, Robustissin||data-sort-value="1"|<font color=blue>Harmless</font>||Coughing and sneezing. May develop into the flu. | ||
|- | |- id="Tissue Necrosis" | ||
|The flu|| | |Tissue necrosis||[[Chemicals#Rotting|Rotting]]||{{N/a|align=left|Non-contagious}}||[[Chemicals#Formaldehyde|Formaldehyde]]||data-sort-value="1"|<font color=blue>Harmless</font>||Skin rotting off, turning into a skeleton. Doesn't cause any normal damage, but it <b>does</b> prevent you from being cloned without a special [[Medical Objects#Necroscan Upgrade|cloning module]]. Note that you can still be turned into a [[Cyborg]] just fine. | ||
|- | |- id="Flu" | ||
|Food poisoning||Tainted food||Non-contagious||Sleep||<font color=green>Minor</font>||Vomiting, random stuns. | |The flu||Unknown||Airborne||Sleep, chicken soup, tumeric powder, Robustissin, space||data-sort-value="2"|<font color=green>Minor</font>||Coughing, sneezing, minor toxin damage. | ||
|- | |- id="Food Poisoning" | ||
|Clowning around|| | |Food poisoning||Tainted food||{{N/a|align=left|Non-contagious}}||Sleep, chicken soup, tumeric powder, Robustissin, Spaceacillin||data-sort-value="2"|<font color=green>Minor</font>||Vomiting, random stuns. | ||
|- | |- id="Clowning Around" | ||
| | |Clowning around||[[Chemicals#Rainbow Fluid|Rainbow fluid]]||{{N/a|align=left|Non-contagious}}||{{N/a|None}}||data-sort-value="2"|<font color=green>Minor</font>||Slowly turning into a clumsy [[Clown|clown]], complete with weird honking noises and extra-clingy clown gear. | ||
|- | |- id="Draculaculiasis" | ||
|Berserker|| | |Draculaculiasis||[[Chemicals#Vampire Serum|Vampire serum]]||{{N/a|align=left|Non-contagious}}||{{N/a|None}}||data-sort-value="2"|<font color=green>Minor</font>||Messages about tasting blood. Shivering, drooling, going pale. In the last stage, the infected becomes a [[Vampire]]. They have the associated abilities and traits but cannot gain ''[[Vampire#Enthrall|Enthrall]]'' and do not have [[antagonist]] status. | ||
|- | |- id="Lycanthropy" | ||
|Teleportitis|| | |Lycanthropy||[[Chemicals#Werewolf Serum|Werewolf serum]]||{{N/a|align=left|Non-contagious}}||[[Chemicals#Silver_Nitrate|Silver Nitrate]]||data-sort-value="2"|<font color=green>Minor</font>|| Sudden sensations of weakness, culminating in a burning feeling, transformation into a [[Werewolf]] without the associated abilities or antagonist status. Infected still gains the associated passives, such as the ability to pry open doors and may involuntarily transform back into a human some time later. | ||
|- | |- id="Space Madness" | ||
|MRSA|| | |Space Madness||Rabid [[Critter|mice]], [[Chemicals#Loose Screws|loose screws]]||{{N/a|align=left|Non-contagious}}||Haloperidol||data-sort-value="3"|<font color=orange>Dangerous</font>||Loss of sanity. Audio and visual hallucinations. | ||
|- | |- id="Cluwneing Around" | ||
|Robotic transformation||[[Foods and Drinks# | |Cluwneing Around (exact spelling varies)||[[Chemicals#Painbow Fluid|Painbow fluid]]||{{N/a|align=left|Non-contagious}}|| [[Chaplain#The Bible|Bible beatings]], [[Chemicals#Spaceacillin|Spaceacillin]] (only in Stage 1 & 2)||data-sort-value="3"|<font color=orange>Dangerous</font>||A variant of clowning around that transforms people into [[cluwne]]s, complete with disturbing honking noises, cursed cluwne gear, and mildly ominous proclamations about ringmasters and circuses. The "cursed clown mask" infects wearers with a variant that cannot be fixed with spaceacillin. | ||
|- | |- id="Avian Flu" | ||
|Necrotic degeneration||[[Zombie|Zombies]]||Contact||Styptic powder injection||<font color=orange>Dangerous</font>||Minor toxin damage, occasional paralysis, turning into a zombie. | |Avian flu||[[Chemicals#Feather Fluid|Feather fluid]]||{{N/a|align=left|Non-contagious}}||Chicken soup||data-sort-value="3"|<font color=orange>Dangerous</font>|| Involuntary arm flapping, feelings of body constricting and contorting, transformation into a [[Critters#Playable Critters|space bird]]. | ||
|- | |- id="Berserker" | ||
