Difference between revisions of "Cogmap1"
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(Removed construction mode from the list since it wasn't a part of cogmap1.) |
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[[File:CogmapAugust2015.jpg|450px|thumb|middle| | [[File:CogmapAugust2015.jpg|450px|thumb|middle| | ||
[http://goonhub.com/maps/cogmap | [http://goonhub.com/maps/cogmap cogmap1]]] | ||
'''Cogmap 1''' was the map run on Goonstation servers after [[Mushroom Station]] and before [[Cogmap2]]. This station was designed primarily by Dr. Cogwerks. | '''Cogmap 1''' was the map run on Goonstation servers after [[Mushroom Station]] and before [[Cogmap2]]. This station was designed primarily by Dr. Cogwerks. | ||
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* come with an [[Ore Processing|arc smelter]], allowing players to craft items made of custom alloys. | * come with an [[Ore Processing|arc smelter]], allowing players to craft items made of custom alloys. | ||
* introduce quality levels for [[critter]]s, [[food]] and [[Guide to Mining#Ore|ore]]. | * introduce quality levels for [[critter]]s, [[food]] and [[Guide to Mining#Ore|ore]]. | ||
* feature of large variety of [[telescience]] areas along with various NPC traders on other [[Z-level|Z-levels]]. | * feature of large variety of [[telescience]] areas along with various NPC traders on other [[Z-level|Z-levels]]. | ||
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*use the old perspective walls, windows and doors. | *use the old perspective walls, windows and doors. | ||
__NOTOC__ | __NOTOC__ | ||
==Transport Sector== | ==Transport Sector== | ||
<gallery widths=96px heights=96px perrow=7> | <gallery widths=96px heights=96px perrow=7> | ||
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</gallery> | </gallery> | ||
==[[ | ==[[Pod Bay|Pod Bays]]== | ||
<gallery widths=96px heights=96px perrow=7> | <gallery widths=96px heights=96px perrow=7> | ||
File:PodbayMarket2.png | Market | File:PodbayMarket2.png | Market |
Revision as of 14:26, 30 May 2016
Cogmap 1 was the map run on Goonstation servers after Mushroom Station and before Cogmap2. This station was designed primarily by Dr. Cogwerks.
March 1st, 2013 - December 12th, 2015
Cogmap 1 was the first station to:
- have space pods and hangars.
- move the AI back onto the main station.
- power the station with a thermoelectric generator.
- hire the Medical Director and see the return of several gimmick jobs.
- feature werewolves, wraiths and player-controlled blobs.
- have miscreants and freeform traitor objectives with looser goals.
- allow the construction of light cyborgs.
- have a completely rebuild chemistry system. Many recipes were changed to be more realistic and became available to the public, such as by checking this very wiki!
- overhaul the health mechanics from the ground up, including the addition of dismemberment, stamina and a blood system.
- revise superpowers and genetic research in general.
- come with an arc smelter, allowing players to craft items made of custom alloys.
- introduce quality levels for critters, food and ore.
- feature of large variety of telescience areas along with various NPC traders on other Z-levels.
Cogmap 1 was the last station to:
- use the old perspective walls, windows and doors.