Operating the Torpedo Tubes
- Click on the torpedo tube to open it up and pull out the torpedo tube tray . Make sure there's nothing blocking it.
- Click-drag the sprite of whatever you want to load onto the torpedo tube tray sprite .
- Click on the torpedo tube to close it.
- Go to the torpedo console . You should see a targeting reticule. Some pointers:
- Unless you're launching a high explosive torpedo, the projectile launched cannot go through solid objects.
- Torpedoes move on their own accord, so you only need to aim where the torpedo needs to go. Meanwhile, other objects will land exactly on the square you aimed at, though they can still be pulled away by ocean currents if the ship is moving. In other words, the torpedo tube is not a mass driver.
- The actual area where you can aim at is somewhat limited. You get a 3-tile wide horizontal line a couple tiles in front of the tube, then a 5-tile line above it, then a 7-tile one, etc., ending with an 11-tile wide, and the entire thing extends about 14 tiles; the whole shape is basically a parabolic shell.
- Essentially, you can't really see anything beyond the Clown Ship.
- You can press Q or E to exit the console, as the game tells you.
- To fire at where you're aiming, press the Spacebar. Ideally, you should have permission from the Head of Security, Head of Personnel, or Captain before doing this.
What can be launched from the torpedo tubes?
Each torpedo starts off on its own rather adorable special tray, which you can pull to move it around. If you need to take it off the tray, simply click-drag it onto the tile of interest. When a torpedo is off the tray, it cannot be pulled or pushed.
With the exception of high explosive torpedoes, all torpedoes will fly off in the direction they were going until they hit something solid (i.e. a wall or a person), after which they will explode. In other words, all torpedoes explode upon contact, save for high explosive torpedoes, which explode based on distance.
Torpedoes can be set off if you hit them with enough blunt force, generally in the range of five extinguisher wacks (i.e. 50 "health"). After this percussive priming the torpedo will then fly off in the direction it was facing. Hopefully, you are smart enough not to stand in front of the tip when you do this.
There are four types of torpedoes:
||Creates a blazing blue, screen-wide fireball upon hitting something.|
||Simply explodes, releasing shrapnel. Damage is on par with a weak TTV; everything within a roughly 3 tile radius (i.e. a 5x5 square) is utterly obliterated, and anything a good distance beyond that is heavily damaged.|
|High explosive||Can pass through walls, windows, and other solid impassible objects. If it goes far enough without encountering anything, it explodes with fives times the power of a standard explosive torpedo.|
|Toxic||Upon contact with, creates a screen-wide, persistent cloud of sarin, a deadly nerve gas that stuns and inflicts multiple damage types. The cloud cannot penetrate through walls and windows, and unlike the sarin grenade, concentration is high enough that even brief exposure has adverse effects.|
So, what can these actually be used for??
It's a room full of glorified bombs. Generally, whatever legitimate uses there are for other types of bombs, torpedoes have them too. More specifically, toxic and incendiary torpedoes can destroy huge chunks of a Blob, while explosive and high-explosive ones can help break through a Nuclear Operative barricade. A high-explosive can also take out a rogue AI, if you set it off at the right place (a good choice is a little bit north of Visitation); it's preferred you only do this if there's no hope of resetting it through the upload computer. If you're brave, insane, and/or possibly stupid enough, you could also try to use to them destroy a loose singularity.
By the Rockets' Red Glare
It's a room full of glorified bombs, almost begging to be used by an Antagonist such as you! Admittedly, there aren't a lot of torpedoes to use, but they're almost free. You don't have to learn complicated gas physics or gather many materials; all you have to do is get the suitable tools, and hack the doors into the Torpedo Bays. Their uses are plain and simple. High-explosive and explosive torpedoes blow stuff up, incendiary ones burn everything to the ground and are a fun way to ignite plasma gas fires, and toxic ones fill the air with poisonous gases that poison NT scum's asses. Don't forget: if you bash a torpedo enough, you'll set it off and send it flying in whatever direction it was facing.
Special attention should be paid towards high-explosive torpedoes. They penetrate walls, so you can use these to bomb places that you don't have access to. Set one off at near the entrance into Engineering and try to knock out the machinery keeping the singularity contained. Aim one towards the AI Chamber! Shoot one at the Clown Ship just for kicks! If you need more, you can go to the cockpit of the Syndicate Assault Vessel, and buy them from CARL from the rather steep but by no means unobtainable price of 10k credits each.
|The Basics||Getting Started · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · Terminology · SpicyChickenGod Tutorials|
|Critters||Critters · Cyborgs · Robots · Viruses|
|Game Abstractions||Adventure Zone · Game Modes · Health Indicators · Random Events · Station Grade · Traitor Objectives · Z-level|
|Miscellaneous||Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Roleplay Tips and Tricks · Spacebux · Space Travel · Torpedoes · Traits · Zoldorf|