|GBS|| | |Berserker||Rabid [[Critter|mice]]||{{N/a|align=left|Non-contagious}}||Haloperidol, [[Chemicals#Tetrahydrocannabinol|THC]]||data-sort-value="3"|<font color=orange>Dangerous</font>||Swearing, shouting, attacking nearby crew members uncontrollably. There is also a non-contagious mutation. | ||
|- | |- id="Teleportitis" | ||
|Space | |Teleportitis||[[Chemicals#Liquid Spacetime|Liquid spacetime]]||{{N/a|align=left|Non-contagious}}||Electric shock||data-sort-value="3"|<font color=orange>Dangerous</font>||Teleporting around randomly, including tiles exposed to vacuum. Unlike most other diseases, teleportitis has only a single stage, meaning it takes full effect at the moment of infection. | ||
|- | |- id="MRSA" | ||
|Grave fever||[[Vampire|Vampires]]||Non-contagious||Spaceacillin||<font color=red>Deadly</font>|| | |MRSA||Unknown||{{N/a|align=left|Non-contagious}}||Spaceacillin||data-sort-value="3"|<font color=orange>Dangerous</font>||Rapidly accumulating toxin and burn damage in later stages. | ||
|- | |- id="Robotic Transformation" | ||
|Space | |Robotic transformation||[[Foods and Drinks#Roburger|Roburgers]], [[Foods and Drinks#Cheeseborger|cheeseborgers]], [[Chemicals#Nanomachines|nanomachines]]||{{N/a|align=left|Non-contagious}}||Electric shock||data-sort-value="3"|<font color=orange>Dangerous</font>||Minor brute damage, occasional paralysis. Humans eventually turn into a [[Cyborg]], while both player and NPC [[Monkey|Monkeys]] (and people banned from the Cyborg role) become [[Robots|NPC bots]], including possibly [[Robots#GuardBuddy|GuardBuddies]]. | ||
|- id="Nano-Infection" | |||
|Nano-Infection||[[Chemicals#Corrupted Nanomachines|Corrupted nanomachines]]||{{N/a|align=left|Non-contagious}}||Electric shock||data-sort-value="3"|<font color=orange>Dangerous</font>||Horrifying chat messages about stiffening joints and stabbing pains, minor {{BRUTE}}, occasional paralysis, minor {{TOX}} in last stage, transformation into a Mechanical Monstrosity named "[name]...?". <br>Appears on analyzers as "????" and is also referred to as "corrupted robotic transformation". | |||
|- id="Necrotic Degeneration" | |||
|Necrotic degeneration||[[Zombie|Zombies]]||Contact||Styptic powder injection||data-sort-value="3"|<font color=orange>Dangerous</font>||Minor toxin damage, occasional paralysis, turning into a zombie. | |||
|- id="GBS" | |||
|GBS||[[Chemicals#Gibbis|Gibbis]]||{{N/a|align=left|Non-contagious}}||Cryoxadone||data-sort-value="4"|<font color=red>Deadly</font>||Toxin damage, exploding into gibs. Rarely, GBS may be airborne. A fake and largely harmless version also exists. | |||
|- id="Rat Plague" | |||
|Rat Plague||[[Chemicals#Rat Spit|Rat spit]]||{{N/a|align=left|Non-contagious}}||[[Chemicals#Mercury|Mercury]]||data-sort-value="4"|<font color=orange>Dangerous</font>||Coughing, sneezing, {{TOX}} damage, chat messages about feeling incredible pain. Randomly gives you other diseases, though not as dangerous as the ones the space plague will give you. | |||
|- id="Space Plague" | |||
|Space Plague||[[Chemicals#Rat Venom|Rat venom]]||{{N/a|align=left|Non-contagious}}||[[Chemicals#Mercury|Mercury]]||data-sort-value="4"|<font color=red>Deadly</font>||Coughing, sneezing, {{TOX}} damage, randomly contracting other diseases. | |||
|- id="Grave Fever" | |||
|Grave fever||[[Vampire|Vampires]], [[Chemicals#Grave Dust|grave dust]]||{{N/a|align=left|Non-contagious}}||Spaceacillin||data-sort-value="4"|<font color=red>Deadly</font>||Suffocation, severe toxin damage, paralysis, death. | |||
|- id="Space Kuru" | |||
|Space Kuru||Cannibalism, [[Chemicals#Prions|prions]]||{{N/a|align=left|Non-contagious}}||Incurable||data-sort-value="4"|<font color=red>Deadly</font>||Escalating toxin damage, uncontrollable laughing and seizures, death. No symptoms for people with [[Guide to Genetics#Aquatic Genetics|Aquatic Genetics]]. | |||
|- id="Toxoplasmosis" | |||
|Toxoplasmosis||[[Chemicals#Mewtini|Mewtini]]||{{N/a|align=left|Non-contagious}}||Spaceacillin||data-sort-value="3"|<font color=orange>Dangerous</font>||Sleepiness, feelings of discomfort due to involuntary muscle contractions, transformation into a cat. | |||
