Difference between revisions of "Human"

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m (Protected "Human": This is essentially a rules page bruvs ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(dead humans are not human)
 
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Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it is considered [[Grief]]. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it is considered [[Grief]]. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.


==(Considered) Human==
==Human==
*[[Human#Human|Humans]]
*[[Human#Human|Humans]]
*[[Guide to Genetics#Saurian Genetics|Lizards]]
* Humans with (non-[[Monkey]]) mutantraces from genes, including [[Guide to Genetics#Saurian Genetics|Lizards]], [[Guide to Genetics#Aquatic Genetics|Squids]], [[Guide to Genetics#Blattodean Genetics|Roachpeople]], [[Guide to Genetics#Ossification|Player Skeletons]], [[Guide to Genetics#Bovine Genetics|Cowpeople]], and Pugs
*[[Guide to Genetics#Aquatic Genetics|Squids]]
*[[Guide to Genetics#Blattodean Genetics|Bugs]]
*[[Guide to Genetics#Bovine Genetics|Cowpeople]]
*[[Traitor|Syndicate traitors]]
*[[Traitor|Syndicate traitors]]
*[[Salvager]]s
*[[Spy Thief|Syndicate spies]]
*[[Spy Thief|Syndicate spies]]
*[[Operative|Syndicate agents]] (nuke mode)
*[[Operative|Syndicate agents]] (nuke mode)
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*[[Gang|Gang leaders and members]]
*[[Gang|Gang leaders and members]]
*[[Guide to Genetics#Dwarfism|Dwarfs]]
*[[Guide to Genetics#Dwarfism|Dwarfs]]
*[[Guide to Genetics#Ossification|Player Skeletons]]


==Not human==
==Not human==
*[[AI]]s and [[Cyborg|cyborgs]]
*[[AI]]s and [[Cyborg|cyborgs]]
*[[Monkey]]s
*[[Monkey]]s
*Dead humans
*Frogs
*Frogs
*NPCs, [[Critter|critters]], and animals
*[[Critter|critters]], and animals
*[[Zombie|Zombies]]
*[[Zombie|Zombies]]
*[[Critter|Critter skeletons]]  
*[[Critter|Critter skeletons]]  
*[[Predator|Predators]]
*[[Hunter|Hunters]]
*[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]]
*[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]]
*[[Blob|Blobs]]
*[[Blob|Blobs]]
*[[Vampire#Thrall|Vampire thralls, ghouls, and zombies]]
*[[Vampire#Thrall|Vampiric thralls]]
*[[Cluwne|Cluwnes]]
*[[Cluwne|Cluwnes]]
*[[Changelog#November_2019|Kudzu People]]
*[[Changelog#November_2019|Kudzu People]]
*[[Admin#Special_antagonists|Floor Goblins]]
*Fire elementals


==Other==
==Other==
*[[Changeling|Changelings]] and [[Vampire|vampires]] are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
*[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
*[[Werewolf|Werewolves]] are human UNTIL they have transformed.
*[[Werewolf|Werewolves]] are human UNTIL they have transformed.
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Latest revision as of 20:03, 20 December 2023

This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.

What counts as human can be changed with laws, for example by making some humans non-human or vice versa.

Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.

Human

Not human

Other

  • Changelings, vampires, and Arcfiends are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
  • Werewolves are human UNTIL they have transformed.



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