Difference between revisions of "Human"
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==Human== | ==Human== | ||
*[[Human#Human|Humans]] | *[[Human#Human|Humans]] | ||
* Humans with (non-[[Monkey]]) mutantraces from genes, including [[Guide to Genetics#Saurian Genetics|Lizards]], [[Guide to Genetics#Aquatic Genetics|Squids]], [[Guide to Genetics#Blattodean Genetics|Roachpeople]], [[Guide to Genetics#Ossification|Player Skeletons]], [[Guide to Genetics#Bovine Genetics|Cowpeople]] | * Humans with (non-[[Monkey]]) mutantraces from genes, including [[Guide to Genetics#Saurian Genetics|Lizards]], [[Guide to Genetics#Aquatic Genetics|Squids]], [[Guide to Genetics#Blattodean Genetics|Roachpeople]], [[Guide to Genetics#Ossification|Player Skeletons]], [[Guide to Genetics#Bovine Genetics|Cowpeople]], and [[Guide to Genetics#Canine Genetics|Pugs]] | ||
*[[Traitor|Syndicate traitors]] | *[[Traitor|Syndicate traitors]] | ||
*[[Salvager]]s | |||
*[[Spy Thief|Syndicate spies]] | *[[Spy Thief|Syndicate spies]] | ||
*[[Operative|Syndicate agents]] (nuke mode) | *[[Operative|Syndicate agents]] (nuke mode) | ||
Line 17: | Line 18: | ||
*[[Gang|Gang leaders and members]] | *[[Gang|Gang leaders and members]] | ||
*[[Guide to Genetics#Dwarfism|Dwarfs]] | *[[Guide to Genetics#Dwarfism|Dwarfs]] | ||
*[[Santa Claus]] | |||
==Not human== | ==Not human== | ||
*[[AI]]s and [[Cyborg|cyborgs]] | *[[AI]]s and [[Cyborg|cyborgs]] | ||
*[[Monkey]]s | *[[Monkey]]s | ||
*Dead humans | |||
*Frogs | *Frogs | ||
* | *[[Critter|critters]], and animals | ||
*[[Zombie|Zombies]] | *[[Zombie|Zombies]] | ||
*[[Critter|Critter skeletons]] | *[[Critter|Critter skeletons]] | ||
Line 31: | Line 34: | ||
*[[Cluwne|Cluwnes]] | *[[Cluwne|Cluwnes]] | ||
*[[Changelog#November_2019|Kudzu People]] | *[[Changelog#November_2019|Kudzu People]] | ||
* | *[[Admin#Special_antagonists|Floor Goblins]] | ||
*Fire elementals | |||
==Other== | ==Other== | ||
*[[Changeling|Changelings]] | *[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc). | ||
*[[Werewolf|Werewolves]] are human UNTIL they have transformed. | *[[Werewolf|Werewolves]] are human UNTIL they have transformed. | ||
<br> | <br> |
Latest revision as of 07:22, 17 December 2024
This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.
What counts as human can be changed with laws, for example by making some humans non-human or vice versa.
Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
Human
- Humans
- Humans with (non-Monkey) mutantraces from genes, including Lizards, Squids, Roachpeople, Player Skeletons, Cowpeople, and Pugs
- Syndicate traitors
- Salvagers
- Syndicate spies
- Syndicate agents (nuke mode)
- Conspirators
- Revolutionaries
- Wizards
- Grinch
- Gang leaders and members
- Dwarfs
- Santa Claus
Not human
- AIs and cyborgs
- Monkeys
- Dead humans
- Frogs
- critters, and animals
- Zombies
- Critter skeletons
- Hunters
- Wraiths or revenants
- Blobs
- Vampiric thralls
- Cluwnes
- Kudzu People
- Floor Goblins
- Fire elementals
Other
- Changelings, vampires, and Arcfiends are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
- Werewolves are human UNTIL they have transformed.
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