|- id="Frog Flu" | |||
|Frog Flu||[[Chemicals#Sheltestgrog Hint|Sheltestgrog]]||{{N/a|align=left|Non-contagious}}||[[Chemicals#Coffee|Robust coffee]], Robustissin, getting robusted||data-sort-value="3"|<font color=orange>Dangerous</font>||Transformation into a frog [[critter]]. | |||
|- id="Monkey Madness" | |||
|Monkey Madness||[[Chemicals#Banana Peel|Banana peel (reagent)]]||{{N/a|align=left|Non-contagious}}||Incurable||data-sort-value="3"|<font color=green>Minor</font>||Transforms you into a [[monkey]]. | |||
|- id="High Fever" | |||
|High Fever||[[Chemicals#Too Much|Too Much]]||{{N/a|align=left|Non-contagious}}||Ingesting [[Chemicals#Ice|ice]]||data-sort-value="3"|<font color=orange>Dangerous</font>||Body temperature increases that worsen with each stage. In last stage, increases stop, but the arms transform into [[Roboticist#Hot Arm|"hot arms"]] that can melt items and sometimes people. | |||
|- id="Parasites" | |||
|Parasites||[[Spider eggs]]||{{N/a|align=left|Non-contagious}}||[[Surgery]]||data-sort-value="4"|<font color=red>Deadly</font>||Will remain hidden until it is too late. In the first 4 stages it only has a small chance of putting some histamine in you. In the final stage you will receive a foreboding chat message about something tearing it's way out of your skin, get a '''fuck ton''' of histamine pumped into you and have a 30% chance of being gibbed into 3-5 ice spiders with a 1% chance of the spiders being 6-12 | |||
|- id="Plasmatoid" | |||
|Plasmatoid||[[Chemicals#Liquid Plasma|Liquid Plasma]]||{{N/a|align=left|Non-contagious}}||[[Chemicals#Mutadone|Mutadone]]||data-sort-value="4"|<font color=red>Deadly</font>||{{TOX}}, {{BRUTE}}, and {{OXY}}. Messages in chat about coughing and a "strange pressure" in the chest. In final stage, lungs transform into [[Roboticist#Plasmatoid Lung|plasmatoid lungs]]. | |||
|- id="Lungrot" | |||
|Lungrot||[[Chemicals#Lungrot Bloom|Lungrot bloom]]||{{N/a|align=left|Non-contagious}}||[[Chemicals#Robustissin|Robustissin]] after removal of [[Chemicals#Salbutamol|Salbutamol]] from the victim||data-sort-value="3"|<font color=orange>Dangerous</font>||Deals {{TOX}} and makes the victim produce [[Chemicals#Miasma|Miasma]]. Messages in chat about problems to breath and a fuzzy feeling on their tongue. In later stages, begins coughing out large clouds of [[Chemicals#Miasma|Miasma]]. | |||
|} | |} | ||
<!-- remove comment when pathology is renabled | |||
'''Note:''' These diseases are fixed in their parameters and always progress in the same way, but this isn't the case for every virus. [[Guide to Pathology|Pathogens]] can come with an unique and variable combination of symptoms and attributes. | |||
--> | |||
==Infection methods== | ==Infection methods== | ||
Most contagious viruses spread through two means: airborne and contact transmission. In these cases, the infection vector is external, which means that wearing protective clothing (mostly a [[ | Most contagious viruses spread through two means: airborne and contact transmission. In these cases, the infection vector is external, which means that wearing protective clothing (mostly a [[Medical Objects#Biosuit|full biosuit]] and [[General Objects#Gas Tank|internals]]) will usually protect you from infection. As long as you don't eat or inject yourself with anything strange, you should be safe. | ||
Furthermore, infections are tied to certain 'events' instead of happening on every life tick. Such events may be as simple as coughing, sneezing or talking. In other words, you aren't guaranteed to contract an airborne disease by just standing near an infected person, though this is a gamble you'd probably still want to avoid. | |||
===Contact=== | ===Contact=== | ||
Contact transmission means that if you touch the infected person in some way, you'll catch the virus from them. This includes bumping into them, accessing their | [[File:ViralContact.png]] | ||
Contact transmission means that if you're right next to or touch the infected person in some way, you'll catch the virus from them. This includes bumping into them, accessing their [[Inventory#Paper Doll|Inventory]], using any of the empty hand intents (help, disarm etc.) or attacking them. Note that this works both ways in all cases - the infected can transmit the disease to someone else by punching them, or someone uninfected can catch the disease by punching the infected. | |||
===Airborne=== | ===Airborne=== | ||
[[File:ViralAirborne.png]] | |||
Airborne transmission just requires you to be near the person. You don't even have to be right next to them, just being within a certain range means you run a high risk of infection. Any gibs or blood spilled by the infected will also be contaminated, so if someone with airborne GBS explodes, going near their remains will get you infected. | Airborne transmission just requires you to be near the person. You don't even have to be right next to them, just being within a certain range means you run a high risk of infection. Any gibs or blood spilled by the infected will also be contaminated, so if someone with airborne GBS explodes, going near their remains will get you infected. | ||
===Other vectors=== | ===Other vectors=== | ||
[[File:FoodYuckV2.png|64px]][[File:SmolderingMessV2.png|64px]][[File:OrangeGoop-32x32.gif|64px]][[File:GlassVial.png|64px]][[File:SyringeV2.png|64px]] | |||
The viruses you're most likely to catch are the contagious ones described above, but that doesn't mean you should discount non-contagious diseases as a threat. Consuming spoiled, badly cooked, poisoned or special kinds of [[Foods and Drinks|foods or drinks]] can result in an infection, as can being injected with a viral reagent (willingly or otherwise). In these cases, protective clothing won't help you, since the virus is already inside you. | The viruses you're most likely to catch are the contagious ones described above, but that doesn't mean you should discount non-contagious diseases as a threat. Consuming spoiled, badly cooked, poisoned or special kinds of [[Foods and Drinks|foods or drinks]] can result in an infection, as can being injected with a viral reagent (willingly or otherwise). In these cases, protective clothing won't help you, since the virus is already inside you. | ||
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===Sleep=== | ===Sleep=== | ||
Simple - just go to sleep [[General Objects#Bed|somewhere]]. The virus will recede until it is cured completely. It would probably be best not to go to sleep in a busy area, unless you like getting mugged while you take a nap. | [[File:BedV3.png|64px]] [[File:Sleeperon.gif|64px]] | ||
Simple - just go to sleep [[General Objects#Bed|somewhere]], preferably [[Medical Objects#Sleeper|somewhere nice and safe]], and rest. The virus will recede until it is cured completely. It would probably be best not to go to sleep in a busy area, unless you like getting mugged while you take a nap. | |||
===Chicken soup=== | |||
[[File:ChickenSoup.png|42px]] | |||
Have a wholesome serving of [[Chemicals#Chicken Soup|chicken soup]]. While the [[Foods and Drinks#Discount Dan's Quik-Noodles|Discount Dan's Quik-Noodles cups]] do indeed have chicken soup, there's far more of it (and far fewer poisons being passed off as "soup") in the actual, [[Foods and Drinks#Chicken Soup|real-deal chicken soup]] you get in a real can from, for some reason, the coffee machines. | |||
===Tumeric Powder=== | |||
[[File:Chickenpineapplecurry.png|64px]] | |||
Have some [[Foods and Drinks#Tandoori Chicken|tandoori chicken]], [[Foods and Drinks#Chicken Pineapple Curry|chicken pineapple curry]], [[Foods and Drinks#Potato Curry|potato curry]], or [[Foods and Drinks#Coconut Curry|coconut curry]]. You can also extract [[Chemicals#Tumeric Powder|tumeric powder]] directly from [[Guide to Botany#Tumeric|tumeric roots]] you harvest in [[Botany]]. Tumeric helps with colds, the flu, and food poisoning. | |||
===Robustissin=== | |||
[[File:GlassVial.png|64px]] | |||
Ask a local [[Scientist]]/[[Medical Doctor]]/[[Bartender]] to make you some [[Chemicals#Robustissin|Robustissin]], the superior option to chicken soup. (But it can't cure the avian flu) Don't ask for too much though; Space DXM overdoses are pretty crazy. | |||
===Haloperidol=== | |||
[[File:DrinkDrPubberV3.png|28px]] | |||
Go to [[Medbay]] and ask for [[Doctoring#Haloperidol|haloperidol]]. It's a bit rare, but they'll usually have a few syringes of it in or around [[Treatment Rooms]]-type areas, and the [[Medical Director]] has a bottle of it in their restricted medicine cabinet. Alternatively, drink a lot of [[Foods and Drinks#Dr. Pubber|Dr. Pubber]]. Haloperidol is also used in tranquilizer darts for [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] and the knockout/sleepshot setting for the [[Security Objects#Lawbringer|Lawbringer]], so you could ask the [[Medical Director]] and/or [[Head of Security]] to be shot with those, if you're feeling like becoming target practice for a brief while (and they comply with your odd request). | |||
===Antibiotics=== | |||
[[File:SyringeV2.png|64px]] [[File:MedibotV3-32x32.png|64px]] | |||
Go to [[Medbay|medbay]] and ask for an injection of [[Doctoring#Spaceacillin|spaceacillin]], an antibiotic. Medibot's can also inject you with this. | |||
Go to [[Medbay|medbay]] and ask for an injection of [[Doctoring# | |||
===Electric shock=== | ===Electric shock=== | ||
[[File:StunbatongifNEW.gif|64px]] | |||
Get zapped by something. The stronger the source, the more likely it is to cure your disease. Power cables, electrified grills and doors, and [[Security Objects#Stun Baton|stun batons]] may be able to help you here. | Get zapped by something. The stronger the source, the more likely it is to cure your disease. Power cables, electrified grills and doors, and [[Security Objects#Stun Baton|stun batons]] may be able to help you here. | ||
===Prevention=== | ===Prevention=== | ||
[[File:BioSuitWorker.png]] | |||
Much like reality, prevention is often preferable to infection. This can be achieved by wearing protective gear in the case of airborne and contact-transmitted viruses (as described above) or through other means. Resistances can be obtained by curing diseases through their usual means. Not all diseases will grant resistance when overcome, however. | Much like reality, prevention is often preferable to infection. This can be achieved by wearing protective gear in the case of airborne and contact-transmitted viruses (as described above) or through other means. Resistances can be obtained by curing diseases through their usual means. Not all diseases will grant resistance when overcome, however. | ||
===Incurable diseases=== | ===Incurable diseases=== | ||
[[File:CoffinNew.png|48px]] | |||
Though very rare, some diseases flat out cannot be eliminated. If "cured", the virus will simply re-establish itself some time later, ignoring any resistances you might have. Your only hope of defeating these diseases is to not catch them - once contracted, they stay with you until the end of the round. Death or [[Robotics|robotics]] are the only ways to escape. | Though very rare, some diseases flat out cannot be eliminated. If "cured", the virus will simply re-establish itself some time later, ignoring any resistances you might have. Your only hope of defeating these diseases is to not catch them - once contracted, they stay with you until the end of the round. Death or [[Robotics|robotics]] are the only ways to escape. | ||
---- | |||
{{Game Mechanics}} | |||
[[Category:Tutorial]] | [[Category:Tutorial]] |
Latest revision as of 06:14, 14 August 2024
Viruses are assorted types of disease, infection or malady which can be contracted and spread around the station, distinct from those studied in pathology. They often come into play via a number of different ways, from food to animal bites to even certain chemicals. Viruses can be detected by using a health analyzer on a person. The readout will indicate the name of the virus, whether it's asymptomatic, how it spreads, how far the infection has progressed, and what can be done to cure it.
Known viruses
While there are other obscure viruses (mostly limited to admin shenanigans), players are unlikely to encounter them during normal gameplay and they are therefore not included here.
In addition, some of these diseases can turn asymptomatic upon infection, meaning they will not manifest any symptoms, but can still spread if possible. Asymptomatic infectees will thus suffer none of the disease's ill effects so long as they continue to have it and can still be cured, although they may then catch a symptomatic strain of it and suffer its effects as usual.
Name | Causes (primary) |
Spread | Cure | Danger Level | Effects |
---|---|---|---|---|---|
Common cold | Mucus | Airborne | Sleep, chicken soup, tumeric powder, Robustissin | Harmless | Coughing and sneezing. May develop into the flu. |
Tissue necrosis | Rotting | Non-contagious | Formaldehyde | Harmless | Skin rotting off, turning into a skeleton. Doesn't cause any normal damage, but it does prevent you from being cloned without a special cloning module. Note that you can still be turned into a Cyborg just fine. |
The flu | Unknown | Airborne | Sleep, chicken soup, tumeric powder, Robustissin, space | Minor | Coughing, sneezing, minor toxin damage. |
Food poisoning | Tainted food | Non-contagious | Sleep, chicken soup, tumeric powder, Robustissin, Spaceacillin | Minor | Vomiting, random stuns. |
Clowning around | Rainbow fluid | Non-contagious | None | Minor | Slowly turning into a clumsy clown, complete with weird honking noises and extra-clingy clown gear. |
Draculaculiasis | Vampire serum | Non-contagious | None | Minor | Messages about tasting blood. Shivering, drooling, going pale. In the last stage, the infected becomes a Vampire. They have the associated abilities and traits but cannot gain Enthrall and do not have antagonist status. |
Lycanthropy | Werewolf serum | Non-contagious | Silver Nitrate | Minor | Sudden sensations of weakness, culminating in a burning feeling, transformation into a Werewolf without the associated abilities or antagonist status. Infected still gains the associated passives, such as the ability to pry open doors and may involuntarily transform back into a human some time later. |
Space Madness | Rabid mice, loose screws | Non-contagious | Haloperidol | Dangerous | Loss of sanity. Audio and visual hallucinations. |
Cluwneing Around (exact spelling varies) | Painbow fluid | Non-contagious | Bible beatings, Spaceacillin (only in Stage 1 & 2) | Dangerous | A variant of clowning around that transforms people into cluwnes, complete with disturbing honking noises, cursed cluwne gear, and mildly ominous proclamations about ringmasters and circuses. The "cursed clown mask" infects wearers with a variant that cannot be fixed with spaceacillin. |
Avian flu | Feather fluid | Non-contagious | Chicken soup | Dangerous | Involuntary arm flapping, feelings of body constricting and contorting, transformation into a space bird. |
Berserker | Rabid mice | Non-contagious | Haloperidol, THC | Dangerous | Swearing, shouting, attacking nearby crew members uncontrollably. There is also a non-contagious mutation. |
Teleportitis | Liquid spacetime | Non-contagious | Electric shock | Dangerous | Teleporting around randomly, including tiles exposed to vacuum. Unlike most other diseases, teleportitis has only a single stage, meaning it takes full effect at the moment of infection. |
MRSA | Unknown | Non-contagious | Spaceacillin | Dangerous | Rapidly accumulating toxin and burn damage in later stages. |
Robotic transformation | Roburgers, cheeseborgers, nanomachines | Non-contagious | Electric shock | Dangerous | Minor brute damage, occasional paralysis. Humans eventually turn into a Cyborg, while both player and NPC Monkeys (and people banned from the Cyborg role) become NPC bots, including possibly GuardBuddies. |
Nano-Infection | Corrupted nanomachines | Non-contagious | Electric shock | Dangerous | Horrifying chat messages about stiffening joints and stabbing pains, minor BRUTE, occasional paralysis, minor TOX in last stage, transformation into a Mechanical Monstrosity named "[name]...?". Appears on analyzers as "????" and is also referred to as "corrupted robotic transformation". |
Necrotic degeneration | Zombies | Contact | Styptic powder injection | Dangerous | Minor toxin damage, occasional paralysis, turning into a zombie. |
GBS | Gibbis | Non-contagious | Cryoxadone | Deadly | Toxin damage, exploding into gibs. Rarely, GBS may be airborne. A fake and largely harmless version also exists. |
Rat Plague | Rat spit | Non-contagious | Mercury | Dangerous | Coughing, sneezing, TOX damage, chat messages about feeling incredible pain. Randomly gives you other diseases, though not as dangerous as the ones the space plague will give you. |
Space Plague | Rat venom | Non-contagious | Mercury | Deadly | Coughing, sneezing, TOX damage, randomly contracting other diseases. |
Grave fever | Vampires, grave dust | Non-contagious | Spaceacillin | Deadly | Suffocation, severe toxin damage, paralysis, death. |
Space Kuru | Cannibalism, prions | Non-contagious | Incurable | Deadly | Escalating toxin damage, uncontrollable laughing and seizures, death. No symptoms for people with Aquatic Genetics. |
Toxoplasmosis | Mewtini | Non-contagious | Spaceacillin | Dangerous | Sleepiness, feelings of discomfort due to involuntary muscle contractions, transformation into a cat. |
Frog Flu | Sheltestgrog | Non-contagious | Robust coffee, Robustissin, getting robusted | Dangerous | Transformation into a frog critter. |
Monkey Madness | Banana peel (reagent) | Non-contagious | Incurable | Minor | Transforms you into a monkey. |
High Fever | Too Much | Non-contagious | Ingesting ice | Dangerous | Body temperature increases that worsen with each stage. In last stage, increases stop, but the arms transform into "hot arms" that can melt items and sometimes people. |
Parasites | Spider eggs | Non-contagious | Surgery | Deadly | Will remain hidden until it is too late. In the first 4 stages it only has a small chance of putting some histamine in you. In the final stage you will receive a foreboding chat message about something tearing it's way out of your skin, get a fuck ton of histamine pumped into you and have a 30% chance of being gibbed into 3-5 ice spiders with a 1% chance of the spiders being 6-12 |
Plasmatoid | Liquid Plasma | Non-contagious | Mutadone | Deadly | TOX, BRUTE, and OXY. Messages in chat about coughing and a "strange pressure" in the chest. In final stage, lungs transform into plasmatoid lungs. |
Lungrot | Lungrot bloom | Non-contagious | Robustissin after removal of Salbutamol from the victim | Dangerous | Deals TOX and makes the victim produce Miasma. Messages in chat about problems to breath and a fuzzy feeling on their tongue. In later stages, begins coughing out large clouds of Miasma. |
Infection methods
Most contagious viruses spread through two means: airborne and contact transmission. In these cases, the infection vector is external, which means that wearing protective clothing (mostly a full biosuit and internals) will usually protect you from infection. As long as you don't eat or inject yourself with anything strange, you should be safe.
Furthermore, infections are tied to certain 'events' instead of happening on every life tick. Such events may be as simple as coughing, sneezing or talking. In other words, you aren't guaranteed to contract an airborne disease by just standing near an infected person, though this is a gamble you'd probably still want to avoid.
Contact
Contact transmission means that if you're right next to or touch the infected person in some way, you'll catch the virus from them. This includes bumping into them, accessing their Inventory, using any of the empty hand intents (help, disarm etc.) or attacking them. Note that this works both ways in all cases - the infected can transmit the disease to someone else by punching them, or someone uninfected can catch the disease by punching the infected.
Airborne
Airborne transmission just requires you to be near the person. You don't even have to be right next to them, just being within a certain range means you run a high risk of infection. Any gibs or blood spilled by the infected will also be contaminated, so if someone with airborne GBS explodes, going near their remains will get you infected.
Other vectors
The viruses you're most likely to catch are the contagious ones described above, but that doesn't mean you should discount non-contagious diseases as a threat. Consuming spoiled, badly cooked, poisoned or special kinds of foods or drinks can result in an infection, as can being injected with a viral reagent (willingly or otherwise). In these cases, protective clothing won't help you, since the virus is already inside you.
Cures
So, you've been infected with something. What can you do to stop it? This largely depends on the virus itself. Some viruses have a common cure, while others require a unique one that only works for them. If in doubt, trust the information provided by the health analyzer.
Sleep
Simple - just go to sleep somewhere, preferably somewhere nice and safe, and rest. The virus will recede until it is cured completely. It would probably be best not to go to sleep in a busy area, unless you like getting mugged while you take a nap.
Chicken soup
Have a wholesome serving of chicken soup. While the Discount Dan's Quik-Noodles cups do indeed have chicken soup, there's far more of it (and far fewer poisons being passed off as "soup") in the actual, real-deal chicken soup you get in a real can from, for some reason, the coffee machines.
Tumeric Powder
Have some tandoori chicken, chicken pineapple curry, potato curry, or coconut curry. You can also extract tumeric powder directly from tumeric roots you harvest in Botany. Tumeric helps with colds, the flu, and food poisoning.
Robustissin
Ask a local Scientist/Medical Doctor/Bartender to make you some Robustissin, the superior option to chicken soup. (But it can't cure the avian flu) Don't ask for too much though; Space DXM overdoses are pretty crazy.
Haloperidol
Go to Medbay and ask for haloperidol. It's a bit rare, but they'll usually have a few syringes of it in or around Treatment Rooms-type areas, and the Medical Director has a bottle of it in their restricted medicine cabinet. Alternatively, drink a lot of Dr. Pubber. Haloperidol is also used in tranquilizer darts for tranquilizer rifles and the knockout/sleepshot setting for the Lawbringer, so you could ask the Medical Director and/or Head of Security to be shot with those, if you're feeling like becoming target practice for a brief while (and they comply with your odd request).
Antibiotics
Go to medbay and ask for an injection of spaceacillin, an antibiotic. Medibot's can also inject you with this.
Electric shock
Get zapped by something. The stronger the source, the more likely it is to cure your disease. Power cables, electrified grills and doors, and stun batons may be able to help you here.
Prevention
Much like reality, prevention is often preferable to infection. This can be achieved by wearing protective gear in the case of airborne and contact-transmitted viruses (as described above) or through other means. Resistances can be obtained by curing diseases through their usual means. Not all diseases will grant resistance when overcome, however.
Incurable diseases
Though very rare, some diseases flat out cannot be eliminated. If "cured", the virus will simply re-establish itself some time later, ignoring any resistances you might have. Your only hope of defeating these diseases is to not catch them - once contracted, they stay with you until the end of the round. Death or robotics are the only ways to escape.
Game Mechanics | |
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The Basics | Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials |
Critters | Critters · Cyborgs · Robots · Viruses |
Game Abstractions | Access Levels · Adventure Zone · Fishing · Game Modes · Health Indicators · Holiday Cheer · Inventory · Medals · Random Events · Station Grade · Traitor Objectives · XP · Z-level |
Miscellaneous | Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Kendo · NT Reputation · Roleplay Tips and Tricks · Safe-Cracking · Spacebux · Spacemen: The Grifening · Space Travel · Traits · Zoldorf |